Bowon Ryu [Thu, 12 Jan 2023 08:20:10 +0000 (17:20 +0900)]
Remove unnecessray Clipboard creation in text controller
Change-Id: Ia6a3dcadaecefb3b5e835734338f5a8c37240f4f
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Mon, 16 Jan 2023 10:55:16 +0000 (19:55 +0900)]
Fix SVACE issue in text-controller
Make Impl as unique_ptr, so we don't need to make
Dali::Toolkit::Text::Controller::~Controller as virtual
Change-Id: I010ec8d315670ead0c7f679299c500033f3ad7f6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 16 Jan 2023 09:34:55 +0000 (09:34 +0000)]
Merge "Add GetSpanType API" into devel/master
Adeel Kazmi [Fri, 13 Jan 2023 16:18:16 +0000 (16:18 +0000)]
Fix SVACE error in scene-view
Change-Id: I23fff2c90a0254de8a7f9b77026a11963653bf69
Adeel Kazmi [Fri, 13 Jan 2023 09:56:15 +0000 (09:56 +0000)]
DALi Version 2.2.9
Change-Id: Ibd51bec2d786b33a27a416bf416fca472a80b263
Bowon Ryu [Thu, 12 Jan 2023 09:14:02 +0000 (18:14 +0900)]
Change duplicated UTC name
Change-Id: I069fe804c6f4d71919736733b1e712cf1a77bac9
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Seungho BAEK [Thu, 12 Jan 2023 08:42:00 +0000 (08:42 +0000)]
Merge "Asynchronous loading of Scene3D resources" into devel/master
Bowon Ryu [Thu, 12 Jan 2023 06:04:34 +0000 (15:04 +0900)]
remove unreachable code in text geometry
lineIndex can not be -1
Change-Id: I31e9c4a554e93550bbd6e63b0daca3b199556be3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Thu, 12 Jan 2023 05:50:05 +0000 (05:50 +0000)]
Merge "Change trace tag in Text" into devel/master
seunghobaek [Fri, 11 Nov 2022 12:50:25 +0000 (21:50 +0900)]
Asynchronous loading of Scene3D resources
Change-Id: Idd19cbcfc1bdcfb7e8cd9d2ea6691a9060bcfb78
Signed-off-by: seunghobaek <sbsh.baek@samsung.com>
Bowon Ryu [Thu, 12 Jan 2023 03:17:39 +0000 (12:17 +0900)]
Change trace tag in Text
DALI_TRACE_PERFORMANCE_MARKER tag is outputting too many logs by default.
Separate tag for text : DALI_TRACE_TEXT_PERFORMANCE_MARKER
Change-Id: I2d771b2fc64dac052f6a9e6a20bbf1a72a1a22a9
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 11 Jan 2023 10:18:07 +0000 (19:18 +0900)]
Set the text decorator's draw mode to OVERLAY_2D
Text decorators should be draw as an overlay.
* TextSelectionPopup, GrabHandle, and SelectionHandle
Change-Id: Ic47582890952c36d2a003fd91a7e2b829338102f
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
ssabah [Wed, 28 Dec 2022 20:33:19 +0000 (23:33 +0300)]
Add GetSpanType API
Add GetSpanType and SpanType enum
This API help casting from BaseSpan to one of sub classes
Change-Id: I75399a5dfba6d74148951fdd14b57889b86c738f
Bowon Ryu [Tue, 10 Jan 2023 08:20:48 +0000 (08:20 +0000)]
Merge "Add GetTextBoundingRectangle API for Text Controllers" into devel/master
Bowon Ryu [Tue, 10 Jan 2023 08:16:42 +0000 (08:16 +0000)]
Merge "Add GetCharacterIndexAtPosition API" into devel/master
sunghyun kim [Sun, 8 Jan 2023 23:54:28 +0000 (23:54 +0000)]
Merge "Use AsyncTaskManager in animated-vector-image" into devel/master
Adam Bialogonski [Fri, 6 Jan 2023 10:49:56 +0000 (10:49 +0000)]
DALi Version 2.2.8
Change-Id: I9b384ae07e58257f21380b10945db8bbff663122
tscholb [Fri, 6 Jan 2023 03:30:02 +0000 (12:30 +0900)]
Use AsyncTaskManager in animated-vector-image
Change-Id: I05356863dd5bbf63b76bcfa15a1925abb18a4fb6
huayong.xu [Thu, 15 Dec 2022 09:50:58 +0000 (17:50 +0800)]
Add an API for 'create,window' event.
