platform/core/uifw/dali-toolkit.git
4 months agoTrace log when remove texture caches + VectorAnimationManager 48/302948/1
Eunki, Hong [Mon, 18 Dec 2023 04:28:01 +0000 (13:28 +0900)]
Trace log when remove texture caches + VectorAnimationManager

Print some more logs when we has a lots number of events to execute during
post processor.

Change-Id: If2c2d8d62dc6969befb5d71ea84973a47b951af2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 months agoDALi Version 2.3.3 15/302915/1 dali_2.3.3
Adeel Kazmi [Fri, 15 Dec 2023 10:23:05 +0000 (10:23 +0000)]
DALi Version 2.3.3

Change-Id: I43b9f30807addfc1b578f862e5883a96c43a4729

4 months agoCoverity issue fix 44/302844/1
Adam Bialogonski [Thu, 14 Dec 2023 09:56:35 +0000 (09:56 +0000)]
Coverity issue fix

- removed unused 'mesh' parameter

Change-Id: I07505bab4da485578882ee63a0211703b2cac4a6
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
4 months agoUse DepthIndex for 3D rendering order 26/302326/10
seungho baek [Tue, 5 Dec 2023 08:37:37 +0000 (17:37 +0900)]
Use DepthIndex for 3D rendering order

Change-Id: Id722744a3db4aa1504ae45894b6edcc4039994d7
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
4 months agoMerge "DALi Version 2.3.2" into devel/master
Adeel Kazmi [Fri, 8 Dec 2023 11:24:39 +0000 (11:24 +0000)]
Merge "DALi Version 2.3.2" into devel/master

4 months agoDALi Version 2.3.2 60/302560/1 dali_2.3.2
Adam Bialogonski [Fri, 8 Dec 2023 11:06:13 +0000 (11:06 +0000)]
DALi Version 2.3.2

Change-Id: I7893077cee68d3b4273bdc556a059337331f3143

4 months agoRemove gcc-13 build warning [-Wpessimizing-move] 86/302486/1
Eunki Hong [Thu, 7 Dec 2023 15:12:47 +0000 (00:12 +0900)]
Remove gcc-13 build warning [-Wpessimizing-move]

/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp: In function ‘void Dali::Toolkit::Internal::ImageVisualShaderDebug::ApplyImageVisualShaderDebugScriptCode(std::string&)’:
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp:289:70: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
  289 |     RedefineMacro(fragmentShader, std::move(key.stringKey), std::move(value.Get<std::string>()));
      |                                                             ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp:289:70: note: remove ‘std::mov’ call

Change-Id: I7327933872cca94879b39ab52f904f0d580d29b0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
4 months ago(Vector) Erase all EventThreadCallbacks with same pointer 09/302409/2
Eunki, Hong [Wed, 6 Dec 2023 08:00:55 +0000 (17:00 +0900)]
(Vector) Erase all EventThreadCallbacks with same pointer

Due to some logical issue, there might be happend that we apply multiple
EventThread callback into VectorAnimationThread.

And if VectorAnimationTask destructor called, we remove only single callback.

If error case occured, EventThread can execute dead callback.

Change-Id: I9e3895180916a292bbca838997ae3053ee8799b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 months agoMerge "Add visualization option for check texture and visual size" into devel/master
Eunki Hong [Wed, 6 Dec 2023 05:59:28 +0000 (05:59 +0000)]
Merge "Add visualization option for check texture and visual size" into devel/master

4 months agoMerge "Add log for FocusLost" into devel/master
joogab yun [Wed, 6 Dec 2023 05:53:31 +0000 (05:53 +0000)]
Merge "Add log for FocusLost" into devel/master

4 months agoAdd visualization option for check texture and visual size 55/301955/16
Eunki, Hong [Tue, 28 Nov 2023 09:32:00 +0000 (18:32 +0900)]
Add visualization option for check texture and visual size

To support some visualize debugging for app, let we make special
environment value and json script.

By change the json script files by app side, we can debug image visuals freely.

