Multiple windows support is added to Core with new Scene API.
It also removed the top margin from the Stage as system overlay is already removed.
Change-Id: If6b42be996cf884be6da00c41456155a881fc554
../dali/dali-test-suite-utils/test-native-image.cpp
../dali/dali-test-suite-utils/test-platform-abstraction.cpp
../dali/dali-test-suite-utils/test-render-controller.cpp
+ ../dali/dali-test-suite-utils/test-render-surface.cpp
../dali/dali-test-suite-utils/test-trace-call-stack.cpp
)
} // anonymous namespace
-int UtcDaliCoreTopMargin(void)
-{
- TestApplication application;
- tet_infoline("Testing Dali::Integration::Core::SetTopMargin");
-
- Stage stage = Stage::GetCurrent();
-
- // Test Stage size without top-margin
-
- const unsigned int initialWidth( stage.GetSize().width );
- const unsigned int initialHeight( stage.GetSize().height );
-
- DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_WIDTH, initialWidth, TEST_LOCATION );
- DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_HEIGHT, initialHeight, TEST_LOCATION );
-
- // Retest with top-margin
-
- unsigned int margin( 10 );
- application.SetTopMargin( margin );
-
- const unsigned int newWidth( stage.GetSize().width );
- const unsigned int newHeight( stage.GetSize().height );
-
- DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_WIDTH, newWidth, TEST_LOCATION );
- DALI_TEST_EQUALS( (TestApplication::DEFAULT_SURFACE_HEIGHT - margin), newHeight, TEST_LOCATION );
-
- END_TEST;
-}
-
int UtcDaliCoreProcessEvents(void)
{
TestApplication application;
utc-Dali-RenderTaskList.cpp
utc-Dali-ResourceImage.cpp
utc-Dali-Sampler.cpp
+ utc-Dali-Scene.cpp
utc-Dali-Scripting.cpp
utc-Dali-Shader.cpp
utc-Dali-SignalDelegate.cpp
dali-test-suite-utils/test-native-image.cpp
dali-test-suite-utils/test-platform-abstraction.cpp
dali-test-suite-utils/test-render-controller.cpp
+ dali-test-suite-utils/test-render-surface.cpp
dali-test-suite-utils/test-trace-call-stack.cpp
)
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Integration::StencilBufferAvailable::TRUE );
mCore->ContextCreated();
- mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );
- mCore->SetDpi( mDpi.x, mDpi.y );
Dali::Integration::Log::LogFunction logFunction(&TestApplication::LogMessage);
Dali::Integration::Log::InstallLogFunction(logFunction);
Dali::Integration::Trace::LogContext( true, "Test" );
+ mRenderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, mSurfaceWidth, mSurfaceHeight ) );
+ mScene = Dali::Integration::Scene::New( Vector2( static_cast<float>( mSurfaceWidth ), static_cast<float>( mSurfaceHeight ) ) );
+ mScene.SetSurface( *mRenderSurface );
+
+ mScene.SetDpi( Vector2( static_cast<float>( mDpi.x ), static_cast<float>( mDpi.y ) ) );
+
+ mCore->SurfaceResized( mRenderSurface );
+
mCore->SceneCreated();
+ mCore->Initialize();
}
TestApplication::~TestApplication()
{
Dali::Integration::Log::UninstallLogFunction();
+ delete mRenderSurface;
delete mCore;
}
mCore->ProcessEvents();
}
-void TestApplication::SetSurfaceWidth( uint32_t width, uint32_t height )
-{
- mSurfaceWidth = width;
- mSurfaceHeight = height;
-
- mCore->SurfaceResized( mSurfaceWidth, mSurfaceHeight );
-}
-
-void TestApplication::SetTopMargin( uint32_t margin )
-{
- mCore->SetTopMargin( margin );
-}
-
void TestApplication::DoUpdate( uint32_t intervalMilliseconds, const char* location )
{
if( GetUpdateStatus() == 0 &&
#define __DALI_TEST_APPLICATION_H__
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "test-gl-sync-abstraction.h"
#include "test-gl-abstraction.h"
#include "test-render-controller.h"
+#include "test-render-surface.h"
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/resource-policies.h>
#include <dali/integration-api/trace.h>
+#include <dali/integration-api/scene.h>
namespace Dali
{
TestGestureManager& GetGestureManager();
void ProcessEvent(const Integration::Event& event);
void SendNotification();
- void SetSurfaceWidth( uint32_t width, unsigned height );
- void SetTopMargin( uint32_t margin );
bool Render( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL, const char* location=NULL );
uint32_t GetUpdateStatus();
bool UpdateOnly( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL );
mLoggingEnabled = enabled;
}
+ Integration::Scene GetScene() const
+ {
+ return mScene;
+ }
+
private:
void DoUpdate( uint32_t intervalMilliseconds, const char* location=NULL );
TestGlAbstraction mGlAbstraction;
TestGlSyncAbstraction mGlSyncAbstraction;
TestGestureManager mGestureManager;
+ TestRenderSurface* mRenderSurface;
Integration::UpdateStatus mStatus;
Integration::RenderStatus mRenderStatus;
Integration::Core* mCore;
+ Dali::Integration::Scene mScene;
uint32_t mSurfaceWidth;
uint32_t mSurfaceHeight;
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "test-render-surface.h"
+
+namespace Dali
+{
+
+TestRenderSurface::TestRenderSurface( Dali::PositionSize positionSize )
+: mPositionSize( positionSize ),
+ mBackgroundColor()
+{
+}
+
+TestRenderSurface::~TestRenderSurface()
+{
+}
+
+Dali::PositionSize TestRenderSurface::GetPositionSize() const
+{
+ return mPositionSize;
+};
+
+void TestRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical )
+{
+ dpiHorizontal = dpiVertical = 96;
+};
+
+void TestRenderSurface::InitializeGraphics()
+{
+}
+
+void TestRenderSurface::CreateSurface()
+{
+}
+
+void TestRenderSurface::DestroySurface()
+{
+}
+
+bool TestRenderSurface::ReplaceGraphicsSurface()
+{
+ return false;
+}
+
+void TestRenderSurface::MoveResize( Dali::PositionSize positionSize )
+{
+ mPositionSize = positionSize;
+}
+
+void TestRenderSurface::StartRender()
+{
+}
+
+bool TestRenderSurface::PreRender( bool resizingSurface )
+{
+ return true;
+}
+
+void TestRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface )
+{
+}
+
+void TestRenderSurface::StopRender()
+{
+}
+
+void TestRenderSurface::ReleaseLock()
+{
+}
+
+Dali::Integration::RenderSurface::Type TestRenderSurface::GetSurfaceType()
+{
+ return WINDOW_RENDER_SURFACE;
+}
+
+void TestRenderSurface::MakeContextCurrent()
+{
+}
+
+Integration::DepthBufferAvailable TestRenderSurface::GetDepthBufferRequired()
+{
+ return Integration::DepthBufferAvailable::TRUE;
+}
+
+Integration::StencilBufferAvailable TestRenderSurface::GetStencilBufferRequired()
+{
+ return Integration::StencilBufferAvailable::TRUE;
+}
+
+void TestRenderSurface::SetBackgroundColor( Vector4 color )
+{
+ mBackgroundColor = color;
+}
+
+Vector4 TestRenderSurface::GetBackgroundColor()
+{
+ return mBackgroundColor;
+}
+
+} // Namespace dali
--- /dev/null
+#ifndef TEST_REENDER_SURFACE_H
+#define TEST_REENDER_SURFACE_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali/public-api/common/dali-common.h>
+#include <dali/integration-api/render-surface.h>
+
+namespace Dali
+{
+
+/**
+ * Concrete implementation of the RenderSurface class.
+ */
+class DALI_CORE_API TestRenderSurface : public Dali::Integration::RenderSurface
+{
+public:
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::RenderSurface
+ */
+ TestRenderSurface( Dali::PositionSize positionSize );
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::~RenderSurface
+ */
+ virtual ~TestRenderSurface();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::GetPositionSize
+ */
+ virtual Dali::PositionSize GetPositionSize() const;
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::GetDpi
+ */
+ virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical );
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::InitializeGraphics
+ */
+ virtual void InitializeGraphics();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::CreateSurface
+ */
+ virtual void CreateSurface();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::DestroySurface
+ */
+ virtual void DestroySurface();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::ReplaceGraphicsSurface
+ */
+ virtual bool ReplaceGraphicsSurface();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::MoveResize
+ */
+ virtual void MoveResize( Dali::PositionSize positionSize );
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::StartRender
+ */
+ virtual void StartRender();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::PreRender
+ */
+ virtual bool PreRender( bool resizingSurface );
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::PostRender
+ */
+ virtual void PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface );
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::StopRender
+ */
+ virtual void StopRender();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::ReleaseLock
+ */
+ virtual void ReleaseLock();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::GetSurfaceType
+ */
+ virtual Dali::Integration::RenderSurface::Type GetSurfaceType();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::MakeContextCurrent
+ */
+ virtual void MakeContextCurrent();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::GetDepthBufferRequired
+ */
+ virtual Integration::DepthBufferAvailable GetDepthBufferRequired();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::GetStencilBufferRequired
+ */
+ virtual Integration::StencilBufferAvailable GetStencilBufferRequired();
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::SetBackgroundColor
+ */
+ virtual void SetBackgroundColor( Vector4 color );
+
+ /**
+ * @copydoc Dali::Integration::RenderSurface::GetBackgroundColor
+ */
+ virtual Vector4 GetBackgroundColor();
+
+private:
+
+ /**
+ * @brief Undefined copy constructor. RenderSurface cannot be copied
+ */
+ TestRenderSurface( const TestRenderSurface& rhs );
+
+ /**
+ * @brief Undefined assignment operator. RenderSurface cannot be copied
+ */
+ TestRenderSurface& operator=( const TestRenderSurface& rhs );
+
+private:
+
+ Dali::PositionSize mPositionSize;
+ Vector4 mBackgroundColor; ///< The background color of the surface
+};
+
+} // Dali
+
+#endif
CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
const float defaultFieldOfView = defaultCamera.GetFieldOfView();
- CameraActor actor = CameraActor::New();
+ CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
float fieldOfView = Math::PI / 3.0f;
CameraActor defaultCamera = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
const float defaultFieldOfView = defaultCamera.GetFieldOfView();
- CameraActor actor = CameraActor::New();
+ CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
DALI_TEST_EQUALS( actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION );
float fieldOfView = Math::PI / 3.0f;
const float cameraZ = 2.0f * std::max( size.width, size.height );
const float expectedFieldOfView = 2.0f * std::atan( size.height * 0.5f / cameraZ );
- CameraActor actor = CameraActor::New();
+ CameraActor actor = CameraActor::New( size );
DALI_TEST_EQUALS( actor.GetFieldOfView(), expectedFieldOfView, TEST_LOCATION );
float value;
TestApplication application;
tet_infoline( "Testing Dali::CameraActor Set Aspect Ratio (P)" );
- CameraActor actor = CameraActor::New();
+ CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
DALI_TEST_EQUALS( actor.GetAspectRatio(), static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT ), TEST_LOCATION );
// Set an initial value to confirm a further set changes it.
TestApplication application;
tet_infoline("Testing Dali::CameraActor Get Aspect Ratio");
- CameraActor actor = CameraActor::New();
+ CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
float defaultAspect = static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ) / static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT );
DALI_TEST_EQUALS( actor.GetAspectRatio(), defaultAspect, TEST_LOCATION );
TestApplication application;
tet_infoline( "Testing Dali::CameraActor Get Far clipping plane (P)" );
- CameraActor actor = CameraActor::New();
+ CameraActor actor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
float defaultValue = 800.0f + ( 0xFFFF >> 4 );
DALI_TEST_EQUALS( actor.GetFarClippingPlane(), defaultValue, TEST_LOCATION );
TestApplication application;
tet_infoline( "Testing Dali::CameraActor::SetPerspectiveProjection (N)" );
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
-
CameraActor actor = CameraActor::New();
- // Check that setting perspective projection without a size (using zero size) uses the stages size.
+ // Check that setting perspective projection without a size does not do anything.
actor.SetPerspectiveProjection( Size::ZERO );
- float nearClippingPlane = std::max( stageSize.width, stageSize.height );
- float farClippingPlane = nearClippingPlane + static_cast<float>( 0xFFFF >> 4 );
+ // So the default values should be the same as defined in CameraActor
+ float nearClippingPlane = 800.0f;
+ float farClippingPlane = nearClippingPlane + 2.0f * nearClippingPlane;
DALI_TEST_EQUALS( nearClippingPlane, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
DALI_TEST_EQUALS( farClippingPlane, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION );
// Check that the actor1 was rendered
const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures( GL_TEXTURE0 );
- DALI_TEST_EQUALS( boundTextures.size(), 1u, TEST_LOCATION );
+ DALI_TEST_GREATER( boundTextures.size(), static_cast<std::vector<GLuint>::size_type>( 0 ), TEST_LOCATION );
if ( boundTextures.size() )
{
- DALI_TEST_EQUALS( boundTextures[0], 8u/*unique to actor1*/, TEST_LOCATION );
+ int c = 0;
+ DALI_TEST_EQUALS( boundTextures[c++], 8u/*unique to actor1*/, TEST_LOCATION );
+ if( boundTextures.size() > 1 )
+ {
+ DALI_TEST_EQUALS( boundTextures[c++], 8u/*unique to actor1*/, TEST_LOCATION );
+ }
}
BufferImage img2 = BufferImage::New( 1,1 );
application.Render();
// Check that the actors were rendered
- DALI_TEST_EQUALS( boundTextures.size(), 2u, TEST_LOCATION );
+ DALI_TEST_GREATER( boundTextures.size(), static_cast<std::vector<GLuint>::size_type>( 1 ), TEST_LOCATION );
if ( boundTextures.size() )
{
- DALI_TEST_EQUALS( boundTextures[0], 9u/*unique to actor2*/, TEST_LOCATION );
- DALI_TEST_EQUALS( boundTextures[1], 8u/*unique to actor1*/, TEST_LOCATION );
+ int c = 0;
+ DALI_TEST_EQUALS( boundTextures[c++], 9u/*unique to actor2*/, TEST_LOCATION );
+ if( boundTextures.size() > 2 )
+ {
+ DALI_TEST_EQUALS( boundTextures[c++], 9u/*unique to actor1*/, TEST_LOCATION );
+ }
+ DALI_TEST_EQUALS( boundTextures[c++], 8u/*unique to actor1*/, TEST_LOCATION );
}
BufferImage img3 = BufferImage::New( 1,1 );
application.Render();
// Check that the actors were rendered
- DALI_TEST_EQUALS( boundTextures.size(), 3u, TEST_LOCATION );
+ DALI_TEST_GREATER( boundTextures.size(), static_cast<std::vector<GLuint>::size_type>( 2 ), TEST_LOCATION );
if ( boundTextures.size() )
{
- DALI_TEST_EQUALS( boundTextures[0], 10u/*unique to actor3*/, TEST_LOCATION );
- DALI_TEST_EQUALS( boundTextures[1], 9u/*unique to actor2*/, TEST_LOCATION );
- DALI_TEST_EQUALS( boundTextures[2], 8u/*unique to actor1*/, TEST_LOCATION );
+ int c = 0;
+ DALI_TEST_EQUALS( boundTextures[c++], 10u/*unique to actor3*/, TEST_LOCATION );
+ if( boundTextures.size() > 3 )
+ {
+ DALI_TEST_EQUALS( boundTextures[c++], 10u/*unique to actor2*/, TEST_LOCATION );
+ }
+ DALI_TEST_EQUALS( boundTextures[c++], 9u/*unique to actor2*/, TEST_LOCATION );
+ DALI_TEST_EQUALS( boundTextures[c++], 8u/*unique to actor1*/, TEST_LOCATION );
}
// Both actors are now connected to the root node
RenderTask task = taskList.GetTask( 0u );
- // By default render-tasks do not render off-screen
+ // A scene creates frame buffer by default
FrameBuffer frameBuffer = task.GetFrameBuffer();
- DALI_TEST_CHECK( !frameBuffer );
+ DALI_TEST_CHECK( frameBuffer );
END_TEST;
}
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Stage::GetCurrent().Add(secondRootActor);
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorFailed(application, "aFile.jpg");
Stage::GetCurrent().Add(secondRootActor);
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Shader shader = CreateShader();
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Stage::GetCurrent().Add(secondRootActor);
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Shader shader = CreateShader();
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Stage::GetCurrent().Add(secondRootActor);
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Shader shader = CreateShader();
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Stage::GetCurrent().Add(secondRootActor);
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Shader shader = CreateShader();
Actor rootActor = Actor::New();
Stage::GetCurrent().Add( rootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor secondRootActor = CreateRenderableActorFailed(application, "aFile.jpg");
Stage::GetCurrent().Add(secondRootActor);
Actor defaultRootActor = Actor::New(); // Root for default RT
Stage::GetCurrent().Add( defaultRootActor );
- CameraActor offscreenCameraActor = CameraActor::New();
+ CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
Stage::GetCurrent().Add( offscreenCameraActor );
Actor firstRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
Stage::GetCurrent().Add(firstRootActor);
--- /dev/null
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+
+#include <stdlib.h>
+#include <dali/integration-api/scene.h>
+#include <dali-test-suite-utils.h>
+
+// Internal headers are allowed here
+
+int UtcDaliSceneAdd(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::Add");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ Actor actor = Actor::New();
+ DALI_TEST_CHECK( !actor.OnStage() );
+
+ scene.Add( actor );
+ DALI_TEST_CHECK( actor.OnStage() );
+
+ END_TEST;
+}
+
+int UtcDaliSceneRemove(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::Remove");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ Actor actor = Actor::New();
+ DALI_TEST_CHECK( !actor.OnStage() );
+
+ scene.Add( actor );
+ DALI_TEST_CHECK( actor.OnStage() );
+
+ scene.Remove(actor);
+ DALI_TEST_CHECK( !actor.OnStage() );
+
+ END_TEST;
+}
+
+int UtcDaliSceneGetSize(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::GetSize");
+
+ Dali::Integration::Scene scene = application.GetScene();
+ Size size = scene.GetSize();
+ DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_WIDTH, size.width, TEST_LOCATION );
+ DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_HEIGHT, size.height, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliSceneGetDpi(void)
+{
+ TestApplication application; // Initializes core DPI to default values
+
+ // Test that setting core DPI explicitly also sets up the scene's DPI.