Change-Id: I47915f69884b8f609cccda19b402dae7d1f29484
seungho baek [Tue, 3 Jan 2023 06:39:15 +0000 (15:39 +0900)]
Bug fix to load animation of dli in Model
Change-Id: I5b174ebc7af111993189e41da54a4f627b277b26
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Thu, 29 Dec 2022 15:48:07 +0000 (00:48 +0900)]
Trace use scope macro instead of begin-end
Since we don't need to follow functions usecase,
use trace scope macro instead of begin-end
Change-Id: Ie3d53f09b979f6dd8644076ad704c182ded2bf8e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 29 Dec 2022 13:28:01 +0000 (22:28 +0900)]
[Text] Add some more trace marker for text
Change-Id: Id0d9161cce9af8cfcbeb891d9dee18d477be2b46
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 29 Dec 2022 13:03:30 +0000 (22:03 +0900)]
[Text] Do not relayout if equal font family setted
Change-Id: I027117ff968b8c4cbd70d9b6a23aca8ae07b2c8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 29 Dec 2022 06:57:23 +0000 (15:57 +0900)]
Change duplicated UTC name
Change-Id: I409d274b56ae91edca58ce16db9a32d79d5b6b11
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Lukasz Oleksak [Wed, 14 Dec 2022 13:34:20 +0000 (14:34 +0100)]
[ATSPI] Lazily embed the web content subtree
Delays necessity to make synchronous call on dbus, what reduces chances
for deadlock.
Change-Id: Ica669ca490619ca0906cc0c14c8f7dfde0925023
sarajammal [Sun, 27 Nov 2022 16:00:26 +0000 (19:00 +0300)]
Add GetTextBoundingRectangle API for Text Controllers
API was already implemented, this patch adds it n Text Label, Field and Editor.
To be able to add it on NUI too.
Change-Id: I98120cc70c805a2bb1fee7abaf6625cc3ec42d65
sarajammal [Mon, 21 Nov 2022 16:28:54 +0000 (19:28 +0300)]
Add GetCharacterIndexAtPosition API
Retrieve the character index based on a given visual X and Y values.
Function prototype: int GetCharacterIndexAtPosition(ModelPtr textModel, float visualX, float visualY);
Add new API to TextGeometry.
Change-Id: Idea36f92053cd475e48e15c3bbdd57c79311f4c3
Adeel Kazmi [Fri, 23 Dec 2022 11:34:57 +0000 (11:34 +0000)]
DALi Version 2.2.7
Change-Id: I8b3c6691ccca0c8881c91b6676dbe2a913a950cf
Eunki, Hong [Thu, 22 Dec 2022 03:28:50 +0000 (12:28 +0900)]
Fix coverity issue
- sizeof(int) != sizeof(float) case in json parsing
- mCompletedTaskIds iterator usage issue
Change-Id: I473ed3c61e3218a98aae61b9a8ca0df15f10c32c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Thu, 22 Dec 2022 00:44:12 +0000 (00:44 +0000)]
Merge "Use Renderer::BlendMode::USE_ACTOR_OPACITY instead to use depth write mode" into devel/master
Bowon Ryu [Wed, 21 Dec 2022 10:08:11 +0000 (10:08 +0000)]
Merge "Spannable: Add StrikethroughSpan" into devel/master
Seungho BAEK [Wed, 21 Dec 2022 07:45:11 +0000 (07:45 +0000)]
Merge "Modify ColorMode Policy for SceneView and Model" into devel/master
ssabah [Sun, 11 Dec 2022 12:04:15 +0000 (15:04 +0300)]
Spannable: Add StrikethroughSpan
StrikethroughSpan: Span to change the strikethrough properties (Color,Heighth) of characters
This patch should be preceded by the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/285217
Change-Id: Id7823ea49b19fed3ae1a0a9a73e55538ccd2ad2e
seungho baek [Tue, 20 Dec 2022 13:26:41 +0000 (22:26 +0900)]
Modify ColorMode Policy for SceneView and Model
- For Model, Use ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA for ColorMode
- Actor::Property::COLOR will affect its children Actors.
