sunghyun kim [Mon, 15 Jan 2024 06:20:30 +0000 (06:20 +0000)]
Merge "Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE" into devel/master
Adeel Kazmi [Fri, 12 Jan 2024 11:40:06 +0000 (11:40 +0000)]
Merge "DALi Version 2.3.6" into devel/master
Richard Huang [Fri, 12 Jan 2024 11:16:42 +0000 (11:16 +0000)]
DALi Version 2.3.6
Change-Id: Ifc29588cd2df64ed6acb4412eeb9449a2e41d4ab
David Steele [Fri, 12 Jan 2024 10:34:36 +0000 (10:34 +0000)]
Merge "Fix bug that IBLFactor / Roughness not works well when we change material" into devel/master
sunghyun kim [Fri, 12 Jan 2024 05:21:31 +0000 (14:21 +0900)]
Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE
existing name is ambiguous in meaning, so we change it to a more clear name.
Change-Id: I8a797dee0378ffbc6ab2547f63d9360f8a2da2b5
Chihun Jeong [Fri, 12 Jan 2024 03:23:21 +0000 (03:23 +0000)]
Merge "Fix Text Anchor don't work properly" into devel/master
ANZ1217 [Thu, 11 Jan 2024 11:36:48 +0000 (20:36 +0900)]
Fix Text Anchor don't work properly
When the text component is vertical aligned as center or bottom,
The y offset was not calculated at anchor event.
Now, it works properly.
Change-Id: I31f2530122d28e07a32c8a75875a77bcc69353ee
Eunki Hong [Fri, 5 Jan 2024 16:01:50 +0000 (01:01 +0900)]
Fix bug that IBLFactor / Roughness not works well when we change material
There was some bug when we change Material info, uMaxLOD and uIblIntensity does not applied what primitive has.
This is because Material's SetUniform API overwrite the value of those uniform.
This patch make we ensure the order of uniform register, so let we use correct LOD and IBL intensity.
Change-Id: Ic14b7f9b6c0e443ac17188a8968ac71a7c6328d6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 9 Jan 2024 13:13:26 +0000 (22:13 +0900)]
Remove build warning at gcc-13
Remove build warning when we build dali-csharp-binder by gcc-13
Change-Id: Ib331ca7ce62ff54d0db5311bcf9420e1b6e1cd0e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 10 Jan 2024 11:13:20 +0000 (11:13 +0000)]
Merge "Fix the 3D model rendering issue after the KHR_texture_transform extension support" into devel/master
Chihun Jeong [Wed, 10 Jan 2024 07:54:33 +0000 (07:54 +0000)]
Merge "Improve Textfit performance" into devel/master
ANZ1217 [Fri, 29 Dec 2023 01:01:13 +0000 (10:01 +0900)]
Improve Textfit performance
We can assume point size of text and size of text's layout
are directly proportional.
So the size of the largest text point size
can be calculated by O(1) operations.
Previously, this was O(logn) operations.
Change-Id: Ie5aae28e949738ce0f67e389f3e920663f4e19bc
jmm [Wed, 10 Jan 2024 03:44:49 +0000 (12:44 +0900)]
Fix svace issue
Change-Id: I2646aae8db36a5471915e6ee4101beef4a51c9ba
Seungho BAEK [Wed, 10 Jan 2024 01:34:19 +0000 (01:34 +0000)]
Merge "To prevent segmentation fault in AnimatedVectorImageVisual" into devel/master
Richard Huang [Tue, 9 Jan 2024 16:26:24 +0000 (16:26 +0000)]
Fix the 3D model rendering issue after the KHR_texture_transform extension support
Change-Id: I659fa20f8f18e6f6765c70c9c9ef031dd7e18ccb
Eunki, Hong [Mon, 8 Jan 2024 04:35:28 +0000 (13:35 +0900)]
[Scene3D] Let we allow to release PixelData memory after upload for 3D cache
Since we use PixelData as key of cached Texture, it might make some
CPU memory allocated even if we upload finished.
To avoid this behavior, let we make PixelData release memory
after upload to Texture for Scene3D case.
