Make uShadowBias highp 86/305486/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Fri, 2 Feb 2024 07:26:35 +0000 (16:26 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Wed, 7 Feb 2024 12:19:29 +0000 (12:19 +0000)
Change-Id: I29a72fb8e7a3756d7e672ec4b06a5ae86c93a5b7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag

index a77b5fa..2dcebb1 100644 (file)
@@ -136,7 +136,7 @@ const float kCosPcfTheta = cos(kPcfTheta);
 
 uniform lowp int uEnableShadowSoftFiltering;
 uniform mediump float uShadowIntensity;
-uniform mediump float uShadowBias;
+uniform highp float uShadowBias;
 
 vec3 linear(vec3 color)
 {