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Do not create unneccessary sampler
2024-04-17
Seungho Baek
Disconnect DevelWindow::VisibilityChangedSignal when...
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2024-03-20
Seungho BAEK
Merge "Make ModelNode / Light don't work A11y + Clean...
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2024-03-08
Seungho Baek
Add CastShadow and ReceiveShadow for Model and ModelNode
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2024-02-26
Seungho BAEK
Merge "Change precision of shader variable" into devel...
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2024-02-22
seungho baek
Change precision of shader variable
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2024-02-06
Seungho BAEK
Merge "Create Shadow RenderTask only shadow is required...
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2024-02-05
seungho baek
Create Shadow RenderTask only shadow is required.
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2024-01-10
Seungho BAEK
Merge "To prevent segmentation fault in AnimatedVectorImageV...
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2024-01-08
seungho baek
To prevent segmentation fault in AnimatedVectorImageVisual
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-12-29
seungho baek
Fixed Cache for AnimatedVectorImageVisual
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-12-13
seungho baek
Use DepthIndex for 3D rendering order
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-12-04
seungho baek
Support RootTranslationOnly option for motion capture...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-12-04
Seungho BAEK
Merge "Add SetResolution method to SceneView" into...
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2023-12-04
seungho baek
Add SetResolution method to SceneView
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-12-04
Seungho BAEK
Merge "Enable masking for Scene3D::SceneView" into...
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2023-12-01
seungho baek
Enable masking for Scene3D::SceneView
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-11-30
Seungho BAEK
Merge "To stop animated image visual when it become...
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2023-11-29
seungho baek
To stop animated image visual when it become invisible.
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-11-25
Seungho BAEK
Merge "Use unified way to load vector data from gltf...
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2023-11-23
seungho baek
Use unified way to load vector data from gltf binary
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-10-30
Seungho BAEK
Merge "Fix unclear naming of member variable and function...
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2023-10-30
seungho baek
Fix unclear naming of member variable and function...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-09-25
Seungho BAEK
Merge "ImageVisualShaderFactory refactoring" into devel...
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2023-09-20
seungho baek
ImageVisualShaderFactory refactoring
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-09-14
seungho baek
Fix Shadow issue
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-09-01
seungho baek
Make subsurface texture not be enabled in dli
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-08-31
Seungho BAEK
Merge "Shadow Mapping" into devel/master
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2023-08-30
seungho baek
Shadow Mapping
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-08-28
seungho baek
Extract condition function to check the animation has...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-07-11
Seungho Baek
Change some precision of shader variables to highp
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2023-07-10
Seungho BAEK
Merge "Apply Light using Shader Manager" into devel...
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2023-07-07
seungho baek
Apply Light using Shader Manager
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-07-07
Seungho BAEK
Merge "Makes Models use common shader manager" into...
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2023-07-06
seungho baek
Makes Models use common shader manager
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-27
Seungho BAEK
Merge "Shader Factory refactoring" into devel/master
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2023-06-26
seungho baek
Shader Factory refactoring
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-19
Seungho BAEK
Merge "Add Light for Scene3D" into devel/master
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2023-06-19
seungho baek
Add Light for Scene3D
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-19
seungho baek
Fix constants' type in gradient visual.
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-19
Seungho BAEK
Merge "Fix Gradient Visual texturing issue" into devel...
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2023-06-16
seungho baek
Fix Gradient Visual texturing issue
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-22
seungho baek
Add comment for gradient visual
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-12
seungho baek
Support model size change
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-09
seungho baek
Change mediump to highp of corner radius
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-02
seungho baek
Remove unused code
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-27
Seungho BAEK
Merge "Support Short and Byte weight of gltf skinning...
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2023-04-26
seungho baek
Support Short and Byte weight of gltf skinning
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-20
seungho baek
Remove model-node-data-impl
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-19
seungho baek
Fix transform issue of skinned mesh
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-07
Seungho BAEK
Merge "Change public member variable to private" into...
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2023-04-06
seungho baek
Change public member variable to private
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-06
Seungho BAEK
Merge "Use ModelNode / ModelPrimitive / Material instead...