Change-Id: If78d8eb0057ea28ad1b5e0f5f70809c966f2cf3e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 months agoFixed SVACE errors 47/302347/1
Adeel Kazmi [Tue, 5 Dec 2023 16:37:55 +0000 (16:37 +0000)]
Fixed SVACE errors

Change-Id: Ie5f9420aee93ffc35136378926328934c9b39045

4 months agoAdd log for FocusLost 76/302276/6
joogab.yun [Tue, 5 Dec 2023 05:34:45 +0000 (14:34 +0900)]
Add log for FocusLost

Change-Id: If73db96299b5a8e280fdece3da1df3ab4071a9bb

4 months agoSupport RootTranslationOnly option for motion capture data 47/302247/1
seungho baek [Tue, 21 Nov 2023 07:27:44 +0000 (16:27 +0900)]
Support RootTranslationOnly option for motion capture data

Change-Id: I4058c891336a6f802c6e70efe87e06ffdaabb1f5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
4 months agoMerge "Add SetResolution method to SceneView" into devel/master
Seungho BAEK [Mon, 4 Dec 2023 08:01:06 +0000 (08:01 +0000)]
Merge "Add SetResolution method to SceneView" into devel/master

4 months agoFix key event consumption issue in text field 12/302212/1
Bowon Ryu [Mon, 4 Dec 2023 06:10:05 +0000 (15:10 +0900)]
Fix key event consumption issue in text field

The keycode for '$' and `RETURN` are the same on a specific device.
To avoid this problem, check the key name.

Change-Id: I743688b69e10b0bcb83476bbad8616791eebb5ea
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
4 months agoAdd SetResolution method to SceneView 50/301950/5
seungho baek [Tue, 28 Nov 2023 07:13:21 +0000 (16:13 +0900)]
Add SetResolution method to SceneView

Change-Id: Ib3b9ea2352457eb3d8d6085eed2ad58300fb24e5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
4 months agoMerge "Enable masking for Scene3D::SceneView" into devel/master
Seungho BAEK [Mon, 4 Dec 2023 01:37:21 +0000 (01:37 +0000)]
Merge "Enable masking for Scene3D::SceneView" into devel/master

5 months agoMerge "DALi Version 2.3.1" into devel/master
David Steele [Fri, 1 Dec 2023 11:31:07 +0000 (11:31 +0000)]
Merge "DALi Version 2.3.1" into devel/master

5 months agoDALi Version 2.3.1 65/302165/1 dali_2.3.1
Richard Huang [Fri, 1 Dec 2023 11:02:41 +0000 (11:02 +0000)]
DALi Version 2.3.1

Change-Id: I7ce1eacbcc19c18f7a69b95a989f582524b504a2

5 months agoEnable masking for Scene3D::SceneView 23/301423/10
seungho baek [Wed, 25 Oct 2023 05:45:17 +0000 (14:45 +0900)]
Enable masking for Scene3D::SceneView

Change-Id: Ia725f8a19a96d6020e1247cc49b9568a5f562215
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months ago(Scene3D) Ensure remove image-resource-loader cache when app terminated 20/302020/4
Eunki Hong [Wed, 29 Nov 2023 14:02:08 +0000 (23:02 +0900)]
(Scene3D) Ensure remove image-resource-loader cache when app terminated

Since ImageResourceLoader use static global value internally,
it might have some problem when we use OffscreenApplication multiple time.

Since even Dali::Application destroyed, the static value can be alived.
At this time, If we create new Dali::Application one more time, the cache
system break down.

To ensure we follow up the cache system, let we connect the signal to
LifecycleController, and then delete self.
It will ensure we can re-create this cache after Dali::Application recreated.

Change-Id: I6178a91dfff2a435eb95d11e7ca8ef7479c125ed
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 months agoFixed ColliderMesh issue for NUI 14/302114/3
Adam Bialogonski [Thu, 30 Nov 2023 10:27:06 +0000 (10:27 +0000)]
Fixed ColliderMesh issue for NUI

The collider mesh was not registered correctly upon adding the node to the Model.

Change-Id: Id9ca71070d892017915f610b79c4ab13447b7d51
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
5 months agoMerge "To stop animated image visual when it become invisible." into devel/master
Seungho BAEK [Thu, 30 Nov 2023 02:32:02 +0000 (02:32 +0000)]
Merge "To stop animated image visual when it become invisible." into devel/master

5 months ago(bullet3) Remove unused script 14/302014/1
Adeel Kazmi [Wed, 29 Nov 2023 11:29:40 +0000 (11:29 +0000)]
(bullet3) Remove unused script

Change-Id: Iddba229df7962fa4d07818c956f100669c1534c0

5 months agoTo stop animated image visual when it become invisible. 24/301424/7
seungho baek [Tue, 24 Oct 2023 10:09:38 +0000 (19:09 +0900)]
To stop animated image visual when it become invisible.

