Merge "Remove mask internally in texture manager" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/rendering/decorated-visual-renderer.h>
31 #include <cstring> // for strlen()
32
33 // INTERNAL HEADERS
34 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
35 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
36 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
37 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
38 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
39 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
43 #include <dali-toolkit/internal/visuals/visual-url.h>
44 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
45 #include <dali-toolkit/public-api/visuals/visual-properties.h>
46
47 namespace Dali
48 {
49 namespace Toolkit
50 {
51 namespace Internal
52 {
53 namespace
54 {
55 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
56
57 // fitting modes
58 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
59   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
60   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
61   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
62   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
63   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
64 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
65
66 // sampling modes
67 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
68   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
69   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
70   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
71   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
72   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
73   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
74   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
75 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
76
77 // wrap modes
78 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
79   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
80   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
81   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
82   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
83 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
84
85 // load policies
86 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
87   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
88   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
89 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
90
91 // release policies
92 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
93   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
94   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
95   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
96 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
97
98 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
99
100 const float PIXEL_ALIGN_ON  = 1.0f;
101 const float PIXEL_ALIGN_OFF = 0.0f;
102
103 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
104
105 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
106 {
107   Geometry geometry;
108
109   if(gridSize == ImageDimensions(1, 1))
110   {
111     geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
112   }
113   else
114   {
115     geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
116   }
117
118   return geometry;
119 }
120
121 } // unnamed namespace
122
123 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
124                                 ImageVisualShaderFactory& shaderFactory,
125                                 const VisualUrl&          imageUrl,
126                                 const Property::Map&      properties,
127                                 ImageDimensions           size,
128                                 FittingMode::Type         fittingMode,
129                                 Dali::SamplingMode::Type  samplingMode)
130 {
131   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
132   imageVisualPtr->SetProperties(properties);
133   imageVisualPtr->Initialize();
134   return imageVisualPtr;
135 }
136
137 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
138                                 ImageVisualShaderFactory& shaderFactory,
139                                 const VisualUrl&          imageUrl,
140                                 ImageDimensions           size,
141                                 FittingMode::Type         fittingMode,
142                                 Dali::SamplingMode::Type  samplingMode)
143 {
144   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
145   imageVisualPtr->Initialize();
146   return imageVisualPtr;
147 }
148
149 ImageVisual::ImageVisual(VisualFactoryCache&       factoryCache,
150                          ImageVisualShaderFactory& shaderFactory,
151                          const VisualUrl&          imageUrl,
152                          ImageDimensions           size,
153                          FittingMode::Type         fittingMode,
154                          Dali::SamplingMode::Type  samplingMode)
155 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
156   mPixelArea(FULL_TEXTURE_RECT),
157   mPlacementActor(),
158   mImageUrl(imageUrl),
159   mMaskingData(),
160   mDesiredSize(size),
161   mTextureId(TextureManager::INVALID_TEXTURE_ID),
162   mTextures(),
163   mImageVisualShaderFactory(shaderFactory),
164   mFittingMode(fittingMode),
165   mSamplingMode(samplingMode),
166   mWrapModeU(WrapMode::DEFAULT),
167   mWrapModeV(WrapMode::DEFAULT),
168   mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
169   mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
170   mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
171   mAtlasRectSize(0, 0),
172   mLoadState(TextureManager::LoadState::NOT_STARTED),
173   mAttemptAtlasing(false),
174   mOrientationCorrection(true)
175 {
176   EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
177 }
178
179 ImageVisual::~ImageVisual()
180 {
181   if(Stage::IsInstalled())
182   {
183     if(mImageUrl.IsValid())
184     {
185       // Decrease reference count of External Resources :
186       // EncodedImageBuffer or ExternalTextures.
187       // Ensure the stage is still valid before accessing texture manager.