+ Dali::Integration::Scene scene = application.GetScene();
+ scene.SetDpi( Vector2(200.0f, 180.0f) );
+ Vector2 dpi = scene.GetDpi();
+ DALI_TEST_EQUALS( dpi.x, 200.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( dpi.y, 180.0f, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliSceneGetRenderTaskList(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::GetRenderTaskList");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ // Check we get a valid instance.
+ const RenderTaskList& tasks = scene.GetRenderTaskList();
+
+ // There should be 1 task by default.
+ DALI_TEST_EQUALS( tasks.GetTaskCount(), 1u, TEST_LOCATION );
+
+ // RenderTaskList has it's own UTC tests.
+ // But we can confirm that GetRenderTaskList in Stage retrieves the same RenderTaskList each time.
+ RenderTask newTask = scene.GetRenderTaskList().CreateTask();
+
+ DALI_TEST_EQUALS( scene.GetRenderTaskList().GetTask( 1 ), newTask, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliSceneGetRootLayer(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::GetRootLayer");
+
+ Dali::Integration::Scene scene = application.GetScene();
+ Layer layer = scene.GetLayer( 0 );
+ DALI_TEST_CHECK( layer );
+
+ // Check that GetRootLayer() correctly retreived layer 0.
+ DALI_TEST_CHECK( scene.GetRootLayer() == layer );
+
+ END_TEST;
+}
+
+int UtcDaliSceneGetLayerCount(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::GetLayerCount");
+
+ Dali::Integration::Scene scene = application.GetScene();
+ // Initially we have a default layer
+ DALI_TEST_EQUALS( scene.GetLayerCount(), 1u, TEST_LOCATION );
+
+ Layer layer = Layer::New();
+ scene.Add( layer );
+
+ DALI_TEST_EQUALS( scene.GetLayerCount(), 2u, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliSceneGetLayer(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::GetLayer");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ Layer rootLayer = scene.GetLayer( 0 );
+ DALI_TEST_CHECK( rootLayer );
+
+ Layer layer = Layer::New();
+ scene.Add( layer );
+
+ Layer sameLayer = scene.GetLayer( 1 );
+ DALI_TEST_CHECK( layer == sameLayer );
+
+ END_TEST;
+}
+
TestApplication application; // Initializes core DPI to default values
// Test that setting core DPI explicitly also sets up the Stage's DPI.
- application.GetCore().SetDpi( 200, 180 );
+ Dali::Integration::Scene scene = application.GetScene();
+ scene.SetDpi( Vector2(200.0f, 180.0f) );
Stage stage = Stage::GetCurrent();
Vector2 dpi = stage.GetDpi();
../../../automated-tests/src/dali/dali-test-suite-utils/test-application.cpp \
../../../automated-tests/src/dali/dali-test-suite-utils/test-platform-abstraction.cpp \
../../../automated-tests/src/dali/dali-test-suite-utils/test-render-controller.cpp \
+ ../../../automated-tests/src/dali/dali-test-suite-utils/test-render-surface.cpp \
../../../automated-tests/src/dali/dali-test-suite-utils/test-gl-abstraction.cpp \
../../../automated-tests/src/dali/dali-test-suite-utils/test-gesture-manager.cpp \
../../../automated-tests/src/dali/dali-test-suite-utils/test-gl-sync-abstraction.cpp \
${CMAKE_CURRENT_SOURCE_DIR}/input-options.cpp
${CMAKE_CURRENT_SOURCE_DIR}/lockless-buffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render-task-list-integ.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/scene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/events/event.cpp
${CMAKE_CURRENT_SOURCE_DIR}/events/gesture-event.cpp
${CMAKE_CURRENT_SOURCE_DIR}/events/hover-event-integ.cpp
${CMAKE_CURRENT_SOURCE_DIR}/platform-abstraction.h
${CMAKE_CURRENT_SOURCE_DIR}/lockless-buffer.h
${CMAKE_CURRENT_SOURCE_DIR}/render-task-list-integ.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/scene.h
${CMAKE_CURRENT_SOURCE_DIR}/events/event.h
${CMAKE_CURRENT_SOURCE_DIR}/events/gesture-event.h
// CLASS HEADER
#include <dali/integration-api/core.h>
+#include <dali/integration-api/render-surface.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
#include <dali/integration-api/processor-interface.h>
delete mImpl;
}
+void Core::Initialize()
+{
+ mImpl->Initialize();
+}
+
ContextNotifierInterface* Core::GetContextNotifier()
{
return mImpl->GetContextNotifier();
mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized(uint32_t width, uint32_t height)
-{
- mImpl->SurfaceResized(width, height);
-}
-
-void Core::SetTopMargin( uint32_t margin )
-{
- mImpl->SetTopMargin(margin);
-}
-
-void Core::SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical)
+void Core::SurfaceResized( Integration::RenderSurface* surface )
{
- mImpl->SetDpi(dpiHorizontal, dpiVertical);
+ mImpl->SurfaceResized(surface);
}
void Core::SceneCreated()
namespace Dali
{
+class Layer;
+class RenderTaskList;
+
namespace Internal
{
class Core;
class PlatformAbstraction;
class Processor;
class RenderController;
+class RenderSurface;
struct Event;
struct TouchData;
*/
~Core();
+ /**
+ * Initialize the core
+ */
+ void Initialize();
+
// GL Context Lifecycle
/**
* This should be done at least once i.e. after the first call to ContextCreated().
* The Core will use the surface size for camera calculations, and to set the GL viewport.
* Multi-threading note: this method should be called from the main thread
- * @param[in] width The new surface width.
- * @param[in] height The new surface height.
- */
- void SurfaceResized( uint32_t width, uint32_t height );
-
- /**
- * Notify the Core about the top margin size.
- * Available stage size is reduced by this size.
- * The stage is located below the size at the top of the display
- * It is mainly useful for indicator in mobile device
- * @param[in] margin margin size
- */
- void SetTopMargin( uint32_t margin );
-
- // Core setters
-
- /**
- * Notify the Core about the display's DPI values.
- * This should be done after the display is initialized and a Core instance is created.
- * The Core will use the DPI values for font rendering.
- * Multi-threading note: this method should be called from the main thread
- * @param[in] dpiHorizontal Horizontal DPI value.
- * @param[in] dpiVertical Vertical DPI value.
+ * @param[in] surface The resized surface
*/
- void SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical );
+ void SurfaceResized( Integration::RenderSurface* surface );
// Core Lifecycle
$(platform_abstraction_src_dir)/input-options.cpp \
$(platform_abstraction_src_dir)/lockless-buffer.cpp \
$(platform_abstraction_src_dir)/render-task-list-integ.cpp \
+ $(platform_abstraction_src_dir)/scene.cpp \
$(platform_abstraction_src_dir)/events/event.cpp \
$(platform_abstraction_src_dir)/events/gesture-event.cpp \
$(platform_abstraction_src_dir)/events/hover-event-integ.cpp \
$(platform_abstraction_src_dir)/platform-abstraction.h \
$(platform_abstraction_src_dir)/processor-interface.h \
$(platform_abstraction_src_dir)/lockless-buffer.h \
- $(platform_abstraction_src_dir)/render-task-list-integ.h
+ $(platform_abstraction_src_dir)/render-task-list-integ.h \
+ $(platform_abstraction_src_dir)/scene.h \
+ $(platform_abstraction_src_dir)/render-surface.h
platform_abstraction_events_header_files = \
$(platform_abstraction_src_dir)/events/event.h \
--- /dev/null
+#ifndef DALI_RENDER_SURFACE_H
+#define DALI_RENDER_SURFACE_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/math/rect.h>
+#include <dali/public-api/math/vector4.h>
+#include <dali/public-api/object/any.h>
+#include <dali/public-api/common/view-mode.h>
+#include <dali/integration-api/core-enumerations.h>
+
+namespace Dali
+{
+
+class DisplayConnection;
+class ThreadSynchronizationInterface;
+
+namespace Internal
+{
+
+namespace Adaptor
+{
+
+class GraphicsInterface;
+
+} // namespace Adaptor
+
+} // namespace Internal
+
+/**
+ * @brief The position and size of the render surface.
+ */
+typedef Dali::Rect<int> PositionSize;
+
+namespace Integration
+{
+
+class GlAbstraction;
+
+/**
+ * @brief Interface for a render surface onto which Dali draws.
+ *
+ * Dali::Adaptor requires a render surface to draw on to. This is
+ * usually a window in the native windowing system, or some other
+ * mapped pixel buffer.
+ *
+ * Dali::Application will automatically create a render surface using a window.
+ *
+ * The implementation of the factory method below should choose an appropriate
+ * implementation of RenderSurface for the given platform
+ */
+
+class DALI_CORE_API RenderSurface
+{
+public:
+
+ enum Type
+ {
+ WINDOW_RENDER_SURFACE,
+ PIXMAP_RENDER_SURFACE,
+ NATIVE_RENDER_SURFACE
+ };
+
+ /**
+ * @brief Constructor
+ * Inlined as this is a pure abstract interface
+ */
+ RenderSurface() {}
+
+ /**
+ * @brief Virtual Destructor.
+ * Inlined as this is a pure abstract interface
+ */
+ virtual ~RenderSurface() {}
+
+ /**
+ * @brief Return the size and position of the surface.
+ * @return The position and size
+ */
+ virtual PositionSize GetPositionSize() const = 0;
+
+ /**
+ * @brief Get DPI
+ * @param[out] dpiHorizontal set to the horizontal dpi
+ * @param[out] dpiVertical set to the vertical dpi
+ */
+ virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0;
+
+ /**
+ * @brief InitializeGraphics the platform specific graphics surface interfaces
+ */
+ virtual void InitializeGraphics() = 0;
+
+ /**
+ * @brief Creates the Surface
+ */
+ virtual void CreateSurface() = 0;
+
+ /**
+ * @brief Destroys the Surface
+ */
+ virtual void DestroySurface() = 0;
+
+ /**
+ * @brief Replace the Surface
+ * @return true if context was lost
+ */
+ virtual bool ReplaceGraphicsSurface() = 0;
+
+ /**
+ * @brief Resizes the underlying surface.
+ * @param[in] The dimensions of the new position
+ */
+ virtual void MoveResize( Dali::PositionSize positionSize ) = 0;
+
+ /**
+ * @brief Called when Render thread has started
+ */
+ virtual void StartRender() = 0;
+
+ /**
+ * @brief Invoked by render thread before Core::Render
+ * If the operation fails, then Core::Render should not be called until there is
+ * a surface to render onto.
+ * @param[in] resizingSurface True if the surface is being resized
+ * @return True if the operation is successful, False if the operation failed
+ */
+ virtual bool PreRender( bool resizingSurface ) = 0;
+
+ /**
+ * @brief Invoked by render thread after Core::Render
+ * @param[in] renderToFbo True if render to FBO.
+ * @param[in] replacingSurface True if the surface is being replaced.
+ * @param[in] resizingSurface True if the surface is being resized.
+ */
+ virtual void PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface ) = 0;
+
+ /**
+ * @brief Invoked by render thread when the thread should be stop
+ */
+ virtual void StopRender() = 0;
+
+ /**
+ * @brief Invoked by Event Thread when the compositor lock should be released and rendering should resume.
+ */
+ virtual void ReleaseLock() = 0;
+
+ /**
+ * @brief Gets the surface type
+ */
+ virtual RenderSurface::Type GetSurfaceType() = 0;
+
+ /**
+ * @brief Makes the graphics context current
+ */
+ virtual void MakeContextCurrent() = 0;
+
+ /**
+ * @brief Gets whether the depth buffer is required
+ * @return TRUE if the depth buffer is required
+ */
+ virtual Integration::DepthBufferAvailable GetDepthBufferRequired() = 0;
+
+ /**
+ * @brief Gets whether the stencil buffer is required
+ * @return TRUE if the stencil buffer is required
+ */
+ virtual Integration::StencilBufferAvailable GetStencilBufferRequired() = 0;
+
+ /**
+ * @brief Sets the background color of the surface.
+ * @param[in] color The new background color
+ */
+ virtual void SetBackgroundColor(Vector4 color) = 0;
+
+ /**
+ * @brief Gets the background color of the surface.