Change-Id: I48ba87d31ba6db63489879cb4a7940da8714a29f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months agoMerge changes I0e507c05,Ib114c29b into devel/master
Eunki Hong [Wed, 29 Nov 2023 03:17:10 +0000 (03:17 +0000)]
Merge changes I0e507c05,Ib114c29b into devel/master

* changes:
  Fix crash issue when FastTrackUploading load YUV
  Append 1 pixel if corner radius is full-circle

5 months agoFix broken text rendering issue with emoji 59/301959/1
Bowon Ryu [Tue, 28 Nov 2023 11:15:17 +0000 (20:15 +0900)]
Fix broken text rendering issue with emoji

float casting is important in RegisterUniqueProperty

Change-Id: I2c5265a805aeb4d3a95427e730626d336ac0109e
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
5 months agoFix crash issue when FastTrackUploading load YUV 44/301944/3
Eunki, Hong [Tue, 28 Nov 2023 05:31:16 +0000 (14:31 +0900)]
Fix crash issue when FastTrackUploading load YUV

pixelBuffer[0] was already invalidated after PixelBuffer::Convert.
So, we should use mPixelData[0] when we want to get the size of image.

Change-Id: I0e507c05f377416961fa17347fd26403a8153a27
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoAppend 1 pixel if corner radius is full-circle 94/301694/9
Eunki, Hong [Wed, 22 Nov 2023 02:22:40 +0000 (11:22 +0900)]
Append 1 pixel if corner radius is full-circle

Their was some visual quality issue occured when we render perfect circle.

The reason of issue was, the fragments for soft-anti-alias area was required.

For resolve this issue greedly, let we just append vertex position margin,
and render it applied as that margin value.

TODO : Currently, we only consider fully-circle case. Let we need to calculate
is there any similar defect need to be resolved for normal rect cases.

Change-Id: Ib114c29b08806e21c3830b1dc65a8098b34ef060
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMerge "Apply precompile shader" into devel/master
sunghyun kim [Tue, 28 Nov 2023 04:33:23 +0000 (04:33 +0000)]
Merge "Apply precompile shader" into devel/master

5 months agoMerge "Use unified way to load vector data from gltf binary" into devel/master
Seungho BAEK [Sat, 25 Nov 2023 13:31:51 +0000 (13:31 +0000)]
Merge "Use unified way to load vector data from gltf binary" into devel/master

5 months agoMerge "DALi Version 2.3.0" into devel/master
Adeel Kazmi [Fri, 24 Nov 2023 12:40:54 +0000 (12:40 +0000)]
Merge "DALi Version 2.3.0" into devel/master

5 months agoDALi Version 2.3.0 54/301854/1 dali_2.3.0
David Steele [Fri, 24 Nov 2023 12:38:08 +0000 (12:38 +0000)]
DALi Version 2.3.0

Change-Id: I6189cbebf80d01705190d3ca9301edd39f52478b

5 months agoMerge "Fix coverity issue (foreach make copy)" into devel/master
Eunki Hong [Fri, 24 Nov 2023 08:30:08 +0000 (08:30 +0000)]
Merge "Fix coverity issue (foreach make copy)" into devel/master

5 months agoMerge "Sync AsyncTaskManager code with adaptor" into devel/master
Eunki Hong [Fri, 24 Nov 2023 07:56:16 +0000 (07:56 +0000)]
Merge "Sync AsyncTaskManager code with adaptor" into devel/master

5 months agoFix coverity issue (foreach make copy) 30/301830/1
Eunki, Hong [Fri, 24 Nov 2023 06:59:09 +0000 (15:59 +0900)]
Fix coverity issue (foreach make copy)

Maybe it has less effect, but resolve it anyway.

Change-Id: I4edce37a55e7ff6d5759439282b1ce2649bfd0ca
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoAdded NavigationMeshExporter Blender script. 18/301818/6
Adam Bialogonski [Thu, 23 Nov 2023 17:03:04 +0000 (17:03 +0000)]
Added NavigationMeshExporter Blender script.

