platform/core/uifw/dali-toolkit.git
8 months agoMerge "Support Scene3D on gles 2.0" into devel/master
Eunki Hong [Thu, 22 Feb 2024 11:22:04 +0000 (11:22 +0000)]
Merge "Support Scene3D on gles 2.0" into devel/master

8 months agoMerge "Fix bug when we try to load two image s.t. premultyOnLoad difference" into...
Eunki Hong [Thu, 22 Feb 2024 05:59:37 +0000 (05:59 +0000)]
Merge "Fix bug when we try to load two image s.t. premultyOnLoad difference" into devel/master

8 months agoMerge "Emit ResourceReady if we call Reload even if it was ready visual." into devel...
Eunki Hong [Thu, 22 Feb 2024 05:59:29 +0000 (05:59 +0000)]
Merge "Emit ResourceReady if we call Reload even if it was ready visual." into devel/master

8 months agoMerge changes Ic9dba03a,Id5ec87c1 into devel/master
Eunki Hong [Thu, 22 Feb 2024 04:18:56 +0000 (04:18 +0000)]
Merge changes Ic9dba03a,Id5ec87c1 into devel/master

* changes:
  Print image process duration when we trace it
  Reduce the length of log during image trace

8 months agoSupport Scene3D on gles 2.0 21/305621/10
Eunki, Hong [Mon, 5 Feb 2024 10:49:19 +0000 (19:49 +0900)]
Support Scene3D on gles 2.0

Let we support Scene3D::Model under gles 2.0 devices.

Note : Since glsl doesnt support textureLod, we cannot support roughness.

Change-Id: If518bf48361331eb47b0f8a5a2ef265ba3fee488
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months agoAdded UNSAFE_RENDERING_DIRECT backend mode for GLView. 91/306191/6
Adam Bialogonski [Fri, 16 Feb 2024 16:11:14 +0000 (16:11 +0000)]
Added UNSAFE_RENDERING_DIRECT backend mode for GLView.

UNSAFE_RENDERING_DIRECT mode allows injecting the GL calls
directly into window context. This method is considered unsafe
and should be used cautiously as it may alter GL state of the
main DALi pipeline (ie. affect UI rendering).

Change-Id: Idd36a26541f9af56657c1eef72ee7e83e2a45581
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
8 months agoPrint image process duration when we trace it 89/306289/2
Eunki, Hong [Mon, 19 Feb 2024 13:31:11 +0000 (22:31 +0900)]
Print image process duration when we trace it

Change-Id: Ic9dba03a2f18743ea253ccf9e1234bd1bda78239
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months agoReduce the length of log during image trace 88/306288/2
Eunki, Hong [Mon, 19 Feb 2024 13:08:19 +0000 (22:08 +0900)]
Reduce the length of log during image trace

Change-Id: Id5ec87c10021a3d391295d88fbef2a88e1750150
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months agoFix bug when we try to load two image s.t. premultyOnLoad difference 84/306184/1
Eunki, Hong [Fri, 16 Feb 2024 12:54:48 +0000 (21:54 +0900)]
Fix bug when we try to load two image s.t. premultyOnLoad difference

Let we seperate cache between
"Could-be-premultiplied, but not loaded yet" VS "Do not premultiplied"

Currently, we check both of them as same item.

Change-Id: Idfb68580e5a321745ee3accf9bb61d3845a39067
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months agoEmit ResourceReady if we call Reload even if it was ready visual. 83/306183/1
Eunki, Hong [Fri, 16 Feb 2024 11:25:09 +0000 (20:25 +0900)]
Emit ResourceReady if we call Reload even if it was ready visual.

If the visual was already ready state, and if we call Reload, the visual state
still ResourceReady. So ResourceReady signal was not be emitted.

Since someone might need to know the timing of resource loaded after Reload(),
Make we reset status as PREPARE, and wait callback again.