- For SceneView, Use ColorMode::USE_OWN_COLOR when mUseFrameBuffer is true.
- When Opacity of SceneView is animated, it looks natural.
- But, use ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA when mUseFrameBuffer is false.
- Then, Opacity animation is works (but slightly looks unnatural.)
Change-Id: Iaa993f5857f5bd9e2cf3b79b463f2fc5e5db3249
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
abedalrhman rasem [Mon, 5 Dec 2022 08:36:04 +0000 (11:36 +0300)]
Spannable: Add BackgroundSpan
BackgroundSpan: Span to change the back groundSpan of characters.
Example:
===========================================================================================
Dali::Toolkit::Text::SpannableString ss =
Dali::Toolkit::Text::SpannableString::New("Testing");
auto greenSpan = Dali::Toolkit::Text::BackgroundColorSpan::New(Color::GREEN);
ss.AttachSpan(
greenSpan,
Dali::Toolkit::Text::Range::New(0u, 3u));
Dali::Toolkit::Text::SetSpannedText(textLabel,ss);
==========================================================================================
Change-Id: I3f5414ee5268799ad8e174db4b693c70f4b9b1b3
Bowon Ryu [Tue, 20 Dec 2022 11:08:50 +0000 (11:08 +0000)]
Merge "Spannable: Add ItalicSpan" into devel/master
Bowon Ryu [Tue, 20 Dec 2022 10:53:05 +0000 (10:53 +0000)]
Merge "Spannable: Add BoldSpan" into devel/master
seungho baek [Mon, 12 Dec 2022 08:01:19 +0000 (17:01 +0900)]
Use Renderer::BlendMode::USE_ACTOR_OPACITY instead to use depth write mode
Change-Id: Iefc5fe27786f64a3892502f17898faca874d03f9
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
abedalrhman rasem [Wed, 30 Nov 2022 07:04:32 +0000 (10:04 +0300)]
Spannable: Add ItalicSpan
ItalicSpan: Span to change the font slant of characters.
Example:
===========================================================================================
Dali::Toolkit::Text::SpannableString ss =
Dali::Toolkit::Text::SpannableString::New("Testing italic span");
auto italicSpan =Dali::Toolkit::Text::ItalicSpan::New();
ss.AttachSpan(italicSpan,Dali::Toolkit::Text::Range::New(0u, 8u));
Dali::Toolkit::Text::SetSpannedText(textLabel,ss);
==========================================================================================
Change-Id: I9832203ed07433be292ca2dc66d82899ced288ce
abedalrhman rasem [Wed, 23 Nov 2022 12:25:44 +0000 (15:25 +0300)]
Spannable: Add BoldSpan
BoldSpan: Span to change the font weight of characters.
Example:
===========================================================================================
Dali::Toolkit::Text::SpannableString ss =Dali::Toolkit::Text::SpannableString::New("Testing");
auto boldspan =Dali::Toolkit::Text::BoldSpan::New();
ss.AttachSpan(boldspan,Dali::Toolkit::Text::Range::New(0u, 3u));
Dali::Toolkit::Text::SetSpannedText(textLabel,ss);
===========================================================================================
Change-Id: I583648a7bb850ec36b3dd4ade3d84995113d192f
Eunki, Hong [Wed, 5 Oct 2022 14:02:09 +0000 (23:02 +0900)]