Change-Id: I939e301e04198abc4ab310cd5b20752b0452b984

5 months agoMerge "fixed coverity issue" into devel/master
Adeel Kazmi [Thu, 23 Nov 2023 16:07:11 +0000 (16:07 +0000)]
Merge "fixed coverity issue" into devel/master

5 months agoMerge "Support glTF extention: KHR_texture_transform" into devel/master
Adeel Kazmi [Thu, 23 Nov 2023 15:12:02 +0000 (15:12 +0000)]
Merge "Support glTF extention: KHR_texture_transform" into devel/master

5 months agofixed coverity issue 17/301817/1
Adam Bialogonski [Thu, 23 Nov 2023 14:25:15 +0000 (14:25 +0000)]
fixed coverity issue

Change-Id: I14e7ced7fa0c1581454cafb46c404f191f163bd4

5 months agoSupport glTF extention: KHR_texture_transform 78/301678/4
Richard Huang [Tue, 21 Nov 2023 11:43:42 +0000 (11:43 +0000)]
Support glTF extention: KHR_texture_transform

Change-Id: I54048e0c51c1331ca141d5af6486b9e1350e397a

5 months agoUse unified way to load vector data from gltf binary 22/292922/8
seungho baek [Wed, 17 May 2023 04:11:01 +0000 (13:11 +0900)]
Use unified way to load vector data from gltf binary

 - In the previous code,
 - 1) there were many duplicated codes to read data from file/buffer.
 - 2) some Methods are too long.
 - This patch reduce duplicated code by using Templete and make LoadRaw method shorten.
 - And uses input data struct to use small number of input parameter

Change-Id: I8f93f4a3d9d5e69d9579603cb855c5375508227d
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months agoSync AsyncTaskManager code with adaptor 26/301626/2
Eunki, Hong [Tue, 21 Nov 2023 03:20:29 +0000 (12:20 +0900)]
Sync AsyncTaskManager code with adaptor

Change-Id: I23cb97513814cb22b2c4006f0171b11f75c5cc65
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMerge "Removing spurious ; from shader macro code" into devel/master
Eunki Hong [Thu, 23 Nov 2023 04:33:16 +0000 (04:33 +0000)]
Merge "Removing spurious ; from shader macro code" into devel/master

5 months agoMerge "Removed unused macro invocation from shader" into devel/master
David Steele [Wed, 22 Nov 2023 10:22:14 +0000 (10:22 +0000)]
Merge "Removed unused macro invocation from shader" into devel/master

5 months agoMerge "Let Anti-Alias consider scale factor" into devel/master
Eunki Hong [Wed, 22 Nov 2023 02:09:37 +0000 (02:09 +0000)]
Merge "Let Anti-Alias consider scale factor" into devel/master

5 months agoMerge "Make reference count as signed integer" into devel/master
Eunki Hong [Wed, 22 Nov 2023 01:58:58 +0000 (01:58 +0000)]
Merge "Make reference count as signed integer" into devel/master

5 months agoMerge "Remove build waring [-Wpessimizing-move] (don't need to std::move at return...
Eunki Hong [Tue, 21 Nov 2023 23:46:20 +0000 (23:46 +0000)]
Merge "Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)" into devel/master

5 months agoLet Anti-Alias consider scale factor 63/301563/6
Eunki, Hong [Mon, 20 Nov 2023 04:41:03 +0000 (13:41 +0900)]
Let Anti-Alias consider scale factor

Some days ago, we assume that the view which is smaller than 100x100 doesn't use
the range of anti-alias as 1.0.

(See https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/279801)

But it make some visual defect when we use 56x56 size of view and scale it up.

Basically, the problem of these issues comes due to visuald don't know the
scale value.
So let we get actor's scale value as default shader property,
and then use it as anti-alias calculation parameter.

Change-Id: I64b32049919cd79c9dda7fcf7c9c256e5b5a6078
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMake reference count as signed integer 89/301689/1
Eunki, Hong [Tue, 21 Nov 2023 23:15:19 +0000 (08:15 +0900)]
Make reference count as signed integer

Since the reference count can be negative if CANCEL cases, we should keep it
as signed integer value

(The patch https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/300487 change as wrong integer type)

Change-Id: I297b587bea7afb3b7bf2a83d4a0de8ab9b373713
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoSpecify operator as deleted as the implementation does not exist 86/301686/1
Adeel Kazmi [Tue, 21 Nov 2023 15:19:50 +0000 (15:19 +0000)]
Specify operator as deleted as the implementation does not exist