Change-Id: Id43e92d5b4a816fe76890c7ca58f6c43b6dab761
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Mon, 8 Jan 2024 11:41:59 +0000 (20:41 +0900)]
To prevent segmentation fault in AnimatedVectorImageVisual
Change-Id: I4c5c94eb9faeffd4727b5879254527692fe93be2
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
David Steele [Fri, 5 Jan 2024 10:52:28 +0000 (10:52 +0000)]
Merge "DALi Version 2.3.5" into devel/master
David Steele [Fri, 5 Jan 2024 10:42:50 +0000 (10:42 +0000)]
DALi Version 2.3.5
Change-Id: I36cae7ee3679bc38ffacbcd0fce956920943dd3f
Eunki Hong [Fri, 5 Jan 2024 07:43:03 +0000 (07:43 +0000)]
Merge "Make SceneView's SetResolution works well" into devel/master
Eunki, Hong [Thu, 4 Jan 2024 12:23:07 +0000 (21:23 +0900)]
Make SceneView's SetResolution works well
Let we change codes that might need to check whether the size of render target
is inputed by App side, by the API SetResolution.
We usually use it to reduce memory of SceneView FBO usage. So let we also make
ShadowMap size will relative with resolution.
Change-Id: Ic243dae41da04f5adea95998b5e49d863b92ba86
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 4 Jan 2024 11:05:55 +0000 (20:05 +0900)]
Fix Rasterize not works when SetTransform is first time
It is possible that SVG load complete, and after than layout executed.
If then, mDefaultSize of SVG is not zero, and rasterize task not requested.
Unfortunatly, if fitting mode settup into image view, the required size
of resterize might not correct. So, ImageView try to re-layout once again
at it's OnResourceReady signal.
This patch make we send rasterize signal at least one time, So let we ensure
the ImageView resource ready signal comes at least one time.
Change-Id: I3edb6a1a681898b007ef1b70470993da5c68c289
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 3 Jan 2024 16:10:12 +0000 (01:10 +0900)]
Fix reorder warning on text-label
Change-Id: Ic635d991c50e70bac6d2ea5d2547b50f3579367d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
ANZ1217 [Wed, 3 Jan 2024 06:51:34 +0000 (15:51 +0900)]
Fix TextFit do not work properly
When check for textfit, it doesn't distinguish between cases
where the layout does not change because text is too large
and the layout does not change because text is too small.
Now CheckForTextFit returns false when text is too large.
Change-Id: I03a414406ee336ec7bf24c8d067fc73379d119f7
Bowon Ryu [Fri, 29 Dec 2023 07:26:52 +0000 (07:26 +0000)]
Merge "Fix cursor position issue" into devel/master
sunghyun kim [Fri, 29 Dec 2023 07:12:27 +0000 (07:12 +0000)]
Merge "Fixed Cache for AnimatedVectorImageVisual" into devel/master
Bowon Ryu [Fri, 29 Dec 2023 05:49:36 +0000 (14:49 +0900)]
Fix cursor position issue
This patch fixes an issue where the cursor position is incorrectly positioned
when padding is set for the textfield text editor.
It is a problem caused by the wrong location of the cursor layer.
Change-Id: Ifa0e9b752160761dfd6806cfc18dbf98576c71e3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Chihun Jeong [Fri, 29 Dec 2023 03:22:53 +0000 (03:22 +0000)]
Merge "Clear font cache when locale changed" into devel/master
seungho baek [Thu, 26 Oct 2023 09:17:02 +0000 (18:17 +0900)]
Fixed Cache for AnimatedVectorImageVisual
Change-Id: I22bab282652f5377b95ce1d34db4564398be0ae8
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Thu, 28 Dec 2023 05:34:51 +0000 (05:34 +0000)]
Merge "Use trace macro with message generator function" into devel/master
ANZ1217 [Wed, 20 Dec 2023 06:23:18 +0000 (15:23 +0900)]
Clear font cache when locale changed
Fix the problem that the font does not change because the font cache of the multi-language-support and text-controller does not disappear when the language is changed.
Change-Id: Ib6afee3101d87cd09a1a0c9af5c9f33b16bf84cb
Eunki, Hong [Wed, 27 Dec 2023 05:11:43 +0000 (14:11 +0900)]
Reset EmptyTexture object when application stopped
We should not re-use old texture item if application stoped and re-start.