188       if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
189       {
190         TextureManager& textureManager = mFactoryCache.GetTextureManager();
191         textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
192       }
193       else if(mImageUrl.IsBufferResource())
194       {
195         TextureManager& textureManager = mFactoryCache.GetTextureManager();
196         textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
197       }
198     }
199
200     // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
201     if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
202     {
203       RemoveTexture();
204     }
205   }
206 }
207
208 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
209 {
210   // Url is already received in constructor
211   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
212   {
213     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
214     if(keyValue.first.type == Property::Key::INDEX)
215     {
216       DoSetProperty(keyValue.first.indexKey, keyValue.second);
217     }
218     else
219     {
220       if(keyValue.first == IMAGE_FITTING_MODE)
221       {
222         DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
223       }
224       else if(keyValue.first == IMAGE_SAMPLING_MODE)
225       {
226         DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
227       }
228       else if(keyValue.first == IMAGE_DESIRED_WIDTH)
229       {
230         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
231       }
232       else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
233       {
234         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
235       }
236       else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
237       {
238         DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
239       }
240       else if(keyValue.first == IMAGE_WRAP_MODE_U)
241       {
242         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
243       }
244       else if(keyValue.first == IMAGE_WRAP_MODE_V)
245       {
246         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
247       }
248       else if(keyValue.first == SYNCHRONOUS_LOADING)
249       {
250         DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
251       }
252       else if(keyValue.first == IMAGE_ATLASING)
253       {
254         DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
255       }
256       else if(keyValue.first == ALPHA_MASK_URL)
257       {
258         DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
259       }
260       else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
261       {
262         DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
263       }
264       else if(keyValue.first == CROP_TO_MASK_NAME)
265       {
266         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
267       }
268       else if(keyValue.first == MASKING_TYPE_NAME)
269       {
270         DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
271       }
272       else if(keyValue.first == LOAD_POLICY_NAME)
273       {
274         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
275       }
276       else if(keyValue.first == RELEASE_POLICY_NAME)
277       {
278         DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
279       }
280       else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
281       {
282         DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
283       }
284     }
285   }
286   // Load image immediately if LOAD_POLICY requires it
287   if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
288   {
289     auto attemptAtlasing = AttemptAtlasing();
290     LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
291   }
292 }
293
294 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
295 {
296   switch(index)
297   {
298     case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
299     {
300       bool sync = false;
301       if(value.Get(sync))
302       {
303         if(sync)
304         {
305           mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
306         }
307         else
308         {
309           mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
310         }
311       }
312       else
313       {
314         DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
315       }
316       break;
317     }
318
319     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
320     {
321       float desiredWidth = 0.0f;
322       if(value.Get(desiredWidth))
323       {
324         mDesiredSize.SetWidth(desiredWidth);
325       }
326       else
327       {
328         DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
329       }
330       break;
331     }
332
333     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
334     {
335       float desiredHeight = 0.0f;
336       if(value.Get(desiredHeight))
337       {
338         mDesiredSize.SetHeight(desiredHeight);
339       }
340       else
341       {
342         DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
343       }
344       break;
345     }
346
347     case Toolkit::ImageVisual::Property::FITTING_MODE:
348     {
349       int fittingMode = 0;
350       Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
351       mFittingMode = Dali::FittingMode::Type(fittingMode);
352       break;
353     }
354
355     case Toolkit::ImageVisual::Property::SAMPLING_MODE:
356     {
357       int samplingMode = 0;
358       Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
359       mSamplingMode = Dali::SamplingMode::Type(samplingMode);
360       break;
361     }
362
363     case Toolkit::ImageVisual::Property::PIXEL_AREA:
364     {
365       value.Get(mPixelArea);