Change-Id: Id0ddb6523c4d9fcd58aab63a2fb07d27fdd9c5b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months agoMerge "DALi Version 2.3.11" into devel/master
David Steele [Fri, 16 Feb 2024 11:13:11 +0000 (11:13 +0000)]
Merge "DALi Version 2.3.11" into devel/master

8 months agoDALi Version 2.3.11 63/306163/1 dali_2.3.11
Richard Huang [Fri, 16 Feb 2024 11:02:25 +0000 (11:02 +0000)]
DALi Version 2.3.11

Change-Id: Ifb9447b21d0f483c31d2658660f19c15694704a5

8 months agoMerge "Ignore corner blur radius if glsl version is low" into devel/master
Eunki Hong [Fri, 16 Feb 2024 07:17:36 +0000 (07:17 +0000)]
Merge "Ignore corner blur radius if glsl version is low" into devel/master

8 months agoTest harness sync 86/305886/3
David Steele [Mon, 12 Feb 2024 19:12:44 +0000 (19:12 +0000)]
Test harness sync

Change-Id: I480e0fb3b1f3a475ea02ec7be1599f9af36a8f18

8 months agoMerge "Let we make WebView invisible if window is hide" into devel/master
Eunki Hong [Wed, 14 Feb 2024 06:58:54 +0000 (06:58 +0000)]
Merge "Let we make WebView invisible if window is hide" into devel/master

8 months agoMerge "Make uShadowBias highp" into devel/master
Eunki Hong [Wed, 14 Feb 2024 06:58:18 +0000 (06:58 +0000)]
Merge "Make uShadowBias highp" into devel/master

8 months agoMerge changes Iafce95d1,I701627ff,Ic2b33c53 into devel/master
Eunki Hong [Wed, 14 Feb 2024 06:37:15 +0000 (06:37 +0000)]
Merge changes Iafce95d1,I701627ff,Ic2b33c53 into devel/master

* changes:
  Apply some missing shader names
  Add precompiled shader names
  Add name of shader what we generate as default

9 months agoDALi Version 2.3.10 44/305844/1 dali_2.3.10
Adeel Kazmi [Fri, 9 Feb 2024 10:11:52 +0000 (10:11 +0000)]
DALi Version 2.3.10

Change-Id: I86045f8c3be35213371476eac93fcc52d3b3b615

9 months agoMake uShadowBias highp 86/305486/2
Eunki, Hong [Fri, 2 Feb 2024 07:26:35 +0000 (16:26 +0900)]
Make uShadowBias highp

Change-Id: I29a72fb8e7a3756d7e672ec4b06a5ae86c93a5b7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoApply some missing shader names 65/305765/1
Eunki, Hong [Wed, 7 Feb 2024 11:15:16 +0000 (20:15 +0900)]
Apply some missing shader names

Change-Id: Iafce95d1725bd05e9c64a249d3de9e565b5d761b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoAdd precompiled shader names 06/305606/2
Eunki, Hong [Mon, 5 Feb 2024 08:54:05 +0000 (17:54 +0900)]
Add precompiled shader names

Let we allow to use precompiled shader also use shader name

Change-Id: I701627ffc53b8450e286c31b8ac8e348e2a81cb0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoAdd name of shader what we generate as default 11/305511/5
Eunki, Hong [Fri, 2 Feb 2024 10:25:18 +0000 (19:25 +0900)]
Add name of shader what we generate as default

Let we use the feature of shader name for our dali side default shaders.

Change-Id: Ic2b33c53192075e78cb68aef0eb1401069b65e13
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoLet we make WebView invisible if window is hide 76/305376/7
Eunki, Hong [Thu, 1 Feb 2024 03:44:42 +0000 (12:44 +0900)]
Let we make WebView invisible if window is hide

Since we didn't check window visibility changed during webview is on scene
+
We don't check whether webview is on scene or not,

it could be make WebEngine keep rendering infinitly.

Let we make web engine visible only if we can assume that it is visible now.

TODO : We cannot check parent visibility changed for current system correctly,
without any overhead. Todo in future

Change-Id: I86ca4cf816eb718a45cc0b5146217eb82f373fa0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMerge "Make model load task priority as low" into devel/master
Eunki Hong [Tue, 6 Feb 2024 05:18:05 +0000 (05:18 +0000)]
Merge "Make model load task priority as low" into devel/master

9 months agoMerge "Create Shadow RenderTask only shadow is required." into devel/master
Seungho BAEK [Tue, 6 Feb 2024 05:17:12 +0000 (05:17 +0000)]
Merge "Create Shadow RenderTask only shadow is required." into devel/master

9 months agoIgnore corner blur radius if glsl version is low 17/305617/4
Eunki, Hong [Mon, 5 Feb 2024 10:06:34 +0000 (19:06 +0900)]
Ignore corner blur radius if glsl version is low