This can be happened when we use offscreen application
Change-Id: I162d380259d7644fe0f817412581658010df0d47
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 21 Dec 2023 13:54:32 +0000 (22:54 +0900)]
Use trace macro with message generator function
Change-Id: Iac15dac7e023e150f48ef60c3a256edae08cf016
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab yun [Wed, 27 Dec 2023 01:19:11 +0000 (01:19 +0000)]
Merge "If it is a key event that occurred in another window, it skipped" into devel/master
joogab.yun [Tue, 19 Dec 2023 10:48:40 +0000 (19:48 +0900)]
If it is a key event that occurred in another window, it skipped
Change-Id: I32973650a1a7974f1ee58ecc2afe2cd5c53e570a
Adeel Kazmi [Fri, 22 Dec 2023 11:27:27 +0000 (11:27 +0000)]
DALi Version 2.3.4
Change-Id: I52c8374f639a64d11c4fe6375a50978c593e86b3
Eunki Hong [Wed, 20 Dec 2023 08:48:21 +0000 (08:48 +0000)]
Merge "Print Processor and AsyncTask name" into devel/master
Eunki, Hong [Wed, 20 Dec 2023 04:02:14 +0000 (13:02 +0900)]
Fix svace issue (accessible null check)
Change-Id: I71afc8e98a9e8eef985130757091cd8e5fed4182
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 19 Dec 2023 03:20:57 +0000 (12:20 +0900)]
Print Processor and AsyncTask name
Change-Id: Id857319423092faea102b9f8e5acb37a92bec7c6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 19 Dec 2023 10:27:27 +0000 (10:27 +0000)]
Merge "(A11y) Connect PropertySet signal only if highlighed" into devel/master
Bowon Ryu [Tue, 19 Dec 2023 09:25:16 +0000 (09:25 +0000)]
Merge "Add AnchorColor Property" into devel/master
Bowon Ryu [Mon, 18 Dec 2023 09:44:11 +0000 (18:44 +0900)]
Add AnchorColor Property
AnchorColor(or AnchorClickedColor) property is
used as the default color of the markup anchor tag.
If there is a color attribute in the markup anchor tag,
the markup attribute takes precedence.
Change-Id: Idc938495036319f74764b9ddadc2441d46eed159
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Mon, 18 Dec 2023 04:28:01 +0000 (13:28 +0900)]
Trace log when remove texture caches + VectorAnimationManager
Print some more logs when we has a lots number of events to execute during
post processor.
Change-Id: If2c2d8d62dc6969befb5d71ea84973a47b951af2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 15 Dec 2023 10:23:05 +0000 (10:23 +0000)]
DALi Version 2.3.3
Change-Id: I43b9f30807addfc1b578f862e5883a96c43a4729
Adam Bialogonski [Thu, 14 Dec 2023 09:56:35 +0000 (09:56 +0000)]
Coverity issue fix
- removed unused 'mesh' parameter
Change-Id: I07505bab4da485578882ee63a0211703b2cac4a6
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
seungho baek [Tue, 5 Dec 2023 08:37:37 +0000 (17:37 +0900)]
Use DepthIndex for 3D rendering order
Change-Id: Id722744a3db4aa1504ae45894b6edcc4039994d7
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 8 Dec 2023 11:24:39 +0000 (11:24 +0000)]
Merge "DALi Version 2.3.2" into devel/master
Adam Bialogonski [Fri, 8 Dec 2023 11:06:13 +0000 (11:06 +0000)]
DALi Version 2.3.2
Change-Id: I7893077cee68d3b4273bdc556a059337331f3143
Eunki, Hong [Wed, 8 Nov 2023 13:10:53 +0000 (22:10 +0900)]
(A11y) Connect PropertySet signal only if highlighed
Notify when ACCESSIBILITY_NAME or ACCESSIBILITY_DESCRIPTION changed cases are
only need for highlighted control. So let we ensure to connect property set signal
only if control has ben grabed at least one time.
It will be useful when never be highlighted Actor's Accessible creation / destruct time.