Change-Id: Iee57165de6ee8c683b78459719035c4328d2afd6

5 months ago(Scene3D) Cleaned up Doxygen tags in loader files 12/301612/3
Adeel Kazmi [Mon, 20 Nov 2023 17:12:18 +0000 (17:12 +0000)]
(Scene3D) Cleaned up Doxygen tags in loader files

Change-Id: Ic59dced14afde154a8c8fa389ae26df063c00f23

5 months agoApply precompile shader 31/300331/6
sunghyun kim [Thu, 21 Sep 2023 06:01:48 +0000 (15:01 +0900)]
Apply precompile shader

Change-Id: I4e1262f2265799af9ea076bda222c1348873dd21

5 months agoRemoved unused macro invocation from shader 14/301614/2
David Steele [Mon, 20 Nov 2023 17:25:56 +0000 (17:25 +0000)]
Removed unused macro invocation from shader

Change-Id: I38953dd21347753de90b567f427b60dde0489637

5 months agoRemoving spurious ; from shader macro code 10/301610/1
David Steele [Mon, 20 Nov 2023 15:29:06 +0000 (15:29 +0000)]
Removing spurious ; from shader macro code

Change-Id: I0477a2791d4e56b80ebc1a24ef2b047daa4da901

5 months agoRemove build waring [-Wpessimizing-move] (don't need to std::move at return value) 42/301542/1
Eunki Hong [Sun, 19 Nov 2023 15:38:58 +0000 (00:38 +0900)]
Remove build waring [-Wpessimizing-move] (don't need to std::move at return value)

We don't need to use std::move for return value.

Change-Id: Ia2c1d156af039b38f5f6882f2f69537031eddb6b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 months ago(Scene3D) Fix all Public API release versions 38/301538/1
Adeel Kazmi [Fri, 17 Nov 2023 23:27:26 +0000 (23:27 +0000)]
(Scene3D) Fix all Public API release versions

Change-Id: Ia47c4a603341400777ccdd37be788eb04a91a93c

5 months agoMerge "Test harness sync" into devel/master
Adeel Kazmi [Fri, 17 Nov 2023 23:03:15 +0000 (23:03 +0000)]
Merge "Test harness sync" into devel/master

5 months agoDALi Version 2.2.53 26/301526/1 dali_2.2.53
Adeel Kazmi [Fri, 17 Nov 2023 14:56:47 +0000 (14:56 +0000)]
DALi Version 2.2.53

Change-Id: I0f978817151cd9e2e739c7c36a21b3021c47b63d

5 months agoMerge "3D Scene Hit Testing" into devel/master
Adeel Kazmi [Thu, 16 Nov 2023 14:55:27 +0000 (14:55 +0000)]
Merge "3D Scene Hit Testing" into devel/master

5 months ago3D Scene Hit Testing 13/299713/18
Adam Bialogonski [Mon, 13 Nov 2023 07:34:01 +0000 (07:34 +0000)]
3D Scene Hit Testing

- New functions creates mesh using list of vertices and face indices to work with NUI.
- Added the functionality to detect which mesh is hit & emit signal

Requires C# binding and NUI Model.cs update

Change-Id: Ib5bfd8ad6e7c35017db2c1173805f5c863156530
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
5 months agoMerge "Added 2.3.0 support in the doxy file" into devel/master
Adeel Kazmi [Thu, 16 Nov 2023 08:58:53 +0000 (08:58 +0000)]
Merge "Added 2.3.0 support in the doxy file" into devel/master

5 months agoCheck missing accessible checker code 49/301449/1
Eunki, Hong [Thu, 16 Nov 2023 04:52:31 +0000 (13:52 +0900)]
Check missing accessible checker code

Fix svace issue

Change-Id: I8e60b163fb39ff6481aa85ef4dc1f0ce9cfeef71
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoAllow bitmap 6byte utf8 glyph + Ignore build warning 28/301428/2
Eunki Hong [Wed, 15 Nov 2023 17:08:37 +0000 (02:08 +0900)]
Allow bitmap 6byte utf8 glyph + Ignore build warning

The new warning option -Wstringop-overflow occured when we convert
from std::string to utf8 buffer.

Also, current dali support maximum 6 bytes utf8 glyph.
Let we also support them for BitmapFont case.

