seungho baek [Wed, 21 Jun 2023 04:27:32 +0000 (13:27 +0900)]
Shader Factory refactoring
Change-Id: I814de35cd21600eb5370401a60755630d6aa4dc0
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adeel Kazmi [Sat, 24 Jun 2023 14:02:58 +0000 (14:02 +0000)]
Merge "Test harness sync" into devel/master
David Steele [Thu, 6 Apr 2023 11:19:54 +0000 (12:19 +0100)]
Test harness sync
Change-Id: Ib91bad483649170eedb76ac6a4e1755517d29b1a
Adam Bialogonski [Fri, 23 Jun 2023 10:03:22 +0000 (11:03 +0100)]
DALi Version 2.2.32
Change-Id: Idb353d258df42fa8dca2ec90975b6e3d8fb44a5a
Eunki, Hong [Tue, 20 Jun 2023 02:23:08 +0000 (11:23 +0900)]
Load remote svg image as low priority
Since we can load svg file as remote, make remote svg image load task as low priority
Change-Id: Ib0604ef8cda045641c331f367bb02e85c8304e35
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 21 Jun 2023 11:27:16 +0000 (11:27 +0000)]
Merge "Particle emitter makes sure the renderer clears vertex update callback upon destruction." into devel/master
Eunki Hong [Wed, 21 Jun 2023 01:10:28 +0000 (01:10 +0000)]
Merge "FocusFinder use CalculateCurrentScreenExtents" into devel/master
Adam Bialogonski [Tue, 20 Jun 2023 11:55:57 +0000 (12:55 +0100)]
Particle emitter makes sure the renderer clears vertex update callback upon destruction.
Change-Id: I27ede3879ef8e6d510118b6c872bb333275bc782
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Bowon Ryu [Tue, 20 Jun 2023 01:20:22 +0000 (01:20 +0000)]
Merge "Change trace tag for text dorelayout" into devel/master
Seungho BAEK [Mon, 19 Jun 2023 09:06:16 +0000 (09:06 +0000)]
Merge "Add Light for Scene3D" into devel/master
Bowon Ryu [Mon, 19 Jun 2023 05:46:39 +0000 (14:46 +0900)]
Change trace tag for text dorelayout
Change the tag of DALI_TEXT_DORELAYOUT log to DALI_TRACE_PERFORMANCE_MARKER.
This will output DoRelayout's trace log by default.
Change-Id: I1f75505e172fdb7ab18c5314cd950681d3d4f483
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
seungho baek [Wed, 24 May 2023 09:35:28 +0000 (18:35 +0900)]
Add Light for Scene3D
Change-Id: If21ef89a2254dd835c80449da575d301124f8fcc
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
seungho baek [Mon, 19 Jun 2023 05:07:14 +0000 (14:07 +0900)]
Fix constants' type in gradient visual.
Change-Id: I3f7844a7e5bec4c734621b1fbf784da826187363
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Seungho BAEK [Mon, 19 Jun 2023 04:54:53 +0000 (04:54 +0000)]
Merge "Fix Gradient Visual texturing issue" into devel/master
Heeyong Song [Mon, 19 Jun 2023 00:38:20 +0000 (00:38 +0000)]
Merge "(Vector) Use one EventThreadCallback" into devel/master
Richard Huang [Fri, 16 Jun 2023 13:48:40 +0000 (14:48 +0100)]
DALi Version 2.2.31
Change-Id: I07d7460b8a61ad3ed45ced58763790f3a4137f96
seungho baek [Fri, 16 Jun 2023 11:57:21 +0000 (20:57 +0900)]
Fix Gradient Visual texturing issue
Change-Id: I6b0318cfb8716f5a8a08e1e96e4ca256f00af12e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Tue, 13 Jun 2023 07:33:48 +0000 (16:33 +0900)]
(Vector) Use one EventThreadCallback
EventThreadCallback uses an fd internally and some systems have a limit on the number of fd.
So reduce the number of fd
Change-Id: I55f6e7f5211d0bc567a1b2362c782e9fc2a74b90
Eunki Hong [Mon, 15 May 2023 15:14:48 +0000 (00:14 +0900)]
FocusFinder use CalculateCurrentScreenExtents
Let we use CalculateCurrentScreenExtents instead of CalculateScreenExtents
during find next focusable actor.
