Enable multiple primitives in a mesh(glTF) 96/284396/14
authorseunghobaek <sbsh.baek@samsung.com>
Wed, 16 Nov 2022 12:52:51 +0000 (21:52 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Mon, 28 Nov 2022 04:39:57 +0000 (13:39 +0900)
commitd5540a3ae34396882044417e296ddce650a1c6f5
tree2a150ff3149f7d6fb2f97d029620e369b4210c1b
parentd3b38f90723a61a6fdeaf2ee526240ecbc78e66f
Enable multiple primitives in a mesh(glTF)

Change-Id: I77fd7128ae17170cee4707b56403f65147aee9b9
Signed-off-by: seunghobaek <sbsh.baek@samsung.com>
13 files changed:
automated-tests/resources/simpleMultiplePrimitiveTest.gltf [new file with mode: 0644]
automated-tests/src/dali-scene3d/utc-Dali-Gltf2Loader.cpp
automated-tests/src/dali-scene3d/utc-Dali-Model.cpp
automated-tests/src/dali-scene3d/utc-Dali-NodeDefinition.cpp
automated-tests/src/dali-scene3d/utc-Dali-ShaderDefinitionFactory.cpp
dali-scene3d/public-api/loader/dli-loader.cpp
dali-scene3d/public-api/loader/gltf2-loader.cpp
dali-scene3d/public-api/loader/material-definition.h
dali-scene3d/public-api/loader/node-definition.cpp
dali-scene3d/public-api/loader/node-definition.h
dali-scene3d/public-api/loader/scene-definition.cpp
dali-scene3d/public-api/loader/shader-definition-factory.cpp
dali-scene3d/public-api/loader/shader-definition-factory.h