Let we make to not blur rounded corner if gles version is too low

Change-Id: I1ed43633d97e63a0b4d843ce692e7db28db22e0d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMake model load task priority as low 96/305596/1
Eunki, Hong [Mon, 5 Feb 2024 08:25:47 +0000 (17:25 +0900)]
Make model load task priority as low

Since gltf model load spend a lots of time, let we make it priority low

Change-Id: I4af0711d74b5836f4c7b039217463e13ce5c5220
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoCreate Shadow RenderTask only shadow is required. 04/305304/5
seungho baek [Wed, 31 Jan 2024 06:20:57 +0000 (15:20 +0900)]
Create Shadow RenderTask only shadow is required.

 - By using OrderIndex, Shadow RenderTask can be created only it is required.

Change-Id: I65a14ff4db167b1aa546be81f80238008322e7b5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
9 months agoFix wrong order of linear enumeration 63/305563/3
Eunki, Hong [Mon, 5 Feb 2024 04:48:16 +0000 (13:48 +0900)]
Fix wrong order of linear enumeration

Since Fitting mode have FIT_HEIGHT = 4 and FIT_WIDTH = 5, we need to follow up the order of enum

Change-Id: I63be4fdb114be28c20716fd3eaad01f061049f92
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMerge "Test harness sync" into devel/master
David Steele [Fri, 2 Feb 2024 16:43:30 +0000 (16:43 +0000)]
Merge "Test harness sync" into devel/master

9 months agoDALi Version 2.3.9 99/305499/1 dali_2.3.9
Adam Bialogonski [Fri, 2 Feb 2024 09:58:20 +0000 (09:58 +0000)]
DALi Version 2.3.9

Change-Id: I1800c69f074d795cb1252698c9aebb1fcd98f71e

9 months agoTest harness sync 39/305439/2
David Steele [Thu, 1 Feb 2024 14:15:23 +0000 (14:15 +0000)]
Test harness sync

Change-Id: Ic3887917d576dc81ab4d252128dc832f2ecdfbc9

9 months agoMerge "Fix decorator cursor size didn't changed issue" into devel/master
Eunki Hong [Wed, 31 Jan 2024 08:25:10 +0000 (08:25 +0000)]
Merge "Fix decorator cursor size didn't changed issue" into devel/master

9 months agoFix decorator cursor size didn't changed issue 73/305273/3
Eunki, Hong [Tue, 30 Jan 2024 12:16:41 +0000 (21:16 +0900)]
Fix decorator cursor size didn't changed issue

Since dali don't change the size during Relayout callback working,
the cursor size was not applied at 'current' relayout result.

So there was some issue that the cursor size applied well after 1 event loop working.

To avoid this issue, let we 'add' some relayout required actor to container.
It will call Relayout internally, at this loop.

TODO : Is there any other actor to be changed during relayout?

Change-Id: I88f48c7b64e76644ea8738abce4245a584c83cc9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoFix editable text font size update issue 95/305295/2
Bowon Ryu [Wed, 31 Jan 2024 04:44:10 +0000 (13:44 +0900)]
Fix editable text font size update issue

There is an issue that the font runs of the editable text area are separated
when the font size is updated.

If the editable text is an active state and the font size is updated,
the input font size should also be updated.

And due to the feature that changes the selected area's font size when the input font size is updated,
unintended font run separation and font size change occur if there is selected text when updating the font size.

This patch fixed so that the selection-related logic is not executed
when SetInputFontPointSize is called due to an update of the default font size.

Change-Id: I1a5f5190d00a25291a8cafc215f5bf0df2cd71f7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
9 months agoAdd editable text's idler function at PostProcessor time, instead of whenever we... 84/305184/1
Eunki, Hong [Mon, 29 Jan 2024 12:01:28 +0000 (21:01 +0900)]
Add editable text's idler function at PostProcessor time, instead of whenever we want

Since we need to remove whole queued style change signals even if idler add failed,
let we collect duplicated codes into single class, and make TextEditor / TextField just use it.