+ * @return The background color
+ */
+ virtual Vector4 GetBackgroundColor() = 0;
+
+private:
+
+ /**
+ * @brief Undefined copy constructor. RenderSurface cannot be copied
+ */
+ RenderSurface( const RenderSurface& rhs ) = delete;
+
+ /**
+ * @brief Undefined assignment operator. RenderSurface cannot be copied
+ */
+ RenderSurface& operator=( const RenderSurface& rhs ) = delete;
+};
+
+} // namespace Integration
+
+} // namespace Dali
+
+#endif // DALI_RENDER_SURFACE_H
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali/integration-api/scene.h>
+
+// INTERNAL INCLUDES
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/internal/event/common/scene-impl.h>
+
+namespace Dali
+{
+
+namespace Integration
+{
+
+Scene Scene::New( Size size )
+{
+ Internal::ScenePtr internal = Internal::Scene::New( size );
+ return Scene(internal.Get());
+}
+
+Scene Scene::DownCast( BaseHandle handle )
+{
+ return Scene( dynamic_cast<Dali::Internal::Scene*>( handle.GetObjectPtr()) );
+}
+
+Scene::Scene()
+{
+}
+
+Scene::~Scene()
+{
+}
+
+Scene::Scene( const Scene& handle )
+:BaseHandle(handle)
+{
+}
+
+Scene::Scene( Internal::Scene* internal )
+: BaseHandle(internal)
+{
+}
+
+Scene& Scene::operator=( const Scene& rhs )
+{
+ BaseHandle::operator=(rhs);
+ return *this;
+}
+
+void Scene::Add( Actor& actor )
+{
+ GetImplementation(*this).Add( GetImplementation(actor) );
+}
+
+void Scene::Remove( Actor& actor )
+{
+ GetImplementation(*this).Remove( GetImplementation(actor) );
+}
+
+Size Scene::GetSize() const
+{
+ return GetImplementation(*this).GetSize();
+}
+
+void Scene::SetDpi( Vector2 dpi )
+{
+ GetImplementation(*this).SetDpi( dpi );
+}
+
+Vector2 Scene::GetDpi() const
+{
+ return GetImplementation(*this).GetDpi();
+}
+
+RenderTaskList Scene::GetRenderTaskList() const
+{
+ return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
+}
+
+Layer Scene::GetRootLayer() const
+{
+ return GetImplementation(*this).GetRootLayer();
+}
+
+uint32_t Scene::GetLayerCount() const
+{
+ return GetImplementation(*this).GetLayerCount();
+}
+
+Layer Scene::GetLayer( uint32_t depth ) const
+{
+ return GetImplementation(*this).GetLayer( depth );
+}
+
+void Scene::SetSurface( Integration::RenderSurface& surface )
+{
+ GetImplementation(*this).SetSurface( surface );
+}
+
+} // Integration
+
+} // Dali
--- /dev/null
+#ifndef DALI_SCENE_H
+#define DALI_SCENE_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali/public-api/object/handle.h>
+#include <dali/public-api/math/vector2.h>
+
+namespace Dali
+{
+
+class Actor;
+class Layer;
+class RenderTaskList;
+
+namespace Internal DALI_INTERNAL
+{
+ class Scene;
+}
+
+namespace Integration
+{
+
+class RenderSurface;
+
+/**
+ * @brief
+ *
+ * Scene creates a "world" that can be bound to a surface for rendering.
+ *
+ */
+class DALI_CORE_API Scene : public BaseHandle
+{
+public:
+
+ /**
+ * @brief Create an initialized Scene handle.
+ *
+ * @param[in] size The size of the scene in pixels as a Vector
+ *
+ * @return a handle to a newly allocated Dali resource.
+ */
+ static Scene New( Size size );
+
+ /**
+ * @brief Downcast an Object handle to Scene handle.
+ *
+ * If handle points to a Scene object the downcast produces
+ * valid handle. If not the returned handle is left uninitialized.
+ * @param[in] handle to An object
+ * @return handle to a Scene object or an uninitialized handle
+ */
+ static Scene DownCast( BaseHandle handle );
+
+ /**
+ * @brief Create an uninitialized Scene handle.
+ *
+ * This can be initialized with Scene::New(). Calling member
+ * functions with an uninitialized Dali::Object is not allowed.
+ */
+ Scene();
+
+ /**
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
+ */
+ ~Scene();
+
+ /**
+ * @brief This copy constructor is required for (smart) pointer semantics.
+ *
+ * @param [in] handle A reference to the copied handle
+ */
+ Scene(const Scene& handle);
+
+ /**
+ * @brief This assignment operator is required for (smart) pointer semantics.
+ *
+ * @param [in] rhs A reference to the copied handle
+ * @return A reference to this
+ */
+ Scene& operator=(const Scene& rhs);
+
+ /**
+ * @brief Adds a child Actor to the Scene.
+ *
+ * The child will be referenced.
+ * @param[in] actor The child
+ * @pre The actor has been initialized.
+ * @pre The actor does not have a parent.
+ */
+ void Add(Actor& actor);
+
+ /**
+ * @brief Removes a child Actor from the Scene.
+ *
+ * The child will be unreferenced.
+ * @param[in] actor The child
+ * @pre The actor has been added to the stage.
+ */
+ void Remove(Actor& actor);
+
+ /**
+ * @brief Returns the size of the Scene in pixels as a Vector.
+ *
+ * The x component will be the width of the Scene in pixels.
+ * The y component will be the height of the Scene in pixels.
+ *
+ * @return The size of the Scene as a Vector
+ */
+ Size GetSize() const;
+
+ /**
+ * Sets horizontal and vertical pixels per inch value that is used by the display
+ * @param[in] dpi Horizontal and vertical dpi value
+ */
+ void SetDpi( Vector2 dpi );
+
+ /**
+ * @brief Retrieves the DPI of the display device to which the scene is connected.
+ *
+ * @return The horizontal and vertical DPI
+ */
+ Vector2 GetDpi() const;
+
+ /**
+ * @brief Retrieves the list of render-tasks.
+ *
+ * @return A valid handle to a RenderTaskList
+ */
+ Dali::RenderTaskList GetRenderTaskList() const;
+
+ /**
+ * @brief Returns the Scene's Root Layer.
+ *
+ * @return The root layer
+ */
+ Layer GetRootLayer() const;
+
+ /**
+ * @brief Queries the number of on-stage layers.
+ *
+ * Note that a default layer is always provided (count >= 1).
+ * @return The number of layers
+ */
+ uint32_t GetLayerCount() const;
+
+ /**
+ * @brief Retrieves the layer at a specified depth.
+ *
+ * @param[in] depth The depth
+ * @return The layer found at the given depth
+ * @pre Depth is less than layer count; see GetLayerCount().
+ */
+ Layer GetLayer( uint32_t depth ) const;
+
+ /**
+ * @brief Binds the rendering surface to the scene
+ *
+ * @return The root layer
+ */
+ void SetSurface( Integration::RenderSurface& surface );
+
+public: // Not intended for application developers
+
+ /**
+ * @brief This constructor is used by Dali::New() methods.
+ *
+ * @param[in] scene A pointer to an internal Scene resource
+ */
+ explicit DALI_INTERNAL Scene(Internal::Scene* scene);
+};
+
+} // namespace Integration
+
+} // namespace Dali
+
+#endif // DALI_SCENE_H
${CMAKE_CURRENT_SOURCE_DIR}/event/common/property-notification-impl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/event/common/property-notification-manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/event/common/property-helper.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/event/common/scene-impl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/event/common/stage-impl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/event/common/thread-local-storage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/event/common/type-info-impl.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/gl-resources/gl-call-debug.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/gl-resources/gpu-buffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/queue/render-queue.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/render/renderers/render-frame-buffer.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/render/renderers/render-texture-frame-buffer.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/render/renderers/render-surface-frame-buffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/renderers/render-geometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/renderers/render-property-buffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/renderers/render-renderer.cpp
#include <dali/integration-api/platform-abstraction.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/integration-api/render-controller.h>
+#include <dali/integration-api/render-surface.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/animation/animation-playlist.h>
#include <dali/internal/event/common/property-notification-manager.h>
#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/thread-local-storage.h>
+#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/common/type-registry-impl.h>
#include <dali/internal/event/effects/shader-factory.h>
#include <dali/internal/event/events/event-processor.h>
Integration::StencilBufferAvailable stencilBufferAvailable )
: mRenderController( renderController ),
mPlatform(platform),
- mProcessingEvent(false)
+ mProcessingEvent(false),
+ mForceNextUpdate( false )
{
// Create the thread local storage
CreateThreadLocalStorage();
mRenderManager->SetShaderSaver( *mUpdateManager );
- mStage = IntrusivePtr<Stage>( Stage::New( *mAnimationPlaylist, *mPropertyNotificationManager, *mUpdateManager, *mNotificationManager, mRenderController ) );
+ mObjectRegistry = ObjectRegistry::New();
+
+ mStage = IntrusivePtr<Stage>( Stage::New( *mUpdateManager ) );
// This must be called after stage is created but before stage initialization
mRelayoutController = IntrusivePtr< RelayoutController >( new RelayoutController( mRenderController ) );
- mStage->Initialize( renderToFboEnabled == Integration::RenderToFrameBuffer::TRUE );
-
mGestureEventProcessor = new GestureEventProcessor( *mStage, *mUpdateManager, gestureManager, mRenderController );
mEventProcessor = new EventProcessor( *mStage, *mNotificationManager, *mGestureEventProcessor );
delete tls;
}
+ mObjectRegistry.Reset();
+
// Stop relayout requests being raised on stage destruction
mRelayoutController.Reset();
- // Clean-up stage - remove default camera and root layer
- mStage->Uninitialize();
-
// remove (last?) reference to stage
mStage.Reset();
}
+void Core::Initialize()
+{
+ mStage->Initialize( *mScenes[0] );
+}
+
Integration::ContextNotifierInterface* Core::GetContextNotifier()
{
return mStage.Get();
mRenderManager->ContextDestroyed();
}
-void Core::SurfaceResized( uint32_t width, uint32_t height )
+void Core::SurfaceResized( Integration::RenderSurface* surface )
{
- mStage->SurfaceResized( static_cast<float>( width ), static_cast<float>( height ) );
-
- // The stage-size may be less than surface-size (reduced by top-margin)
- Vector2 size = mStage->GetSize();
- mRelayoutController->SetStageSize( static_cast<uint32_t>( size.width ), static_cast<uint32_t>( size.height ) ); // values get truncated
-}
-
-void Core::SetTopMargin( uint32_t margin )
-{
- mStage->SetTopMargin( margin );
-
- // The stage-size may be less than surface-size (reduced by top-margin)
- Vector2 size = mStage->GetSize();
- mRelayoutController->SetStageSize( static_cast<uint32_t>( size.width ), static_cast<uint32_t>( size.height ) ); // values get truncated
-}
-
-void Core::SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical )
-{
- mStage->SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
+ for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter )
+ {
+ if( (*iter)->GetSurface() == surface )
+ {
+ (*iter)->SetSurface( *surface );
+ }
+ }
}
void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, Integration::UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
mStage->EmitSceneCreatedSignal();
mRelayoutController->OnApplicationSceneCreated();
+
+ for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter )
+ {
+ Dali::Actor sceneRootLayer = (*iter)->GetRootLayer();
+ mRelayoutController->RequestRelayoutTree( sceneRootLayer );
+ }
}
void Core::QueueEvent( const Integration::Event& event )
// Rebuild depth tree after event processing has finished
- mStage->RebuildDepthTree();
+ for( auto iter = mScenes.begin(); iter != mScenes.end(); ++iter )
+ {
+ (*iter)->RebuildDepthTree();
+ }
// Flush any queued messages for the update-thread
const bool messagesToProcess = mUpdateManager->FlushQueue();
// Check if the touch or gestures require updates.
const bool gestureNeedsUpdate = mGestureEventProcessor->NeedsUpdate();
// Check if the next update is forced.
- const bool forceUpdate = mStage->IsNextUpdateForced();
+ const bool forceUpdate = IsNextUpdateForced();
if( messagesToProcess || gestureNeedsUpdate || forceUpdate )
{
return *(mRelayoutController.Get());
}
+ObjectRegistry& Core::GetObjectRegistry() const
+{
+ return *(mObjectRegistry.Get());
+}
+
+EventThreadServices& Core::GetEventThreadServices()
+{
+ return *this;
+}
+
+PropertyNotificationManager& Core::GetPropertyNotificationManager() const
+{
+ return *(mPropertyNotificationManager);
+}
+
+AnimationPlaylist& Core::GetAnimationPlaylist() const
+{
+ return *(mAnimationPlaylist);
+}
+
+void Core::AddScene( Scene* scene )
+{
+ mScenes.push_back( scene );
+}
+
+void Core::RemoveScene( Scene* scene )
+{
+ auto iter = std::find( mScenes.begin(), mScenes.end(), scene );
+ if( iter != mScenes.end() )
+ {
+ mScenes.erase( iter );
+ }
+}
+
void Core::CreateThreadLocalStorage()
{
// a pointer to the ThreadLocalStorage object will be stored in TLS
new ThreadLocalStorage(this);
}
+void Core::RegisterObject( Dali::BaseObject* object )
+{
+ mObjectRegistry = &ThreadLocalStorage::Get().GetObjectRegistry();
+ mObjectRegistry->RegisterObject( object );
+}
+
+void Core::UnregisterObject( Dali::BaseObject* object )
+{
+ mObjectRegistry = &ThreadLocalStorage::Get().GetObjectRegistry();
+ mObjectRegistry->UnregisterObject( object );
+}
+
+Integration::RenderController& Core::GetRenderController()
+{
+ return mRenderController;
+}
+
+uint32_t* Core::ReserveMessageSlot( uint32_t size, bool updateScene )
+{
+ return mUpdateManager->ReserveMessageSlot( size, updateScene );
+}
+
+BufferIndex Core::GetEventBufferIndex() const
+{
+ return mUpdateManager->GetEventBufferIndex();
+}
+
+void Core::ForceNextUpdate()
+{
+ mForceNextUpdate = true;
+}
+
+bool Core::IsNextUpdateForced()
+{
+ bool nextUpdateForced = mForceNextUpdate;
+ mForceNextUpdate = false;
+ return nextUpdateForced;
+}
+
} // namespace Internal
} // namespace Dali
#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/core-enumerations.h>
#include <dali/internal/common/owner-pointer.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/event/animation/animation-playlist-declarations.h>
#include <dali/internal/event/common/stage-def.h>
#include <dali/integration-api/resource-policies.h>
+#include <dali/internal/event/common/scene-impl.h>
+#include <dali/internal/event/common/object-registry-impl.h>
namespace Dali
{
class GlSyncAbstraction;
class UpdateStatus;
class RenderStatus;
+class RenderSurface;
struct Event;
struct TouchData;
}
class ShaderFactory;
class TouchResampler;
class RelayoutController;
+class EventThreadServices;
namespace SceneGraph
{
/**
* Internal class for Dali::Integration::Core
*/
-class Core
+class Core : public EventThreadServices
{
public:
*/
~Core();
+ /**
+ * @copydoc Dali::Integration::Core::Initialize()
+ */
+ void Initialize();
+
/**
* @copydoc Dali::Integration::Core::GetContextNotifier()
*/
void RecoverFromContextLoss();
/**
- * @copydoc Dali::Integration::Core::SurfaceResized(uint32_t, uint32_t)
- */
- void SurfaceResized(uint32_t width, uint32_t height);
-
- /**
- * @copydoc Dali::Integration::Core::SetTopMargin( uint32_t margin )
+ * @copydoc Dali::Integration::Core::SurfaceResized(Integration::RenderSurface*)
*/
- void SetTopMargin( uint32_t margin );
-
- /**
- * @copydoc Dali::Integration::Core::SetDpi(uint32_t, uint32_t)
- */
- void SetDpi(uint32_t dpiHorizontal, uint32_t dpiVertical);
+ void SurfaceResized( Integration::RenderSurface* surface );
/**
* @copydoc Dali::Integration::Core::SetMinimumFrameTimeInterval(uint32_t)
*/
void UnregisterProcessor( Dali::Integration::Processor& processor );
+ /**
+ * @copydoc Dali::Internal::ThreadLocalStorage::AddScene()
+ */
+ void AddScene( Scene* scene );
+
+ /**
+ * @copydoc Dali::Internal::ThreadLocalStorage::RemoveScene()
+ */
+ void RemoveScene( Scene* scene );
+
+public: // Implementation of EventThreadServices
+
+ /**
+ * @copydoc EventThreadServices::RegisterObject
+ */
+ void RegisterObject( BaseObject* object) override;
+
+ /**
+ * @copydoc EventThreadServices::UnregisterObject
+ */
+ void UnregisterObject( BaseObject* object) override;
+
+ /**
+ * @copydoc EventThreadServices::GetUpdateManager
+ */
+ SceneGraph::UpdateManager& GetUpdateManager() override;
+
+ /**
+ * @copydoc EventThreadServices::GetRenderController
+ */
+ Integration::RenderController& GetRenderController() override;
+
+ /**
+ * @copydoc EventThreadServices::ReserveMessageSlot
+ */
+ uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene ) override;
+
+ /**
+ * @copydoc EventThreadServices::GetEventBufferIndex
+ */
+ BufferIndex GetEventBufferIndex() const override;
+
+ /**
+ * @copydoc EventThreadServices::ForceNextUpdate
+ */
+ void ForceNextUpdate() override;
+
+ /**
+ * @copydoc EventThreadServices::IsNextUpdateForced
+ */
+ bool IsNextUpdateForced() override;
+
private:
/**
* Run each registered processor
*/
Integration::PlatformAbstraction& GetPlatform();
- /**
- * Returns the update manager.