Since CalculateScreenExtents is heavy job, we'd better use
CalculateCurrentScreenExtents, what we were used until now.
Change-Id: Ic59f23869c549457ce622899876cef178dabb63b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 9 Jun 2023 15:58:14 +0000 (00:58 +0900)]
Fix logical error for dli animation duration
There was some code mistakes for dli loader parsing of animation duration.
Change-Id: I877cb44369a5f72b2a1064c7b8ea816bdbe806f1
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 14 Jun 2023 00:56:12 +0000 (00:56 +0000)]
Merge "Clear cached font data if appended too much" into devel/master
Eunki, Hong [Fri, 19 May 2023 02:49:09 +0000 (11:49 +0900)]
Clear cached font data if appended too much
Until found the reason of cache size appending, just keep this removal logic.
Change-Id: I9a1e6c2db486af9c711c80ab65bb03435719c3f9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Tue, 30 May 2023 01:38:30 +0000 (10:38 +0900)]
Sync native image test harness
Change-Id: I45deaaa3ca96468ae08488fc54aea469134564fa
Bowon Ryu [Fri, 9 Jun 2023 10:26:27 +0000 (10:26 +0000)]
Merge "Apply font size scale to markup text" into devel/master
David Steele [Fri, 9 Jun 2023 09:50:16 +0000 (10:50 +0100)]
DALi Version 2.2.30
Change-Id: Idaf8f5bea74b26a14384a960a4c6e8a563ce1b92
Bowon Ryu [Fri, 9 Jun 2023 05:00:14 +0000 (14:00 +0900)]
Apply font size scale to markup text
Change-Id: I1c6467a1ebb42b4604497db12b12052fc7deba80
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki Hong [Mon, 22 May 2023 14:32:59 +0000 (23:32 +0900)]
Lock model cache manager access for thread safety
Since we can access to mModelCache by ModelCacheManager,
and also we can create new items (== change container itself)
Add a global mutex lock for cache manager API.
And also, add some comment why we use std::map for cache.
And also, do not open conditional wait object out of cache.
And also, increase reference count of model so we can run this function
more thread safety.
TODO : We MUST not access into model cache manager from worker thread.
(Since worker thread can Process even main thread shutdown.)
MUST be refactorize.
Change-Id: I81e95a5f5df8c16dbaf6b84b6ddd3cd4809121d0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 6 Jun 2023 15:29:56 +0000 (15:29 +0000)]
Merge "Do not observe when Reload" into devel/master
Adam Bialogonski [Mon, 5 Jun 2023 15:14:10 +0000 (16:14 +0100)]
Particle System: Fixes
- Fixed anaylysis hub error
- making sure only one renderer is being added
Change-Id: I82e13306621787200d48d5fa102328980a087d7c
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Heeyong Song [Mon, 5 Jun 2023 08:53:11 +0000 (17:53 +0900)]
Use SceneHolder::Get() instead of Window::Get()
To support off-screen window
Change-Id: I5d12ab14190a98b90904637a6b2d1c89d8a70c09
Adam Bialogonski [Fri, 2 Jun 2023 14:01:42 +0000 (15:01 +0100)]
Particle System
- added base lifetime stream
- fixed default particle color
- fixed freelist management
Change-Id: I7ef1ef03200420b3db4e9877bbdeeb1e876ba101
David Steele [Fri, 2 Jun 2023 17:18:29 +0000 (17:18 +0000)]
Merge changes I89471ca9,I866ffdec into devel/master
* changes:
Test sync with adaptor
Test sync for vertex range
David Steele [Fri, 2 Jun 2023 10:59:18 +0000 (10:59 +0000)]
Merge "DALi Version 2.2.29" into devel/master
Richard Huang [Fri, 2 Jun 2023 10:37:06 +0000 (11:37 +0100)]
DALi Version 2.2.29
Change-Id: I21ddb585decd1412ad1e6ac347d418fabd85dd93
Heeyong Song [Fri, 2 Jun 2023 02:22:31 +0000 (11:22 +0900)]
(SceneView) Reset the removed RenderTask
Change-Id: I29a1d8ae306f49d0dd9b13842ba2f1d95190690d
Heeyong Song [Thu, 1 Jun 2023 13:14:40 +0000 (13:14 +0000)]
Merge "Fix SVG crash issue" into devel/master
Heeyong Song [Thu, 1 Jun 2023 04:49:08 +0000 (13:49 +0900)]
Fix SVG crash issue
Remove previous task before create a new task
Change-Id: I77ef7d92e48d1ad256f9d2b07b6423e7b572ff5f
Eunki, Hong [Wed, 31 May 2023 23:56:45 +0000 (08:56 +0900)]
Add dali-scene3d.h for increase app developer convenience
Follow dali/dali.h, dali-toolkit/dali-toolkit.h,
Let we make dali-scene3d/dali-scene3d.h which contain all kind of
public-api of dali-scene3d.