Change-Id: I0c719a4576d02db9914a0e7b53a266ba4845cee2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 7 Dec 2023 15:12:47 +0000 (00:12 +0900)]
Remove gcc-13 build warning [-Wpessimizing-move]
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp: In function ‘void Dali::Toolkit::Internal::ImageVisualShaderDebug::ApplyImageVisualShaderDebugScriptCode(std::string&)’:
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp:289:70: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
289 | RedefineMacro(fragmentShader, std::move(key.stringKey), std::move(value.Get<std::string>()));
| ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp:289:70: note: remove ‘std::mov’ call
Change-Id: I7327933872cca94879b39ab52f904f0d580d29b0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 6 Dec 2023 08:00:55 +0000 (17:00 +0900)]
(Vector) Erase all EventThreadCallbacks with same pointer
Due to some logical issue, there might be happend that we apply multiple
EventThread callback into VectorAnimationThread.
And if VectorAnimationTask destructor called, we remove only single callback.
If error case occured, EventThread can execute dead callback.
Change-Id: I9e3895180916a292bbca838997ae3053ee8799b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 6 Dec 2023 05:59:28 +0000 (05:59 +0000)]
Merge "Add visualization option for check texture and visual size" into devel/master
joogab yun [Wed, 6 Dec 2023 05:53:31 +0000 (05:53 +0000)]
Merge "Add log for FocusLost" into devel/master
Eunki, Hong [Tue, 28 Nov 2023 09:32:00 +0000 (18:32 +0900)]
Add visualization option for check texture and visual size
To support some visualize debugging for app, let we make special
environment value and json script.
By change the json script files by app side, we can debug image visuals freely.
Change-Id: If78d8eb0057ea28ad1b5e0f5f70809c966f2cf3e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 5 Dec 2023 16:37:55 +0000 (16:37 +0000)]
Fixed SVACE errors
Change-Id: Ie5f9420aee93ffc35136378926328934c9b39045
joogab.yun [Tue, 5 Dec 2023 05:34:45 +0000 (14:34 +0900)]
Add log for FocusLost
Change-Id: If73db96299b5a8e280fdece3da1df3ab4071a9bb
seungho baek [Tue, 21 Nov 2023 07:27:44 +0000 (16:27 +0900)]
Support RootTranslationOnly option for motion capture data
Change-Id: I4058c891336a6f802c6e70efe87e06ffdaabb1f5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Seungho BAEK [Mon, 4 Dec 2023 08:01:06 +0000 (08:01 +0000)]
Merge "Add SetResolution method to SceneView" into devel/master
Bowon Ryu [Mon, 4 Dec 2023 06:10:05 +0000 (15:10 +0900)]
Fix key event consumption issue in text field
The keycode for '$' and `RETURN` are the same on a specific device.
To avoid this problem, check the key name.
Change-Id: I743688b69e10b0bcb83476bbad8616791eebb5ea
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
seungho baek [Tue, 28 Nov 2023 07:13:21 +0000 (16:13 +0900)]
Add SetResolution method to SceneView
Change-Id: Ib3b9ea2352457eb3d8d6085eed2ad58300fb24e5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Seungho BAEK [Mon, 4 Dec 2023 01:37:21 +0000 (01:37 +0000)]
Merge "Enable masking for Scene3D::SceneView" into devel/master
David Steele [Fri, 1 Dec 2023 11:31:07 +0000 (11:31 +0000)]
Merge "DALi Version 2.3.1" into devel/master
Richard Huang [Fri, 1 Dec 2023 11:02:41 +0000 (11:02 +0000)]
DALi Version 2.3.1
Change-Id: I7ce1eacbcc19c18f7a69b95a989f582524b504a2
seungho baek [Wed, 25 Oct 2023 05:45:17 +0000 (14:45 +0900)]
Enable masking for Scene3D::SceneView
Change-Id: Ia725f8a19a96d6020e1247cc49b9568a5f562215
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 Nov 2023 14:02:08 +0000 (23:02 +0900)]
(Scene3D) Ensure remove image-resource-loader cache when app terminated
Since ImageResourceLoader use static global value internally,
it might have some problem when we use OffscreenApplication multiple time.
Since even Dali::Application destroyed, the static value can be alived.
At this time, If we create new Dali::Application one more time, the cache
system break down.
To ensure we follow up the cache system, let we connect the signal to
LifecycleController, and then delete self.
It will ensure we can re-create this cache after Dali::Application recreated.