366       break;
367     }
368
369     case Toolkit::ImageVisual::Property::WRAP_MODE_U:
370     {
371       int wrapMode = 0;
372       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
373       mWrapModeU = Dali::WrapMode::Type(wrapMode);
374       break;
375     }
376
377     case Toolkit::ImageVisual::Property::WRAP_MODE_V:
378     {
379       int wrapMode = 0;
380       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
381       mWrapModeV = Dali::WrapMode::Type(wrapMode);
382       break;
383     }
384
385     case Toolkit::ImageVisual::Property::ATLASING:
386     {
387       value.Get(mAttemptAtlasing);
388       break;
389     }
390
391     case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
392     {
393       std::string alphaUrl = "";
394       if(value.Get(alphaUrl))
395       {
396         AllocateMaskData();
397         mMaskingData->mAlphaMaskUrl = alphaUrl;
398       }
399       break;
400     }
401
402     case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
403     {
404       float scale = 1.0f;
405       if(value.Get(scale))
406       {
407         AllocateMaskData();
408         mMaskingData->mContentScaleFactor = scale;
409       }
410       break;
411     }
412
413     case Toolkit::ImageVisual::Property::CROP_TO_MASK:
414     {
415       bool crop = false;
416       if(value.Get(crop))
417       {
418         AllocateMaskData();
419         mMaskingData->mCropToMask = crop;
420       }
421       break;
422     }
423
424     case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
425     {
426       int maskingType = 0;
427       if(value.Get(maskingType))
428       {
429         AllocateMaskData();
430         mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
431       }
432       break;
433     }
434
435     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
436     {
437       int releasePolicy = 0;
438       Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
439       mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
440       break;
441     }
442
443     case Toolkit::ImageVisual::Property::LOAD_POLICY:
444     {
445       int loadPolicy = 0;
446       Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
447       mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
448       break;
449     }
450     case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
451     {
452       bool orientationCorrection(mOrientationCorrection);
453       if(value.Get(orientationCorrection))
454       {
455         mOrientationCorrection = orientationCorrection;
456       }
457       break;
458     }
459   }
460 }
461
462 void ImageVisual::AllocateMaskData()
463 {
464   if(!mMaskingData)
465   {
466     mMaskingData.reset(new TextureManager::MaskingData());
467   }
468 }
469
470 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
471 {
472   if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
473   {
474     naturalSize.x = mDesiredSize.GetWidth();
475     naturalSize.y = mDesiredSize.GetHeight();
476     return;
477   }
478   else if(mImpl->mRenderer) // Check if we have a loaded image
479   {
480     if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
481     {
482       naturalSize.x = mAtlasRectSize.GetWidth();
483       naturalSize.y = mAtlasRectSize.GetHeight();
484       return;
485     }
486
487     auto textureSet = mImpl->mRenderer.GetTextures();
488     if(textureSet && textureSet.GetTextureCount())
489     {
490       if(mTextureSize != Vector2::ZERO)
491       {
492         naturalSize = mTextureSize;
493         return;
494       }
495     }
496   }
497
498   if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
499      mMaskingData->mCropToMask)
500   {
501     ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
502     if(dimensions != ImageDimensions(0, 0))
503     {
504       naturalSize.x = dimensions.GetWidth();
505       naturalSize.y = dimensions.GetHeight();
506     }
507     return;
508   }
509   else if(mImageUrl.IsValid())
510   {
511     if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
512     {
513       ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
514
515       if(dimensions != ImageDimensions(0, 0))
516       {
517         naturalSize.x = dimensions.GetWidth();
518         naturalSize.y = dimensions.GetHeight();
519       }
520       else
521       {
522         Actor   actor     = mPlacementActor.GetHandle();
523         Vector2 imageSize = Vector2::ZERO;
524         if(actor)
525         {
526           imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
527         }
528         mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
529         Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
530         naturalSize.x       = brokenImage.GetWidth();
531         naturalSize.y       = brokenImage.GetWidth();
532       }
533       return;
534     }
535   }
536   naturalSize = Vector2::ZERO;
537 }
538
539 void ImageVisual::OnInitialize()
540 {
541   Geometry geometry;
542
543   // Get the geometry
544   if(mImpl->mCustomShader)
545   {
546     geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
547   }
548   else // Get any geometry associated with the texture
549   {
550     TextureManager& textureManager = mFactoryCache.GetTextureManager();
551
552     uint32_t firstElementCount{0u};
553     uint32_t secondElementCount{0u};
554     geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
555
556     if(!firstElementCount && !secondElementCount) // Otherwise use quad
557     {
558       geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
559     }
560   }
561
562   // Increase reference count of External Resources :
563   // EncodedImageBuffer or ExternalTextures.