Minor coverity issue fixes
Fix some minor coverity issues that might has meanful
1. Implement missing move operation.
2. Remove float equal checks by ==, != operator.
3. Remove useless std::move.
4. Remove const keyword for function return value.
5. Resolve some value has same name.
6. Use referenced iterator so we don't copy value.
7. Remove cyclic header include (a.k.a gltf-loader.h -> scene3d-view-impl.h -> gltf-loader.h)
Change-Id: I57ad541310b43413ee0d52b1f8c56a95df12bbd9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 19 Dec 2022 19:10:15 +0000 (19:10 +0000)]
Merge "Fix Scene3D shader cache miss" into devel/master
David Steele [Mon, 19 Dec 2022 18:55:41 +0000 (18:55 +0000)]
Merge "Sync UTC harness" into devel/master
Eunki Hong [Mon, 19 Dec 2022 18:14:07 +0000 (18:14 +0000)]
Merge "Reduce default visual-base-data memory - Allocate only if we use decoration." into devel/master
Eunki, Hong [Thu, 8 Dec 2022 09:53:01 +0000 (18:53 +0900)]
Fix Scene3D shader cache miss
1. Hash include THREE_TEX eash items.
It will reduce some shader hash collision.
2. Make vertex color use ifdef in shader level.
(Since we'd better skip to allocate vertex color attribs in usal case)
TODO : Current shader-define-factory.cpp implement has various problem.
We should refactorize this code, and re-open UTC soon
Change-Id: I53858118dc98ae16ede4d48bd234ebc24e112933
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 19 Dec 2022 08:37:26 +0000 (08:37 +0000)]
Merge "Fix utc compile error for gcc-11" into devel/master
Eunki, Hong [Thu, 15 Dec 2022 12:56:20 +0000 (21:56 +0900)]
Reduce default visual-base-data memory - Allocate only if we use decoration.
Borderline relative properties has (4+1+1)*4 = 24 byte and
CornerRadius relative properties has (4+1)*4 = 20 byte.
But most usual visuals don't required that kind of things.
And also, some visual like Text / Npatch doesnt support decoration feature.
So let we make only required visual use that values by allocation.
Now default memory per visual reduced from 44 to 4~8 byte.
Change-Id: Ib27118bcd66339a3d50f78661c133f6588ab9085
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 19 Dec 2022 05:52:24 +0000 (05:52 +0000)]
Merge "Spannable: Add CharacterSpacing span" into devel/master
Heeyong Song [Mon, 19 Dec 2022 05:34:22 +0000 (05:34 +0000)]
Merge "Change DebugPriority name" into devel/master
Bowon Ryu [Mon, 19 Dec 2022 04:37:28 +0000 (04:37 +0000)]
Merge "Add Filter in InputFilter" into devel/master
Heeyong Song [Thu, 15 Dec 2022 09:12:23 +0000 (18:12 +0900)]
Change DebugPriority name
Change-Id: I6558c8cebec6a26119afd93d7b427490081de9fc
Eunki Hong [Sun, 18 Dec 2022 15:22:16 +0000 (00:22 +0900)]
Fix utc compile error for gcc-11
Change-Id: I260ae8f9202a5f7cdb7e146291897e81fdbf7a69
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
sarajammal [Wed, 14 Dec 2022 12:17:48 +0000 (15:17 +0300)]
Spannable: Add CharacterSpacing span
Change-Id: Ie9a6245719c5dced94d4e43599cfc54588126a0d
Adeel Kazmi [Fri, 16 Dec 2022 19:11:19 +0000 (19:11 +0000)]
Merge "Allow duplicated name and use Actor ID as a unique key to define animation." into devel/master
Adeel Kazmi [Fri, 16 Dec 2022 17:02:46 +0000 (17:02 +0000)]
Merge "(Vector) Fix occasional tc failure" into devel/master
Lukasz Oleksak [Fri, 16 Dec 2022 14:34:16 +0000 (14:34 +0000)]
Merge "[AT-SPI] Add child_bus attribute to parents having remote accessibility object child" into devel/master
Adeel Kazmi [Fri, 16 Dec 2022 12:35:09 +0000 (12:35 +0000)]
Merge "DALi Version 2.2.6" into devel/master
David Steele [Fri, 16 Dec 2022 12:12:48 +0000 (12:12 +0000)]
DALi Version 2.2.6
Change-Id: I2a1ec8f84c3eb400bc96ad0f20b7a0cf26353461
Artur Świgoń [Mon, 12 Dec 2022 10:24:13 +0000 (11:24 +0100)]
[AT-SPI] Add child_bus attribute to parents having remote accessibility object child
This will allow AT-clients to query in a single dbus call (via collection iface) all busses used for UI embedding.
