atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&observer,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&observer,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&observer,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&observer,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&observer,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&asyncObserver,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
asyncLoadingStatus1,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&asyncObserver1,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
syncLoadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&syncObserver,
atlasUploadObserver,
atlasManager,
atlasRectSize,
atlasingStatus,
asyncLoadingStatus2,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&asyncObserver2,
atlasUploadObserver,
atlasManager,
DALI_TEST_EQUALS(asyncLoadingStatus2, false, TEST_LOCATION); // texture is loaded by previous sync request
DALI_TEST_CHECK(asyncTextureSet2); // texture is loaded
- DALI_TEST_CHECK(asyncTextureSet2 == syncTextureSet); // check loaded two texture is same.
+ Texture syncTexture = syncTextureSet.GetTexture(0u);
+ Texture asyncTexture2 = asyncTextureSet2.GetTexture(0u);
+ DALI_TEST_CHECK(syncTexture);
+ DALI_TEST_CHECK(asyncTexture2);
+ DALI_TEST_CHECK(asyncTexture2 == syncTexture); // check loaded two texture is same.
// observer is called synchronously because the texture is cached.
DALI_TEST_EQUALS(asyncObserver2.mLoaded, true, TEST_LOCATION);
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
DALI_TEST_EQUALS(asyncObserver1.mLoaded, true, TEST_LOCATION);
DALI_TEST_EQUALS(asyncObserver1.mObserverCalled, true, TEST_LOCATION);
- DALI_TEST_CHECK(asyncObserver1.mTextureSet == asyncTextureSet2); // check loaded two texture is same.
+ DALI_TEST_CHECK(asyncObserver1.mTextureSet);
+
+ Texture observerTexture = asyncObserver1.mTextureSet.GetTexture(0u);
+ DALI_TEST_CHECK(observerTexture == asyncTexture2); // check loaded two texture is same.
// asyncObserver2 was already called so it isn't called here.
DALI_TEST_EQUALS(asyncObserver2.mLoaded, false, TEST_LOCATION);
atlasRectSize,
atlasingStatus,
loadingStatus,
- WrapMode::DEFAULT,
- WrapMode::DEFAULT,
&observer1,
atlasUploadObserver,
atlasManager,
tet_printf("textureId1:%d removed and textureId2:%d requested\n", static_cast<int>(textureId1), static_cast<int>(textureId2));
- // ApplyMask event come back, and do nothing.
- // CAPTION : HARD-CODING.
- {
- std::vector<Devel::PixelBuffer> pixelBuffers;
- textureManager.AsyncLoadComplete(textureId1, pixelBuffers);
- textureManager.Remove(maskInfo->mAlphaMaskId, nullptr);
- }
-
- application.SendNotification();
- application.Render();
-
- DALI_TEST_EQUALS(observer1.mLoaded, false, TEST_LOCATION);
- DALI_TEST_EQUALS(observer1.mObserverCalled, false, TEST_LOCATION);
- DALI_TEST_EQUALS(observer2.mLoaded, false, TEST_LOCATION);
- DALI_TEST_EQUALS(observer2.mObserverCalled, false, TEST_LOCATION);
-
// CAPTION : HARD-CODING.