Change-Id: Ic181814eb8a4bcb12fb17c45dd39e3210bfb136a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoDALi Version 2.3.8 94/305094/1 dali_2.3.8
David Steele [Fri, 26 Jan 2024 10:21:04 +0000 (10:21 +0000)]
DALi Version 2.3.8

Change-Id: I0c69335ab01b58af356a99eb053d524d6cb75cef

9 months agoMake we use valid geometry if broken image was n-patch and reloaded 42/304842/7
Eunki, Hong [Wed, 24 Jan 2024 07:30:56 +0000 (16:30 +0900)]
Make we use valid geometry if broken image was n-patch and reloaded

It is possible that we use broken image not matched with given visual,
and then Reload API call it, and successed.

For this case, we need to change to use valid geometry again.

Change-Id: I2df7fb8b6123361b515b8f9ac9c1fafc77f665b6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMerge "Call idle functions what we might be failed to add" into devel/master
Eunki Hong [Thu, 25 Jan 2024 06:04:33 +0000 (06:04 +0000)]
Merge "Call idle functions what we might be failed to add" into devel/master

9 months agoMerge "Make ModelNode and Light as Control" into devel/master
Eunki Hong [Thu, 25 Jan 2024 04:21:52 +0000 (04:21 +0000)]
Merge "Make ModelNode and Light as Control" into devel/master

9 months agoCall idle functions what we might be failed to add 71/304671/5
Eunki, Hong [Tue, 23 Jan 2024 03:44:52 +0000 (12:44 +0900)]
Call idle functions what we might be failed to add

Since AddIdle could be failed at ecore side, we need to call given callback
synchronously, or need to print some error logs for some cases.

Change-Id: Ie0afd1fd7ddb92d43e2fdc03592144c8dae711e2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMerge "Make method to get VisualUrl shorter." into devel/master
Eunki Hong [Wed, 24 Jan 2024 05:13:45 +0000 (05:13 +0000)]
Merge "Make method to get VisualUrl shorter." into devel/master

9 months agoMerge "(Scene3D) Guard cache impl will not be re-created at terminate case" into...
Eunki Hong [Wed, 24 Jan 2024 05:13:29 +0000 (05:13 +0000)]
Merge "(Scene3D) Guard cache impl will not be re-created at terminate case" into devel/master

9 months agoMerge "(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete...
David Steele [Tue, 23 Jan 2024 17:45:25 +0000 (17:45 +0000)]
Merge "(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete" into devel/master

9 months agoMerge "(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback" into...
David Steele [Tue, 23 Jan 2024 15:57:55 +0000 (15:57 +0000)]
Merge "(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback" into devel/master

9 months ago(Scene3D) Guard cache impl will not be re-created at terminate case 73/304673/1
Eunki, Hong [Tue, 23 Jan 2024 04:12:59 +0000 (13:12 +0900)]
(Scene3D) Guard cache impl will not be re-created at terminate case

Since LifecycleController could be called first before Model / ModelCache destroy,
re-create the image resource cache at terminate time was possible.

Since we don't check the validation of this item, it will make crash.

So let we ensure that we call those API under same thread with adaptor.

Change-Id: I995c509f070b56f99214689e5a9f3e66514d5f91
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMerge "Fix decorator color update issue" into devel/master
Bowon Ryu [Mon, 22 Jan 2024 09:54:06 +0000 (09:54 +0000)]
Merge "Fix decorator color update issue" into devel/master

9 months agoMake method to get VisualUrl shorter. 13/304613/1
Eunki, Hong [Mon, 22 Jan 2024 08:03:06 +0000 (17:03 +0900)]
Make method to get VisualUrl shorter.

Let we allow to get only the last 20 character of URL name
when we don't need to print full URL.

Change-Id: Id7203bff84fdf61a7950cec1c79ebce48b1a9a43
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoFix decorator color update issue 15/304515/6
Bowon Ryu [Thu, 18 Jan 2024 09:19:17 +0000 (18:19 +0900)]
Fix decorator color update issue

After a text decorator is created,
changing the related color causes only the property to be changed.
This patch fixes an issue where the actual actor's color was not changed.

Change-Id: I4778d9a51fa0cd128e24a4362354cebb81b2b2e9
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
9 months agoMake ModelNode and Light as Control 29/303829/3
Eunki, Hong [Fri, 5 Jan 2024 10:14:23 +0000 (19:14 +0900)]
Make ModelNode and Light as Control

Since we need to use some control features (like KeyboardFocus) let we make
ModelNode and Light as Control, instead of CustomActor.