564   // Reference count will be decreased at destructor of the visual.
565   if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
566   {
567     TextureManager& textureManager = mFactoryCache.GetTextureManager();
568     textureManager.UseExternalResource(mImageUrl.GetUrl());
569   }
570
571   Shader shader = GenerateShader();
572
573   // Create the renderer
574   mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
575   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
576
577   //Register transform properties
578   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
579
580   EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
581
582   if(mMaskingData)
583   {
584     mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
585   }
586 }
587
588 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
589 {
590   TextureManager& textureManager = mFactoryCache.GetTextureManager();
591
592   ImageAtlasManagerPtr atlasManager        = nullptr;
593   AtlasUploadObserver* atlasUploadObserver = nullptr;
594   auto                 textureObserver     = this;
595
596   if(atlasing)
597   {
598     atlasManager        = mFactoryCache.GetAtlasManager();
599     atlasUploadObserver = this;
600   }
601
602   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
603                              ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
604                              : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
605
606   bool synchronousLoading = IsSynchronousLoadingRequired();
607   bool loadingStatus;
608
609   textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
610
611   if(textures)
612   {
613     if(loadingStatus)
614     {
615       mLoadState = TextureManager::LoadState::LOADING;
616     }
617     else
618     {
619       mLoadState = TextureManager::LoadState::LOAD_FINISHED;
620     }
621
622     EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
623     if(!atlasing)
624     {
625       Sampler sampler = Sampler::New();
626       sampler.SetWrapMode(mWrapModeU, mWrapModeV);
627       textures.SetSampler(0u, sampler);
628     }
629   }
630   else if(synchronousLoading)
631   {
632     // Synchronous loading is failed
633     mLoadState = TextureManager::LoadState::LOAD_FAILED;
634   }
635
636   if(atlasing) // Flag needs to be set before creating renderer
637   {
638     mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
639   }
640   else
641   {
642     mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
643   }
644 }
645
646 bool ImageVisual::AttemptAtlasing()
647 {
648   return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
649 }
650
651 void ImageVisual::InitializeRenderer()
652 {
653   auto attemptAtlasing = AttemptAtlasing();
654
655   // Load Texture if mTextures is empty.
656   // mTextures is already set, the mTexture can be used to create Renderer.
657   // There are two cases mTextures is empty.
658   // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
659   //  - Visual is on stage with LoadPolicy::ATTACHED
660   // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
661   //  - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
662   //  - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
663   //  - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
664   if(!mTextures)
665   {
666     if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
667     {
668       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
669     }
670     else
671     {
672       mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
673       if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
674       {
675         Sampler sampler = Sampler::New();
676         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
677         mTextures.SetSampler(0u, sampler);
678       }
679     }
680   }
681
682   if(mTextures)
683   {
684     mImpl->mRenderer.SetTextures(mTextures);
685     ComputeTextureSize();
686     CheckMaskTexture();
687
688     bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
689
690     if(mTextures.GetTextureCount() == 3)
691     {
692       if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
693       {
694         mNeedYuvToRgb      = true;
695         needToUpdateShader = true;
696       }
697     }
698
699     if(needToUpdateShader)
700     {
701       UpdateShader();
702     }
703     mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
704   }
705
706   if(attemptAtlasing) // the texture is packed inside atlas
707   {
708     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
709
710     bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
711
712     if(!defaultWrapMode) // custom wrap mode
713     {
714       Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
715       wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
716       mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
717     }
718   }
719 }
720
721 void ImageVisual::DoSetOnScene(Actor& actor)
722 {
723   if(mImageUrl.IsValid())
724   {
725     InitializeRenderer();
726   }
727
728   if(!mImpl->mRenderer)
729   {
730     return;
731   }
732
733   mPlacementActor = actor;
734   // Search the Actor tree to find if Layer UI behaviour set.
