Dali::Actor child = actor.GetChildAt(i-1);\r
if(child && child != focusedActor && IsFocusable(child))\r
{\r
- Rect<float> candidateRect = DevelActor::CalculateScreenExtents(child);\r
+ Rect<float> candidateRect = DevelActor::CalculateCurrentScreenExtents(child);\r
\r
// convert x, y, width, height -> left, right, bottom, top\r
ConvertCoordinate(candidateRect);\r
if (!focusedActor)\r
{\r
// If there is no currently focused actor, it is searched based on the upper left corner of the current window.\r
- Rect<float> rootRect = DevelActor::CalculateScreenExtents(rootActor);\r
+ Rect<float> rootRect = DevelActor::CalculateCurrentScreenExtents(rootActor);\r
focusedRect = Rect<float>(rootRect.x, rootRect.y, 0.f, 0.f);\r
}\r
else\r
{\r
- focusedRect = DevelActor::CalculateScreenExtents(focusedActor);\r
+ focusedRect = DevelActor::CalculateCurrentScreenExtents(focusedActor);\r
}\r
\r
\r