Change-Id: I3cc1f20145fa7be9071de3048d7d242cb6273bd8
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 months agoAdded 2.3.0 support in the doxy file 32/301432/1
Adeel Kazmi [Wed, 15 Nov 2023 21:21:42 +0000 (21:21 +0000)]
Added 2.3.0 support in the doxy file

Change-Id: I2cb3471159b559bd1eb5729d7b7d5a9fabd200bb

5 months agoTest harness sync 30/301430/1
David Steele [Wed, 15 Nov 2023 18:48:11 +0000 (18:48 +0000)]
Test harness sync

Change-Id: I9044b20f53b2a13fa87eca58d84dd719d7958337

5 months ago(A11y) Let we make some way to do not create new Accessible 06/301106/9
Eunki, Hong [Wed, 8 Nov 2023 13:29:49 +0000 (22:29 +0900)]
(A11y) Let we make some way to do not create new Accessible

Add some API that we will not create new Accessible() object anymore.

It will be useful when we ignore some Disposed view's accessible action.

Change-Id: I6186f95eacf3c7d3cdb9c4ff9543edc019096552
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoFix gcc-13 compile error (std::uint64_t not defined) 39/301339/1
Eunki Hong [Tue, 14 Nov 2023 14:22:59 +0000 (23:22 +0900)]
Fix gcc-13 compile error (std::uint64_t not defined)

Change-Id: I5c0558a45b490beca55ae89d568c0dfd9457c4c4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 months agoFix coverity issue (invalid iterator access) 04/301304/1
Eunki, Hong [Tue, 14 Nov 2023 01:46:51 +0000 (10:46 +0900)]
Fix coverity issue (invalid iterator access)

We can setup ImageType freely. If some user set invalid image type into
EncodedImageBuffer, it will be crash.

To avoid this situation, let we allow to set invalid image type, and
it will works like regular image type.

Change-Id: I84757da0540755f12eb9a12850941ba6bd93bac1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMerge "Remove Atlas parameter for TextureManager cache system" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 17:42:46 +0000 (17:42 +0000)]
Merge "Remove Atlas parameter for TextureManager cache system" into devel/master

5 months agoMerge "Implement AsyncTaskManager for toolkit UTC" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 17:23:12 +0000 (17:23 +0000)]
Merge "Implement AsyncTaskManager for toolkit UTC" into devel/master

5 months agoMerge "(AnimatedVector) Cache lottie file's layer / marker info" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 16:14:04 +0000 (16:14 +0000)]
Merge "(AnimatedVector) Cache lottie file's layer / marker info" into devel/master

5 months agoMerge "Minor optimization for image visaul and texture manager" into devel/master
Adeel Kazmi [Fri, 10 Nov 2023 16:10:54 +0000 (16:10 +0000)]
Merge "Minor optimization for image visaul and texture manager" into devel/master

5 months agoMerge "There is no function of the namespace defined in cpp, so it don't need the...
Adeel Kazmi [Fri, 10 Nov 2023 09:50:02 +0000 (09:50 +0000)]
Merge "There is no function of the namespace defined in cpp, so it don't need the flag DALI_TOOLKIT_API" into devel/master

5 months agoMerge "WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorit...
Adeel Kazmi [Fri, 10 Nov 2023 09:49:50 +0000 (09:49 +0000)]
Merge "WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm/path-finder-waypoint-data.h" into devel/master

5 months agoDALi Version 2.2.52 03/301203/1 dali_2.2.52
Adam Bialogonski [Fri, 10 Nov 2023 07:42:48 +0000 (07:42 +0000)]
DALi Version 2.2.52

Change-Id: I1b00dd7c940c418fbeba87c71b93bd82ef5192f0

5 months agoImplement AsyncTaskManager for toolkit UTC 48/300448/10
Eunki, Hong [Wed, 25 Oct 2023 04:30:50 +0000 (13:30 +0900)]
Implement AsyncTaskManager for toolkit UTC

Let we ignore Process() doesn't registered when we
check AsyncTask completed.

There was a lots of UTCs that randomly failed
due to the task completed and excuted at Process() timing.

Now we make async-task-manager triggered by event thread callback,
not include Process(). It will make sure that UTC who need to wait
async tasks completed is ensured.

Change-Id: I5ec2eca6e579be4459c957db3f52c90bc219602e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoRemove Atlas parameter for TextureManager cache system 87/300487/9
Eunki, Hong [Thu, 26 Oct 2023 04:56:47 +0000 (13:56 +0900)]
Remove Atlas parameter for TextureManager cache system

If some visual attempt to atlas, they will use AtlasManager.
So there is no reason to keep atlas relative informations for
TextureInfo struct, what we are caching now.