So even if we refactorize dali-scene3d directory system,
let other application didn't got effort.
Change-Id: I22b8bca67177280d04f6d5c2db7ecdec6b0b9484
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Thu, 27 Apr 2023 11:11:01 +0000 (12:11 +0100)]
Test sync with adaptor
Adaptor changes for integer attribute
Change-Id: I89471ca98179d1ca9a9e19db6110585d7231378a
David Steele [Fri, 26 May 2023 13:23:28 +0000 (14:23 +0100)]
Test sync for vertex range
Change-Id: I866ffdec46f66574becfda16a150992226a8247a
Eunki, Hong [Thu, 25 May 2023 09:51:20 +0000 (18:51 +0900)]
Do not observe when Reload
Previously, we add same observer multiple times when image is loading state
and user do Reload action multiple times.
In that case, there might be problem if visual destroyed.
TODO : We should consider when we call Reload during ResourceReady()
TODO : We should consider when reload visual has mask texture id
Change-Id: Iab8b193281649783b80a6e9fb89e86c625b4388a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 30 May 2023 03:54:26 +0000 (12:54 +0900)]
Let we use integer uniform for shader
Since we cannot believe float to integer convertor,
Let we use integer uniform value register without float conversion
Change-Id: Idf740687b51b73a00db77eb4a784f0acef73f5df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Thu, 25 May 2023 09:16:19 +0000 (18:16 +0900)]
Sync test harness
Change-Id: Ia4081494e429aa3674402fb8b39f7e7f8c83a417
David Steele [Fri, 26 May 2023 11:42:25 +0000 (11:42 +0000)]
Merge "DALi Version 2.2.28" into devel/master
Adeel Kazmi [Fri, 26 May 2023 11:39:53 +0000 (12:39 +0100)]
DALi Version 2.2.28
Change-Id: Ie68bdc2f2e17a1cf1906382c58fedb9dcc982b0e
Artur Świgoń [Thu, 25 May 2023 12:59:41 +0000 (14:59 +0200)]
[AT-SPI] Remove Text{Editor,Field}::mStencil from the tree
These objects are not interesting to the Screen Reader.
Change-Id: I764ca04999114ca7f14a3e9a04442c1971b79ad7
David Steele [Wed, 24 May 2023 09:55:47 +0000 (09:55 +0000)]
Merge "Sync test harness" into devel/master
Eunki, Hong [Wed, 24 May 2023 01:58:08 +0000 (10:58 +0900)]
Sync test harness
Sync test harness for ttrace
Change-Id: I501505ff721168212cda2eba5d4ebf51e9ce3e76
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Thu, 18 May 2023 07:35:28 +0000 (16:35 +0900)]
Skip call resourceReady() for disabled visual
for disabled visuals, ResourceReady is not called.