- * @return A reference to the update manager.
- */
- SceneGraph::UpdateManager& GetUpdateManager();
-
/**
* Returns the render manager.
* @return A reference to the render manager.
*/
RelayoutController& GetRelayoutController();
+ /**
+ * @brief Gets the Object registry.
+ * @return A reference to the object registry
+ */
+ ObjectRegistry& GetObjectRegistry() const;
+
+ /**
+ * @brief Gets the event thread services.
+ * @return A reference to the event thread services
+ */
+ EventThreadServices& GetEventThreadServices();
+
+ /**
+ * @brief Gets the property notification manager.
+ * @return A reference to the property notification manager
+ */
+ PropertyNotificationManager& GetPropertyNotificationManager() const;
+
+ /**
+ * @brief Gets the animation play list.
+ * @return A reference to the animation play list
+ */
+ AnimationPlaylist& GetAnimationPlaylist() const;
+
private:
/**
* Undefined copy and assignment operators
*/
- Core(const Core& core); // No definition
- Core& operator=(const Core& core); // No definition
+ Core(const Core& core) = delete; // No definition
+ Core& operator=(const Core& core) = delete; // No definition
/**
* Create Thread local storage
AnimationPlaylistOwner mAnimationPlaylist; ///< For 'Fire and forget' animation support
OwnerPointer<PropertyNotificationManager> mPropertyNotificationManager; ///< For safe signal emmision of property changed notifications
IntrusivePtr< RelayoutController > mRelayoutController; ///< Size negotiation relayout controller
- bool mProcessingEvent : 1; ///< True during ProcessEvents()
OwnerPointer<SceneGraph::RenderTaskProcessor> mRenderTaskProcessor; ///< Handles the processing of render tasks
OwnerPointer<SceneGraph::RenderManager> mRenderManager; ///< Render manager
OwnerPointer<EventProcessor> mEventProcessor; ///< The event processor
Dali::Vector<Integration::Processor*> mProcessors; ///< Registered processors (not owned)
+ std::vector<ScenePtr> mScenes; ///< A container of scenes that bound to a surface for rendering, owned by Core
+
+ // The object registry
+ ObjectRegistryPtr mObjectRegistry;
+
+ bool mProcessingEvent : 1; ///< True during ProcessEvents()
+ bool mForceNextUpdate:1; ///< True if the next rendering is really required.
+
friend class ThreadLocalStorage;
};
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/type-info-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
+#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/event/animation/constraint-impl.h>
#include <dali/internal/event/common/projection.h>
#include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
// create node. Nodes are owned by the update manager
SceneGraph::Node* node = SceneGraph::Node::New();
OwnerPointer< SceneGraph::Node > transferOwnership( node );
- AddNodeMessage( Stage::GetCurrent()->GetUpdateManager(), transferOwnership );
+ Internal::ThreadLocalStorage* tls = Internal::ThreadLocalStorage::GetInternal();
+ AddNodeMessage( tls->GetUpdateManager(), transferOwnership );
return node;
}
const Vector2 Actor::GetCurrentScreenPosition() const
{
- StagePtr stage = Stage::GetCurrent();
- if( stage && OnStage() )
+ if( mScene && OnStage() )
{
Vector3 worldPosition = GetNode().GetWorldPosition( GetEventThreadServices().GetEventBufferIndex() );
- Vector3 cameraPosition = stage->GetDefaultCameraActor().GetNode().GetWorldPosition( GetEventThreadServices().GetEventBufferIndex() );
+ Vector3 cameraPosition = mScene->GetDefaultCameraActor().GetNode().GetWorldPosition( GetEventThreadServices().GetEventBufferIndex() );
worldPosition -= cameraPosition;
Vector3 actorSize = GetCurrentSize() * GetCurrentWorldScale();
- Vector2 halfStageSize( stage->GetSize() * 0.5f ); // World position origin is center of stage
+ Vector2 halfSceneSize( mScene->GetSize() * 0.5f ); // World position origin is center of scene
Vector3 halfActorSize( actorSize * 0.5f );
Vector3 anchorPointOffSet = halfActorSize - actorSize * ( mPositionUsesAnchorPoint ? GetCurrentAnchorPoint() : AnchorPoint::TOP_LEFT );
- return Vector2( halfStageSize.width + worldPosition.x - anchorPointOffSet.x,
- halfStageSize.height + worldPosition.y - anchorPointOffSet.y );
+ return Vector2( halfSceneSize.width + worldPosition.x - anchorPointOffSet.x,
+ halfSceneSize.height + worldPosition.y - anchorPointOffSet.y );
}
return Vector2::ZERO;
bool Actor::ScreenToLocal( float& localX, float& localY, float screenX, float screenY ) const
{
// only valid when on-stage
- StagePtr stage = Stage::GetCurrent();
- if( stage && OnStage() )
+ if( mScene && OnStage() )
{
- const RenderTaskList& taskList = stage->GetRenderTaskList();
+ const RenderTaskList& taskList = mScene->GetRenderTaskList();
Vector2 converted( screenX, screenY );
Actor::Actor( DerivedType derivedType, const SceneGraph::Node& node )
: Object( &node ),
+ mScene( nullptr ),
mParent( NULL ),
mChildren( NULL ),
mRenderers( NULL ),
// It protects us when the Actor hierarchy is modified during OnStageConnectionExternal callbacks.
ActorContainer connectionList;
- StagePtr stage = Stage::GetCurrent();
- if( stage )
+ if( mScene )
{
- stage->RequestRebuildDepthTree();
+ mScene->RequestRebuildDepthTree();
}
// This stage is atomic i.e. not interrupted by user callbacks.
ActorConstIter endIter = mChildren->end();
for( ActorIter iter = mChildren->begin(); iter != endIter; ++iter )
{
+ (*iter)->SetScene( *mScene );
(*iter)->RecursiveConnectToStage( connectionList, depth + 1 );
}
}
// It protects us when the Actor hierachy is modified during OnStageDisconnectionExternal callbacks.
ActorContainer disconnectionList;
- StagePtr stage = Stage::GetCurrent();
- if( stage )
+ if( mScene )
{
- stage->RequestRebuildDepthTree();
+ mScene->RequestRebuildDepthTree();
}
// This stage is atomic i.e. not interrupted by user callbacks
mParent = parent;
+ mScene = parent->mScene;
+
if ( EventThreadServices::IsCoreRunning() && // Don't emit signals or send messages during Core destruction
parent->OnStage() )
{
// Instruct each actor to discard pointers to the scene-graph
DisconnectFromStage();
}
+
+ mScene = nullptr;
}
}
{
if( mIsOnStage )
{
- StagePtr stage = Stage::GetCurrent();
- if( stage )
+ if( mScene )
{
- stage->RequestRebuildDepthTree();
+ mScene->RequestRebuildDepthTree();
}
}
}
}
}
+void Actor::SetScene( Scene& scene )
+{
+ mScene = &scene;
+}
+
+Scene& Actor::GetScene() const
+{
+ return *mScene;
+}
+
void Actor::SetInheritLayoutDirection( bool inherit )
{
if( mInheritLayoutDirection != inherit )
class Animation;
class RenderTask;
class Renderer;
+class Scene;
typedef std::vector< ActorPtr > ActorContainer;
typedef ActorContainer::iterator ActorIter;
*/
void LowerBelow( Internal::Actor& target );
+public:
+
+ /**
+ * Sets the scene which this actor is added to.
+ * @param[in] scene The scene
+ */
+ void SetScene( Scene& scene );
+
+ /**
+ * Gets the scene which this actor is added to.
+ * @return The scene
+ */
+ Scene& GetScene() const;
+
private:
struct SendMessage
protected:
+ Scene* mScene; ///< The scene the actor is added to
+
Actor* mParent; ///< Each actor (except the root) can have one parent
ActorContainer* mChildren; ///< Container of referenced actors, lazily initialized
RendererContainer* mRenderers; ///< Renderer container
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/event/common/projection.h>
+#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
namespace Dali
return mInvertYAxis;
}
-void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
+void CameraActor::SetPerspectiveProjection( const Size& size )
{
- float width = size.width;
- float height = size.height;
-
- if( Size::ZERO == size )
- {
- StagePtr stage = Stage::GetCurrent();
- if( stage )
- {
- const Size& stageSize = stage->GetSize();
-
- width = stageSize.width;
- height = stageSize.height;
- }
- }
-
- if( ( width < Math::MACHINE_EPSILON_1000 ) || ( height < Math::MACHINE_EPSILON_1000 ) )
+ if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
- // On the stage initialization this method is called but the size has not been set.
- // There is no point to set any value if width or height is zero.
+ // Not allowed to set the canvas size to be 0.
+ DALI_LOG_ERROR( "Canvas size can not be 0\n" );
return;
}
+ float width = size.width;
+ float height = size.height;
+
float nearClippingPlane;
float farClippingPlane;
float cameraZ;
#define DALI_INTERNAL_CAMERA_ACTOR_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* @copydoc Dali::CameraActor::SetPerspectiveProjection()
- * @param[in] stereoBias The frustum horizontal and vertical offset for stereoscopic cameras
*/
- void SetPerspectiveProjection( const Size& size, const Vector2& stereoBias = Vector2::ZERO );
+ void SetPerspectiveProjection( const Size& size );
/**
* @copydoc Dali::CameraActor::SetOrthographicProjection(const Vector2& size);
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/object/type-registry.h>
#include <dali/internal/event/actors/layer-list.h>
#include <dali/internal/event/common/property-helper.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
+#include <dali/internal/event/common/event-thread-services.h>
using Dali::Internal::SceneGraph::UpdateManager;
// create node, nodes are owned by UpdateManager
SceneGraph::Layer* layerNode = SceneGraph::Layer::New();
OwnerPointer< SceneGraph::Node > transferOwnership( layerNode );
- AddNodeMessage( Stage::GetCurrent()->GetUpdateManager(), transferOwnership );
+ AddNodeMessage( EventThreadServices::Get().GetUpdateManager(), transferOwnership );
LayerPtr layer( new Layer( Actor::LAYER, *layerNode ) );
// Second-phase construction
// Convert mClippingBox to GL based coordinates (from bottom-left)
ClippingBox clippingBox( mClippingBox );
- StagePtr stage = Stage::GetCurrent();
- if( stage )
+ if( mScene )
{
- clippingBox.y = static_cast<int32_t>( stage->GetSize().height ) - clippingBox.y - clippingBox.height;
+ clippingBox.y = static_cast<int32_t>( mScene->GetSize().height ) - clippingBox.y - clippingBox.height;
// layerNode is being used in a separate thread; queue a message to set the value
SetClippingBoxMessage( GetEventThreadServices(), GetSceneLayerOnStage(), clippingBox );
AnimationPtr Animation::New(float durationSeconds)
{
- Stage* stage = Stage::GetCurrent();
-
- if( stage )
+ if( durationSeconds < 0.0f )
{
- AnimationPlaylist& playlist = stage->GetAnimationPlaylist();
-
- if( durationSeconds < 0.0f )
- {
- DALI_LOG_WARNING("duration should be greater than 0.0f.\n");
- durationSeconds = 0.0f;
- }
+ DALI_LOG_WARNING("duration should be greater than 0.0f.\n");
+ durationSeconds = 0.0f;
+ }
- AnimationPtr animation = new Animation( *stage, playlist, durationSeconds, DEFAULT_END_ACTION, DEFAULT_DISCONNECT_ACTION, DEFAULT_ALPHA_FUNCTION );
+ ThreadLocalStorage& tls = ThreadLocalStorage::Get();
+ AnimationPtr animation = new Animation( tls.GetEventThreadServices(), tls.GetAnimationPlaylist(), durationSeconds, DEFAULT_END_ACTION, DEFAULT_DISCONNECT_ACTION, DEFAULT_ALPHA_FUNCTION );
- // Second-phase construction
- animation->Initialize();
+ // Second-phase construction
+ animation->Initialize();
- return animation;
- }
- else
- {
- return NULL;
- }
+ return animation;
}
Animation::Animation( EventThreadServices& eventThreadServices, AnimationPlaylist& playlist, float durationSeconds, EndAction endAction, EndAction disconnectAction, AlphaFunction defaultAlpha )
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/update/animation/scene-graph-constraint-base.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/update/common/property-owner-messages.h>
} // unnamed namespace
ConstraintBase::ConstraintBase( Object& object, Property::Index targetPropertyIndex, SourceContainer& sources )
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mTargetObject( &object ),
mSceneGraphConstraint( NULL ),
mSources( sources ),
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Internal
{
+EventThreadServices& EventThreadServices::Get()
+{
+ return ThreadLocalStorage::Get().GetEventThreadServices();
+}
+
bool EventThreadServices::IsCoreRunning()
{
return ThreadLocalStorage::Created();
#define __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
virtual ~EventThreadServices()
{ }
+ /**
+ * Get the EventThreadServices
+ * @return reference to the EventThreadServices
+ */
+ static EventThreadServices& Get();
+
/**
* @brief Registers the object as created with the Object registry.
*
}
Object::Object( const SceneGraph::PropertyOwner* sceneObject )
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mUpdateObject( sceneObject ),
mTypeInfo( nullptr ),
mConstraints( nullptr ),
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/rendering/property-buffer.h>
-#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/update/manager/update-manager.h>
namespace Dali
}
PropertyBuffer::PropertyBuffer()
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mRenderObject( NULL ),
mBufferFormatSize( 0 ),
mSize( 0 )
UpdateManager& updateManager = tls.GetUpdateManager();
- StagePtr stage = Stage::GetCurrent();
- if( stage )
- {
- PropertyNotificationManager& propertyNotificationManager = stage->GetPropertyNotificationManager();
- PropertyNotificationPtr propertyNotification = new PropertyNotification(updateManager,
- propertyNotificationManager,
- target,
- componentIndex,
- condition);
- return propertyNotification;
- }
- else
- {
- return NULL;
- }
+ PropertyNotificationManager& propertyNotificationManager = tls.GetPropertyNotificationManager();
+ PropertyNotificationPtr propertyNotification = new PropertyNotification(updateManager,
+ propertyNotificationManager,
+ target,
+ componentIndex,
+ condition);
+ return propertyNotification;
}
PropertyNotification::PropertyNotification( UpdateManager& updateManager,
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali/internal/event/common/scene-impl.h>
+
+// INTERNAL INCLUDES
+#include <dali/internal/event/actors/layer-impl.h>
+#include <dali/internal/event/actors/layer-list.h>
+#include <dali/internal/event/actors/camera-actor-impl.h>
+#include <dali/internal/event/common/thread-local-storage.h>
+#include <dali/internal/event/render-tasks/render-task-list-impl.h>
+#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/internal/event/common/object-registry-impl.h>
+#include <dali/internal/update/nodes/node.h>
+#include <dali/internal/update/manager/update-manager.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/internal/event/rendering/frame-buffer-impl.h>
+#include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
+
+using Dali::Internal::SceneGraph::Node;
+
+namespace Dali
+{
+
+namespace Internal
+{
+
+namespace
+{
+
+const Vector4 DEFAULT_BACKGROUND_COLOR(0.0f, 0.0f, 0.0f, 1.0f); // Default background color
+
+} //Unnamed namespace
+
+ScenePtr Scene::New( Size size )
+{
+ ScenePtr scene = new Scene( size );
+
+ // Second-phase construction
+ scene->Initialize();
+
+ return scene;
+}
+
+Scene::Scene( Size size )
+: mSurface( nullptr ),
+ mSize( size ),
+ mSurfaceSize( Vector2::ZERO ),
+ mDpi( Vector2::ZERO ),
+ mDepthTreeDirty( false )
+{
+}
+
+Scene::~Scene()
+{
+ if( mDefaultCamera )
+ {
+ // its enough to release the handle so the object is released
+ // don't need to remove it from root actor as root actor will delete the object
+ mDefaultCamera.Reset();
+ }
+
+ if( mRootLayer )
+ {
+ // we are closing down so just delete the root, no point emit disconnect
+ // signals or send messages to update
+ mRootLayer.Reset();
+ }
+
+ if( mRenderTaskList )
+ {
+ mRenderTaskList.Reset();
+ }
+
+ if( ThreadLocalStorage::Created() )
+ {
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ tls->RemoveScene( this );
+ }
+}
+
+void Scene::Initialize()
+{
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+
+ DALI_ASSERT_ALWAYS( tls && "Attempt to create scene before core exists!" );
+
+ tls->AddScene( this );
+
+ SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
+
+ // Create the ordered list of layers
+ mLayerList = LayerList::New( updateManager );
+
+ // The stage owns the default layer
+ mRootLayer = Layer::NewRoot( *mLayerList, updateManager );
+ mRootLayer->SetName("RootLayer");
+ mRootLayer->SetScene( *this );
+
+ // The root layer needs to have a fixed resize policy (as opposed to the default USE_NATURAL_SIZE).