Change-Id: I6178a91dfff2a435eb95d11e7ca8ef7479c125ed
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Thu, 30 Nov 2023 10:27:06 +0000 (10:27 +0000)]
Fixed ColliderMesh issue for NUI
The collider mesh was not registered correctly upon adding the node to the Model.
Change-Id: Id9ca71070d892017915f610b79c4ab13447b7d51
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Seungho BAEK [Thu, 30 Nov 2023 02:32:02 +0000 (02:32 +0000)]
Merge "To stop animated image visual when it become invisible." into devel/master
Adeel Kazmi [Wed, 29 Nov 2023 11:29:40 +0000 (11:29 +0000)]
(bullet3) Remove unused script
Change-Id: Iddba229df7962fa4d07818c956f100669c1534c0
seungho baek [Tue, 24 Oct 2023 10:09:38 +0000 (19:09 +0900)]
To stop animated image visual when it become invisible.
Change-Id: I48ba87d31ba6db63489879cb4a7940da8714a29f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 Nov 2023 03:17:10 +0000 (03:17 +0000)]
Merge changes I0e507c05,Ib114c29b into devel/master
* changes:
Fix crash issue when FastTrackUploading load YUV
Append 1 pixel if corner radius is full-circle
Bowon Ryu [Tue, 28 Nov 2023 11:15:17 +0000 (20:15 +0900)]
Fix broken text rendering issue with emoji
float casting is important in RegisterUniqueProperty
Change-Id: I2c5265a805aeb4d3a95427e730626d336ac0109e
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Tue, 28 Nov 2023 05:31:16 +0000 (14:31 +0900)]
Fix crash issue when FastTrackUploading load YUV
pixelBuffer[0] was already invalidated after PixelBuffer::Convert.
So, we should use mPixelData[0] when we want to get the size of image.
Change-Id: I0e507c05f377416961fa17347fd26403a8153a27
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 22 Nov 2023 02:22:40 +0000 (11:22 +0900)]
Append 1 pixel if corner radius is full-circle
Their was some visual quality issue occured when we render perfect circle.
The reason of issue was, the fragments for soft-anti-alias area was required.
For resolve this issue greedly, let we just append vertex position margin,
and render it applied as that margin value.
TODO : Currently, we only consider fully-circle case. Let we need to calculate
is there any similar defect need to be resolved for normal rect cases.
Change-Id: Ib114c29b08806e21c3830b1dc65a8098b34ef060
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Tue, 28 Nov 2023 04:33:23 +0000 (04:33 +0000)]
Merge "Apply precompile shader" into devel/master
Seungho BAEK [Sat, 25 Nov 2023 13:31:51 +0000 (13:31 +0000)]
Merge "Use unified way to load vector data from gltf binary" into devel/master
Adeel Kazmi [Fri, 24 Nov 2023 12:40:54 +0000 (12:40 +0000)]
Merge "DALi Version 2.3.0" into devel/master
David Steele [Fri, 24 Nov 2023 12:38:08 +0000 (12:38 +0000)]
DALi Version 2.3.0
Change-Id: I6189cbebf80d01705190d3ca9301edd39f52478b
Eunki Hong [Fri, 24 Nov 2023 08:30:08 +0000 (08:30 +0000)]
Merge "Fix coverity issue (foreach make copy)" into devel/master
Eunki Hong [Fri, 24 Nov 2023 07:56:16 +0000 (07:56 +0000)]
Merge "Sync AsyncTaskManager code with adaptor" into devel/master
Eunki, Hong [Fri, 24 Nov 2023 06:59:09 +0000 (15:59 +0900)]
Fix coverity issue (foreach make copy)
Maybe it has less effect, but resolve it anyway.
Change-Id: I4edce37a55e7ff6d5759439282b1ce2649bfd0ca
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Thu, 23 Nov 2023 17:03:04 +0000 (17:03 +0000)]
Added NavigationMeshExporter Blender script.
