Fix multiple primitive skinning error 42/292342/3
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 4 May 2023 08:03:01 +0000 (17:03 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Wed, 10 May 2023 05:44:38 +0000 (05:44 +0000)
commit10bba66be366a12150b1a8b3c00aa60b3631826f
treeca4a384ebb2758d27d95ec1dd692100fe577c229
parentd4da30f0f697455468944ec566c6cd991f0abaf6
Fix multiple primitive skinning error

Since we didn't check indivisual primitive with
same shader + same skeletone id,
some renderer didn't applied Constraint.

Now we make multiple primitive also apply bone constraints

Change-Id: I7ccf7257108f9e4d05914c70bb437eee488b7b3f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/model-components/model-node-impl.cpp
dali-scene3d/public-api/loader/node-definition.cpp
dali-scene3d/public-api/loader/node-definition.h
dali-scene3d/public-api/loader/scene-definition.cpp