/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
// Destroy some discarded objects; these should no longer own any GL resources
mNodeQueue[updateBufferIndex].Clear();
- mShaderQueue[updateBufferIndex].Clear();
mRendererQueue[updateBufferIndex].Clear();
+ mShaderQueue[updateBufferIndex].Clear();
mCameraQueue[updateBufferIndex].Clear();
mSceneQueue[updateBufferIndex].Clear();
}