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Use unified way to load vector data from gltf binary
2023-11-23
seungho baek
Use unified way to load vector data from gltf binary
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
>
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2023-10-30
seungho baek
Fix unclear naming of member variable and function...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
>
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2023-09-20
seungho baek
ImageVisualShaderFactory refactoring
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-09-14
seungho baek
Fix Shadow issue
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-08-30
seungho baek
Shadow Mapping
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-08-28
seungho baek
Extract condition function to check the animation has...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-07-11
Seungho Baek
Change some precision of shader variables to highp
Signed-off-by: Seungho Baek <
sbsh.baek@samsung.com
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2023-07-07
seungho baek
Apply Light using Shader Manager
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-07-06
seungho baek
Makes Models use common shader manager
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-06-26
seungho baek
Shader Factory refactoring
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-06-19
seungho baek
Add Light for Scene3D
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-06-19
seungho baek
Fix constants' type in gradient visual.
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-06-16
seungho baek
Fix Gradient Visual texturing issue
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-05-22
seungho baek
Add comment for gradient visual
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-05-12
seungho baek
Support model size change
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-05-09
seungho baek
Change mediump to highp of corner radius
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-05-02
seungho baek
Remove unused code
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-04-26
seungho baek
Support Short and Byte weight of gltf skinning
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-04-20
seungho baek
Remove model-node-data-impl
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-04-19
seungho baek
Fix transform issue of skinned mesh
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-04-06
seungho baek
Change public member variable to private
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-04-06
seungho baek
Use ModelNode / ModelPrimitive / Material instead of...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-04-04
seungho baek
Fix skybox type auto issue
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-03-18
seungho baek
Use Mipmap level to sample specular texture
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-03-18
seungho baek
Remove Duplicated code in gltf2-util using template
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-03-13
seungho baek
Change namings of gltf-util
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-03-08
seungho baek
Make safe conversion from uint32_t to streamsize
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-03-07
seungho baek
Add glb-loader to load gltf2-binary
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2023-03-07
seungho baek
Add model-loader to abstract gltf2-loader and dli-loader
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2023-02-20
seungho baek
Refactoring model-impl.cpp
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2023-01-29
seungho baek
Support embedded texture data for glTF + alpha
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-01-27
seungho baek
Fix default IBL env map type as Cube Map
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-01-26
seungho baek
Use EnvironmentMapLoadTask to load Equirectangular...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2023-01-12
seunghobaek
Asynchronous loading of Scene3D resources
Signed-off-by: seunghobaek <
sbsh.baek@samsung.com
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2022-12-20
seungho baek
Modify ColorMode Policy for SceneView and Model
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2022-12-20
seungho baek
Use Renderer::BlendMode::USE_ACTOR_OPACITY instead...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2022-12-16
seungho baek
Fix Scene3d::Loader bugs
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2022-12-14
seungho baek
Allow duplicated name and use Actor ID as a unique...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2022-11-29
seungho baek
Support KHR_materials_specular and KHR_materials_ior...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2022-11-28
seunghobaek
Enable multiple primitives in a mesh(glTF)
Signed-off-by: seunghobaek <
sbsh.baek@samsung.com
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2022-11-22
seungho baek
Creates RenderTask when it connects on Scene and Remove...
