David Steele [Fri, 2 Feb 2024 16:43:30 +0000 (16:43 +0000)]
Merge "Test harness sync" into devel/master
Adam Bialogonski [Fri, 2 Feb 2024 09:58:20 +0000 (09:58 +0000)]
DALi Version 2.3.9
Change-Id: I1800c69f074d795cb1252698c9aebb1fcd98f71e
David Steele [Thu, 1 Feb 2024 14:15:23 +0000 (14:15 +0000)]
Test harness sync
Change-Id: Ic3887917d576dc81ab4d252128dc832f2ecdfbc9
Eunki Hong [Wed, 31 Jan 2024 08:25:10 +0000 (08:25 +0000)]
Merge "Fix decorator cursor size didn't changed issue" into devel/master
Eunki, Hong [Tue, 30 Jan 2024 12:16:41 +0000 (21:16 +0900)]
Fix decorator cursor size didn't changed issue
Since dali don't change the size during Relayout callback working,
the cursor size was not applied at 'current' relayout result.
So there was some issue that the cursor size applied well after 1 event loop working.
To avoid this issue, let we 'add' some relayout required actor to container.
It will call Relayout internally, at this loop.
TODO : Is there any other actor to be changed during relayout?
Change-Id: I88f48c7b64e76644ea8738abce4245a584c83cc9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 31 Jan 2024 04:44:10 +0000 (13:44 +0900)]
Fix editable text font size update issue
There is an issue that the font runs of the editable text area are separated
when the font size is updated.
If the editable text is an active state and the font size is updated,
the input font size should also be updated.
And due to the feature that changes the selected area's font size when the input font size is updated,
unintended font run separation and font size change occur if there is selected text when updating the font size.
This patch fixed so that the selection-related logic is not executed
when SetInputFontPointSize is called due to an update of the default font size.
Change-Id: I1a5f5190d00a25291a8cafc215f5bf0df2cd71f7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Mon, 29 Jan 2024 12:01:28 +0000 (21:01 +0900)]
Add editable text's idler function at PostProcessor time, instead of whenever we want
Since we need to remove whole queued style change signals even if idler add failed,
let we collect duplicated codes into single class, and make TextEditor / TextField just use it.
Change-Id: Ic181814eb8a4bcb12fb17c45dd39e3210bfb136a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 26 Jan 2024 10:21:04 +0000 (10:21 +0000)]
DALi Version 2.3.8
Change-Id: I0c69335ab01b58af356a99eb053d524d6cb75cef
Eunki, Hong [Wed, 24 Jan 2024 07:30:56 +0000 (16:30 +0900)]
Make we use valid geometry if broken image was n-patch and reloaded
It is possible that we use broken image not matched with given visual,
and then Reload API call it, and successed.
For this case, we need to change to use valid geometry again.
Change-Id: I2df7fb8b6123361b515b8f9ac9c1fafc77f665b6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 25 Jan 2024 06:04:33 +0000 (06:04 +0000)]
Merge "Call idle functions what we might be failed to add" into devel/master
Eunki Hong [Thu, 25 Jan 2024 04:21:52 +0000 (04:21 +0000)]
Merge "Make ModelNode and Light as Control" into devel/master
Eunki, Hong [Tue, 23 Jan 2024 03:44:52 +0000 (12:44 +0900)]
Call idle functions what we might be failed to add
Since AddIdle could be failed at ecore side, we need to call given callback
synchronously, or need to print some error logs for some cases.