Result of such query may be used by AT-client to limit its dbus calls to:
a) active window process
b) processes that provide UIs embedded in active window
and avoid dbus calls to processes being in background, which respond very slowly.
Change-Id: Iacccb00087380e3f2e33cd8feb7b5120068922c7
Heeyong Song [Fri, 16 Dec 2022 08:37:16 +0000 (17:37 +0900)]
(Vector) Fix occasional tc failure
Change-Id: Ifc1e52d7f2cc13d38ca18623cb57a9529b152c37
seungho baek [Thu, 1 Dec 2022 05:51:41 +0000 (14:51 +0900)]
Fix Scene3d::Loader bugs
- Make Renderer translucent when AlphaMode is Blend
- Use discard for AlphaMode.Mask in shader
- Fixed ConvertSampler bug.
- Fixed crash when there isn't "scene" property in glTF
- Fixed wrong loading of buffer when the bufferView uses stride.
- Returns MeshDefinition::Blob::GetBufferSize() only mLength
This is because every use case of this method is to set real buffer size without considering stride.
- Fix texture order of Specular and Specular color.
Change-Id: I244b366a9d4c36ad478ea8908725187ffd3277f6
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
sunghyun kim [Fri, 16 Dec 2022 02:21:06 +0000 (02:21 +0000)]
Merge "Fix issue using broken image" into devel/master
Adeel Kazmi [Thu, 15 Dec 2022 17:02:41 +0000 (17:02 +0000)]
Merge "Prepare Doxygen version update 1.9.1" into devel/master
Adeel Kazmi [Thu, 15 Dec 2022 15:29:28 +0000 (15:29 +0000)]
Merge "Equirectangular projection support for Skybox in SceneView" into devel/master
Adeel Kazmi [Thu, 15 Dec 2022 15:03:40 +0000 (15:03 +0000)]
Merge "Make PremultiplyOnLoad flag in image-cache class" into devel/master
Eunki, Hong [Fri, 9 Dec 2022 14:12:03 +0000 (23:12 +0900)]
Sync UTC harness
Change-Id: Ic0b9e9b66579df65ad229bb15c7ed1dfa668b96d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 15 Dec 2022 11:12:03 +0000 (11:12 +0000)]
Merge "Spannable: Add UnderlineSpan" into devel/master
Bowon Ryu [Thu, 15 Dec 2022 11:11:58 +0000 (11:11 +0000)]
Merge "Add IsSpannedTextPlaced" into devel/master
Bowon Ryu [Thu, 15 Dec 2022 06:33:30 +0000 (15:33 +0900)]
Add Filter in InputFilter
This patch enables filtering of strings from InsertText() by regex.
Change-Id: I1b28f0e24c782f94ee0453b1366d51ea08e45c36
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
tscholb [Thu, 15 Dec 2022 06:11:53 +0000 (15:11 +0900)]
Fix issue using broken image
when GetNaturalSize() is called after the image is already loaded,
we can't get proper broken image because mPlacementActor is null.