TODO : We'd better make some universion Control for Scene3D.
For example, we should not allow to add Visual into ModelNode or Light.

Change-Id: I8acbb57d967c438101fe8a1877950d044ca943f2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months ago(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback 21/304221/3
Eunki Hong [Fri, 12 Jan 2024 06:25:03 +0000 (15:25 +0900)]
(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback

Since worker thread can call AddEventTriggerCallback freely,

we should make some lock between workerthread and
main thread(RemoveEventTriggerCallbacks, GetNextEventCallback, ~VectorAnimationThread).

ConditionalWait used only for AsyncTask rasterization, and sleep thread.
We'd better seperate those job locker.

Change-Id: I543ba7f0bdf54036a8127d1815dda18cafca54e7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
9 months ago(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete 01/304401/2
Eunki, Hong [Wed, 17 Jan 2024 02:54:38 +0000 (11:54 +0900)]
(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete

Let we reduce the total key frame of MotionValue what we parse.

Since both json and bvh store the data by framerate.
So, there might be useless values are included.

If the number of keyframe is large, it might give some overhead to core.
So let we reduce useless keyframe for MotionValue and Model's internal animation.

Change-Id: I04b86b0341125cef1f60d3da68150c9367655169
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 months agoMerge "DALi Version 2.3.7" into devel/master
Adeel Kazmi [Fri, 19 Jan 2024 10:18:24 +0000 (10:18 +0000)]
Merge "DALi Version 2.3.7" into devel/master

9 months agoDALi Version 2.3.7 55/304555/1 dali_2.3.7
Adam Bialogonski [Fri, 19 Jan 2024 09:52:26 +0000 (09:52 +0000)]
DALi Version 2.3.7

Change-Id: I7a03929416d3d91b37b6c350885fd96bfb1c85b2

9 months agoTest harness update. 80/304180/3
Adam Bialogonski [Thu, 11 Jan 2024 11:04:54 +0000 (11:04 +0000)]
Test harness update.

"uColor" uniform added as first.
Custom uniforms are added before default uniforms in the reflection.

Change-Id: Ifb837b5e18c80afb94f24cf9372c5c60d840b477
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
9 months agoMerge "Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after...
Adeel Kazmi [Wed, 17 Jan 2024 12:27:28 +0000 (12:27 +0000)]
Merge "Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC" into devel/master

9 months agoMerge "Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE" into devel/master
sunghyun kim [Mon, 15 Jan 2024 06:20:30 +0000 (06:20 +0000)]
Merge "Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE" into devel/master

9 months agoRemove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC 51/304251/4
Eunki Hong [Sat, 13 Jan 2024 00:28:27 +0000 (09:28 +0900)]
Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC

If we create NewPixelDataWithReleaseAfterUpload and Upload to texture,
and if that texture reference count become 1 and GC,
the key of PixelData is not valid anymore.

To avoid this cases, Let we collect all PixelData container if some texture removed.
And also, since PixelData could be key of Texture cache, we should check the
reference count is less than 2.

+

Since current cubemap cache not works well reasonable, just remove it.
We will reopen it after we implement PixelDataList cache system again.

+

Print more log information if we need.

Change-Id: I6693ceab9b03cc20e1c6a42282ef39af38344e27
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
9 months agoMerge "DALi Version 2.3.6" into devel/master
Adeel Kazmi [Fri, 12 Jan 2024 11:40:06 +0000 (11:40 +0000)]
Merge "DALi Version 2.3.6" into devel/master

9 months agoDALi Version 2.3.6 35/304235/1 dali_2.3.6
Richard Huang [Fri, 12 Jan 2024 11:16:42 +0000 (11:16 +0000)]
DALi Version 2.3.6

Change-Id: Ifc29588cd2df64ed6acb4412eeb9449a2e41d4ab

9 months agoMerge "Fix bug that IBLFactor / Roughness not works well when we change material...
David Steele [Fri, 12 Jan 2024 10:34:36 +0000 (10:34 +0000)]
Merge "Fix bug that IBLFactor / Roughness not works well when we change material" into devel/master

9 months agoChange Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE 09/304209/2
sunghyun kim [Fri, 12 Jan 2024 05:21:31 +0000 (14:21 +0900)]
Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE

existing name is ambiguous in meaning, so we change it to a more clear name.