735   Layer layer = actor.GetLayer();
736   if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
737   {
738     // Layer 3D set, do not align pixels
739     mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
740   }
741
742   if(mPixelArea != FULL_TEXTURE_RECT)
743   {
744     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
745   }
746
747   if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
748   {
749     actor.AddRenderer(mImpl->mRenderer);
750     mPlacementActor.Reset();
751
752     // Image loaded and ready to display
753     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
754   }
755   else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
756   {
757     Vector2 imageSize = Vector2::ZERO;
758     if(actor)
759     {
760       imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
761     }
762     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
763     actor.AddRenderer(mImpl->mRenderer);
764     mPlacementActor.Reset();
765
766     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
767   }
768 }
769
770 void ImageVisual::DoSetOffScene(Actor& actor)
771 {
772   // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
773
774   // Image release is dependent on the ReleasePolicy, renderer is removed.
775   actor.RemoveRenderer(mImpl->mRenderer);
776   if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
777   {
778     RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
779     mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
780
781     TextureSet textureSet = TextureSet::New();
782     mImpl->mRenderer.SetTextures(textureSet);
783     ComputeTextureSize();
784
785     mLoadState = TextureManager::LoadState::NOT_STARTED;
786   }
787
788   mPlacementActor.Reset();
789 }
790
791 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
792 {
793   map.Clear();
794   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
795
796   bool sync = IsSynchronousLoadingRequired();
797   map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
798   if(mImageUrl.IsValid())
799   {
800     map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
801     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
802     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
803   }
804
805   map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
806   map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
807
808   map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
809   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
810   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
811
812   map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
813
814   if(mMaskingData != NULL)
815   {
816     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
817     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
818     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
819     map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
820   }
821
822   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
823   map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
824   map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
825 }
826
827 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
828 {
829   map.Clear();
830   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
831   if(mImageUrl.IsValid())
832   {
833     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
834     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
835   }
836 }
837
838 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
839 {
840   // Check if action is valid for this visual type and perform action if possible
841
842   switch(actionId)
843   {
844     case DevelImageVisual::Action::RELOAD:
845     {
846       auto attemptAtlasing = AttemptAtlasing();
847       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
848       break;
849     }
850   }
851 }
852
853 void ImageVisual::OnSetTransform()
854 {
855   if(mImpl->mRenderer)
856   {
857     mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
858   }
859 }
860
861 void ImageVisual::UpdateShader()
862 {
863   if(mImpl->mRenderer)
864   {
865     Shader shader = GenerateShader();
866     mImpl->mRenderer.SetShader(shader);
867   }
868 }
869
870 // From existing atlas manager
871 void ImageVisual::UploadCompleted()
872 {
873   // Texture has been uploaded. If weak handle is holding a placement actor,
874   // it is the time to add the renderer to actor.