+

This patch touch a lots of codes in texture-manager.
So, I also change something useless lvalue usages
Something like, const bool&

Change-Id: I6a83b75c8311377e2ab6d62d29c19864a21d7e79
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months ago(AnimatedVector) Cache lottie file's layer / marker info 01/301101/2
Eunki, Hong [Wed, 8 Nov 2023 11:22:15 +0000 (20:22 +0900)]
(AnimatedVector) Cache lottie file's layer / marker info

GetLayerInfo and GetMarkerInfo can be called usually if we use NUI system.
(Since we call Visual::Base::CreatePropertyMap() every times we change some
properties.)

But the LayerInfo / MarkerInfo never be changed if the file is fixed.
So let we cache that information, and use cached value.

It can also reduce mutex block at plugin system internally.

Change-Id: I767bd581dc5e2a41715263d03c1ace15d2476df3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoThere is no function of the namespace defined in cpp, so it don't need the flag DALI_... 14/301014/2
AdunFang [Tue, 7 Nov 2023 06:05:19 +0000 (15:05 +0900)]
There is no function of the namespace defined in cpp, so it don't need the flag DALI_TOOLKIT_API

Change-Id: If6ff6ee18d4c6edc5573c9c473471b0f67c7742d

5 months agoWayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm... 12/301012/2
AdunFang [Tue, 7 Nov 2023 05:22:28 +0000 (14:22 +0900)]
WayPointData is a struct defined in dali-toolkit/dali-scene3d/internal/algorithm/path-finder-waypoint-data.h

Change-Id: I61da87b6d9e792ba1bef80b87bb61bac359b7d71

5 months agoMerge changes I1b1abc2c,I47083821,Icbe72d36,I6292beb0,I14b750ac, ... into devel/master
Adeel Kazmi [Thu, 9 Nov 2023 17:21:25 +0000 (17:21 +0000)]
Merge changes I1b1abc2c,I47083821,Icbe72d36,I6292beb0,I14b750ac, ... into devel/master

* changes:
  Test harness sync
  Limited joint/weight attributes to 4 sets
  Added vertex color test to model primitive
  Add macro defs to shader regen
  Adding debug to shader defs
  Updated model loader to handle multiple attr sets
  Switched joints to use UBO with larger size in PBR shader

5 months agoMinor optimization for image visaul and texture manager 99/300799/5
Eunki, Hong [Thu, 2 Nov 2023 08:23:35 +0000 (17:23 +0900)]
Minor optimization for image visaul and texture manager

- Set texture index ordered bigger to smaller

Since we reserve the size of textureset internally,
set index bigger to smaller is more faster than else.

- Disconnect ObserverDestroyed what loadqueue connected

To avoid useless duplicated connection, let we disconnect
observer destroyed signal before process load queue.

Change-Id: I516406bcad2005ba628b3890fbc814df9c1a5e29
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMerge "(Vector) Support EncodedImageBuffer can use for vector image" into devel/master
Eunki Hong [Wed, 8 Nov 2023 04:56:41 +0000 (04:56 +0000)]
Merge "(Vector) Support EncodedImageBuffer can use for vector image" into devel/master

5 months agoTest harness sync 52/301052/1
David Steele [Tue, 7 Nov 2023 17:25:49 +0000 (17:25 +0000)]
Test harness sync

Change-Id: I1b1abc2c020803afec166955fd52b928f57530d8

5 months agoLimited joint/weight attributes to 4 sets 46/301046/1
David Steele [Mon, 6 Nov 2023 18:00:49 +0000 (18:00 +0000)]
Limited joint/weight attributes to 4 sets

Total number of supported joints per vertex = 16.

Change-Id: I4708382167d98f94b8d8f9fdf534972b85213c33

5 months agoAdded vertex color test to model primitive 45/301045/1
David Steele [Mon, 6 Nov 2023 13:43:13 +0000 (13:43 +0000)]
Added vertex color test to model primitive

Modifying model loading to reduce shader churn
Changed ShaderManager to return shader option
Added debug across shader generation

Change-Id: Icbe72d36bc92e8e2d7735a1c13a0be73eab79312
Signed-off-by: David Steele <david.steele@samsung.com>
5 months agoAdd macro defs to shader regen 47/300847/2
David Steele [Thu, 2 Nov 2023 18:13:02 +0000 (18:13 +0000)]
Add macro defs to shader regen