Change-Id: I8a797dee0378ffbc6ab2547f63d9360f8a2da2b5

9 months agoMerge "Fix Text Anchor don't work properly" into devel/master
Chihun Jeong [Fri, 12 Jan 2024 03:23:21 +0000 (03:23 +0000)]
Merge "Fix Text Anchor don't work properly" into devel/master

10 months agoFix Text Anchor don't work properly 82/304182/2
ANZ1217 [Thu, 11 Jan 2024 11:36:48 +0000 (20:36 +0900)]
Fix Text Anchor don't work properly

When the text component is vertical aligned as center or bottom,
The y offset was not calculated at anchor event.
Now, it works properly.

Change-Id: I31f2530122d28e07a32c8a75875a77bcc69353ee

10 months agoFix bug that IBLFactor / Roughness not works well when we change material 44/303844/5
Eunki Hong [Fri, 5 Jan 2024 16:01:50 +0000 (01:01 +0900)]
Fix bug that IBLFactor / Roughness not works well when we change material

There was some bug when we change Material info, uMaxLOD and uIblIntensity does not applied what primitive has.

This is because Material's SetUniform API overwrite the value of those uniform.

This patch make we ensure the order of uniform register, so let we use correct LOD and IBL intensity.

Change-Id: Ic14b7f9b6c0e443ac17188a8968ac71a7c6328d6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoRemove build warning at gcc-13 53/304053/3
Eunki Hong [Tue, 9 Jan 2024 13:13:26 +0000 (22:13 +0900)]
Remove build warning at gcc-13

Remove build warning when we build dali-csharp-binder by gcc-13

Change-Id: Ib331ca7ce62ff54d0db5311bcf9420e1b6e1cd0e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoMerge "Fix the 3D model rendering issue after the KHR_texture_transform extension...
Adeel Kazmi [Wed, 10 Jan 2024 11:13:20 +0000 (11:13 +0000)]
Merge "Fix the 3D model rendering issue after the KHR_texture_transform extension support" into devel/master

10 months agoMerge "Improve Textfit performance" into devel/master
Chihun Jeong [Wed, 10 Jan 2024 07:54:33 +0000 (07:54 +0000)]
Merge "Improve Textfit performance" into devel/master

10 months agoImprove Textfit performance 02/303502/16
ANZ1217 [Fri, 29 Dec 2023 01:01:13 +0000 (10:01 +0900)]
Improve Textfit performance

We can assume point size of text and size of text's layout
are directly proportional.
So the size of the largest text point size
can be calculated by O(1) operations.
Previously, this was O(logn) operations.

Change-Id: Ie5aae28e949738ce0f67e389f3e920663f4e19bc

10 months agoFix svace issue 90/304090/1
jmm [Wed, 10 Jan 2024 03:44:49 +0000 (12:44 +0900)]
Fix svace issue

Change-Id: I2646aae8db36a5471915e6ee4101beef4a51c9ba

10 months agoMerge "To prevent segmentation fault in AnimatedVectorImageVisual" into devel/master
Seungho BAEK [Wed, 10 Jan 2024 01:34:19 +0000 (01:34 +0000)]
Merge "To prevent segmentation fault in AnimatedVectorImageVisual" into devel/master

10 months agoFix the 3D model rendering issue after the KHR_texture_transform extension support 54/304054/2
Richard Huang [Tue, 9 Jan 2024 16:26:24 +0000 (16:26 +0000)]
Fix the 3D model rendering issue after the KHR_texture_transform extension support

Change-Id: I659fa20f8f18e6f6765c70c9c9ef031dd7e18ccb

10 months ago[Scene3D] Let we allow to release PixelData memory after upload for 3D cache 14/303914/3
Eunki, Hong [Mon, 8 Jan 2024 04:35:28 +0000 (13:35 +0900)]
[Scene3D] Let we allow to release PixelData memory after upload for 3D cache

Since we use PixelData as key of cached Texture, it might make some
CPU memory allocated even if we upload finished.

To avoid this behavior, let we make PixelData release memory
after upload to Texture for Scene3D case.