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2023-04-06
seungho baek
Use ModelNode / ModelPrimitive / Material instead of...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-04
seungho baek
Fix skybox type auto issue
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-18
seungho baek
Use Mipmap level to sample specular texture
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-18
seungho baek
Remove Duplicated code in gltf2-util using template
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-13
seungho baek
Change namings of gltf-util
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-08
seungho baek
Make safe conversion from uint32_t to streamsize
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-07
seungho baek
Add glb-loader to load gltf2-binary
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2023-03-07
seungho baek
Add model-loader to abstract gltf2-loader and dli-loader
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2023-02-22
Seungho BAEK
Merge "Refactoring model-impl.cpp" into devel/master
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2023-02-20
seungho baek
Refactoring model-impl.cpp
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2023-01-31
Seungho BAEK
Merge "Support embedded texture data for glTF + alpha...
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2023-01-29
seungho baek
Support embedded texture data for glTF + alpha
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-01-27
seungho baek
Fix default IBL env map type as Cube Map
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-01-26
seungho baek
Use EnvironmentMapLoadTask to load Equirectangular...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-01-12
Seungho BAEK
Merge "Asynchronous loading of Scene3D resources" into...
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2023-01-06
seungho baek
Bug fix to load animation of dli in Model
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-22
Seungho BAEK
Merge "Use Renderer::BlendMode::USE_ACTOR_OPACITY instead...
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2022-12-21
Seungho BAEK
Merge "Modify ColorMode Policy for SceneView and Model...
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2022-12-20
seungho baek
Modify ColorMode Policy for SceneView and Model
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-20
seungho baek
Use Renderer::BlendMode::USE_ACTOR_OPACITY instead...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-16
seungho baek
Fix Scene3d::Loader bugs
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-14
seungho baek
Allow duplicated name and use Actor ID as a unique...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-11-29
Seungho BAEK
Merge "Support KHR_materials_specular and KHR_materials_ior...
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2022-11-29
Seungho BAEK
Merge "Enable multiple primitives in a mesh(glTF)"...
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2022-11-29
seungho baek
Support KHR_materials_specular and KHR_materials_ior...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-11-22
seungho baek
Creates RenderTask when it connects on Scene and Remove...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-11-22
Seungho BAEK
Merge "Fix SVACE Issue" into devel/master
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2022-10-04
Seungho BAEK
Merge "Fix Svace Issue of dli-loader" into devel/master
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2022-09-16
Seungho BAEK
Merge "Add ResourceReady for Control" into devel/master
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2022-08-22
Seungho BAEK
Merge "Multiply scale factor not divide (bvh-loader...
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2022-07-19
Seungho BAEK
Merge "Fix svace issue" into devel/master
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2022-07-19
Seungho BAEK
Merge "Add bvh loader in scene-loader" into devel/master
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2022-07-18
Seungho BAEK
Merge "Change dali-scene-loader to dali-scene3d" into...
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2022-07-18
Seungho BAEK
Merge "Compute min/max value if min/max is not defined...
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2022-07-18
Seungho BAEK
Merge "Supports cube map images in scene-loader" into...
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2022-07-18
Seungho BAEK
Merge "ModelView using scene-loader" into devel/master
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2022-05-27
Seungho BAEK
Merge "GPU Alpha Masking for Animated Image Visual...
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2022-05-17
Seungho BAEK
Merge "Make highp for some variable for 3d model shader...
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2022-05-09
Seungho BAEK
Merge "Fix glTF loading issue." into devel/master
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2022-04-29
Seungho BAEK
Merge changes I7b63ee17,I61bd1ed2 into devel/master
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2022-04-21
Seungho BAEK
Merge "Transfer uploadOnly flag to the core and update...
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2022-04-12
Seungho BAEK
Merge "Refactoring Animated image visual" into devel...
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2021-12-22
Seungho BAEK
Merge "Refactoring TextureUploadObserver." into devel...
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2021-12-22
Seungho BAEK
Merge "Remove .clang-format file from toolkit/automated...
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2021-12-10
Seungho BAEK
Merge "Cache for the synchronous loading." into devel...
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2021-11-08
Seungho BAEK
Merge "Support multiple transitions for a Control....
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2021-10-25
Seungho Baek
Make transition select target control during pair transition
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2021-10-20
Seungho BAEK
Merge "Refactoring VisualActions" into devel/master
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