Maybe it has less effect, but resolve it anyway.
Change-Id: I4edce37a55e7ff6d5759439282b1ce2649bfd0ca
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
std::sort(mSceneViewsToProcess.begin(), mSceneViewsToProcess.end());
mSceneViewsToProcess.erase(std::unique(mSceneViewsToProcess.begin(), mSceneViewsToProcess.end()), mSceneViewsToProcess.end());
- for(auto sceneView : mSceneViewsToProcess)
+ for(auto& sceneView : mSceneViewsToProcess)
{
std::vector<ColliderMeshData> meshData;
IterateThroughChildren(sceneView, meshData);