Change-Id: Id43e92d5b4a816fe76890c7ca58f6c43b6dab761
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoTo prevent segmentation fault in AnimatedVectorImageVisual 76/303976/1
seungho baek [Mon, 8 Jan 2024 11:41:59 +0000 (20:41 +0900)]
To prevent segmentation fault in AnimatedVectorImageVisual

Change-Id: I4c5c94eb9faeffd4727b5879254527692fe93be2
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoMerge "DALi Version 2.3.5" into devel/master
David Steele [Fri, 5 Jan 2024 10:52:28 +0000 (10:52 +0000)]
Merge "DALi Version 2.3.5" into devel/master

10 months agoDALi Version 2.3.5 32/303832/1 dali_2.3.5
David Steele [Fri, 5 Jan 2024 10:42:50 +0000 (10:42 +0000)]
DALi Version 2.3.5

Change-Id: I36cae7ee3679bc38ffacbcd0fce956920943dd3f

10 months agoMerge "Make SceneView's SetResolution works well" into devel/master
Eunki Hong [Fri, 5 Jan 2024 07:43:03 +0000 (07:43 +0000)]
Merge "Make SceneView's SetResolution works well" into devel/master

10 months agoMake SceneView's SetResolution works well 70/303770/2
Eunki, Hong [Thu, 4 Jan 2024 12:23:07 +0000 (21:23 +0900)]
Make SceneView's SetResolution works well

Let we change codes that might need to check whether the size of render target
is inputed by App side, by the API SetResolution.

We usually use it to reduce memory of SceneView FBO usage. So let we also make
ShadowMap size will relative with resolution.

Change-Id: Ic243dae41da04f5adea95998b5e49d863b92ba86
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoFix Rasterize not works when SetTransform is first time 63/303763/2
Eunki, Hong [Thu, 4 Jan 2024 11:05:55 +0000 (20:05 +0900)]
Fix Rasterize not works when SetTransform is first time

It is possible that SVG load complete, and after than layout executed.

If then, mDefaultSize of SVG is not zero, and rasterize task not requested.

Unfortunatly, if fitting mode settup into image view, the required size
of resterize might not correct. So, ImageView try to re-layout once again
at it's OnResourceReady signal.

This patch make we send rasterize signal at least one time, So let we ensure
the ImageView resource ready signal comes at least one time.

Change-Id: I3edb6a1a681898b007ef1b70470993da5c68c289
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoFix reorder warning on text-label 11/303711/1
Eunki Hong [Wed, 3 Jan 2024 16:10:12 +0000 (01:10 +0900)]
Fix reorder warning on text-label

Change-Id: Ic635d991c50e70bac6d2ea5d2547b50f3579367d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoFix TextFit do not work properly 62/303662/2
ANZ1217 [Wed, 3 Jan 2024 06:51:34 +0000 (15:51 +0900)]
Fix TextFit do not work properly

When check for textfit, it doesn't distinguish between cases
where the layout does not change because text is too large
and the layout does not change because text is too small.

Now CheckForTextFit returns false when text is too large.

Change-Id: I03a414406ee336ec7bf24c8d067fc73379d119f7

10 months agoMerge "Fix cursor position issue" into devel/master
Bowon Ryu [Fri, 29 Dec 2023 07:26:52 +0000 (07:26 +0000)]
Merge "Fix cursor position issue" into devel/master

10 months agoMerge "Fixed Cache for AnimatedVectorImageVisual" into devel/master
sunghyun kim [Fri, 29 Dec 2023 07:12:27 +0000 (07:12 +0000)]
Merge "Fixed Cache for AnimatedVectorImageVisual" into devel/master

10 months agoFix cursor position issue 14/303514/1
Bowon Ryu [Fri, 29 Dec 2023 05:49:36 +0000 (14:49 +0900)]
Fix cursor position issue

This patch fixes an issue where the cursor position is incorrectly positioned
when padding is set for the textfield text editor.
It is a problem caused by the wrong location of the cursor layer.

Change-Id: Ifa0e9b752160761dfd6806cfc18dbf98576c71e3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months agoMerge "Clear font cache when locale changed" into devel/master
Chihun Jeong [Fri, 29 Dec 2023 03:22:53 +0000 (03:22 +0000)]
Merge "Clear font cache when locale changed" into devel/master

10 months agoFixed Cache for AnimatedVectorImageVisual 10/300510/7
seungho baek [Thu, 26 Oct 2023 09:17:02 +0000 (18:17 +0900)]
Fixed Cache for AnimatedVectorImageVisual

Change-Id: I22bab282652f5377b95ce1d34db4564398be0ae8
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months agoMerge "Use trace macro with message generator function" into devel/master
Eunki Hong [Thu, 28 Dec 2023 05:34:51 +0000 (05:34 +0000)]
Merge "Use trace macro with message generator function" into devel/master

10 months agoClear font cache when locale changed 22/303122/20
ANZ1217 [Wed, 20 Dec 2023 06:23:18 +0000 (15:23 +0900)]
Clear font cache when locale changed

Fix the problem that the font does not change because the font cache of the multi-language-support and text-controller does not disappear when the language is changed.