Change-Id: I939e301e04198abc4ab310cd5b20752b0452b984
Adeel Kazmi [Thu, 23 Nov 2023 16:07:11 +0000 (16:07 +0000)]
Merge "fixed coverity issue" into devel/master
Adeel Kazmi [Thu, 23 Nov 2023 15:12:02 +0000 (15:12 +0000)]
Merge "Support glTF extention: KHR_texture_transform" into devel/master
Adam Bialogonski [Thu, 23 Nov 2023 14:25:15 +0000 (14:25 +0000)]
fixed coverity issue
Change-Id: I14e7ced7fa0c1581454cafb46c404f191f163bd4
Richard Huang [Tue, 21 Nov 2023 11:43:42 +0000 (11:43 +0000)]
Support glTF extention: KHR_texture_transform
Change-Id: I54048e0c51c1331ca141d5af6486b9e1350e397a
seungho baek [Wed, 17 May 2023 04:11:01 +0000 (13:11 +0900)]
Use unified way to load vector data from gltf binary
- In the previous code,
- 1) there were many duplicated codes to read data from file/buffer.
- 2) some Methods are too long.
- This patch reduce duplicated code by using Templete and make LoadRaw method shorten.
- And uses input data struct to use small number of input parameter
Change-Id: I8f93f4a3d9d5e69d9579603cb855c5375508227d
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 21 Nov 2023 03:20:29 +0000 (12:20 +0900)]
Sync AsyncTaskManager code with adaptor
Change-Id: I23cb97513814cb22b2c4006f0171b11f75c5cc65
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 23 Nov 2023 04:33:16 +0000 (04:33 +0000)]
Merge "Removing spurious ; from shader macro code" into devel/master
David Steele [Wed, 22 Nov 2023 10:22:14 +0000 (10:22 +0000)]
Merge "Removed unused macro invocation from shader" into devel/master
Eunki Hong [Wed, 22 Nov 2023 02:09:37 +0000 (02:09 +0000)]
Merge "Let Anti-Alias consider scale factor" into devel/master
Eunki Hong [Wed, 22 Nov 2023 01:58:58 +0000 (01:58 +0000)]
Merge "Make reference count as signed integer" into devel/master
Eunki Hong [Tue, 21 Nov 2023 23:46:20 +0000 (23:46 +0000)]
Merge "Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)" into devel/master
Eunki, Hong [Mon, 20 Nov 2023 04:41:03 +0000 (13:41 +0900)]
Let Anti-Alias consider scale factor
Some days ago, we assume that the view which is smaller than 100x100 doesn't use
the range of anti-alias as 1.0.
(See https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/279801)
But it make some visual defect when we use 56x56 size of view and scale it up.
Basically, the problem of these issues comes due to visuald don't know the
scale value.
So let we get actor's scale value as default shader property,
and then use it as anti-alias calculation parameter.
Change-Id: I64b32049919cd79c9dda7fcf7c9c256e5b5a6078
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 21 Nov 2023 23:15:19 +0000 (08:15 +0900)]
Make reference count as signed integer
Since the reference count can be negative if CANCEL cases, we should keep it
as signed integer value
(The patch https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/300487 change as wrong integer type)
Change-Id: I297b587bea7afb3b7bf2a83d4a0de8ab9b373713
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 21 Nov 2023 15:19:50 +0000 (15:19 +0000)]
Specify operator as deleted as the implementation does not exist
Change-Id: Iee57165de6ee8c683b78459719035c4328d2afd6
Adeel Kazmi [Mon, 20 Nov 2023 17:12:18 +0000 (17:12 +0000)]
(Scene3D) Cleaned up Doxygen tags in loader files
Change-Id: Ic59dced14afde154a8c8fa389ae26df063c00f23
sunghyun kim [Thu, 21 Sep 2023 06:01:48 +0000 (15:01 +0900)]
Apply precompile shader
Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21
David Steele [Mon, 20 Nov 2023 17:25:56 +0000 (17:25 +0000)]
Removed unused macro invocation from shader
Change-Id: I38953dd21347753de90b567f427b60dde0489637
David Steele [Mon, 20 Nov 2023 15:29:06 +0000 (15:29 +0000)]
Removing spurious ; from shader macro code
Change-Id: I0477a2791d4e56b80ebc1a24ef2b047daa4da901
Eunki Hong [Sun, 19 Nov 2023 15:38:58 +0000 (00:38 +0900)]
Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)
We don't need to use std::move for return value.
Change-Id: Ia2c1d156af039b38f5f6882f2f69537031eddb6b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>