Change-Id: Ie0afd1fd7ddb92d43e2fdc03592144c8dae711e2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 24 Jan 2024 05:13:45 +0000 (05:13 +0000)]
Merge "Make method to get VisualUrl shorter." into devel/master
Eunki Hong [Wed, 24 Jan 2024 05:13:29 +0000 (05:13 +0000)]
Merge "(Scene3D) Guard cache impl will not be re-created at terminate case" into devel/master
David Steele [Tue, 23 Jan 2024 17:45:25 +0000 (17:45 +0000)]
Merge "(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete" into devel/master
David Steele [Tue, 23 Jan 2024 15:57:55 +0000 (15:57 +0000)]
Merge "(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback" into devel/master
Eunki, Hong [Tue, 23 Jan 2024 04:12:59 +0000 (13:12 +0900)]
(Scene3D) Guard cache impl will not be re-created at terminate case
Since LifecycleController could be called first before Model / ModelCache destroy,
re-create the image resource cache at terminate time was possible.
Since we don't check the validation of this item, it will make crash.
So let we ensure that we call those API under same thread with adaptor.
Change-Id: I995c509f070b56f99214689e5a9f3e66514d5f91
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 22 Jan 2024 09:54:06 +0000 (09:54 +0000)]
Merge "Fix decorator color update issue" into devel/master
Eunki, Hong [Mon, 22 Jan 2024 08:03:06 +0000 (17:03 +0900)]
Make method to get VisualUrl shorter.
Let we allow to get only the last 20 character of URL name
when we don't need to print full URL.
Change-Id: Id7203bff84fdf61a7950cec1c79ebce48b1a9a43
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 18 Jan 2024 09:19:17 +0000 (18:19 +0900)]
Fix decorator color update issue
After a text decorator is created,
changing the related color causes only the property to be changed.
This patch fixes an issue where the actual actor's color was not changed.
Change-Id: I4778d9a51fa0cd128e24a4362354cebb81b2b2e9
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Fri, 5 Jan 2024 10:14:23 +0000 (19:14 +0900)]
Make ModelNode and Light as Control
Since we need to use some control features (like KeyboardFocus) let we make
ModelNode and Light as Control, instead of CustomActor.
TODO : We'd better make some universion Control for Scene3D.
For example, we should not allow to add Visual into ModelNode or Light.
Change-Id: I8acbb57d967c438101fe8a1877950d044ca943f2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 12 Jan 2024 06:25:03 +0000 (15:25 +0900)]
(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback
Since worker thread can call AddEventTriggerCallback freely,
we should make some lock between workerthread and
main thread(RemoveEventTriggerCallbacks, GetNextEventCallback, ~VectorAnimationThread).
ConditionalWait used only for AsyncTask rasterization, and sleep thread.
We'd better seperate those job locker.
Change-Id: I543ba7f0bdf54036a8127d1815dda18cafca54e7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 17 Jan 2024 02:54:38 +0000 (11:54 +0900)]
(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete
Let we reduce the total key frame of MotionValue what we parse.
Since both json and bvh store the data by framerate.
So, there might be useless values are included.
If the number of keyframe is large, it might give some overhead to core.
So let we reduce useless keyframe for MotionValue and Model's internal animation.
Change-Id: I04b86b0341125cef1f60d3da68150c9367655169
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 19 Jan 2024 10:18:24 +0000 (10:18 +0000)]
Merge "DALi Version 2.3.7" into devel/master
Adam Bialogonski [Fri, 19 Jan 2024 09:52:26 +0000 (09:52 +0000)]
DALi Version 2.3.7
Change-Id: I7a03929416d3d91b37b6c350885fd96bfb1c85b2
Adam Bialogonski [Thu, 11 Jan 2024 11:04:54 +0000 (11:04 +0000)]
Test harness update.
"uColor" uniform added as first.
Custom uniforms are added before default uniforms in the reflection.
Change-Id: Ifb837b5e18c80afb94f24cf9372c5c60d840b477
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Adeel Kazmi [Wed, 17 Jan 2024 12:27:28 +0000 (12:27 +0000)]
Merge "Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC" into devel/master
sunghyun kim [Mon, 15 Jan 2024 06:20:30 +0000 (06:20 +0000)]
Merge "Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE" into devel/master
Eunki Hong [Sat, 13 Jan 2024 00:28:27 +0000 (09:28 +0900)]
Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC
If we create NewPixelDataWithReleaseAfterUpload and Upload to texture,
and if that texture reference count become 1 and GC,
the key of PixelData is not valid anymore.