{
std::vector<Devel::PixelBuffer> pixelBuffers;
return loadState;
}
-TextureSet TextureCacheManager::GetTextureSet(const TextureCacheManager::TextureId& textureId)
+Texture TextureCacheManager::GetTexture(const TextureCacheManager::TextureId& textureId, uint32_t textureIndex)
{
- TextureSet textureSet; // empty handle
- TextureCacheIndex cacheIndex = static_cast<TextureCacheIndex>(mTextureIdConverter[static_cast<std::uint32_t>(textureId)]);
+ Texture texture; // empty handle
+ TextureCacheIndex cacheIndex = GetCacheIndexFromId(textureId);
switch(static_cast<TextureCacheIndexType>(cacheIndex.detailValue.type))
{
case TextureCacheIndexType::TEXTURE_CACHE_INDEX_TYPE_LOCAL:
{
TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex.GetIndex()]);
- textureSet = cachedTextureInfo.textureSet;
- break;
- }
- case TextureCacheIndexType::TEXTURE_CACHE_INDEX_TYPE_TEXTURE:
- {
- textureSet = mExternalTextures[cacheIndex.GetIndex()].textureSet;
+ if(textureIndex < static_cast<uint32_t>(cachedTextureInfo.textures.size()))
+ {
+ texture = cachedTextureInfo.textures[textureIndex];
+ }
break;
}
default:
}
}
- return textureSet;
+ return texture;
}
TextureSet TextureCacheManager::GetExternalTextureSet(const TextureCacheManager::TextureId& textureId)
return cacheIndex;
}
- void TextureCacheManager::RemoveCache(const TextureCacheManager::TextureId& textureId)
+ void TextureCacheManager::RemoveCache(TextureCacheManager::TextureInfo& textureInfo)
{
- TextureCacheIndex textureInfoIndex = GetCacheIndexFromId(textureId);
-
+ TextureCacheIndex textureInfoIndex = GetCacheIndexFromId(textureInfo.textureId);
bool removeTextureInfo = false;
- if(textureInfoIndex != INVALID_CACHE_INDEX)
- {
- TextureInfo& textureInfo(mTextureInfoContainer[textureInfoIndex.GetIndex()]);
+ DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureCacheManager::Remove(textureId:%d) url:%s\n cacheIdx:%d loadState:%s reference count = %d\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), textureInfoIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState), textureInfo.referenceCount);
- DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureCacheManager::Remove(textureId:%d) url:%s\n cacheIdx:%d loadState:%s reference count = %d\n", textureId, textureInfo.url.GetUrl().c_str(), textureInfoIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState), textureInfo.referenceCount);
+ // Decrement the reference count and check if this is the last user of this Texture.
+ if(--textureInfo.referenceCount <= 0)
+ {
+ // This is the last remove for this Texture.
+ textureInfo.referenceCount = 0;
- // Decrement the reference count and check if this is the last user of this Texture.
- if(--textureInfo.referenceCount <= 0)
+ // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
+ if(textureInfo.loadState == LoadState::UPLOADED)
{
- // This is the last remove for this Texture.
- textureInfo.referenceCount = 0;
-
- // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
- if(textureInfo.loadState == LoadState::UPLOADED)
- {
- if(textureInfo.atlas)
- {
- textureInfo.atlas.Remove(textureInfo.atlasRect);
- }
- removeTextureInfo = true;
- }
- else if(textureInfo.loadState == LoadState::LOADING || textureInfo.loadState == LoadState::MASK_APPLYING)
- {
- // We mark the textureInfo for removal.
- // Once the load has completed, this method will be called again.
- textureInfo.loadState = LoadState::CANCELLED;
- }
- else
+ if(textureInfo.atlas)
{
- // In other states, we are not waiting for a load so we are safe to remove the TextureInfo data.
- removeTextureInfo = true;
+ textureInfo.atlas.Remove(textureInfo.atlasRect);
}
+ removeTextureInfo = true;
+ }
+ else if(textureInfo.loadState == LoadState::LOADING || textureInfo.loadState == LoadState::MASK_APPLYING)
+ {
+ // We mark the textureInfo for removal.
+ // Once the load has completed, this method will be called again.
+ textureInfo.loadState = LoadState::CANCELLED;
+ }
+ else
+ {
+ // In other states, we are not waiting for a load so we are safe to remove the TextureInfo data.
+ removeTextureInfo = true;
+ }
- // If the state allows us to remove the TextureInfo data, we do so.
- if(removeTextureInfo)
+ // If the state allows us to remove the TextureInfo data, we do so.
+ if(removeTextureInfo)
+ {
+ // If url location is BUFFER, decrease reference count of EncodedImageBuffer.