Change-Id: I9394c4447b46ee442056266e4be7f6c220a3ce4d
Richard [Wed, 14 Dec 2022 15:37:13 +0000 (15:37 +0000)]
Equirectangular projection support for Skybox in SceneView
Change-Id: Ife95e49a7e5a59c2e44f874ccea1bc330ab88ef1
Eunki Hong [Sun, 20 Nov 2022 05:34:17 +0000 (14:34 +0900)]
Prepare Doxygen version update 1.9.1
reference : https://github.com/phaag/nfdump/commit/
51ba781f06d0a15866bb703ecb040785956961aa
Change-Id: I875a9e593472e1b780763ef2a5cfb2357fadf057
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
seungho baek [Mon, 12 Dec 2022 05:26:05 +0000 (14:26 +0900)]
Allow duplicated name and use Actor ID as a unique key to define animation.
- We don't need to make crash when multiple nodes had same name.
- DALi actor also allows duplicated name.
- Because name is not an unique key, make AnimationDefinition use Actor ID as a key.(for glTF)
- glTF don't use name as a key.
Change-Id: Ibcb3e21640cf2a8124bb450b73159eeaf1cdf4f3
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 13 Dec 2022 11:33:16 +0000 (20:33 +0900)]
Make FBO visual use premultiplied alpha
Since FBO result use Premultiplied alpha texture,
make sure that FBO image use premultiplied alpha during render.
Change-Id: I376aac998b098cb871d67e6ada090a1870986565
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ssabah [Wed, 7 Dec 2022 21:14:05 +0000 (00:14 +0300)]
Spannable: Add UnderlineSpan
UnderlineSpan: Span to change the underline properties (Type, Color,Height, DashGap and DashWidth) of characters
This patch should be preceded by the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/285217
Change-Id: Ia557197b60031a559021b72372ef304195505537
ssabah [Wed, 7 Dec 2022 21:56:10 +0000 (00:56 +0300)]
Add IsSpannedTextPlaced
Add API into ModelInterface, ViewModel and Model Classes
This is to check whether the spanned-text is placed or not.
Change-Id: I9e14ad4985ec941155aaf5d491f839d71ab34bf1
Richard Huang [Fri, 9 Dec 2022 11:14:17 +0000 (11:14 +0000)]
DALi Version 2.2.5
Change-Id: I01ec8ed53e7a1c5e26e0931691348092b9336c28
Bowon Ryu [Thu, 8 Dec 2022 11:02:57 +0000 (11:02 +0000)]
Merge "Spannable: Add FontSpan" into devel/master
Bowon Ryu [Thu, 8 Dec 2022 11:02:54 +0000 (11:02 +0000)]
Merge "Add GetFontRuns and GetFontDescriptionRuns into ModelInterface" into devel/master
ssabah [Mon, 5 Dec 2022 18:57:43 +0000 (21:57 +0300)]
Spannable: Add FontSpan
FontSpan: Span to change the font properties (FamilyName, Size, Weight, Slant and Width) of characters
This patch should be preceded by the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-toolkit/+/285133
Change-Id: I1b85d77ba214b1c37737a435b021f37bb095fd8b
ssabah [Mon, 5 Dec 2022 19:46:17 +0000 (22:46 +0300)]
Add GetFontRuns and GetFontDescriptionRuns into ModelInterface
Change-Id: Ibe0d4003ae5f523ba74e905686d8a38a1fa5a6a8
Heeyong Song [Tue, 29 Nov 2022 11:19:26 +0000 (20:19 +0900)]
(Vector) Notify vector renderer that rendering is stopped
Change-Id: Ic40190fd905bac34cccc7555ad027e8b5b910ea0
Richard [Wed, 16 Nov 2022 14:56:40 +0000 (14:56 +0000)]
Texture size reduction on the fly for 3D model using metadata
Change-Id: Id07b93141797569bc99496c8baa9f72e6a4dde15
Adam Bialogonski [Fri, 2 Dec 2022 10:24:23 +0000 (10:24 +0000)]
DALi Version 2.2.4
Change-Id: Ie21a523980b5c31396225628ebb304ba3570cdf4
Eunki, Hong [Thu, 24 Nov 2022 05:44:25 +0000 (14:44 +0900)]
Make PremultiplyOnLoad flag in image-cache class
Since this flag exist only rolling-animated-image-cache,
If we replace ImageView's visual which premultiply applied before,
It will show strange result.