Change-Id: I6292beb044c8f634e5d528f465a8e16444bc58e4

5 months agoAdding debug to shader defs 51/300651/3
David Steele [Mon, 30 Oct 2023 19:09:12 +0000 (19:09 +0000)]
Adding debug to shader defs

Change-Id: I14b750acdabb4ba6d96d9b1ab1ab259998e7e15f

5 months agoUpdated model loader to handle multiple attr sets 49/293049/5
David Steele [Thu, 18 May 2023 17:13:00 +0000 (18:13 +0100)]
Updated model loader to handle multiple attr sets

Modified GLTF parser for attributes to create attribute sets
for joints/weights/texcoords/colors

Added macro definitions to ShaderOptions, fixed hash to account for
macro/def strings.

Changed shader manager to create shader with extra attributes

Change-Id: Iabe2772eaf767ca3055dd415752c5a612942f0a4

5 months agoSwitched joints to use UBO with larger size in PBR shader 18/300018/5
David Steele [Fri, 13 Oct 2023 14:47:48 +0000 (15:47 +0100)]
Switched joints to use UBO with larger size in PBR shader

Change-Id: I816ff07f89cbbc1983dac65e6472892692f8d138

5 months ago(AnimatedVector) Get marker informations 40/301040/1
Eunki, Hong [Tue, 7 Nov 2023 11:13:41 +0000 (20:13 +0900)]
(AnimatedVector) Get marker informations

Let we make API to get marker informations from json file.
Marker information contains name, and pair of frame, start and end.

Change-Id: I21b91368addff66d41a66c14fc8e86076470ddc7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoMerge "Do not trace image decoding process" into devel/master
Eunki Hong [Mon, 6 Nov 2023 07:55:44 +0000 (07:55 +0000)]
Merge "Do not trace image decoding process" into devel/master

5 months agoDo not trace image decoding process 18/300918/1
Eunki, Hong [Mon, 6 Nov 2023 05:01:35 +0000 (14:01 +0900)]
Do not trace image decoding process

It will be re-open when we can control the log level of trace filter.

Change-Id: I3c374d34e5e602ed9bdce3228656565f15f40511
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months agoRemove observer from mLoadQueue when we request to remove observer 06/300706/4
Eunki, Hong [Wed, 1 Nov 2023 04:18:13 +0000 (13:18 +0900)]
Remove observer from mLoadQueue when we request to remove observer

That might be happen during ResourceReady signal observing

- Add
- Remove

If than, the added request added in mLoadQueue 2 times.
and Remove request try to remove observe there (but will be failed actually.)

So, the visual get LoadCompleted signal twice.

It might have some logical problem in AnimatedImageVisual.
So let we keep ensure that 1-observer can only emit only 1-time.

Change-Id: I3eee087118cf62761709b8416fe09cf52094d156
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months ago(Vector) Support EncodedImageBuffer can use for vector image 97/300597/10
Eunki Hong [Sat, 28 Oct 2023 16:17:50 +0000 (01:17 +0900)]
(Vector) Support EncodedImageBuffer can use for vector image

Support to append extension when we use imagetype

For example, if EncodedImageBuffer has VECTOR_IMAGE type, we will generate url
"enbuf://3.svg" So we can use it directly by ImageView -> SvgVisual

And also, let we support Remote animated vector image.
(Since we can load animated vector image by raw buffer.)

Change-Id: I09fd214021507cd8d29bbd3c3720d4427f5eedd7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 months agoPrint image decoding process log level as release 96/300896/2
Eunki Hong [Sun, 5 Nov 2023 14:41:11 +0000 (23:41 +0900)]
Print image decoding process log level as release

Change-Id: I0f397d1db3975f4aaead4b6ba15d87532fd344c3
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 months agoMerge "Support glTF extention: KHR_mesh_quantization" into devel/master
Adeel Kazmi [Fri, 3 Nov 2023 17:19:11 +0000 (17:19 +0000)]
Merge "Support glTF extention: KHR_mesh_quantization" into devel/master

5 months agoSupport glTF extention: KHR_mesh_quantization 22/300522/6
Richard Huang [Thu, 26 Oct 2023 14:10:53 +0000 (15:10 +0100)]
Support glTF extention: KHR_mesh_quantization

Change-Id: I23fd7f3f481590f5716452813666cb31161bc8ae