To avoid this cases, Let we collect all PixelData container if some texture removed.
And also, since PixelData could be key of Texture cache, we should check the
reference count is less than 2.
+
Since current cubemap cache not works well reasonable, just remove it.
We will reopen it after we implement PixelDataList cache system again.
+
Print more log information if we need.
Change-Id: I6693ceab9b03cc20e1c6a42282ef39af38344e27
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 12 Jan 2024 11:40:06 +0000 (11:40 +0000)]
Merge "DALi Version 2.3.6" into devel/master
Richard Huang [Fri, 12 Jan 2024 11:16:42 +0000 (11:16 +0000)]
DALi Version 2.3.6
Change-Id: Ifc29588cd2df64ed6acb4412eeb9449a2e41d4ab
David Steele [Fri, 12 Jan 2024 10:34:36 +0000 (10:34 +0000)]
Merge "Fix bug that IBLFactor / Roughness not works well when we change material" into devel/master
sunghyun kim [Fri, 12 Jan 2024 05:21:31 +0000 (14:21 +0900)]
Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE
existing name is ambiguous in meaning, so we change it to a more clear name.
Change-Id: I8a797dee0378ffbc6ab2547f63d9360f8a2da2b5
Chihun Jeong [Fri, 12 Jan 2024 03:23:21 +0000 (03:23 +0000)]
Merge "Fix Text Anchor don't work properly" into devel/master
ANZ1217 [Thu, 11 Jan 2024 11:36:48 +0000 (20:36 +0900)]
Fix Text Anchor don't work properly
When the text component is vertical aligned as center or bottom,
The y offset was not calculated at anchor event.
Now, it works properly.
Change-Id: I31f2530122d28e07a32c8a75875a77bcc69353ee
Eunki Hong [Fri, 5 Jan 2024 16:01:50 +0000 (01:01 +0900)]
Fix bug that IBLFactor / Roughness not works well when we change material
There was some bug when we change Material info, uMaxLOD and uIblIntensity does not applied what primitive has.
This is because Material's SetUniform API overwrite the value of those uniform.
This patch make we ensure the order of uniform register, so let we use correct LOD and IBL intensity.
Change-Id: Ic14b7f9b6c0e443ac17188a8968ac71a7c6328d6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 9 Jan 2024 13:13:26 +0000 (22:13 +0900)]
Remove build warning at gcc-13
Remove build warning when we build dali-csharp-binder by gcc-13
Change-Id: Ib331ca7ce62ff54d0db5311bcf9420e1b6e1cd0e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 10 Jan 2024 11:13:20 +0000 (11:13 +0000)]
Merge "Fix the 3D model rendering issue after the KHR_texture_transform extension support" into devel/master
Chihun Jeong [Wed, 10 Jan 2024 07:54:33 +0000 (07:54 +0000)]
Merge "Improve Textfit performance" into devel/master
ANZ1217 [Fri, 29 Dec 2023 01:01:13 +0000 (10:01 +0900)]
Improve Textfit performance
We can assume point size of text and size of text's layout
are directly proportional.
So the size of the largest text point size
can be calculated by O(1) operations.
Previously, this was O(logn) operations.