Change-Id: Ic38d741581ef7265259f402f5847b99f0ba3feca
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 1 Dec 2022 11:13:46 +0000 (11:13 +0000)]
Merge "Make SceneView FBO multisampling + Sync utc harness" into devel/master
Bowon Ryu [Tue, 29 Nov 2022 10:48:44 +0000 (19:48 +0900)]
fix white space issue in hidden input
The calculated text size is used in atlas renderer.
When the text is all white space, partial render issue occurs because the width is 0.
To avoid issue, do not remove the white space size in hidden input mode.
Change-Id: Id92becdb0103fa6dee20c5cd272ee3d4314121c6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Fri, 11 Nov 2022 13:51:03 +0000 (22:51 +0900)]
Make SceneView FBO multisampling + Sync utc harness
Let we make SceneView's FBO usecase use multisampling as default.
Change-Id: Ibaafba7cd384fcf4162c6ccc126dd76228c0e98f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 29 Nov 2022 09:26:17 +0000 (09:26 +0000)]
Merge "Add DesiredWidth/Height and samplingMode in animated image visual" into devel/master
Seungho BAEK [Tue, 29 Nov 2022 06:35:56 +0000 (06:35 +0000)]
Merge "Support KHR_materials_specular and KHR_materials_ior extension of glTF" into devel/master
Seungho BAEK [Tue, 29 Nov 2022 06:35:48 +0000 (06:35 +0000)]
Merge "Enable multiple primitives in a mesh(glTF)" into devel/master
Bowon Ryu [Tue, 29 Nov 2022 05:21:13 +0000 (05:21 +0000)]
Merge "Fix hidden input issue" into devel/master
seungho baek [Thu, 17 Nov 2022 14:25:47 +0000 (23:25 +0900)]
Support KHR_materials_specular and KHR_materials_ior extension of glTF
Change-Id: Ieccdc7046bcc0e0a231d4d39526d610a9b7cf036
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
seunghobaek [Wed, 16 Nov 2022 12:52:51 +0000 (21:52 +0900)]
Enable multiple primitives in a mesh(glTF)
Change-Id: I77fd7128ae17170cee4707b56403f65147aee9b9
Signed-off-by: seunghobaek <sbsh.baek@samsung.com>
seungho [Tue, 28 Dec 2021 08:28:07 +0000 (17:28 +0900)]
Add DesiredWidth/Height and samplingMode in animated image visual
Let AnimatedImageVisual also use DesiredSize / FittingMode / SamplingMode feature.
Change-Id: Icd2205738a6d9c7af0f2aa06c7887ac9ea85b576
Adeel Kazmi [Fri, 25 Nov 2022 11:13:16 +0000 (11:13 +0000)]
Merge "DALi Version 2.2.3" into devel/master
Richard Huang [Fri, 25 Nov 2022 11:06:49 +0000 (11:06 +0000)]
DALi Version 2.2.3
Change-Id: I5873209cecc47881ab9adc93e495cfa6a4464f4b
Eunki, Hong [Fri, 18 Nov 2022 05:43:36 +0000 (14:43 +0900)]
Make Scene3D controls also applied actor color
Let we make PBR shader use our world color system.
TODO : We should change DepthWrite & AlphaBlend properties on coreside.
Since the model might has 32bit image as texture, we cannot make
DepthWrite / BlendMode as AUTO.
Change-Id: I89c3ce4d144150cac72e01eadbc86c2f4eb5f8d3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 24 Nov 2022 10:56:16 +0000 (19:56 +0900)]
Fix hidden input issue
Fixed issues with SHOW_LAST_CHARACTER mode
- After all text is deleted, the first input character is not visible.
- The last character is always visible regardless of the position of the cursor.
Change-Id: I48689bf7e38b05c655d416c4e2df1d4553dca992
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
tscholb [Tue, 20 Sep 2022 09:03:46 +0000 (18:03 +0900)]
Add async task manager
Change-Id: Id9b14090fa21bdc249f826a68d260fb5d013887e