Remove unused code 04/292204/1
authorseungho baek <sbsh.baek@samsung.com>
Tue, 2 May 2023 01:44:30 +0000 (10:44 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Tue, 2 May 2023 01:44:49 +0000 (10:44 +0900)
 - We don't need to reset renderer properties when shader is generated

Change-Id: I42b9a5cb1a252ecda753d5221c02f542a1d7f99b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali-scene3d/internal/model-components/model-primitive-impl.cpp

index b4f2b17..adb78aa 100644 (file)
@@ -246,10 +246,6 @@ void ModelPrimitive::ApplyMaterialToRenderer(MaterialModifyObserver::ModifyFlag
 
     mShader.Reset();
     mShader = Shader::New(vertexShader, fragmentShader);
-    if(mBlendShapeData.version != Scene3D::Loader::BlendShapes::Version::INVALID && mBlendShapeData.mActor.GetHandle())
-    {
-      Scene3D::Loader::BlendShapes::ConfigureProperties(mBlendShapeData, mRenderer);
-    }
 
     if(!mRenderer)
     {