875   Actor actor = mPlacementActor.GetHandle();
876   if(actor)
877   {
878     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
879     actor.AddRenderer(mImpl->mRenderer);
880     // reset the weak handle so that the renderer only get added to actor once
881     mPlacementActor.Reset();
882   }
883
884   // Image loaded
885   ResourceReady(Toolkit::Visual::ResourceStatus::READY);
886   mLoadState = TextureManager::LoadState::LOAD_FINISHED;
887 }
888
889 // From Texture Manager
890 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
891 {
892   Toolkit::Visual::ResourceStatus resourceStatus;
893   if(mImpl->mRenderer)
894   {
895     if(textureInformation.useAtlasing)
896     {
897       mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
898     }
899
900     EnablePreMultipliedAlpha(textureInformation.preMultiplied);
901
902     Actor actor = mPlacementActor.GetHandle();
903     if(!loadingSuccess)
904     {
905       Vector2 imageSize = Vector2::ZERO;
906       if(actor)
907       {
908         imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
909       }
910       mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
911       textureInformation.textureSet = mImpl->mRenderer.GetTextures();
912     }
913     else
914     {
915       if(!textureInformation.useAtlasing)
916       {
917         Sampler sampler = Sampler::New();
918         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
919         textureInformation.textureSet.SetSampler(0u, sampler);
920       }
921
922       mImpl->mRenderer.SetTextures(textureInformation.textureSet);
923       ComputeTextureSize();
924       CheckMaskTexture();
925
926       if(textureInformation.textureSet.GetTextureCount() == 3)
927       {
928         if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
929         {
930           mNeedYuvToRgb = true;
931           UpdateShader();
932         }
933       }
934     }
935
936     if(actor)
937     {
938       actor.AddRenderer(mImpl->mRenderer);
939       // reset the weak handle so that the renderer only get added to actor once
940       mPlacementActor.Reset();
941     }
942   }
943
944   // Storing TextureSet needed when renderer staged.
945   if(!mImpl->mRenderer)
946   {
947     mTextures = textureInformation.textureSet;
948   }
949
950   // Image loaded, set status regardless of staged status.
951   if(loadingSuccess)
952   {
953     resourceStatus = Toolkit::Visual::ResourceStatus::READY;
954     mLoadState     = TextureManager::LoadState::LOAD_FINISHED;
955   }
956   else
957   {
958     resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
959     mLoadState     = TextureManager::LoadState::LOAD_FAILED;
960   }
961
962   // use geometry if needed
963   if(loadingSuccess)
964   {
965     uint32_t firstElementCount{0u};
966     uint32_t secondElementCount{0u};
967     auto     geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
968     if(mImpl->mRenderer && geometry)
969     {
970       mImpl->mRenderer.SetGeometry(geometry);
971       Dali::DevelRenderer::DrawCommand drawCommand{};
972       drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
973
974       if(firstElementCount)
975       {
976         drawCommand.firstIndex   = 0;
977         drawCommand.elementCount = firstElementCount;
978         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_OPAQUE;
979         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
980       }
981
982       if(secondElementCount)
983       {
984         drawCommand.firstIndex   = firstElementCount;
985         drawCommand.elementCount = secondElementCount;
986         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
987         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
988       }
989     }
990   }
991
992   // Signal to observers ( control ) that resources are ready. Must be all resources.
993   ResourceReady(resourceStatus);
994 }
995
996 void ImageVisual::RemoveTexture()
997 {
998   if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
999   {
1000     mFactoryCache.GetTextureManager().Remove(mTextureId, this);
1001     mTextureId = TextureManager::INVALID_TEXTURE_ID;
1002   }
1003   else
1004   {
1005     Vector4         atlasRect(0.f, 0.f, 1.f, 1.f);
1006     Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1007     if(index != Property::INVALID_INDEX)
1008     {
1009       Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1010       atlasRectValue.Get(atlasRect);
1011     }
1012
1013     TextureSet textureSet = mImpl->mRenderer.GetTextures();
1014
1015     if(index != Property::INVALID_INDEX)
1016     {
1017       mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1018     }
1019   }
1020 }
1021
1022 void ImageVisual::ComputeTextureSize()
1023 {
1024   if(mImpl->mRenderer)
1025   {
1026     auto textureSet = mImpl->mRenderer.GetTextures();
1027     if(textureSet && textureSet.GetTextureCount())
1028     {
1029       auto texture = textureSet.GetTexture(0);
1030       if(texture)
1031       {
1032         mTextureSize.x = texture.GetWidth();
1033         mTextureSize.y = texture.GetHeight();
