Merge "Remove mask internally in texture manager" into devel/master
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit-internal / utc-Dali-TextureManager.cpp
index 7478659..5f82a5c 100644 (file)
@@ -1203,22 +1203,6 @@ int UtcTextureManagerRemoveDuringApplyMasking(void)
 
   tet_printf("textureId1:%d removed and textureId2:%d requested\n", static_cast<int>(textureId1), static_cast<int>(textureId2));
 
-  // ApplyMask event come back, and do nothing.
-  // CAPTION : HARD-CODING.
-  {
-    std::vector<Devel::PixelBuffer> pixelBuffers;
-    textureManager.AsyncLoadComplete(textureId1, pixelBuffers);
-    textureManager.Remove(maskInfo->mAlphaMaskId, nullptr);
-  }
-
-  application.SendNotification();
-  application.Render();
-
-  DALI_TEST_EQUALS(observer1.mLoaded, false, TEST_LOCATION);
-  DALI_TEST_EQUALS(observer1.mObserverCalled, false, TEST_LOCATION);
-  DALI_TEST_EQUALS(observer2.mLoaded, false, TEST_LOCATION);
-  DALI_TEST_EQUALS(observer2.mObserverCalled, false, TEST_LOCATION);
-
   // CAPTION : HARD-CODING.
   {
     std::vector<Devel::PixelBuffer> pixelBuffers;