grabHandle.actor = ImageView::New(mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED]);
GetImpl(grabHandle.actor).SetDepthIndex(DepthIndex::DECORATION);
grabHandle.actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
+ grabHandle.actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
// Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
primary.actor.SetProperty(Dali::Actor::Property::NAME, "SelectionHandleOne");
#endif
primary.actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
+ primary.actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
GetImpl(primary.actor).SetDepthIndex(DepthIndex::DECORATION);
primary.actor.SetProperty(Actor::Property::COLOR, mHandleColor);
secondary.actor.SetProperty(Dali::Actor::Property::NAME, "SelectionHandleTwo");
#endif
secondary.actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
+ secondary.actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
GetImpl(secondary.actor).SetDepthIndex(DepthIndex::DECORATION);
secondary.actor.SetProperty(Actor::Property::COLOR, mHandleColor);
mCopyPastePopup.actor.SetProperty(Dali::Actor::Property::NAME, "mCopyPastePopup");
#endif
mCopyPastePopup.actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ mCopyPastePopup.actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
mCopyPastePopup.actor.OnRelayoutSignal().Connect(this, &Decorator::Impl::SetPopupPosition); // Position popup after size negotiation
}
}