+ // This stops actors parented to the stage having their relayout requests propagating
+ // up to the root layer, and down through other children unnecessarily.
+ mRootLayer->SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
+
+ // Create the default camera actor first; this is needed by the RenderTaskList
+ // The default camera attributes and position is such that children of the default layer,
+ // can be positioned at (0,0) and be at the top-left of the viewport.
+ mDefaultCamera = CameraActor::New( mSize );
+ mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
+ Add(*(mDefaultCamera.Get()));
+
+ // Create the list of render-tasks
+ mRenderTaskList = RenderTaskList::New();
+
+ // Create the default render-task
+ mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
+}
+
+void Scene::Add(Actor& actor)
+{
+ mRootLayer->Add( actor );
+}
+
+void Scene::Remove(Actor& actor)
+{
+ mRootLayer->Remove( actor );
+}
+
+Size Scene::GetSize() const
+{
+ return mSize;
+}
+
+void Scene::SetDpi(Vector2 dpi)
+{
+ mDpi = dpi;
+}
+
+Vector2 Scene::GetDpi() const
+{
+ return mDpi;
+}
+
+RenderTaskList& Scene::GetRenderTaskList() const
+{
+ return *mRenderTaskList;
+}
+
+Dali::Layer Scene::GetRootLayer() const
+{
+ return Dali::Layer( mRootLayer.Get() );
+}
+
+LayerList& Scene::GetLayerList() const
+{
+ return *mLayerList;
+}
+
+uint32_t Scene::GetLayerCount() const
+{
+ return mLayerList->GetLayerCount();
+}
+
+Dali::Layer Scene::GetLayer( uint32_t depth ) const
+{
+ return Dali::Layer(mLayerList->GetLayer( depth ));
+}
+
+CameraActor& Scene::GetDefaultCameraActor()
+{
+ return *mDefaultCamera;
+}
+
+Actor& Scene::GetDefaultRootActor()
+{
+ return *mRootLayer;
+}
+
+void Scene::SetSurface( Integration::RenderSurface& surface )
+{
+ mSurface = &surface;
+ if ( mSurface )
+ {
+ mSurfaceSize.width = static_cast<float>( mSurface->GetPositionSize().width );
+ mSurfaceSize.height = static_cast<float>( mSurface->GetPositionSize().height );
+
+ mSize.width = mSurfaceSize.width;
+ mSize.height = mSurfaceSize.height;
+
+ // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
+ mDefaultCamera->SetPerspectiveProjection( mSurfaceSize );
+
+ mRootLayer->SetSize( mSize.width, mSize.height );
+
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
+ SetDefaultSurfaceRectMessage( updateManager, Rect<int32_t>( 0, 0, static_cast<int32_t>( mSurfaceSize.width ), static_cast<int32_t>( mSurfaceSize.height ) ) ); // truncated
+
+ RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
+
+ // if single render task to screen then set its viewport parameters
+ if( 1 == mRenderTaskList->GetTaskCount() )
+ {
+ if( !defaultRenderTask->GetTargetFrameBuffer() )
+ {
+ defaultRenderTask->SetViewport( Viewport( 0, 0, static_cast<int32_t>( mSurfaceSize.width ), static_cast<int32_t>( mSurfaceSize.height ) ) ); // truncated
+ }
+ }
+
+ mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE );
+ defaultRenderTask->SetFrameBuffer( mFrameBuffer );
+ }
+}
+
+Integration::RenderSurface* Scene::GetSurface() const
+{
+ return mSurface;
+}
+
+void Scene::RequestRebuildDepthTree()
+{
+ mDepthTreeDirty = true;
+}
+
+void Scene::RebuildDepthTree()
+{
+ // If the depth tree needs rebuilding, do it in this frame only.
+ if( mDepthTreeDirty )
+ {
+ ActorPtr actor( mRootLayer.Get() );
+ actor->RebuildDepthTree();
+ mDepthTreeDirty = false;
+ }
+}
+
+void Scene::SetBackgroundColor(Vector4 color)
+{
+ if( mSurface )
+ {
+ mSurface->SetBackgroundColor( color );
+ }
+}
+
+Vector4 Scene::GetBackgroundColor() const
+{
+ return mSurface ? mSurface->GetBackgroundColor() : DEFAULT_BACKGROUND_COLOR;
+}
+
+
+} // Internal
+
+} // Dali
--- /dev/null
+#ifndef DALI_INTERNAL_SCENE_H
+#define DALI_INTERNAL_SCENE_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali/integration-api/scene.h>
+#include <dali/public-api/math/vector2.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/integration-api/render-surface.h>
+#include <dali/internal/common/owner-pointer.h>
+#include <dali/internal/event/actors/layer-impl.h>
+#include <dali/internal/event/render-tasks/render-task-defaults.h>
+
+namespace Dali
+{
+
+namespace Internal
+{
+
+class Layer;
+class LayerList;
+class CameraActor;
+class RenderTaskList;
+class FrameBuffer;
+
+using FrameBufferPtr = IntrusivePtr<FrameBuffer>;
+using ScenePtr = IntrusivePtr<Scene>;
+
+/**
+ * @brief Scene creates a "world" that can be bound to a surface for rendering.
+ */
+class Scene : public BaseObject, public RenderTaskDefaults
+{
+
+public:
+
+ /**
+ * @copydoc Dali::Integration::Scene::New
+ */
+ static ScenePtr New( Size size );
+
+ /**
+ * virtual destructor
+ */
+ virtual ~Scene();
+
+ /**
+ * @copydoc Dali::Integration::Scene::Add
+ */
+ void Add(Actor& actor);
+
+ /**
+ * @copydoc Dali::Integration::Scene::Remove
+ */
+ void Remove(Actor& actor);
+
+ /**
+ * @copydoc Dali::Integration::Scene::GetSize
+ */
+ Size GetSize() const;
+
+ /**
+ * @copydoc Dali::Integration::Scene::SetDpi
+ */
+ void SetDpi( Vector2 dpi );
+
+ /**
+ * @copydoc Dali::Integration::Scene::GetDpi
+ */
+ Vector2 GetDpi() const;
+
+ /**
+ * @copydoc Dali::Integration::Scene::GetRenderTaskList
+ */
+ RenderTaskList& GetRenderTaskList() const;
+
+ /**
+ * @copydoc Dali::Integration::Scene::GetRootLayer
+ */
+ Dali::Layer GetRootLayer() const;
+
+ /**
+ * @copydoc Dali::Integration::Scene::GetLayerCount
+ */
+ uint32_t GetLayerCount() const;
+
+ /**
+ * @copydoc Dali::Integration::Scene::GetLayer
+ */
+ Dali::Layer GetLayer(uint32_t depth) const;
+
+ /**
+ * @copydoc Dali::Integration::Scene::SetSurface
+ */
+ void SetSurface( Integration::RenderSurface& surface );
+
+ /**
+ * Retrieve the render surface the scene is binded to.
+ * @return The render surface.
+ */
+ Integration::RenderSurface* GetSurface() const;
+
+ /**
+ * Retrieve the ordered list of on-stage layers.
+ * @return The layer-list.
+ */
+ LayerList& GetLayerList() const;
+
+ /**
+ * Request that the depth tree is rebuilt
+ */
+ void RequestRebuildDepthTree();
+
+ /**
+ * Rebuilds the depth tree at the end of the event frame if
+ * it was requested this frame.
+ */
+ void RebuildDepthTree();
+
+ /**
+ * @brief Sets the background color of the render surface.
+ * @param[in] color The new background color
+ */
+ void SetBackgroundColor(Vector4 color);
+
+ /**
+ * @brief Gets the background color of the render surface.
+ * @return The background color
+ */
+ Vector4 GetBackgroundColor() const;
+
+public:
+
+ /**
+ * From RenderTaskDefaults; retrieve the default root actor.
+ * @return The default root actor.
+ */
+ virtual Actor& GetDefaultRootActor();
+
+ /**
+ * From RenderTaskDefaults; retrieve the default camera actor.
+ * @return The default camera actor.
+ */
+ virtual CameraActor& GetDefaultCameraActor();
+
+private:
+
+ // Constructor
+ Scene( Size size );
+
+ /**
+ * Second-phase constructor.
+ */
+ void Initialize();
+
+ // Undefined
+ Scene(const Scene&) = delete;
+
+ // Undefined
+ Scene& operator=(const Scene& rhs) = delete;
+
+private:
+
+ Integration::RenderSurface* mSurface;
+
+ // The scene-size may be different with the surface-size
+ Size mSize;
+ Size mSurfaceSize;
+
+ Vector2 mDpi;
+
+ LayerPtr mRootLayer;
+
+ // Ordered list of currently on-stage layers
+ OwnerPointer<LayerList> mLayerList;
+
+ IntrusivePtr<CameraActor> mDefaultCamera;
+
+ // The list of render-tasks
+ IntrusivePtr<RenderTaskList> mRenderTaskList;
+
+ // The frame buffer
+ FrameBufferPtr mFrameBuffer;
+
+ bool mDepthTreeDirty:1; ///< True if the depth tree needs recalculating
+};
+
+} // Internal
+
+// Get impl of handle
+inline Internal::Scene& GetImplementation(Dali::Integration::Scene& scene)
+{
+ DALI_ASSERT_ALWAYS( scene && "Scene handle is empty" );
+ Dali::RefObject& object = scene.GetBaseObject();
+ return static_cast<Internal::Scene&>(object);
+}
+
+inline const Internal::Scene& GetImplementation(const Dali::Integration::Scene& scene)
+{
+ DALI_ASSERT_ALWAYS( scene && "Scene handle is empty" );
+ const Dali::RefObject& object = scene.GetBaseObject();
+ return static_cast<const Internal::Scene&>(object);
+}
+
+} // Dali
+
+#endif // DALI_INTERNAL_SCENE_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
} // unnamed namespace
-StagePtr Stage::New( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager,
- Integration::RenderController& renderController )
+StagePtr Stage::New( SceneGraph::UpdateManager& updateManager )
{
- return StagePtr( new Stage( playlist, propertyNotificationManager, updateManager, notificationManager, renderController ) );
+ return StagePtr( new Stage( updateManager ) );
}
-void Stage::Initialize( bool renderToFbo )
+void Stage::Initialize( Scene& scene )
{
- mRenderToFbo = renderToFbo;
- mObjectRegistry = ObjectRegistry::New();
-
- // Create the ordered list of layers
- mLayerList = LayerList::New( mUpdateManager );
-
- // The stage owns the default layer
- mRootLayer = Layer::NewRoot( *mLayerList, mUpdateManager );
- mRootLayer->SetName("RootLayer");
- // The root layer needs to have a fixed resize policy (as opposed to the default USE_NATURAL_SIZE).
- // This stops actors parented to the stage having their relayout requests propagating
- // up to the root layer, and down through other children unnecessarily.
- mRootLayer->SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
-
- // Create the default camera actor first; this is needed by the RenderTaskList
- CreateDefaultCameraActor();
-
- // Create the list of render-tasks
- mRenderTaskList = RenderTaskList::New();
-
- // Create the default render-task (don't need the returned handle)
- mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
-}
-
-void Stage::Uninitialize()
-{
- if( mDefaultCamera )
- {
- // its enough to release the handle so the object is released
- // don't need to remove it from root actor as root actor will delete the object
- mDefaultCamera.Reset();
- }
-
- if( mRootLayer )
- {
- // we are closing down so just delete the root, no point emit disconnect
- // signals or send messages to update
- mRootLayer.Reset();
- }
-
- if( mRenderTaskList )
- {
- mRenderTaskList.Reset();
- }
+ mScene = &scene;
+ mScene->SetBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR );
}
StagePtr Stage::GetCurrent()
ObjectRegistry& Stage::GetObjectRegistry()
{
- return *mObjectRegistry;
-}
-
-void Stage::RegisterObject( Dali::BaseObject* object )
-{
- mObjectRegistry->RegisterObject( object );
-}
-
-void Stage::UnregisterObject( Dali::BaseObject* object )
-{
- mObjectRegistry->UnregisterObject( object );
+ return ThreadLocalStorage::Get().GetObjectRegistry();
}
Layer& Stage::GetRootActor()
{
- return *mRootLayer;
-}
-
-AnimationPlaylist& Stage::GetAnimationPlaylist()
-{
- return mAnimationPlaylist;
-}
-
-PropertyNotificationManager& Stage::GetPropertyNotificationManager()
-{
- return mPropertyNotificationManager;
+ Dali::Layer rootLayer = GetRootLayer();
+ return GetImplementation( rootLayer );
}
void Stage::Add( Actor& actor )
{
- mRootLayer->Add( actor );
+ mScene->Add( actor );
}
void Stage::Remove( Actor& actor )
{
- mRootLayer->Remove( actor );
-}
-
-void Stage::SurfaceResized( float width, float height )
-{
- if( ( fabsf( width - mSurfaceSize.width ) > Math::MACHINE_EPSILON_1000 ) || ( fabsf( height - mSurfaceSize.height ) > Math::MACHINE_EPSILON_1000 ) )
- {
- mSurfaceSize.width = width;
- mSurfaceSize.height = height;
-
- // Internally we want to report the actual size of the stage.
- mSize.width = width;
- mSize.height = height - static_cast<float>( mTopMargin );
-
- // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
- mDefaultCamera->SetPerspectiveProjection( mSurfaceSize );
-
- // Adjust the camera height to allow for top-margin
- SetDefaultCameraPosition();
-
- mRootLayer->SetSize( mSize.width, mSize.height );
-
- SetDefaultSurfaceRectMessage( mUpdateManager, Rect<int32_t>( 0, 0, static_cast<int32_t>( width ), static_cast<int32_t>( height ) ) ); // truncated
-
- // if single render task to screen then set its viewport parameters
- if( 1 == mRenderTaskList->GetTaskCount() )
- {
- RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
-
- if(!defaultRenderTask->GetTargetFrameBuffer())
- {
- defaultRenderTask->SetViewport( Viewport( 0, 0, static_cast<int32_t>( width ), static_cast<int32_t>( height ) ) ); // truncated
- }
- }
-
- if( mRenderToFbo )
- {
- Dali::FrameBuffer frameBuffer = Dali::FrameBuffer::New( static_cast<uint32_t>( width ), static_cast<uint32_t>( height ), Dali::FrameBuffer::Attachment::NONE );
- Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D, Dali::Pixel::RGB888, static_cast<uint32_t>( width ), static_cast<uint32_t>( height ) );
- frameBuffer.AttachColorTexture( texture );
-
- RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
- defaultRenderTask->SetFrameBuffer( &GetImplementation( frameBuffer ) );
- }
- }
+ mScene->Remove( actor );
}
Vector2 Stage::GetSize() const
{
- return mSize;
-}
-
-void Stage::SetTopMargin( uint32_t margin )
-{
- if (mTopMargin == margin)
- {
- return;
- }
- mTopMargin = margin;
-
- mSize.width = mSurfaceSize.width;
- mSize.height = mSurfaceSize.height - static_cast<float>( mTopMargin );
-
- // Adjust the camera height to allow for top-margin
- SetDefaultCameraPosition();
-
- mRootLayer->SetSize( mSize.width, mSize.height );
+ return mScene->GetSize();
}
RenderTaskList& Stage::GetRenderTaskList() const
{
- return *mRenderTaskList;
-}
-
-void Stage::CreateDefaultCameraActor()
-{
- // The default camera attributes and position is such that
- // children of the default layer, can be positioned at (0,0) and
- // be at the top-left of the viewport.
