Make SceneView's SetResolution works well 70/303770/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 4 Jan 2024 12:23:07 +0000 (21:23 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Thu, 4 Jan 2024 13:47:43 +0000 (22:47 +0900)
commit277be85127f93f6d3ba2c31b4fb518e6736dc5d0
tree8368f8ed23b3f57f1b6c39e03bca5ee80b113039
parentf7cb967a78778989eb9847766e70fa1c1ef1f1b0
Make SceneView's SetResolution works well

Let we change codes that might need to check whether the size of render target
is inputed by App side, by the API SetResolution.

We usually use it to reduce memory of SceneView FBO usage. So let we also make
ShadowMap size will relative with resolution.

Change-Id: Ic243dae41da04f5adea95998b5e49d863b92ba86
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-scene3d/utc-Dali-SceneView.cpp
dali-scene3d/internal/controls/scene-view/scene-view-impl.cpp
dali-scene3d/internal/controls/scene-view/scene-view-impl.h