+ if(textureInfo.url.IsBufferResource())
{
- // If url location is BUFFER, decrease reference count of EncodedImageBuffer.
- if(textureInfo.url.IsBufferResource())
- {
- RemoveEncodedImageBuffer(textureInfo.url.GetUrl());
- }
+ RemoveEncodedImageBuffer(textureInfo.url.GetUrl());
+ }
- // Permanently remove the textureInfo struct.
+ // Permanently remove the textureInfo struct.
- // Step 1. remove current textureId information in mTextureHashContainer.
- RemoveHashId(textureInfo.hash, textureId);
- // Step 2. make textureId is not using anymore. After this job, we can reuse textureId.
- mTextureIdConverter.Remove(textureId);
- }
+ // Step 1. remove current textureId information in mTextureHashContainer.
+ RemoveHashId(textureInfo.hash, textureInfo.textureId);
+ // Step 2. make textureId is not using anymore. After this job, we can reuse textureId.
+ mTextureIdConverter.Remove(textureInfo.textureId);
}
}
/**
* @brief Get the current state of a texture
* @note This API doesn't consider encodedimagebuffer.
- * @param[in] textureId The texture id to query
+ * @param[in] textureId The texture id to query.defaul value is 0.
* @return The loading state if the texture is valid, or NOT_STARTED if the textureId
* is not valid.
*/
/**
* @brief Get the associated texture set if the texture id is valid
* @param[in] textureId The texture Id to look up
- * @return the associated texture set, or an empty handle if textureId is not valid
+ * @param[in] textureIndex The texture index to query
+ * @return the associated texture, or an empty handle if textureId is not valid
*/
- TextureSet GetTextureSet(const TextureCacheManager::TextureId& textureId);
+ Texture GetTexture(const TextureCacheManager::TextureId& textureId, uint32_t textureIndex = 0);
/**
* @brief Get the external texture set if the texture id is valid
* Textures are cached and therefore only the removal of the last
* occurrence of a Texture will cause its removal internally.
*
- * @param[in] textureId The Id of the Texture to remove at Cache.
+ * @param[in] textureInfo TextureInfo that want to cache in container.
*/
- void RemoveCache(const TextureCacheManager::TextureId& textureId);
+ void RemoveCache(TextureCacheManager::TextureInfo& textureInfo);
public:
/**
constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u};
constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
+constexpr auto TEXTURE_INDEX = 0u; ///< The Index for texture
+constexpr auto MASK_TEXTURE_INDEX = 1u; ///< The Index for mask texture
+
constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV = "DALI_TEXTURE_LOCAL_THREADS";
constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
mLifecycleObservers(),
mLoadQueue(),
mRemoveQueue(),
- mQueueLoadFlag(false),
+ mLoadingQueueTextureId(INVALID_TEXTURE_ID),
mLoadYuvPlanes(NeedToLoadYuvPlanes())
{
// Initialize the AddOn
TextureManager::TextureId& textureId,
MaskingDataPointer& maskInfo,
const Dali::SamplingMode::Type& samplingMode,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
TextureUploadObserver* textureObserver,
TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
texture.Upload(pixelData);
textureSet = TextureSet::New();
- textureSet.SetTexture(0u, texture);
+ textureSet.SetTexture(TEXTURE_INDEX, texture);
if(maskTexture)
{
- textureSet.SetTexture(1u, maskTexture);
+ textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTexture);
}
}
}
}
}
- if(textureSet)
- {