Change-Id: Ie5aae28e949738ce0f67e389f3e920663f4e19bc
jmm [Wed, 10 Jan 2024 03:44:49 +0000 (12:44 +0900)]
Fix svace issue
Change-Id: I2646aae8db36a5471915e6ee4101beef4a51c9ba
Seungho BAEK [Wed, 10 Jan 2024 01:34:19 +0000 (01:34 +0000)]
Merge "To prevent segmentation fault in AnimatedVectorImageVisual" into devel/master
Richard Huang [Tue, 9 Jan 2024 16:26:24 +0000 (16:26 +0000)]
Fix the 3D model rendering issue after the KHR_texture_transform extension support
Change-Id: I659fa20f8f18e6f6765c70c9c9ef031dd7e18ccb
Eunki, Hong [Mon, 8 Jan 2024 04:35:28 +0000 (13:35 +0900)]
[Scene3D] Let we allow to release PixelData memory after upload for 3D cache
Since we use PixelData as key of cached Texture, it might make some
CPU memory allocated even if we upload finished.
To avoid this behavior, let we make PixelData release memory
after upload to Texture for Scene3D case.
Change-Id: Id43e92d5b4a816fe76890c7ca58f6c43b6dab761
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Mon, 8 Jan 2024 11:41:59 +0000 (20:41 +0900)]
To prevent segmentation fault in AnimatedVectorImageVisual
Change-Id: I4c5c94eb9faeffd4727b5879254527692fe93be2
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
David Steele [Fri, 5 Jan 2024 10:52:28 +0000 (10:52 +0000)]
Merge "DALi Version 2.3.5" into devel/master
David Steele [Fri, 5 Jan 2024 10:42:50 +0000 (10:42 +0000)]
DALi Version 2.3.5
Change-Id: I36cae7ee3679bc38ffacbcd0fce956920943dd3f
Eunki Hong [Fri, 5 Jan 2024 07:43:03 +0000 (07:43 +0000)]
Merge "Make SceneView's SetResolution works well" into devel/master
Eunki, Hong [Thu, 4 Jan 2024 12:23:07 +0000 (21:23 +0900)]
Make SceneView's SetResolution works well
Let we change codes that might need to check whether the size of render target
is inputed by App side, by the API SetResolution.
We usually use it to reduce memory of SceneView FBO usage. So let we also make
ShadowMap size will relative with resolution.
Change-Id: Ic243dae41da04f5adea95998b5e49d863b92ba86
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 4 Jan 2024 11:05:55 +0000 (20:05 +0900)]
Fix Rasterize not works when SetTransform is first time
It is possible that SVG load complete, and after than layout executed.
If then, mDefaultSize of SVG is not zero, and rasterize task not requested.
Unfortunatly, if fitting mode settup into image view, the required size
of resterize might not correct. So, ImageView try to re-layout once again
at it's OnResourceReady signal.
This patch make we send rasterize signal at least one time, So let we ensure
the ImageView resource ready signal comes at least one time.
Change-Id: I3edb6a1a681898b007ef1b70470993da5c68c289
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 3 Jan 2024 16:10:12 +0000 (01:10 +0900)]
Fix reorder warning on text-label
Change-Id: Ic635d991c50e70bac6d2ea5d2547b50f3579367d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
ANZ1217 [Wed, 3 Jan 2024 06:51:34 +0000 (15:51 +0900)]
Fix TextFit do not work properly
When check for textfit, it doesn't distinguish between cases
where the layout does not change because text is too large
and the layout does not change because text is too small.
Now CheckForTextFit returns false when text is too large.
Change-Id: I03a414406ee336ec7bf24c8d067fc73379d119f7
Bowon Ryu [Fri, 29 Dec 2023 07:26:52 +0000 (07:26 +0000)]
Merge "Fix cursor position issue" into devel/master
sunghyun kim [Fri, 29 Dec 2023 07:12:27 +0000 (07:12 +0000)]
Merge "Fixed Cache for AnimatedVectorImageVisual" into devel/master
Bowon Ryu [Fri, 29 Dec 2023 05:49:36 +0000 (14:49 +0900)]
Fix cursor position issue
This patch fixes an issue where the cursor position is incorrectly positioned
when padding is set for the textfield text editor.
It is a problem caused by the wrong location of the cursor layer.