- mDefaultCamera = CameraActor::New( Size::ZERO );
- mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
- Add(*(mDefaultCamera.Get()));
-}
-
-void Stage::SetDefaultCameraPosition()
-{
- mDefaultCamera->SetY( -(static_cast<float>(mTopMargin) * 0.5f) );
+ return mScene->GetRenderTaskList();
}
Actor& Stage::GetDefaultRootActor()
{
- return *mRootLayer;
+ return mScene->GetDefaultRootActor();
}
CameraActor& Stage::GetDefaultCameraActor()
{
- return *mDefaultCamera;
+ return mScene->GetDefaultCameraActor();
}
uint32_t Stage::GetLayerCount() const
{
- return mLayerList->GetLayerCount();
+ return mScene->GetLayerCount();
}
Dali::Layer Stage::GetLayer( uint32_t depth ) const
{
- return Dali::Layer(mLayerList->GetLayer( depth ));
+ return mScene->GetLayer( depth );
}
Dali::Layer Stage::GetRootLayer() const
{
- return Dali::Layer( mRootLayer.Get() );
+ return mScene->GetRootLayer();
}
LayerList& Stage::GetLayerList()
{
- return *mLayerList;
+ return mScene->GetLayerList();
}
void Stage::SetBackgroundColor(Vector4 color)
{
- // Cache for public GetBackgroundColor()
- mBackgroundColor = color;
-
- // Send message to change color in next frame
- SetBackgroundColorMessage( mUpdateManager, color );
+ mScene->SetBackgroundColor( color );
}
Vector4 Stage::GetBackgroundColor() const
{
- return mBackgroundColor;
+ return mScene->GetBackgroundColor();
}
Vector2 Stage::GetDpi() const
{
- return mDpi;
-}
-
-void Stage::SetDpi(Vector2 dpi)
-{
- mDpi = dpi;
+ return mScene->GetDpi();
}
void Stage::KeepRendering( float durationSeconds )
mContextRegainedSignal.Emit();
}
-
-void Stage::RequestRebuildDepthTree()
-{
- DALI_LOG_INFO(gLogFilter, Debug::General, "RequestRebuildDepthTree()\n");
- mDepthTreeDirty = true;
-}
-
-void Stage::RebuildDepthTree()
-{
- // If the depth tree needs rebuilding, do it in this frame only.
- if( mDepthTreeDirty )
- {
- DALI_LOG_INFO(gLogFilter, Debug::Concise, "RebuildDepthTree() dirty:T\n");
-
- ActorPtr actor( mRootLayer.Get() );
- actor->RebuildDepthTree();
- mDepthTreeDirty = false;
- }
-}
-
-
-Stage::Stage( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager,
- Integration::RenderController& renderController )
-: mAnimationPlaylist( playlist ),
- mPropertyNotificationManager( propertyNotificationManager ),
- mUpdateManager( updateManager ),
- mNotificationManager( notificationManager ),
- mRenderController( renderController ),
- mSize( Vector2::ZERO ),
- mSurfaceSize( Vector2::ZERO ),
- mBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR ),
- mTopMargin( 0 ),
- mDpi( Vector2::ZERO ),
+Stage::Stage( SceneGraph::UpdateManager& updateManager )
+: mUpdateManager( updateManager ),
mKeyEventSignal(),
mKeyEventGeneratedSignal(),
mEventProcessingFinishedSignal(),
mContextLostSignal(),
mContextRegainedSignal(),
mSceneCreatedSignal(),
- mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED ),
- mDepthTreeDirty( false ),
- mForceNextUpdate( false ),
- mRenderToFbo( false )
-{
-}
-
-SceneGraph::UpdateManager& Stage::GetUpdateManager()
-{
- return mUpdateManager;
-}
-
-Integration::RenderController& Stage::GetRenderController()
-{
- return mRenderController;
-}
-
-uint32_t* Stage::ReserveMessageSlot( uint32_t size, bool updateScene )
-{
- return mUpdateManager.ReserveMessageSlot( size, updateScene );
-}
-
-BufferIndex Stage::GetEventBufferIndex() const
-{
- return mUpdateManager.GetEventBufferIndex();
-}
-
-void Stage::ForceNextUpdate()
-{
- mForceNextUpdate = true;
-}
-
-bool Stage::IsNextUpdateForced()
+ mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED )
{
- bool nextUpdateForced = mForceNextUpdate;
- mForceNextUpdate = false;
- return nextUpdateForced;
}
Stage::~Stage()
#define DALI_INTERNAL_STAGE_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
class LayerList;
class CameraActor;
class RenderTaskList;
+class Scene;
/**
* Implementation of Stage
*/
-class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface, public EventThreadServices
+class Stage : public BaseObject, public RenderTaskDefaults, public Integration::ContextNotifierInterface
{
public:
/**
* Create the stage
- * @param[in] playlist for animations
- * @param[in] propertyNotificationManager
* @param[in] updateManager
- * @param[in] notificationManager
- * @param[in] renderController
*/
- static StagePtr New( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager,
- Integration::RenderController& renderController );
+ static StagePtr New( SceneGraph::UpdateManager& updateManager );
/**
* Initialize the stage.
- * @param[in] renderToFbo Whether to render into a Frame Buffer Object.
+ * @param[in] scene The default scene (for main window).
*/
- void Initialize( bool renderToFbo );
-
- /**
- * Uninitialize the stage.
- */
- void Uninitialize();
+ void Initialize( Scene& scene );
/**
* @copydoc Dali::Stage::GetCurrent()
*/
Layer& GetRootActor();
- /**
- * Returns the animation playlist.
- * @return reference to the animation playlist.
- */
- AnimationPlaylist& GetAnimationPlaylist();
-
- /**
- * Returns the property notification manager.
- * @return reference to the property notification manager.
- */
- PropertyNotificationManager& GetPropertyNotificationManager();
-
// Root actor accessors
/**
*/
void Remove( Actor& actor );
- /**
- * Used to calculate the size of the stage and indirectly, the root actor.
- * @param [in] width The new surface width.
- * @param [in] height The new surface height.
- */
- void SurfaceResized( float width, float height );
-
- /**
- * Sets the top margin size.
- * Available stage size is reduced by this size.
- * The stage is located below the size at the top of the display
- * initial size is zero before it is assigned
- * @param[in] margin margin size
- */
- void SetTopMargin( uint32_t margin );
-
/**
* Returns the size of the Stage in pixels as a Vector.
* The x component will be the width of the Stage in pixels
*/
RenderTaskList& GetRenderTaskList() const;
- /**
- * Create a default camera actor
- */
- void CreateDefaultCameraActor();
-
- /**
- * Set position of default camera for current stage size
- */
- void SetDefaultCameraPosition();
-
/**
* From RenderTaskDefaults; retrieve the default root actor.
* @return The default root actor.
*/
LayerList& GetLayerList();
- // Keyboard stuff
-
- /**
- * As one virtual keyboard per stage, the stage will hold a pointer to the Actor currently
- * set to receive keyboard input.
- * @param[in] actor to receive keyboard input
- */
- void SetKeyboardFocusActor( Actor* actor );
-
- /**
- * Get the actor that is currently set to receive keyboard inputs
- * @return Pointer to the actor set to receive keyboard inputs.
- */
- Actor* GetKeyboardFocusActor() const;
-
- /**
- * Removes the given actor from keyboard focus so it will no longer receive key events from keyboard.
- * @param [in] actor which should be removed from focus.
- */
- void RemoveActorFromKeyFocus( Actor* actor );
-
// Misc
/**
*/
Vector2 GetDpi() const;
- /**
- * Sets horizontal and vertical pixels per inch value that is used by the display
- * @param[in] dpi Horizontal and vertical dpi value
- */
- void SetDpi( Vector2 dpi );
-
- NotificationManager& GetNotificationManager()
- {
- return mNotificationManager;
- }
-
/**
* @copydoc Dali::Stage::KeepRendering()
*/
*/
virtual void NotifyContextRegained();
-public: // Implementation of EventThreadServices
-
- /**
- * @copydoc EventThreadServices::RegisterObject
- */
- virtual void RegisterObject( BaseObject* object);
-
- /**
- * @copydoc EventThreadServices::UnregisterObject
- */
- virtual void UnregisterObject( BaseObject* object);
-
- /**
- * @copydoc EventThreadServices::GetUpdateManager
- */
- virtual SceneGraph::UpdateManager& GetUpdateManager();
-
- /**
- * @copydoc EventThreadServices::GetRenderController
- */
- virtual Integration::RenderController& GetRenderController();
-
- /**
- * @copydoc EventThreadServices::ReserveMessageSlot
- */
- virtual uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene );
-
- /**
- * @copydoc EventThreadServices::GetEventBufferIndex
- */
- virtual BufferIndex GetEventBufferIndex() const;
-
- /**
- * @copydoc EventThreadServices::ForceNextUpdate
- */
- virtual void ForceNextUpdate();
-
- /**
- * @copydoc EventThreadServices::IsNextUpdateForced
- */
- virtual bool IsNextUpdateForced();
-
- /**
- * Request that the depth tree is rebuilt
- */
- void RequestRebuildDepthTree();
-
- /**
- * Rebuilds the depth tree at the end of the event frame if
- * it was requested this frame.
- */
- void RebuildDepthTree();
-
private:
/**
* Protected constructor; see also Stage::New()
*/
- Stage( AnimationPlaylist& playlist,
- PropertyNotificationManager& propertyNotificationManager,
- SceneGraph::UpdateManager& updateManager,
- NotificationManager& notificationManager,
- Integration::RenderController& renderController );
+ Stage( SceneGraph::UpdateManager& updateManager );
/**
* A reference counted object may only be deleted by calling Unreference()
private:
- // For 'Fire and forget' animation support
- AnimationPlaylist& mAnimationPlaylist;
-
- PropertyNotificationManager& mPropertyNotificationManager;
-
SceneGraph::UpdateManager& mUpdateManager;
- NotificationManager& mNotificationManager;
-
- Integration::RenderController& mRenderController;
-
- // The stage-size may be less than surface-size (reduced by top-margin)
- Vector2 mSize;
- Vector2 mSurfaceSize;
-
- // Cached for public GetBackgroundColor()
- Vector4 mBackgroundColor;
-
- LayerPtr mRootLayer;
-
- // Ordered list of currently on-stage layers
- OwnerPointer<LayerList> mLayerList;
-
- IntrusivePtr<CameraActor> mDefaultCamera;
-
- uint32_t mTopMargin;
- Vector2 mDpi;
-
- // The object registry
- ObjectRegistryPtr mObjectRegistry;
-
- // The list of render-tasks
- IntrusivePtr<RenderTaskList> mRenderTaskList;
+ IntrusivePtr<Scene> mScene;
// The key event signal
Dali::Stage::KeyEventSignalType mKeyEventSignal;
Dali::Stage::SceneCreatedSignalType mSceneCreatedSignal;
DevelStage::Rendering mRenderingBehavior; ///< The rendering behavior
-
- bool mDepthTreeDirty:1; ///< True if the depth tree needs recalculating
- bool mForceNextUpdate:1; ///< True if the next rendering is really required.
- bool mRenderToFbo:1; ///< Whether to render to a Frame Buffer Object.
};
} // namespace Internal
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/internal/common/core-impl.h>
#include <dali/public-api/common/dali-common.h>
+#include <dali/internal/event/common/event-thread-services.h>
namespace Dali
{
return mCore->GetRelayoutController();
}
+ObjectRegistry& ThreadLocalStorage::GetObjectRegistry()
+{
+ return mCore->GetObjectRegistry();
+}
+
+EventThreadServices& ThreadLocalStorage::GetEventThreadServices()
+{
+ return mCore->GetEventThreadServices();
+}
+
+PropertyNotificationManager& ThreadLocalStorage::GetPropertyNotificationManager()
+{
+ return mCore->GetPropertyNotificationManager();
+}
+
+AnimationPlaylist& ThreadLocalStorage::GetAnimationPlaylist()
+{
+ return mCore->GetAnimationPlaylist();
+}
+
+void ThreadLocalStorage::AddScene( Scene* scene )
+{
+ mCore->AddScene( scene );
+}
+
+void ThreadLocalStorage::RemoveScene( Scene* scene )
+{
+ mCore->RemoveScene( scene );
+}
+
} // namespace Internal
} // namespace Dali
#define __DALI_INTERNAL_THREAD_LOCAL_STORAGE_H__
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/internal/event/common/stage-def.h>
+#include <dali/internal/event/common/scene-impl.h>
namespace Dali
{
class ShaderFactory;
class GestureEventProcessor;
class RelayoutController;
+class ObjectRegistry;
+class EventThreadServices;
namespace SceneGraph
{
*/
RelayoutController& GetRelayoutController();
+ /**
+ * Returns the Object registry.
+ * @return A reference to the Object registry
+ */
+ ObjectRegistry& GetObjectRegistry();
+
+ /**
+ * @brief Gets the event thread services.
+ * @return A reference to the event thread services
+ */
+ EventThreadServices& GetEventThreadServices();
+
+ /**
+ * @brief Gets the property notification manager.
+ * @return A reference to the property notification manager
+ */
+ PropertyNotificationManager& GetPropertyNotificationManager();
+
+ /**
+ * @brief Gets the animation play list.
+ * @return A reference to the animation play list
+ */
+ AnimationPlaylist& GetAnimationPlaylist();
+
+ /**
+ * Add a Scene to the Core.
+ * This is only used by the Scene to add itself to the core when the Scene is created.
+ * @param[in] scene The Scene.
+ */
+ void AddScene( Scene* scene );
+
+ /**
+ * Remove a Scene from the Core.
+ * This is only used by the Scene to remove itself from the core when the Scene is destroyed.
+ * @param[in] scene The Scene.
