Change mediump to highp of corner radius 93/292493/2
authorseungho baek <sbsh.baek@samsung.com>
Tue, 9 May 2023 05:04:48 +0000 (14:04 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Tue, 9 May 2023 05:58:56 +0000 (14:58 +0900)
Change-Id: Ide32bf0b33cf6c495d4c9f7d38c46289788f53ab
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali-toolkit/internal/graphics/shaders/color-visual-shader.vert
dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert
dali-toolkit/internal/graphics/shaders/image-visual-shader.vert

index 63ef338..29ad984 100644 (file)
@@ -24,7 +24,7 @@ uniform mediump float borderlineWidth;
 uniform mediump float borderlineOffset;
 #endif
 #ifdef IS_REQUIRED_ROUNDED_CORNER
-uniform mediump vec4 cornerRadius;
+uniform highp vec4 cornerRadius;
 uniform mediump float cornerRadiusPolicy;
 #endif
 uniform mediump vec2 extraSize;
index 68179ab..b2b0864 100644 (file)
@@ -24,7 +24,7 @@ uniform mediump float borderlineWidth;
 uniform mediump float borderlineOffset;
 #endif
 #ifdef IS_REQUIRED_ROUNDED_CORNER
-uniform mediump vec4 cornerRadius;
+uniform highp vec4 cornerRadius;
 uniform mediump float cornerRadiusPolicy;
 #endif
 
index ceedb74..a1243ec 100644 (file)
@@ -24,7 +24,7 @@ uniform mediump float borderlineWidth;
 uniform mediump float borderlineOffset;
 #endif
 #ifdef IS_REQUIRED_ROUNDED_CORNER
-uniform mediump vec4 cornerRadius;
+uniform highp vec4 cornerRadius;
 uniform mediump float cornerRadiusPolicy;
 #endif
 #ifdef IS_REQUIRED_ALPHA_MASKING