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(wrapModeU, wrapModeV);
- textureSet.SetSampler(0u, sampler);
- }
-
return textureSet;
}
Dali::ImageDimensions& textureRectSize,
bool& atlasingStatus,
bool& loadingStatus,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
TextureUploadObserver* textureObserver,
AtlasUploadObserver* atlasObserver,
ImageAtlasManagerPtr imageAtlasManager,
if(loadState == TextureManager::LoadState::UPLOADED)
{
// LoadComplete has already been called - keep the same texture set
- textureSet = mTextureCacheManager.GetTextureSet(textureId);
+ textureSet = GetTextureSet(textureId);
}
// If we are loading the texture, or waiting for the ready signal handler to complete, inform
loadState == TextureManager::LoadState::MASK_APPLYING ||
loadState == TextureManager::LoadState::MASK_APPLIED ||
loadState == TextureManager::LoadState::NOT_STARTED ||
- mQueueLoadFlag);
+ mLoadingQueueTextureId != INVALID_TEXTURE_ID);
}
else
{
}
}
- if(!atlasingStatus && textureSet)
- {
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(wrapModeU, wrapModeV);
- textureSet.SetSampler(0u, sampler);
- }
-
if(synchronousLoading)
{
loadingStatus = false;
{
if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_TEXTURE)
{
- TextureSet maskTextures = mTextureCacheManager[maskCacheIndex].textureSet;
- if(maskTextures && maskTextures.GetTextureCount())
+ if(!mTextureCacheManager[maskCacheIndex].textures.empty())
{
- maskTexture = maskTextures.GetTexture(0u);
+ maskTexture = mTextureCacheManager[maskCacheIndex].textures[0];
}
}
else if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_PIXEL_BUFFER)
// Upload texture
UploadTextures(pixelBuffers, textureInfo);
- if(maskTexture && textureInfo.textureSet)
- {
- textureInfo.textureSet.SetTexture(1u, maskTexture);
- }
}
}
}
+
return textureId;
}
{
if(textureId != INVALID_TEXTURE_ID)
{
- if(mQueueLoadFlag)
- {
- // Remove textureId after NotifyObserver finished
- mRemoveQueue.PushBack(textureId);
- }
- else
+ TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
+ if(textureCacheIndex != INVALID_CACHE_INDEX)
{
- // Remove textureId in CacheManager.
- mTextureCacheManager.RemoveCache(textureId);
+ TextureManager::TextureId maskTextureId = INVALID_TEXTURE_ID;
+ TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
+ if(textureInfo.maskTextureId != INVALID_TEXTURE_ID)
+ {
+ maskTextureId = textureInfo.maskTextureId;
+ }
+
+ // the case that LoadingQueue is working.
+ if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
+ {
+ // If textureId is not same, this observer need to delete when ProcessRemoveQueue() is called.
+ TextureUploadObserver* queueObserver = nullptr;
+ if(mLoadingQueueTextureId != textureId)
+ {
+ queueObserver = observer;
+ }
+
+ // Remove textureId after NotifyObserver finished
+ if(maskTextureId != INVALID_TEXTURE_ID)
+ {
+ if(textureInfo.loadState != LoadState::CANCELLED)
+ {
+ mRemoveQueue.PushBack(QueueElement(maskTextureId, nullptr));
+ }
+ }
+ mRemoveQueue.PushBack(QueueElement(textureId, queueObserver));
+ }
+ else
+ {
+ // Remove its observer
+ RemoveTextureObserver(textureInfo, observer);
+
+ // Remove maskTextureId in CacheManager
+ if(maskTextureId != INVALID_TEXTURE_ID)
+ {
+ TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
+ if(maskCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
+
+ // Only Remove maskTexture when texture's loadState is not CANCELLED. because it is already deleted.