Signed-off-by: seungho baek <
sbsh.baek@samsung.com
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2022-11-10
seungho
Fix SVACE Issue
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-11-09
seungho
Refactoring of SceneView and Model.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-11-02
seungho
Add Skybox in SceneView
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-10-06
seungho
Fix Svace issue
Signed-off-by: seungho <
sbsh.baek@samsung.com
>
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2022-10-06
seungho
Rotate camera when window orientation is changed.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-09-30
seungho
Fix Svace Issue of dli-loader
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-09-21
seungho
Change ModelView to Model
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-09-19
seungho
Add Set/Get ImageBasedLight ScaleFactor
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-09-16
seungho
Add ResourceReady for Control
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-09-15
seungho
Fix SceneView about Camera
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-08-31
seungho
Remove 3D layer from ModelView
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-08-31
seungho
Add SceneView
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-08-12
seungho
Multiply scale factor not divide (bvh-loader)
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-20
seungho
Fix svace issue to nullcheck
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-19
seungho
Fix svace issue
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-18
seungho
Add bvh loader in scene-loader
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-18
seungho
Change dali-scene-loader to dali-scene3d
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-18
seungho
Compute min/max value if min/max is not defined.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-18
seungho
Supports cube map images in scene-loader
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-07-18
seungho
ModelView using scene-loader
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-30
seungho
Fix svace issue for dli-extra
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-27
seungho
Enable to use GPU masking in image visual
Signed-off-by: seungho <
sbsh.baek@samsung.com
>
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2022-05-27
seungho
GPU Alpha Masking for Animated Image Visual
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-17
seungho
Make highp for some variable for 3d model shader
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-16
seungho
Make shader version be top of the code
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-16
seungho
Modify default shader according to the gltf pbr spec
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-11
seungho
CPU Alpha Masking for Animated Image Visual
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-06
seungho
Fix glTF loading issue.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-05-02
seungho
Fix svace error about initialization of member variable
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-04-27
seungho
Use default PBR shader to the scene-loader
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-04-27
seungho
Fix Scene3d-View light issue
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-04-21
seungho
Transfer uploadOnly flag to the core and update manager
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2022-04-07
seungho
Refactoring Animated image visual
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-12-17
seungho
Refactoring TextureUploadObserver.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-12-17
seungho
Remove .clang-format file from toolkit/automated-tests
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-12-10
seungho
Cache for the synchronous loading.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-11-05
seungho
Support multiple transitions for a Control.
Signed-off-by: seungho <
sbsh.baek@samsung.com
>
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2021-10-25
seungho
Make to use Size of source for transition.
Signed-off-by: seungho <
sbsh.baek@samsung.com
>
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2021-10-25
Seungho Baek
Make transition select target control during pair transition
Signed-off-by: Seungho Baek <
sbsh.baek@samsung.com
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2021-10-18
seungho
Refactoring VisualActions
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-09-13
Seungho Baek
Switch SetProperty order of Model3dView
Signed-off-by: Seungho Baek <
sbsh.baek@samsung.com
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2021-09-07
seungho
Add Scale transition for Page transition
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-09-03
seungho
Slide transition for Page transition
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-08-27
seungho
Refactoring transition and fadeTransition
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-08-27
seungho
Fix VD svace problem.
Signed-off-by: seungho <
sbsh.baek@samsung.com
>
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2021-08-24
seungho
Remove unused custom shader prefix method
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-07-29
seungho
Add transition headers in dali-toolkit.h
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-07-12
seungho
Fix to do not remove entity inside loop.(Transition)
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-06-29
seungho
Fix to use world color for the Fade Transition.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-06-28
seungho
Add ApplyCustomFragmentPrefix
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-06-17
Seungho Baek
Fix initialization of singleton variable in Transition...
Signed-off-by: Seungho Baek <
sbsh.baek@samsung.com
>
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2021-06-15
seungho
Add Fade Transition
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-06-09
Seungho Baek
Adds transition effect
Signed-off-by: Seungho Baek <
sbsh.baek@samsung.com
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2021-05-12
seungho
Update shader of image-visual after OnScene for native...
Signed-off-by: seungho <
sbsh.baek@samsung.com
>
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2021-04-29
seungho
Make to use DevelTexture::ApplyNativeFragmentShader...
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-04-22
seungho
Add post processor
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-04-13
Eunki, Hong
Corner Radius become Vector4
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2021-03-08
seungho
Use broken image when animated image loading is failed.
Signed-off-by: seungho <
sbsh.baek@samsung.com
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2021-01-25
seungho
Change BuildRequires of dali2-toolkit to Requires
Signed-off-by: seungho <
sbsh.baek@samsung.com
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