Change-Id: Ifa0e9b752160761dfd6806cfc18dbf98576c71e3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Chihun Jeong [Fri, 29 Dec 2023 03:22:53 +0000 (03:22 +0000)]
Merge "Clear font cache when locale changed" into devel/master
seungho baek [Thu, 26 Oct 2023 09:17:02 +0000 (18:17 +0900)]
Fixed Cache for AnimatedVectorImageVisual
Change-Id: I22bab282652f5377b95ce1d34db4564398be0ae8
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Thu, 28 Dec 2023 05:34:51 +0000 (05:34 +0000)]
Merge "Use trace macro with message generator function" into devel/master
ANZ1217 [Wed, 20 Dec 2023 06:23:18 +0000 (15:23 +0900)]
Clear font cache when locale changed
Fix the problem that the font does not change because the font cache of the multi-language-support and text-controller does not disappear when the language is changed.
Change-Id: Ib6afee3101d87cd09a1a0c9af5c9f33b16bf84cb
Eunki, Hong [Wed, 27 Dec 2023 05:11:43 +0000 (14:11 +0900)]
Reset EmptyTexture object when application stopped
We should not re-use old texture item if application stoped and re-start.
This can be happened when we use offscreen application
Change-Id: I162d380259d7644fe0f817412581658010df0d47
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 21 Dec 2023 13:54:32 +0000 (22:54 +0900)]
Use trace macro with message generator function
Change-Id: Iac15dac7e023e150f48ef60c3a256edae08cf016
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab yun [Wed, 27 Dec 2023 01:19:11 +0000 (01:19 +0000)]
Merge "If it is a key event that occurred in another window, it skipped" into devel/master
joogab.yun [Tue, 19 Dec 2023 10:48:40 +0000 (19:48 +0900)]
If it is a key event that occurred in another window, it skipped
Change-Id: I32973650a1a7974f1ee58ecc2afe2cd5c53e570a
Adeel Kazmi [Fri, 22 Dec 2023 11:27:27 +0000 (11:27 +0000)]
DALi Version 2.3.4
Change-Id: I52c8374f639a64d11c4fe6375a50978c593e86b3
Eunki Hong [Wed, 20 Dec 2023 08:48:21 +0000 (08:48 +0000)]
Merge "Print Processor and AsyncTask name" into devel/master
Eunki, Hong [Wed, 20 Dec 2023 04:02:14 +0000 (13:02 +0900)]
Fix svace issue (accessible null check)
Change-Id: I71afc8e98a9e8eef985130757091cd8e5fed4182
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 19 Dec 2023 03:20:57 +0000 (12:20 +0900)]
Print Processor and AsyncTask name
Change-Id: Id857319423092faea102b9f8e5acb37a92bec7c6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 19 Dec 2023 10:27:27 +0000 (10:27 +0000)]
Merge "(A11y) Connect PropertySet signal only if highlighed" into devel/master
Bowon Ryu [Tue, 19 Dec 2023 09:25:16 +0000 (09:25 +0000)]
Merge "Add AnchorColor Property" into devel/master
Bowon Ryu [Mon, 18 Dec 2023 09:44:11 +0000 (18:44 +0900)]
Add AnchorColor Property
AnchorColor(or AnchorClickedColor) property is
used as the default color of the markup anchor tag.
If there is a color attribute in the markup anchor tag,
the markup attribute takes precedence.
Change-Id: Idc938495036319f74764b9ddadc2441d46eed159
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Mon, 18 Dec 2023 04:28:01 +0000 (13:28 +0900)]
Trace log when remove texture caches + VectorAnimationManager
Print some more logs when we has a lots number of events to execute during
post processor.