+ if(textureInfo.loadState != LoadState::CANCELLED)
+ {
+ mTextureCacheManager.RemoveCache(maskTextureInfo);
+ }
+ }
+ }
+
+ // Remove textureId in CacheManager
+ mTextureCacheManager.RemoveCache(textureInfo);
+ }
}
if(observer)
case LoadState::NOT_STARTED:
case LoadState::LOAD_FAILED:
{
- if(mQueueLoadFlag)
+ if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
{
QueueLoadTexture(textureInfo, observer);
}
}
case LoadState::UPLOADED:
{
- if(mQueueLoadFlag)
+ if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
{
QueueLoadTexture(textureInfo, observer);
}
void TextureManager::QueueLoadTexture(const TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
{
const auto& textureId = textureInfo.textureId;
- mLoadQueue.PushBack(LoadQueueElement(textureId, observer));
+ mLoadQueue.PushBack(QueueElement(textureId, observer));
observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
}
void TextureManager::ProcessRemoveQueue()
{
- for(const auto& textureId : mRemoveQueue)
+ TextureCacheIndex textureCacheIndex = INVALID_CACHE_INDEX;
+ for(auto&& element : mRemoveQueue)
{
- mTextureCacheManager.RemoveCache(textureId);
+ textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
+ if(textureCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
+ RemoveTextureObserver(textureInfo, element.mObserver);
+ mTextureCacheManager.RemoveCache(textureInfo);
+ }
}
mRemoveQueue.Clear();
}
{
// Upload image texture. textureInfo.loadState will be UPLOADED.
UploadTextures(pixelBuffers, textureInfo);
- if(maskTextureInfo.textureSet.GetTextureCount() > 0u)
- {
- Texture maskTexture = maskTextureInfo.textureSet.GetTexture(0u);
- textureInfo.textureSet.SetTexture(1u, maskTexture);
- }
+
// notify mask texture set.
NotifyObservers(textureInfo, true);
}
std::vector<Devel::PixelBuffer> pixelBuffers;
pixelBuffers.push_back(textureInfo.pixelBuffer);
UploadTextures(pixelBuffers, textureInfo);
- if(maskTextureInfo.textureSet.GetTextureCount() > 0u)
- {
- Texture maskTexture = maskTextureInfo.textureSet.GetTexture(0u);
- textureInfo.textureSet.SetTexture(1u, maskTexture);
- }
+
// notify mask texture set.
NotifyObservers(textureInfo, true);
}
renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffers[0]);
}
- if(!textureInfo.textureSet)
- {
- textureInfo.textureSet = TextureSet::New();
- }
+ // Remove previous textures and insert new textures
+ textureInfo.textures.clear();
- uint32_t index = 0;
for(auto&& pixelBuffer : pixelBuffers)
{
Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
-
PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
texture.Upload(pixelData);
- textureInfo.textureSet.SetTexture(index++, texture);
+ textureInfo.textures.push_back(texture);
}
}
info->animatedImageLoading.Reset();
}
- mQueueLoadFlag = true;
+ mLoadingQueueTextureId = textureId;
// Reverse observer list that we can pop_back the observer.
std::reverse(info->observerList.Begin(), info->observerList.End());
info = &mTextureCacheManager[textureInfoIndex];
}
- mQueueLoadFlag = false;
+ mLoadingQueueTextureId = INVALID_TEXTURE_ID;
ProcessLoadQueue();
ProcessRemoveQueue();
{
observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::PIXEL_BUFFER, textureInfo.pixelBuffer, textureInfo.url.GetUrl(), textureInfo.preMultiplied));
}
- else if(textureInfo.isAnimatedImageFormat)
+ else
+ {
+ TextureSet textureSet = GetTextureSet(textureInfo);
+ if(textureInfo.isAnimatedImageFormat)
+ {
+ observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureSet, textureInfo.frameCount, textureInfo.frameInterval));
+ }
+ else
+ {
+ observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
+ }
+ }
+}
+
+TextureSet TextureManager::GetTextureSet(const TextureManager::TextureId& textureId)
+{
+ TextureSet textureSet;
+ TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
+ if(loadState == TextureManager::LoadState::UPLOADED)
{
- observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureInfo.frameCount, textureInfo.frameInterval));
+ // LoadComplete has already been called - keep the same texture set
+ TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
+ if(textureCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
+ textureSet = GetTextureSet(textureInfo);
+ }
}
else
{
- observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureInfo.textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
+ DALI_LOG_ERROR("GetTextureSet is failed. texture is not uploaded \n");
+ }
+ return textureSet;
+}
+
+TextureSet TextureManager::GetTextureSet(const TextureManager::TextureInfo& textureInfo)
+{
+ TextureSet textureSet;
+
+ // LoadComplete has already been called - keep the same texture set
+ textureSet = TextureSet::New();
+ if(!textureInfo.textures.empty())
+ {
+ if(textureInfo.textures.size() > 1) // For YUV case
+ {
+ uint32_t index = 0u;
+ for(auto&& texture : textureInfo.textures)
+ {
+ textureSet.SetTexture(index++, texture);
+ }
+ }
+ else
+ {
+ textureSet.SetTexture(TEXTURE_INDEX, textureInfo.textures[0]);
+ TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
+ if(maskCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
+ if(maskTextureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE || maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
+ {
+ if(!maskTextureInfo.textures.empty())
+ {
+ textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTextureInfo.textures[0]);
+ }
+ }
+ }
+ }
}
+ return textureSet;
}
+ void TextureManager::RemoveTextureObserver(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
+ {
+ // Remove its observer
+ if(observer)
+ {
+ const auto iterEnd = textureInfo.observerList.End();
+ const auto iter = std::find(textureInfo.observerList.Begin(), iterEnd, observer);
+ if(iter != iterEnd)
+ {
+ // Disconnect and remove the observer.
+ observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
+ textureInfo.observerList.Erase(iter);
+ }
+ }
+ }
+
} // namespace Internal
} // namespace Toolkit
* @param[out] textureId The textureId of the frame
* @param[in, out] maskInfo Mask info structure
* @param[in] samplingMode The SamplingMode to use
- * @param[in] wrapModeU Horizontal Wrap mode
- * @param[in] wrapModeV Vertical Wrap mode
* @param[in] synchronousLoading true if the frame should be loaded synchronously
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
TextureManager::TextureId& textureId,
MaskingDataPointer& maskInfo,
const Dali::SamplingMode::Type& samplingMode,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
TextureUploadObserver* textureObserver,
TextureManager::MultiplyOnLoad& preMultiplyOnLoad);
* be loaded, and marked successful, but this will be set to false.
* If atlasing succeeds, this will be set to true.
* @param[out] loadingStatus The loading status of the texture
- * @param[in] wrapModeU Horizontal Wrap mode
- * @param[in] wrapModeV Vertical Wrap mode
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
* @param[in] atlasObserver This is used if the texture is atlased, and will be called instead of
Dali::ImageDimensions& textureRectSize,
bool& atlasingStatus,
bool& loadingStatus,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
TextureUploadObserver* textureObserver,
AtlasUploadObserver* atlasObserver,
ImageAtlasManagerPtr imageAtlasManager,
*/
Geometry GetRenderGeometry(const TextureManager::TextureId& textureId, std::uint32_t& frontElements, std::uint32_t& backElements);
+ /**
+ * @brief Returns the textureSet in texture manager.
+ * @param[in] textureId Id of the texture
+ * @return The textureSet in texture manager. These textures include YUV textures or images and masks.
+ */
+ TextureSet GetTextureSet(const TextureManager::TextureId& textureId);
+
+ /**
+ * @brief Returns the textureSet in texture manager.
+ * @param[in] textureInfo the information of the texture
+ * @return The textureSet in texture manager. These textures include YUV textures or images and masks.
+ */
+ TextureSet GetTextureSet(const TextureManager::TextureInfo& textureInfo);
+
public:
// API list that need to access TextureCacheManager.