+ */
+ void RemoveScene( Scene* scene );
+
private:
Core* mCore; ///< reference to core
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/common/projection.h>
#include <dali/internal/event/images/frame-buffer-image-impl.h>
#include <dali/internal/update/nodes/node.h>
-#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
#if defined(DEBUG_ENABLED)
} // Unnamed namespace
-RenderTaskPtr RenderTask::New( Actor* sourceActor, CameraActor* cameraActor, SceneGraph::RenderTaskList& parentSceneObject )
+RenderTaskPtr RenderTask::New( Actor* sourceActor, CameraActor* cameraActor, RenderTaskList& renderTaskList )
{
// create scene object first so it's guaranteed to exist for the event side
auto sceneObject = SceneGraph::RenderTask::New();
- OwnerPointer< SceneGraph::RenderTask > transferOwnership( sceneObject );
+
// pass the pointer to base for message passing
- RenderTaskPtr task( new RenderTask( sceneObject ) );
+ RenderTaskPtr task( new RenderTask( sceneObject, renderTaskList ) );
+
// transfer scene object ownership to update manager
+ const SceneGraph::RenderTaskList& parentSceneObject = renderTaskList.GetSceneObject();
+ OwnerPointer< SceneGraph::RenderTask > transferOwnership( sceneObject );
AddTaskMessage( task->GetEventThreadServices(), parentSceneObject, transferOwnership );
// Set the default source & camera actors
{
SetSourceNodeMessage( GetEventThreadServices(), GetRenderTaskSceneObject(), nullptr );
}
+
// set the actor on exclusive container for hit testing
- const Stage* stage = Stage::GetCurrent();
- if ( stage )
- {
- stage->GetRenderTaskList().SetExclusive( this, mExclusive );
- }
+ mRenderTaskList.SetExclusive( this, mExclusive );
}
Actor* RenderTask::GetSourceActor() const
{
mExclusive = exclusive;
- const Stage* stage = Stage::GetCurrent();
- if ( stage )
- {
- stage->GetRenderTaskList().SetExclusive( this, exclusive );
- }
+ mRenderTaskList.SetExclusive( this, exclusive );
// scene object is being used in a separate thread; queue a message to set the value
SetExclusiveMessage( GetEventThreadServices(), GetRenderTaskSceneObject(), mExclusive );
{
SetCameraMessage( GetEventThreadServices(), GetRenderTaskSceneObject(), nullptr, nullptr );
}
+
+ // set the actor on exclusive container for hit testing
+ mRenderTaskList.SetExclusive( this, mExclusive );
}
CameraActor* RenderTask::GetCameraActor() const
switch ( index )
{
-
case Dali::RenderTask::Property::VIEWPORT_POSITION:
{
value = mViewportPosition;
switch ( index )
{
-
case Dali::RenderTask::Property::VIEWPORT_POSITION:
{
value = GetCurrentViewportPosition();
return connected;
}
-RenderTask::RenderTask( const SceneGraph::RenderTask* sceneObject )
+RenderTask::RenderTask( const SceneGraph::RenderTask* sceneObject, RenderTaskList& renderTaskList )
: Object( sceneObject ),
mSourceActor( nullptr ),
mCameraActor( nullptr ),
mInputMappingActor(),
+ mRenderTaskList( renderTaskList ),
mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
mViewportPosition( Vector2::ZERO ),
mViewportSize( Vector2::ZERO ),
#define __DALI_INTERNAL_RENDER_TASK_H__
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/images/frame-buffer-image-impl.h>
#include <dali/internal/event/common/object-impl.h>
#include <dali/internal/event/rendering/frame-buffer-impl.h>
+#include <dali/internal/event/render-tasks/render-task-list-impl.h>
namespace Dali
{
class Actor;
class CameraActor;
class EventThreadServices;
+class RenderTaskList;
namespace SceneGraph
{
/**
* Creates a new RenderTask.
+ *
+ * @param[in] sourceActor The source actor.
+ * @param[in] cameraActor The camera actor.
+ * @param[in] renderTaskList The render task list.
+ * @return The created render task
*/
- static RenderTaskPtr New( Actor* sourceActor, CameraActor* cameraActor, SceneGraph::RenderTaskList& parentSceneObject );
+ static RenderTaskPtr New( Actor* sourceActor, CameraActor* cameraActor, RenderTaskList& renderTaskList );
/**
* @copydoc Dali::RenderTask::SetSourceActor()
/**
* Constructor.
*
- * @param sceneObject the scene graph object
+ * @param[in] sceneObject The scene graph object
+ * @param[in] renderTaskList The render task list
*/
- RenderTask( const SceneGraph::RenderTask* sceneObject );
+ RenderTask( const SceneGraph::RenderTask* sceneObject, RenderTaskList& renderTaskList );
/**
* A reference counted object may only be deleted by calling Unreference()
Actor* mSourceActor; ///< Source actor, we cannot keep the actor alive so raw pointer.
CameraActor* mCameraActor; ///< Camera actor, we cannot keep the actor alive so raw pointer.
WeakHandle<Dali::Actor> mInputMappingActor; /// used to mapping screen to frame buffer coordinate, not kept alive by rendertask
+ RenderTaskList& mRenderTaskList; ///< The render task list
Vector4 mClearColor; ///< Optional clear color
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/internal/event/common/event-thread-services.h>
-#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/render-tasks/render-task-defaults.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
RenderTaskPtr RenderTaskList::CreateTask( Actor* sourceActor, CameraActor* cameraActor)
{
- RenderTaskPtr task = RenderTask::New( sourceActor, cameraActor, *mSceneObject );
+ RenderTaskPtr task = RenderTask::New( sourceActor, cameraActor, *this );
mTasks.push_back( task );
}
RenderTaskList::RenderTaskList()
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mDefaults( *Stage::GetCurrent() ),
mSceneObject( nullptr )
{
}
}
+const SceneGraph::RenderTaskList& RenderTaskList::GetSceneObject() const
+{
+ return *mSceneObject;
+}
+
} // namespace Internal
} // namespace Dali
class Actor;
class CameraActor;
+using RenderTaskPtr = IntrusivePtr<RenderTask>;
class RenderTaskList;
using RenderTaskListPtr = IntrusivePtr<RenderTaskList>;
*/
void RecoverFromContextLoss();
+ /**
+ * Retrieve the SceneGraph::RenderTaskList object.
+ * @return The RenderTaskList.
+ */
+ const SceneGraph::RenderTaskList& GetSceneObject() const;
+
protected:
/**
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/internal/update/manager/update-manager.h>
-#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/render/renderers/render-frame-buffer.h>
+#include <dali/internal/render/renderers/render-texture-frame-buffer.h>
+#include <dali/internal/render/renderers/render-surface-frame-buffer.h>
+#include <dali/integration-api/render-surface.h>
namespace Dali
{
return frameBuffer;
}
+FrameBufferPtr FrameBuffer::New( Dali::Integration::RenderSurface& renderSurface, Mask attachments )
+{
+ Dali::PositionSize positionSize = renderSurface.GetPositionSize();
+ FrameBufferPtr frameBuffer( new FrameBuffer( positionSize.width, positionSize.height, attachments ) );
+ frameBuffer->Initialize( &renderSurface );
+ return frameBuffer;
+}
Render::FrameBuffer* FrameBuffer::GetRenderObject() const
{
}
FrameBuffer::FrameBuffer( uint32_t width, uint32_t height, Mask attachments )
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mRenderObject( NULL ),
mColor( NULL ),
mWidth( width ),
mHeight( height ),
- mAttachments( attachments )
+ mAttachments( attachments ),
+ mIsSurfaceBacked( false )
{
}
-void FrameBuffer::Initialize()
+void FrameBuffer::Initialize( Integration::RenderSurface* renderSurface )
{
- mRenderObject = new Render::FrameBuffer( mWidth, mHeight, mAttachments );
+ mIsSurfaceBacked = ( renderSurface != nullptr );
+
+ // If render surface backed, create a different scene object
+ // Make Render::FrameBuffer as a base class, and implement Render::TextureFrameBuffer & Render::WindowFrameBuffer
+ if ( mIsSurfaceBacked )
+ {
+ mRenderObject = new Render::SurfaceFrameBuffer( renderSurface );
+ }
+ else
+ {
+ mRenderObject = new Render::TextureFrameBuffer( mWidth, mHeight, mAttachments );
+ }
+
AddFrameBuffer( mEventThreadServices.GetUpdateManager(), *mRenderObject );
}
void FrameBuffer::AttachColorTexture( TexturePtr texture, uint32_t mipmapLevel, uint32_t layer )
{
- if( ( texture->GetWidth() / ( 1u << mipmapLevel ) == mWidth ) &&
- ( texture->GetHeight() / ( 1u << mipmapLevel ) == mHeight ) )
+ if ( mIsSurfaceBacked )
{
- mColor = texture;
- AttachColorTextureToFrameBuffer( mEventThreadServices.GetUpdateManager(), *mRenderObject, texture->GetRenderObject(), mipmapLevel, layer );
+ DALI_LOG_ERROR( "Attempted to attach color texture to a render surface backed FrameBuffer \n" );
}
else
{
- DALI_LOG_ERROR( "Failed to attach color texture to FrameBuffer: Size mismatch \n" );
+ if( ( texture->GetWidth() / ( 1u << mipmapLevel ) == mWidth ) &&
+ ( texture->GetHeight() / ( 1u << mipmapLevel ) == mHeight ) )
+ {
+ mColor = texture;
+ AttachColorTextureToFrameBuffer( mEventThreadServices.GetUpdateManager(), *mRenderObject, texture->GetRenderObject(), mipmapLevel, layer );
+ }
+ else
+ {
+ DALI_LOG_ERROR( "Failed to attach color texture to FrameBuffer: Size mismatch \n" );
+ }
}
}
Texture* FrameBuffer::GetColorTexture()
{
- return mColor.Get();
+ return mIsSurfaceBacked ? nullptr : mColor.Get();
}
FrameBuffer::~FrameBuffer()
namespace Dali
{
+
+namespace Integration
+{
+class RenderSurface;
+}
+
namespace Internal
{
namespace Render
*/
static FrameBufferPtr New( uint32_t width, uint32_t height, Mask attachments );
+ /**
+ * @brief Create a new FrameBuffer
+ *
+ * @param[in] renderSurface The render surface
+ * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
+ * @return A smart-pointer to the newly allocated Texture.
+ */
+ static FrameBufferPtr New( Dali::Integration::RenderSurface& renderSurface, Mask attachments );
+
+ /**
+ * A reference counted object may only be deleted by calling Unreference()
+ */
+ virtual ~FrameBuffer();
+
/**
* @brief Get the FrameBuffer render object
*
/**
* Second stage initialization of the Texture
*/
- void Initialize();
+ void Initialize( Integration::RenderSurface* renderSurface = nullptr );
protected:
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~FrameBuffer();
-
private: // unimplemented methods
FrameBuffer() = delete;
uint32_t mHeight;
Mask mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask
+ bool mIsSurfaceBacked:1;
+
};
} // namespace Internal
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/object/type-registry.h>
-#include <dali/internal/event/common/stage-impl.h>
+
#include <dali/internal/update/manager/update-manager.h>
namespace Dali
}
Geometry::Geometry()
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mRenderObject( NULL ),
mType(Dali::Geometry::TRIANGLES)
{
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Sampler::Sampler()
-:mEventThreadServices( *Stage::GetCurrent() ),
+:mEventThreadServices( EventThreadServices::Get() ),
mRenderObject( NULL )
{
}
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
}
Texture::Texture(TextureType::Type type, Pixel::Format format, ImageDimensions size )
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mRenderObject( NULL ),
mNativeImage(),
mSize( size ),
}
Texture::Texture( NativeImageInterfacePtr nativeImageInterface )
-: mEventThreadServices( *Stage::GetCurrent() ),
+: mEventThreadServices( EventThreadServices::Get() ),
mRenderObject( NULL ),
mNativeImage( nativeImageInterface ),
mSize( nativeImageInterface->GetWidth(), nativeImageInterface->GetHeight() ),
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/object/type-registry.h>
-#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/update/manager/update-manager.h>
#include <dali/internal/update/rendering/scene-graph-texture-set.h>
}
TextureSet::TextureSet()
-:mEventThreadServices( *Stage::GetCurrent() ),
+:mEventThreadServices( EventThreadServices::Get() ),
mSceneObject( NULL )
{
}
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
if ( gLogFilter->IsEnabledFor( Debug::Verbose ) )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "---------- ROOT LAYER ----------\n" );
+
PrintChildren( Stage::GetCurrent()->GetRootLayer(), 0 );
}
}
mRelayoutInfoAllocator(),
mSlotDelegate( this ),
mRelayoutStack( new MemoryPoolRelayoutContainer( mRelayoutInfoAllocator ) ),
- mStageSize(), // zero initialized
mRelayoutConnection( false ),
mRelayoutFlag( false ),
mEnabled( false ),
return &ThreadLocalStorage::Get().GetRelayoutController();
}
-void RelayoutController::SetStageSize( uint32_t width, uint32_t height )
-{
- mStageSize.width = static_cast<float>( width );
- mStageSize.height = static_cast<float>( height );
-}
-
-void RelayoutController::QueueActor( Dali::Actor& actor, RelayoutContainer& actors, Vector2 size )
+void RelayoutController::QueueActor( Internal::Actor* actor, RelayoutContainer& actors, Vector2 size )
{
- if( GetImplementation( actor ).RelayoutRequired() )
+ if( actor && actor->RelayoutRequired() )
{
- actors.Add( actor, size );
+ Dali::Actor actorHandle = Dali::Actor( actor );
+ actors.Add( actorHandle, size );
}
}
// Open relayout controller to receive relayout requests
mEnabled = true;
- // Spread the dirty flag through whole tree - don't need to explicity
- // add request on rootLayer as it will automatically be added below.
- Dali::Stage stage = Dali::Stage::GetCurrent();
- Dali::Actor rootLayer = stage.GetRootLayer();
- RequestRelayoutTree( rootLayer );
-
// Flag request for end of frame
Request();
}
void RelayoutController::AddRequest( Dali::Actor& actor )
{
- BaseObject* actorPtr = &GetImplementation( actor );
+ Internal::Actor* actorPtr = &GetImplementation( actor );
// Only add the rootActor if it is not already recorded
bool found = false;
void RelayoutController::RemoveRequest( Dali::Actor& actor )
{
- BaseObject* actorPtr = &GetImplementation( actor );
+ Internal::Actor* actorPtr = &GetImplementation( actor );
// Remove actor from dirty sub trees
for( RawActorList::Iterator it = mDirtyLayoutSubTrees.Begin(), itEnd = mDirtyLayoutSubTrees.End(); it != itEnd; ++it )
if( !mRelayoutConnection )
{
- Dali::Stage stage = Dali::Stage::GetCurrent();
- stage.GetObjectRegistry().ObjectDestroyedSignal().Connect( mSlotDelegate, &RelayoutController::OnObjectDestroyed );
+ ThreadLocalStorage::Get().GetObjectRegistry().ObjectDestroyedSignal().Connect( mSlotDelegate, &RelayoutController::OnObjectDestroyed );
mRelayoutConnection = true;
}
// These controls are paired with the parent/stage size and added to the stack.
for( RawActorList::Iterator it = mDirtyLayoutSubTrees.Begin(), itEnd = mDirtyLayoutSubTrees.End(); it != itEnd; ++it )
{
- BaseObject* dirtyActor = *it;
+ Internal::Actor* dirtyActor = *it;
// Need to test if actor is valid (could have been deleted and had the pointer cleared)
if( dirtyActor )
{
- // We know that BaseObject is a base class of Internal::Actor but need to instruct the compiler to do the cast
- Dali::Actor actor = Dali::Actor( reinterpret_cast<Dali::Internal::Actor*>( dirtyActor ) );
-
// Only negotiate actors that are on stage
- if( actor.OnStage() )
+ if( dirtyActor->OnStage() )
{
- Dali::Actor parent = actor.GetParent();
- QueueActor( actor, *mRelayoutStack, ( parent ) ? Vector2( parent.GetTargetSize() ) : mStageSize );
+ Internal::Actor* parent = dirtyActor->GetParent();
+ QueueActor( dirtyActor, *mRelayoutStack, ( parent ) ? Vector2( parent->GetTargetSize() ) : dirtyActor->GetScene().GetSize() );
}
}
}
#define __DALI_INTERNAL_RELAYOUT_CONTROLLER_IMPL_H__
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
static RelayoutController* Get();
- /**
- * Set the stage size
- * @param width of the stage
- * @param height of the stage
- */
- void SetStageSize( uint32_t width, uint32_t height );
-
/**
* @brief Request to relayout the given actor and all sub-actors of it.
*
private:
- typedef Dali::Vector< BaseObject* > RawActorList;
+ using RawActorList = Dali::Vector< Dali::Internal::Actor* >;
/**
* @brief Request for relayout. Relays out whole scene.