Change-Id: If2c2d8d62dc6969befb5d71ea84973a47b951af2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 15 Dec 2023 10:23:05 +0000 (10:23 +0000)]
DALi Version 2.3.3
Change-Id: I43b9f30807addfc1b578f862e5883a96c43a4729
Adam Bialogonski [Thu, 14 Dec 2023 09:56:35 +0000 (09:56 +0000)]
Coverity issue fix
- removed unused 'mesh' parameter
Change-Id: I07505bab4da485578882ee63a0211703b2cac4a6
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
seungho baek [Tue, 5 Dec 2023 08:37:37 +0000 (17:37 +0900)]
Use DepthIndex for 3D rendering order
Change-Id: Id722744a3db4aa1504ae45894b6edcc4039994d7
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 8 Dec 2023 11:24:39 +0000 (11:24 +0000)]
Merge "DALi Version 2.3.2" into devel/master
Adam Bialogonski [Fri, 8 Dec 2023 11:06:13 +0000 (11:06 +0000)]
DALi Version 2.3.2
Change-Id: I7893077cee68d3b4273bdc556a059337331f3143
Eunki, Hong [Wed, 8 Nov 2023 13:10:53 +0000 (22:10 +0900)]
(A11y) Connect PropertySet signal only if highlighed
Notify when ACCESSIBILITY_NAME or ACCESSIBILITY_DESCRIPTION changed cases are
only need for highlighted control. So let we ensure to connect property set signal
only if control has ben grabed at least one time.
It will be useful when never be highlighted Actor's Accessible creation / destruct time.
Change-Id: I0c719a4576d02db9914a0e7b53a266ba4845cee2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 7 Dec 2023 15:12:47 +0000 (00:12 +0900)]
Remove gcc-13 build warning [-Wpessimizing-move]
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp: In function ‘void Dali::Toolkit::Internal::ImageVisualShaderDebug::ApplyImageVisualShaderDebugScriptCode(std::string&)’:
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp:289:70: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
289 | RedefineMacro(fragmentShader, std::move(key.stringKey), std::move(value.Get<std::string>()));
| ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~
/home/leaf/work/dali-toolkit/dali-toolkit/internal/visuals/image-visual-shader-debug.cpp:289:70: note: remove ‘std::mov’ call
Change-Id: I7327933872cca94879b39ab52f904f0d580d29b0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 6 Dec 2023 08:00:55 +0000 (17:00 +0900)]
(Vector) Erase all EventThreadCallbacks with same pointer
Due to some logical issue, there might be happend that we apply multiple
EventThread callback into VectorAnimationThread.
And if VectorAnimationTask destructor called, we remove only single callback.
If error case occured, EventThread can execute dead callback.
Change-Id: I9e3895180916a292bbca838997ae3053ee8799b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 6 Dec 2023 05:59:28 +0000 (05:59 +0000)]
Merge "Add visualization option for check texture and visual size" into devel/master
joogab yun [Wed, 6 Dec 2023 05:53:31 +0000 (05:53 +0000)]
Merge "Add log for FocusLost" into devel/master
Eunki, Hong [Tue, 28 Nov 2023 09:32:00 +0000 (18:32 +0900)]
Add visualization option for check texture and visual size
To support some visualize debugging for app, let we make special
environment value and json script.
By change the json script files by app side, we can debug image visuals freely.
Change-Id: If78d8eb0057ea28ad1b5e0f5f70809c966f2cf3e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 5 Dec 2023 16:37:55 +0000 (16:37 +0000)]
Fixed SVACE errors
Change-Id: Ie5f9420aee93ffc35136378926328934c9b39045
joogab.yun [Tue, 5 Dec 2023 05:34:45 +0000 (14:34 +0900)]
Add log for FocusLost
Change-Id: If73db96299b5a8e280fdece3da1df3ab4071a9bb
seungho baek [Tue, 21 Nov 2023 07:27:44 +0000 (16:27 +0900)]
Support RootTranslationOnly option for motion capture data
Change-Id: I4058c891336a6f802c6e70efe87e06ffdaabb1f5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Seungho BAEK [Mon, 4 Dec 2023 08:01:06 +0000 (08:01 +0000)]
Merge "Add SetResolution method to SceneView" into devel/master
Bowon Ryu [Mon, 4 Dec 2023 06:10:05 +0000 (15:10 +0900)]
Fix key event consumption issue in text field
The keycode for '$' and `RETURN` are the same on a specific device.