Change-Id: I9864cde4bffeb1eab5c11812f6911c1772692a4a
Adeel Kazmi [Mon, 22 May 2023 13:32:14 +0000 (13:32 +0000)]
Merge "Let ModelCache use std::map instead of unordered_map" into devel/master
seungho baek [Mon, 22 May 2023 05:17:51 +0000 (14:17 +0900)]
Add comment for gradient visual
Change-Id: I41b226479eaef61cff387c81d4532664ec961bce
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Thu, 18 May 2023 08:38:24 +0000 (17:38 +0900)]
Sync test harness
Change-Id: I1bb2bd71ae9133e165cace85e6e8da283b47b6e8
Adeel Kazmi [Fri, 19 May 2023 14:32:30 +0000 (14:32 +0000)]
Merge "DALi Version 2.2.27" into devel/master
David Steele [Fri, 19 May 2023 14:26:38 +0000 (15:26 +0100)]
DALi Version 2.2.27
Change-Id: I78db66fb7d915727e2797179b3e1fc993938c635
Adeel Kazmi [Fri, 19 May 2023 12:49:19 +0000 (12:49 +0000)]
Merge "Fix the normalization factor calculation for blendshapes" into devel/master
Bowon Ryu [Fri, 19 May 2023 07:38:40 +0000 (16:38 +0900)]
Fix initial white space issue in text
Current logic does not send text and cursor position for initial white space to IME.
I don't know the exact history of this logic.
But in case of efl, it is sending information about initial white space to IME.
Change behavior for consistency.
Change-Id: I86bc7ecfece9f02c2eb670c3359efc31d79daabb
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 17 May 2023 08:14:38 +0000 (17:14 +0900)]
Let ModelCache use std::map instead of unordered_map
If mModelCache become rehashed during some model-load-task lock the process,
It might make some crash.
To keep the validation of ModelCacheManager::ModelCache data, let we use
the cache container as std::map, instead of std::unordered_map
Change-Id: Ied52a7cd8fcf805eb18d5563df1da821f4d3c655
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard [Thu, 18 May 2023 14:09:13 +0000 (15:09 +0100)]
Fix the normalization factor calculation for blendshapes
This patch fixes two issue:
1. Fix the calculation of the blendshape normalization factor so that it can
handle smaller maximum distance between the original mesh and the deformed
mesh.
2. Apply the min and max properties of the accessor to all the elements in the
accessor, not just the elements in the sparse storage.
Change-Id: Iea90cbacf91fc7311242d9a47454b06afee82200
Eunki Hong [Thu, 18 May 2023 13:09:21 +0000 (22:09 +0900)]
Fix build error
mesh-definition.cpp:557:119: error: the address of ‘sparseIndices’ will never be NULL [-Werror=address]
There was some coding mistakes exist.
Change-Id: Id327965bebf6d1f4132499ff674d863f772ad6f9
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 17 May 2023 17:18:06 +0000 (17:18 +0000)]
Merge "Blendshapes fix (still missing tests)" into devel/master
Adam Bialogonski [Tue, 16 May 2023 15:53:24 +0000 (16:53 +0100)]
Blendshapes fix (still missing tests)
When using sparse accessors, the gltf loader loads data correctly
but the blendshapes generator (texture and data) always assumes that
morph targets contain all the vertices which isn't a case.
Fix makes sure that for sparse access only indexed vertices are
affected by the blendshape. It still generate full vertex data
(for whole mesh) so it's compatible with current shader.
Change-Id: I1f36c1d9d24dec0eb194d0aaf1b93488b61b1d58
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
David Steele [Wed, 17 May 2023 13:22:00 +0000 (13:22 +0000)]
Merge "Added build dependencies on shader source" into devel/master
Adeel Kazmi [Wed, 17 May 2023 12:29:17 +0000 (12:29 +0000)]
Merge "Fixed vector and list includes to use wrappers" into devel/master
sunghyun kim [Wed, 17 May 2023 06:29:28 +0000 (06:29 +0000)]
Merge "Modified to use the appropriate TextureSet in external texture" into devel/master
sunghyun kim [Tue, 16 May 2023 06:26:14 +0000 (15:26 +0900)]
Modified to use the appropriate TextureSet in external texture
Change-Id: Id3b81f769fad02e90a5b5fd311e13bbe9692d200
David Steele [Tue, 16 May 2023 17:09:36 +0000 (18:09 +0100)]
Added build dependencies on shader source
Change-Id: I0ba71532793acc760928a081c6ed428c666713b7
Eunki Hong [Tue, 16 May 2023 16:27:31 +0000 (01:27 +0900)]
Set AnimatedVectorVisual play range by single marker
Previously, we only accept when we insert array as PLAY_RANGE.
Now let we allow to insert single stirng value.