1034         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1035         {
1036           Texture maskTexture = textureSet.GetTexture(1);
1037           if(maskTexture)
1038           {
1039             mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1040             mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1041           }
1042         }
1043       }
1044     }
1045   }
1046 }
1047
1048 Vector2 ImageVisual::ComputeMaskTextureRatio()
1049 {
1050   Vector2 maskTextureRatio;
1051   if(mImpl->mRenderer)
1052   {
1053     auto textureSet = mImpl->mRenderer.GetTextures();
1054     if(textureSet && textureSet.GetTextureCount())
1055     {
1056       auto texture = textureSet.GetTexture(0);
1057       if(texture)
1058       {
1059         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1060         {
1061           Texture maskTexture = textureSet.GetTexture(1);
1062           if(maskTexture)
1063           {
1064             float textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1065             float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1066             maskTextureRatio    = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1067                                        std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1068           }
1069         }
1070       }
1071     }
1072   }
1073   return maskTextureRatio;
1074 }
1075
1076 Shader ImageVisual::GenerateShader() const
1077 {
1078   Shader shader;
1079
1080   bool       usesWholeTexture  = true;
1081   const bool useStandardShader = !mImpl->mCustomShader;
1082   const bool useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1083
1084   if(useStandardShader)
1085   {
1086     bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1087     // Create and cache the standard shader
1088     shader = mImageVisualShaderFactory.GetShader(
1089       mFactoryCache,
1090       ImageVisualShaderFeature::FeatureBuilder()
1091         .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1092         .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1093         .EnableRoundedCorner(IsRoundedCornerRequired())
1094         .EnableBorderline(IsBorderlineRequired())
1095         .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1096         .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1097         .EnableYuvToRgb(mNeedYuvToRgb));
1098   }
1099   else
1100   {
1101     std::string_view vertexShaderView;
1102     std::string_view fragmentShaderView;
1103
1104     if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1105     {
1106       vertexShaderView = mImpl->mCustomShader->mVertexShader;
1107       usesWholeTexture = false; // Impossible to tell.
1108     }
1109     else
1110     {
1111       vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1112     }
1113
1114     if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1115     {
1116       fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1117     }
1118     else
1119     {
1120       fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1121     }
1122
1123     // If the texture is native, we may need to change prefix and sampler in
1124     // the fragment shader
1125     if(useNativeImage)
1126     {
1127       bool        modifiedFragmentShader = false;
1128       Texture     nativeTexture          = mTextures.GetTexture(0);
1129       std::string fragmentShaderString   = std::string(fragmentShaderView);
1130
1131       modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1132       if(modifiedFragmentShader)
1133       {
1134         fragmentShaderView = fragmentShaderString;
1135       }
1136
1137       // Create shader here cause fragmentShaderString scope issue
1138       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1139     }
1140     else
1141     {
1142       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1143     }
1144   }
1145
1146   if(usesWholeTexture)
1147   {
1148     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1149   }
1150
1151   // Set pixel align off as default.
1152   // ToDo: Pixel align causes issues such as rattling image animation.
1153   // We should trun it off until issues are resolved
1154   shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
1155
1156   return shader;
1157 }
1158
1159 void ImageVisual::CheckMaskTexture()
1160 {
1161   if(mMaskingData && !mMaskingData->mPreappliedMasking)
1162   {
1163     bool       maskLoadFailed = true;
1164     TextureSet textures       = mImpl->mRenderer.GetTextures();
1165     if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1166     {
1167       if(mMaskingData->mCropToMask)
1168       {
1169         mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1170       }
1171       maskLoadFailed = false;
1172     }
1173
1174     if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1175     {
1176       mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1177       UpdateShader();
1178     }
1179   }
1180 }
1181
1182 } // namespace Internal
1183
1184 } // namespace Toolkit
1185
1186 } // namespace Dali