To avoid this problem, check the key name.
Change-Id: I743688b69e10b0bcb83476bbad8616791eebb5ea
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
seungho baek [Tue, 28 Nov 2023 07:13:21 +0000 (16:13 +0900)]
Add SetResolution method to SceneView
Change-Id: Ib3b9ea2352457eb3d8d6085eed2ad58300fb24e5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Seungho BAEK [Mon, 4 Dec 2023 01:37:21 +0000 (01:37 +0000)]
Merge "Enable masking for Scene3D::SceneView" into devel/master
David Steele [Fri, 1 Dec 2023 11:31:07 +0000 (11:31 +0000)]
Merge "DALi Version 2.3.1" into devel/master
Richard Huang [Fri, 1 Dec 2023 11:02:41 +0000 (11:02 +0000)]
DALi Version 2.3.1
Change-Id: I7ce1eacbcc19c18f7a69b95a989f582524b504a2
seungho baek [Wed, 25 Oct 2023 05:45:17 +0000 (14:45 +0900)]
Enable masking for Scene3D::SceneView
Change-Id: Ia725f8a19a96d6020e1247cc49b9568a5f562215
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 Nov 2023 14:02:08 +0000 (23:02 +0900)]
(Scene3D) Ensure remove image-resource-loader cache when app terminated
Since ImageResourceLoader use static global value internally,
it might have some problem when we use OffscreenApplication multiple time.
Since even Dali::Application destroyed, the static value can be alived.
At this time, If we create new Dali::Application one more time, the cache
system break down.
To ensure we follow up the cache system, let we connect the signal to
LifecycleController, and then delete self.
It will ensure we can re-create this cache after Dali::Application recreated.
Change-Id: I6178a91dfff2a435eb95d11e7ca8ef7479c125ed
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Thu, 30 Nov 2023 10:27:06 +0000 (10:27 +0000)]
Fixed ColliderMesh issue for NUI
The collider mesh was not registered correctly upon adding the node to the Model.
Change-Id: Id9ca71070d892017915f610b79c4ab13447b7d51
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Seungho BAEK [Thu, 30 Nov 2023 02:32:02 +0000 (02:32 +0000)]
Merge "To stop animated image visual when it become invisible." into devel/master
Adeel Kazmi [Wed, 29 Nov 2023 11:29:40 +0000 (11:29 +0000)]
(bullet3) Remove unused script
Change-Id: Iddba229df7962fa4d07818c956f100669c1534c0
seungho baek [Tue, 24 Oct 2023 10:09:38 +0000 (19:09 +0900)]
To stop animated image visual when it become invisible.
Change-Id: I48ba87d31ba6db63489879cb4a7940da8714a29f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Wed, 29 Nov 2023 03:17:10 +0000 (03:17 +0000)]
Merge changes I0e507c05,Ib114c29b into devel/master
* changes:
Fix crash issue when FastTrackUploading load YUV
Append 1 pixel if corner radius is full-circle
Bowon Ryu [Tue, 28 Nov 2023 11:15:17 +0000 (20:15 +0900)]
Fix broken text rendering issue with emoji
float casting is important in RegisterUniqueProperty
Change-Id: I2c5265a805aeb4d3a95427e730626d336ac0109e
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Tue, 28 Nov 2023 05:31:16 +0000 (14:31 +0900)]
Fix crash issue when FastTrackUploading load YUV
pixelBuffer[0] was already invalidated after PixelBuffer::Convert.
So, we should use mPixelData[0] when we want to get the size of image.
Change-Id: I0e507c05f377416961fa17347fd26403a8153a27
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>