Change-Id: I3afbbf30cb5bdc211a06aeb0654c5359b28bc147
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
sunghyun kim [Tue, 16 May 2023 05:39:58 +0000 (05:39 +0000)]
Merge "Masking support for external textures" into devel/master
Eunki Hong [Mon, 15 May 2023 13:51:04 +0000 (22:51 +0900)]
Fix build error for Ubuntu 22.04
Let we include <limits> so we can use std::numeric_limits
Change-Id: I0fdf8a1588bef5299ac1c8586ff8d5050460d706
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 15 May 2023 10:10:58 +0000 (10:10 +0000)]
Merge "Let navigation mesh use same type for Index" into devel/master
sunghyun kim [Thu, 4 May 2023 02:13:14 +0000 (11:13 +0900)]
Masking support for external textures
Masking support for external textures as well.
For masking, only GPU masking is available.
Support for both asynchronous/synchronous.
Change-Id: Ifdd18f0d90911ba849b5ff9cf1d8255f40ce12e9
Eunki, Hong [Sun, 14 May 2023 23:27:22 +0000 (08:27 +0900)]
Fix svace issue (ParticleRenderer initialize)
Change-Id: I5af106b8af25e9d153dd8a5198cbc625e7cdaf0a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Fri, 12 May 2023 17:21:40 +0000 (18:21 +0100)]
Fixed vector and list includes to use wrappers
Change-Id: I6d9de7cc0d79e3ec20ead7827236477a7825d361
Adam Bialogonski [Fri, 12 May 2023 11:18:44 +0000 (12:18 +0100)]
Particle System
Implementation of DALi Particle System.
Change-Id: I33783236361b31f32460160ea42cb5833b83dc2c
Adeel Kazmi [Fri, 12 May 2023 09:58:58 +0000 (09:58 +0000)]
Merge "DALi Version 2.2.26" into devel/master
Lukasz Oleksak [Fri, 12 May 2023 09:52:01 +0000 (09:52 +0000)]
Merge "[AT-SPI] Map Actor::Property::SENSITIVE to Accessibility::State::SENSITIVE" into devel/master
Richard Huang [Fri, 12 May 2023 09:47:53 +0000 (10:47 +0100)]
DALi Version 2.2.26
Change-Id: I9948da5c359db326e4dce04f58041d5f4848e32e
seungho baek [Thu, 11 May 2023 08:36:55 +0000 (17:36 +0900)]
Support model size change
Change-Id: I78a7aa569ae164d07a7809bc7dd7106531face29
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Artur Świgoń [Thu, 11 May 2023 10:54:27 +0000 (12:54 +0200)]
[AT-SPI] Map Actor::Property::SENSITIVE to Accessibility::State::SENSITIVE
Change-Id: I3e4bf575b257e8020dbf5c68111b4219beec39e3
Eunki, Hong [Wed, 19 Apr 2023 07:38:10 +0000 (16:38 +0900)]
Let navigation mesh use same type for Index
navigation mesh itself use each Vertex/Edge/Face index as uint16_t,
and PathFinder use the face index as uint32_t.
To avoid annoying type conversion, Let we make both case
use uint16_t, which is define at navigation-mesh.h
Change-Id: Ic7346361fa214934f601dd0083a838445c047025
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 10 May 2023 08:10:53 +0000 (08:10 +0000)]
Merge "Fix normal vector error when we use skin" into devel/master
Eunki, Hong [Thu, 4 May 2023 08:03:01 +0000 (17:03 +0900)]
Fix multiple primitive skinning error
Since we didn't check indivisual primitive with
same shader + same skeletone id,
some renderer didn't applied Constraint.
Now we make multiple primitive also apply bone constraints
Change-Id: I7ccf7257108f9e4d05914c70bb437eee488b7b3f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 10 May 2023 01:35:07 +0000 (10:35 +0900)]
Fix normal vector error when we use skin
Since dali's world matrix use left-hand-coordinate,
the constrainted world matrix value in uBone need to be multiply negative Y.
To apply this information, let we use uYDirection value if we use skin.
Also, we need to use same precision if we use same uniform both vertex and
fragment shaders. To specify the precision, make uYDirection as mediump.