Change-Id: Ib6afee3101d87cd09a1a0c9af5c9f33b16bf84cb

10 months agoReset EmptyTexture object when application stopped 98/303398/1
Eunki, Hong [Wed, 27 Dec 2023 05:11:43 +0000 (14:11 +0900)]
Reset EmptyTexture object when application stopped

We should not re-use old texture item if application stoped and re-start.

This can be happened when we use offscreen application

Change-Id: I162d380259d7644fe0f817412581658010df0d47
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoUse trace macro with message generator function 23/303223/2
Eunki Hong [Thu, 21 Dec 2023 13:54:32 +0000 (22:54 +0900)]
Use trace macro with message generator function

Change-Id: Iac15dac7e023e150f48ef60c3a256edae08cf016
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
10 months agoMerge "If it is a key event that occurred in another window, it skipped" into devel...
joogab yun [Wed, 27 Dec 2023 01:19:11 +0000 (01:19 +0000)]
Merge "If it is a key event that occurred in another window, it skipped" into devel/master

10 months agoIf it is a key event that occurred in another window, it skipped 56/303056/9
joogab.yun [Tue, 19 Dec 2023 10:48:40 +0000 (19:48 +0900)]
If it is a key event that occurred in another window, it skipped

Change-Id: I32973650a1a7974f1ee58ecc2afe2cd5c53e570a

10 months agoDALi Version 2.3.4 77/303277/1 dali_2.3.4
Adeel Kazmi [Fri, 22 Dec 2023 11:27:27 +0000 (11:27 +0000)]
DALi Version 2.3.4

Change-Id: I52c8374f639a64d11c4fe6375a50978c593e86b3

10 months agoMerge "Print Processor and AsyncTask name" into devel/master
Eunki Hong [Wed, 20 Dec 2023 08:48:21 +0000 (08:48 +0000)]
Merge "Print Processor and AsyncTask name" into devel/master

10 months agoFix svace issue (accessible null check) 98/303098/1
Eunki, Hong [Wed, 20 Dec 2023 04:02:14 +0000 (13:02 +0900)]
Fix svace issue (accessible null check)

Change-Id: I71afc8e98a9e8eef985130757091cd8e5fed4182
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoPrint Processor and AsyncTask name 25/303025/3
Eunki, Hong [Tue, 19 Dec 2023 03:20:57 +0000 (12:20 +0900)]
Print Processor and AsyncTask name

Change-Id: Id857319423092faea102b9f8e5acb37a92bec7c6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months agoMerge "(A11y) Connect PropertySet signal only if highlighed" into devel/master
Eunki Hong [Tue, 19 Dec 2023 10:27:27 +0000 (10:27 +0000)]
Merge "(A11y) Connect PropertySet signal only if highlighed" into devel/master

10 months agoMerge "Add AnchorColor Property" into devel/master
Bowon Ryu [Tue, 19 Dec 2023 09:25:16 +0000 (09:25 +0000)]
Merge "Add AnchorColor Property" into devel/master

10 months agoAdd AnchorColor Property 84/302984/4
Bowon Ryu [Mon, 18 Dec 2023 09:44:11 +0000 (18:44 +0900)]
Add AnchorColor Property

AnchorColor(or AnchorClickedColor) property is
used as the default color of the markup anchor tag.

If there is a color attribute in the markup anchor tag,
the markup attribute takes precedence.

Change-Id: Idc938495036319f74764b9ddadc2441d46eed159
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months agoTrace log when remove texture caches + VectorAnimationManager 48/302948/1
Eunki, Hong [Mon, 18 Dec 2023 04:28:01 +0000 (13:28 +0900)]
Trace log when remove texture caches + VectorAnimationManager

Print some more logs when we has a lots number of events to execute during
post processor.

Change-Id: If2c2d8d62dc6969befb5d71ea84973a47b951af2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>