}
/**
- * @copydoc TextureCacheManager::GetTextureSet
+ * @copydoc TextureCacheManager::GetTexture
*/
- inline TextureSet GetTextureSet(const TextureManager::TextureId& textureId)
+ inline Texture GetTexture(const TextureManager::TextureId& textureId)
{
- return mTextureCacheManager.GetTextureSet(textureId);
+ return mTextureCacheManager.GetTexture(textureId);
}
/**
/**
* Structure to hold info about a texture load queued during NotifyObservers
*/
- struct LoadQueueElement
+ struct QueueElement
{
- LoadQueueElement(TextureManager::TextureId textureId, TextureUploadObserver* observer)
+ QueueElement(TextureManager::TextureId textureId, TextureUploadObserver* observer)
: mTextureId(textureId),
mObserver(observer)
{
*/
void EmitLoadComplete(TextureUploadObserver* observer, TextureManager::TextureInfo& textureInfo, const bool& success);
+
+ /**
+ * @brief Remove observer in textureInfo
+ *
+ * @param textureInfo The struct associated with this Texture.
+ * @param observer The observer wishing to remove.
+ */
+ void RemoveTextureObserver(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer);
+
public:
/**
* @brief Common method to handle loading completion.
RoundRobinContainerView<TextureAsyncLoadingHelper> mAsyncLocalLoaders; ///< The Asynchronous image loaders used to provide all local async loads
RoundRobinContainerView<TextureAsyncLoadingHelper> mAsyncRemoteLoaders; ///< The Asynchronous image loaders used to provide all remote async loads
- Dali::Vector<LifecycleObserver*> mLifecycleObservers; ///< Lifecycle observers of texture manager
- Dali::Vector<LoadQueueElement> mLoadQueue; ///< Queue of textures to load after NotifyObservers
- Dali::Vector<TextureManager::TextureId> mRemoveQueue; ///< Queue of textures to remove after NotifyObservers
- bool mQueueLoadFlag; ///< Flag that causes Load Textures to be queued.
- bool mLoadYuvPlanes; ///< A global flag to specify if the image should be loaded as yuv planes
+ Dali::Vector<LifecycleObserver*> mLifecycleObservers; ///< Lifecycle observers of texture manager
+ Dali::Vector<QueueElement> mLoadQueue; ///< Queue of textures to load after NotifyObservers
+ Dali::Vector<QueueElement> mRemoveQueue; ///< Queue of textures to remove after NotifyObservers
+ TextureManager::TextureId mLoadingQueueTextureId; ///< TextureId when it is loading. it causes Load Textures to be queued.
+ bool mLoadYuvPlanes; ///< A global flag to specify if the image should be loaded as yuv planes
};
} // namespace Internal
Dali::ImageDimensions textureRectSize;
auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- mTextureManager.LoadTexture(
- url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
-
+ mTextureManager.LoadTexture(url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
mRequestingLoad = false;
}
}
TextureSet FixedImageCache::GetFrontTextureSet() const
{
- return mTextureManager.GetTextureSet(mImageUrls[mFront].mTextureId);
+ TextureSet textureSet = mTextureManager.GetTextureSet(mImageUrls[mFront].mTextureId);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT);
+ textureSet.SetSampler(0u, sampler);
+ }
+ return textureSet;
}
void FixedImageCache::CheckFrontFrame(bool wasReady)
{
mTextureManager.Remove(mImageUrls[i].mTextureId, this);
mImageUrls[i].mTextureId = TextureManager::INVALID_TEXTURE_ID;
-
- if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
- {
- // In the CPU alpha masking, each frame increases reference count of masking texture.
- // We should call TextureManager::Remove to decrease reference count when each frame is removed.