Change-Id: Ibf6ca7ee0cc88fba1214b4a68a0eea7a4805f7e5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Wed, 10 May 2023 05:02:30 +0000 (05:02 +0000)]
Merge "Remove unnecessary ClearFocus(). Inside SetCurrentFocusActor() is doing the same thing as ClearFocus." into devel/master
Eunki, Hong [Wed, 10 May 2023 02:47:31 +0000 (11:47 +0900)]
Retrieve spannable text's span list ordered by added time
To fix UtcDaliToolkitTextSpannableStringRetrieveAllSapnsAndRanges failed,
let we make that the retrieve values keep the order by added time.
TODO : Could we use it OrderedMap?
Change-Id: I39ab35542110e8bed7b1ca1b0f5536681a632be1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Wed, 10 May 2023 02:25:46 +0000 (11:25 +0900)]
Remove unnecessary ClearFocus().
Inside SetCurrentFocusActor() is doing the same thing as ClearFocus.
Change-Id: I8116d653e430a1ff2cb46bbc818c448b07bc1644
seungho baek [Tue, 9 May 2023 05:04:48 +0000 (14:04 +0900)]
Change mediump to highp of corner radius
Change-Id: Ide32bf0b33cf6c495d4c9f7d38c46289788f53ab
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adam Bialogonski [Fri, 5 May 2023 10:20:45 +0000 (11:20 +0100)]
DALi Version 2.2.25
Change-Id: I916cdd536a8561d5412e6772bb98e8a616688a4b
Eunki Hong [Tue, 2 May 2023 08:03:48 +0000 (08:03 +0000)]
Merge "Let we allow to change AnimationDefinition property" into devel/master
seungho baek [Tue, 2 May 2023 01:44:30 +0000 (10:44 +0900)]
Remove unused code
- We don't need to reset renderer properties when shader is generated
Change-Id: I42b9a5cb1a252ecda753d5221c02f542a1d7f99b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 28 Apr 2023 11:01:35 +0000 (11:01 +0000)]
Merge "Blendshape properties should be registered per renderer instead of per shader" into devel/master
Adeel Kazmi [Fri, 28 Apr 2023 10:14:40 +0000 (10:14 +0000)]
Merge "DALi Version 2.2.24" into devel/master
Richard Huang [Fri, 28 Apr 2023 10:08:15 +0000 (11:08 +0100)]
DALi Version 2.2.24
Change-Id: Iff0999b90078c209bcbf6dea9eccbe5833cc172e
Eunki Hong [Sat, 25 Mar 2023 15:02:44 +0000 (00:02 +0900)]
Remove cached texture at PostProcessor
We don't need to Remove memory of texture immediately.
If we call Remove(image); Add(image); continously,
Then image will try to reload image one more time.
It might useless behaviour for real world app side.
So make we don't remove texture immediatly, and
Process remove queue at post process timing.
Change-Id: Ic0d1a1cd10c13fc8b742667a09b02552594aae70
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard [Thu, 27 Apr 2023 15:47:58 +0000 (16:47 +0100)]
Blendshape properties should be registered per renderer instead of per shader
Change-Id: I38c6a191e37212720fa603f82cb2ef04c6b18a17
sunghyun kim [Thu, 27 Apr 2023 05:40:04 +0000 (14:40 +0900)]
Delete test log in image-view
Change-Id: Icde72187e995c085f9379be9f0794d425a042e7e
Seungho BAEK [Thu, 27 Apr 2023 04:29:38 +0000 (04:29 +0000)]
Merge "Support Short and Byte weight of gltf skinning" into devel/master
Eunki, Hong [Thu, 27 Apr 2023 02:07:46 +0000 (11:07 +0900)]
Let we allow to change AnimationDefinition property
Change-Id: Id6e0a345bb5b4213191f56f94f5c5b20bf2d2020
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Mon, 24 Apr 2023 10:55:06 +0000 (19:55 +0900)]
Support Short and Byte weight of gltf skinning
Change-Id: I4817c40b049e5b3984b66cc9fabe731ae0bc4582
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
sunghyun kim [Wed, 26 Apr 2023 09:24:25 +0000 (09:24 +0000)]
Merge "Apply placeholder image & transition effect" into devel/master