- mTextureManager.Remove(mMaskingData->mAlphaMaskId, this);
- }
}
}
mReadyFlags.clear();
loadTextureId,
mMaskingData,
SamplingMode::BOX_THEN_LINEAR,
- mWrapModeU,
- mWrapModeV,
synchronousLoading,
this,
preMultiplyOnLoading);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureSet.SetSampler(0u, sampler);
+ }
mTextureIds[frameIndex] = loadTextureId;
DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "RollingAnimatedImageCache::GetFrontTextureSet() FrameNumber:%d\n", mQueue[0].mFrameNumber);
TextureManager::TextureId textureId = GetCachedTextureId(0);
- return mTextureManager.GetTextureSet(textureId);
+ TextureSet textureSet = mTextureManager.GetTextureSet(textureId);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureSet.SetSampler(0u, sampler);
+ }
+ return textureSet;
}
TextureManager::TextureId RollingAnimatedImageCache::GetCachedTextureId(int index) const
if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
{
- mTextureManager.Remove(mMaskingData->mAlphaMaskId, this);
if(mQueue.IsEmpty())
{
mMaskingData->mAlphaMaskId = TextureManager::INVALID_TEXTURE_ID;
DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::LoadComplete(textureId:%d) start\n", textureInformation.textureId);
LOG_CACHE;
- TextureSet textureSet = mTextureManager.GetTextureSet(textureInformation.textureId);
- if(textureSet)
+ if(textureInformation.textureSet)
{
Sampler sampler = Sampler::New();
sampler.SetWrapMode(mWrapModeU, mWrapModeV);
- textureSet.SetSampler(0u, sampler);
+ textureInformation.textureSet.SetSampler(0u, sampler);
}
- MakeFrameReady(loadSuccess, textureSet, textureInformation.interval);
+ MakeFrameReady(loadSuccess, textureInformation.textureSet, textureInformation.interval);
if(loadSuccess)
{
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
TextureSet textureSet = mTextureManager.LoadTexture(
- url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, loadTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
+ url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, loadTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
mImageUrls[imageFrame.mUrlIndex].mTextureId = loadTextureId;
mRequestingLoad = false;
TextureSet RollingImageCache::GetFrontTextureSet() const
{
TextureManager::TextureId textureId = GetCachedTextureId(0);
- return mTextureManager.GetTextureSet(textureId);
+ TextureSet textureSet = mTextureManager.GetTextureSet(textureId);
+ if(textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT);
+ textureSet.SetSampler(0u, sampler);
+ }
+ return textureSet;
}
TextureManager::TextureId RollingImageCache::GetCachedTextureId(int index) const
if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
{
- mTextureManager.Remove(mMaskingData->mAlphaMaskId, this);
if(mQueue.IsEmpty())
{
mMaskingData->mAlphaMaskId = TextureManager::INVALID_TEXTURE_ID;
if(!frontFrameReady && IsFrontReady())
{
- mObserver.FrameReady(mTextureManager.GetTextureSet(textureInformation.textureId), mInterval);
+ if(textureInformation.textureSet)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT);
+ textureInformation.textureSet.SetSampler(0u, sampler);
+ }
+ mObserver.FrameReady(textureInformation.textureSet, mInterval);
}
}
else
{
if(Stage::IsInstalled())
{
- if(mMaskingData)
- {
- // TextureManager could have been deleted before the actor that contains this
- // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
- // is still valid before accessing texture manager.
- if(mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
- {
- TextureManager& textureManager = mFactoryCache.GetTextureManager();
- textureManager.Remove(mMaskingData->mAlphaMaskId, this);
- }
- }
-
if(mImageUrl.IsValid())
{
// Decrease reference count of External Resources :
bool synchronousLoading = IsSynchronousLoadingRequired();
bool loadingStatus;
- textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, mWrapModeU, mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
+ textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
if(textures)
{
}
EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
+ if(!atlasing)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textures.SetSampler(0u, sampler);
+ }
}
else if(synchronousLoading)
{
else
{
mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
+ if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ mTextures.SetSampler(0u, sampler);
+ }
}
}
}
else
{
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(mWrapModeU, mWrapModeV);
- textureInformation.textureSet.SetSampler(0u, sampler);
+ if(!textureInformation.useAtlasing)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureInformation.textureSet.SetSampler(0u, sampler);
+ }
+
mImpl->mRenderer.SetTextures(textureInformation.textureSet);
ComputeTextureSize();
CheckMaskTexture();