* @param[in] actors The container to add the actor to
* @param[in] size The size that this actor should be
*/
- void QueueActor( Dali::Actor& actor, RelayoutContainer& actors, Vector2 size );
+ void QueueActor( Internal::Actor* actor, RelayoutContainer& actors, Vector2 size );
/**
* @brief Find the given object in the list and null it out
void FindAndZero( const RawActorList& list, const Dali::RefObject* object );
// Undefined
- RelayoutController(const RelayoutController&);
- RelayoutController& operator=(const RelayoutController&);
+ RelayoutController(const RelayoutController&) = delete;
+ RelayoutController& operator=(const RelayoutController&) = delete;
private:
RawActorList mDirtyLayoutSubTrees; ///< List of roots of sub trees that are dirty
MemoryPoolRelayoutContainer* mRelayoutStack; ///< Stack for relayouting
- Vector2 mStageSize; ///< size of the stage
bool mRelayoutConnection : 1; ///< Whether EventProcessingFinishedSignal signal is connected.
bool mRelayoutFlag : 1; ///< Relayout flag to avoid unnecessary calls
bool mEnabled : 1; ///< Initially disabled. Must be enabled at some point.
$(internal_src_dir)/event/common/property-notification-impl.cpp \
$(internal_src_dir)/event/common/property-notification-manager.cpp \
$(internal_src_dir)/event/common/property-helper.cpp \
+ $(internal_src_dir)/event/common/scene-impl.cpp \
$(internal_src_dir)/event/common/stage-impl.cpp \
$(internal_src_dir)/event/common/thread-local-storage.cpp \
$(internal_src_dir)/event/common/type-info-impl.cpp \
$(internal_src_dir)/render/gl-resources/gl-call-debug.cpp \
$(internal_src_dir)/render/gl-resources/gpu-buffer.cpp \
$(internal_src_dir)/render/queue/render-queue.cpp \
- $(internal_src_dir)/render/renderers/render-frame-buffer.cpp \
+ $(internal_src_dir)/render/renderers/render-texture-frame-buffer.cpp \
+ $(internal_src_dir)/render/renderers/render-surface-frame-buffer.cpp \
$(internal_src_dir)/render/renderers/render-geometry.cpp \
$(internal_src_dir)/render/renderers/render-property-buffer.cpp \
$(internal_src_dir)/render/renderers/render-renderer.cpp \
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/queue/render-queue.h>
#include <dali/internal/render/renderers/render-frame-buffer.h>
+#include <dali/internal/render/renderers/render-texture-frame-buffer.h>
+#include <dali/internal/render/renderers/render-surface-frame-buffer.h>
#include <dali/internal/render/renderers/render-geometry.h>
#include <dali/internal/render/renderers/render-renderer.h>
#include <dali/internal/render/renderers/render-sampler.h>
Integration::DepthBufferAvailable depthBufferAvailableParam,
Integration::StencilBufferAvailable stencilBufferAvailableParam )
: context( glAbstraction ),
+ currentContext( &context ),
+ glAbstraction( glAbstraction ),
glSyncAbstraction( glSyncAbstraction ),
renderQueue(),
instructions(),
mRenderTrackers.EraseObject( renderTracker );
}
+ Context* CreateSurfaceContext()
+ {
+ surfaceContextContainer.PushBack( new Context( glAbstraction ) );
+ return surfaceContextContainer[ surfaceContextContainer.Count() - 1 ];
+ }
+
+ void DestroySurfaceContext( Context* surfaceContext )
+ {
+ surfaceContextContainer.EraseObject( surfaceContext );
+ }
+
void UpdateTrackers()
{
for( auto&& iter : mRenderTrackers )
// the order is important for destruction,
// programs are owned by context at the moment.
- Context context; ///< holds the GL state
+ Context context; ///< Holds the GL state of the share resource context
+ Context* currentContext; ///< Holds the GL state of the current context for rendering
+ OwnerContainer< Context* > surfaceContextContainer; ///< List of owned contexts holding the GL state per surface
+ Integration::GlAbstraction& glAbstraction; ///< GL abstraction
Integration::GlSyncAbstraction& glSyncAbstraction; ///< GL sync abstraction
RenderQueue renderQueue; ///< A message queue for receiving messages from the update-thread.
void RenderManager::AddFrameBuffer( Render::FrameBuffer* frameBuffer )
{
mImpl->frameBufferContainer.PushBack( frameBuffer );
- frameBuffer->Initialize(mImpl->context);
+ if ( frameBuffer->IsSurfaceBacked() )
+ {
+ frameBuffer->Initialize( *mImpl->CreateSurfaceContext() );
+ }
+ else
+ {
+ frameBuffer->Initialize( mImpl->context );
+ }
}
void RenderManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer )
if ( iter == frameBuffer )
{
frameBuffer->Destroy( mImpl->context );
+
+ if ( frameBuffer->IsSurfaceBacked() )
+ {
+ auto surfaceFrameBuffer = static_cast<Render::SurfaceFrameBuffer*>( frameBuffer );
+ mImpl->DestroySurfaceContext( surfaceFrameBuffer->GetContext() );
+ }
+
mImpl->frameBufferContainer.Erase( &iter ); // frameBuffer found; now destroy it
+
break;
}
}
void RenderManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
{
- frameBuffer->AttachColorTexture( mImpl->context, texture, mipmapLevel, layer );
+ if ( !frameBuffer->IsSurfaceBacked() )
+ {
+ auto textureFrameBuffer = static_cast<Render::TextureFrameBuffer*>( frameBuffer );
+ textureFrameBuffer->AttachColorTexture( mImpl->context, texture, mipmapLevel, layer );
+ }
}
void RenderManager::AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertyBuffer )
// Mark that we will require a post-render step to be performed (includes swap-buffers).
status.SetNeedsPostRender( true );
- // switch rendering to adaptor provided (default) buffer
- mImpl->context.BindFramebuffer( GL_FRAMEBUFFER, 0u );
-
- mImpl->context.Viewport( mImpl->defaultSurfaceRect.x,
- mImpl->defaultSurfaceRect.y,
- mImpl->defaultSurfaceRect.width,
- mImpl->defaultSurfaceRect.height );
-
- mImpl->context.ClearColor( mImpl->backgroundColor.r,
- mImpl->backgroundColor.g,
- mImpl->backgroundColor.b,
- mImpl->backgroundColor.a );
-
- // Clear the entire color, depth and stencil buffers for the default framebuffer, if required.
- // It is important to clear all 3 buffers when they are being used, for performance on deferred renderers
- // e.g. previously when the depth & stencil buffers were NOT cleared, it caused the DDK to exceed a "vertex count limit",
- // and then stall. That problem is only noticeable when rendering a large number of vertices per frame.
-
- mImpl->context.SetScissorTest( false );
-
- GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
-
- mImpl->context.ColorMask( true );
-
- if( mImpl->depthBufferAvailable == Integration::DepthBufferAvailable::TRUE )
+ // Switch to the shared context
+ if ( mImpl->currentContext != &mImpl->context )
{
- mImpl->context.DepthMask( true );
- clearMask |= GL_DEPTH_BUFFER_BIT;
+ mImpl->currentContext = &mImpl->context;
+ // Clear the current cached program when the context is switched
+ mImpl->programController.ClearCurrentProgram();
}
- if( mImpl->stencilBufferAvailable == Integration::StencilBufferAvailable::TRUE)
- {
- mImpl->context.ClearStencil( 0 );
- mImpl->context.StencilMask( 0xFF ); // 8 bit stencil mask, all 1's
- clearMask |= GL_STENCIL_BUFFER_BIT;
- }
- mImpl->context.Clear( clearMask, Context::FORCE_CLEAR );
+ // Upload the geometries
+ for( uint32_t i = 0; i < count; ++i )
+ {
+ RenderInstruction& instruction = mImpl->instructions.At( mImpl->renderBufferIndex, i );
- // reset the program matrices for all programs once per frame
- // this ensures we will set view and projection matrix once per program per camera
- mImpl->programController.ResetProgramMatrices();
+ const Matrix* viewMatrix = instruction.GetViewMatrix( mImpl->renderBufferIndex );
+ const Matrix* projectionMatrix = instruction.GetProjectionMatrix( mImpl->renderBufferIndex );
+
+ DALI_ASSERT_DEBUG( viewMatrix );
+ DALI_ASSERT_DEBUG( projectionMatrix );
+
+ if( viewMatrix && projectionMatrix )
+ {
+ const RenderListContainer::SizeType renderListCount = instruction.RenderListCount();
+
+ // Iterate through each render list.
+ for( RenderListContainer::SizeType index = 0; index < renderListCount; ++index )
+ {
+ const RenderList* renderList = instruction.GetRenderList( index );
+
+ if( renderList && !renderList->IsEmpty() )
+ {
+ const std::size_t itemCount = renderList->Count();
+ for( uint32_t itemIndex = 0u; itemIndex < itemCount; ++itemIndex )
+ {
+ const RenderItem& item = renderList->GetItem( itemIndex );
+ if( DALI_LIKELY( item.mRenderer ) )
+ {
+ item.mRenderer->Upload( *mImpl->currentContext );
+ }
+ }
+ }
+ }
+ }
+ }
for( uint32_t i = 0; i < count; ++i )
{
GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
+ for ( auto&& context : mImpl->surfaceContextContainer )
+ {
+ context->InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
+ }
//Notify RenderGeometries that rendering has finished
for ( auto&& iter : mImpl->geometryContainer )
clearColor = Dali::RenderTask::DEFAULT_CLEAR_COLOR;
}
+ Rect<int32_t> surfaceRect = mImpl->defaultSurfaceRect;
+ Vector4 backgroundColor = mImpl->backgroundColor;
+ Integration::DepthBufferAvailable depthBufferAvailable = mImpl->depthBufferAvailable;
+ Integration::StencilBufferAvailable stencilBufferAvailable = mImpl->stencilBufferAvailable;
+
+ Render::SurfaceFrameBuffer* surfaceFrameBuffer = nullptr;
+ if ( ( instruction.mFrameBuffer != 0 ) && instruction.mFrameBuffer->IsSurfaceBacked() )
+ {
+ surfaceFrameBuffer = static_cast<Render::SurfaceFrameBuffer*>( instruction.mFrameBuffer );
+
+#if DALI_GLES_VERSION >= 30
+ Context* surfaceContext = surfaceFrameBuffer->GetContext();
+ if ( mImpl->currentContext != surfaceContext )
+ {
+ // Switch the correct context if rendering to a surface
+ mImpl->currentContext = surfaceContext;
+ // Clear the current cached program when the context is switched
+ mImpl->programController.ClearCurrentProgram();
+ }
+#endif
+
+ surfaceRect = Rect<int32_t>( 0, 0, static_cast<int32_t>( surfaceFrameBuffer->GetWidth() ), static_cast<int32_t>( surfaceFrameBuffer->GetHeight() ) );
+ backgroundColor = surfaceFrameBuffer->GetBackgroundColor();
+ }
+
+ DALI_ASSERT_DEBUG( mImpl->currentContext->IsGlContextCreated() );
+
+ // reset the program matrices for all programs once per frame
+ // this ensures we will set view and projection matrix once per program per camera
+ mImpl->programController.ResetProgramMatrices();
+
+ if( instruction.mFrameBuffer )
+ {
+ instruction.mFrameBuffer->Bind( *mImpl->currentContext );
+ }
+
+ mImpl->currentContext->Viewport( surfaceRect.x,
+ surfaceRect.y,
+ surfaceRect.width,
+ surfaceRect.height );
+
+ mImpl->currentContext->ClearColor( backgroundColor.r,
+ backgroundColor.g,
+ backgroundColor.b,
+ backgroundColor.a );
+
+ // Clear the entire color, depth and stencil buffers for the default framebuffer, if required.
+ // It is important to clear all 3 buffers when they are being used, for performance on deferred renderers
+ // e.g. previously when the depth & stencil buffers were NOT cleared, it caused the DDK to exceed a "vertex count limit",
+ // and then stall. That problem is only noticeable when rendering a large number of vertices per frame.
+
+ mImpl->currentContext->SetScissorTest( false );
+
+ GLbitfield clearMask = GL_COLOR_BUFFER_BIT;
+
+ mImpl->currentContext->ColorMask( true );
+
+ if( depthBufferAvailable == Integration::DepthBufferAvailable::TRUE )
+ {
+ mImpl->currentContext->DepthMask( true );
+ clearMask |= GL_DEPTH_BUFFER_BIT;
+ }
+
+ if( stencilBufferAvailable == Integration::StencilBufferAvailable::TRUE)
+ {
+ mImpl->currentContext->ClearStencil( 0 );
+ mImpl->currentContext->StencilMask( 0xFF ); // 8 bit stencil mask, all 1's
+ clearMask |= GL_STENCIL_BUFFER_BIT;
+ }
+
+ mImpl->currentContext->Clear( clearMask, Context::FORCE_CLEAR );
+
if( !instruction.mIgnoreRenderToFbo && ( instruction.mFrameBuffer != 0 ) )
{
- instruction.mFrameBuffer->Bind( mImpl->context );
- if ( instruction.mIsViewportSet )
+ if ( instruction.mFrameBuffer->IsSurfaceBacked() ) // Surface rendering
{
- // For glViewport the lower-left corner is (0,0)
- const int32_t y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
- viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
+ if ( instruction.mIsViewportSet )
+ {
+ // For glViewport the lower-left corner is (0,0)
+ // For glViewport the lower-left corner is (0,0)
+ const int32_t y = ( surfaceRect.height - instruction.mViewport.height ) - instruction.mViewport.y;
+ viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
+ }
+ else
+ {
+ viewportRect = surfaceRect;
+ }
}
- else
+ else // Offscreen buffer rendering
{
- viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
+ if ( instruction.mIsViewportSet )
+ {
+ // For glViewport the lower-left corner is (0,0)
+ const int32_t y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
+ viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
+ }
+ else
+ {
+ viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
+ }
}
}
- else // !(instruction.mOffscreenTexture)
+ else // No Offscreen frame buffer rendering
{
- // switch rendering to adaptor provided (default) buffer
- mImpl->context.BindFramebuffer( GL_FRAMEBUFFER, 0 );
-
// Check whether a viewport is specified, otherwise the full surface size is used
- if ( instruction.mIsViewportSet )
+ if ( instruction.mFrameBuffer != 0 )
{
- // For glViewport the lower-left corner is (0,0)
- const int32_t y = ( mImpl->defaultSurfaceRect.height - instruction.mViewport.height ) - instruction.mViewport.y;
- viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
+ if ( instruction.mIsViewportSet )
+ {
+ // For glViewport the lower-left corner is (0,0)
+ const int32_t y = ( instruction.mFrameBuffer->GetHeight() - instruction.mViewport.height ) - instruction.mViewport.y;
+ viewportRect.Set( instruction.mViewport.x, y, instruction.mViewport.width, instruction.mViewport.height );
+ }
+ else
+ {
+ viewportRect.Set( 0, 0, instruction.mFrameBuffer->GetWidth(), instruction.mFrameBuffer->GetHeight() );
+ }
}
else
{
- viewportRect = mImpl->defaultSurfaceRect;
+ viewportRect = surfaceRect;
}
}
- mImpl->context.Viewport(viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height);
+ mImpl->currentContext->Viewport(viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height);
if ( instruction.mIsClearColorSet )
{
- mImpl->context.ClearColor( clearColor.r,
- clearColor.g,
- clearColor.b,
- clearColor.a );
+ mImpl->currentContext->ClearColor( clearColor.r,
+ clearColor.g,
+ clearColor.b,
+ clearColor.a );
// Clear the viewport area only
- mImpl->context.SetScissorTest( true );
- mImpl->context.Scissor( viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height );
- mImpl->context.ColorMask( true );
- mImpl->context.Clear( GL_COLOR_BUFFER_BIT , Context::CHECK_CACHED_VALUES );
- mImpl->context.SetScissorTest( false );
+ mImpl->currentContext->SetScissorTest( true );
+ mImpl->currentContext->Scissor( viewportRect.x, viewportRect.y, viewportRect.width, viewportRect.height );
+ mImpl->currentContext->ColorMask( true );
+ mImpl->currentContext->Clear( GL_COLOR_BUFFER_BIT , Context::CHECK_CACHED_VALUES );
+ mImpl->currentContext->SetScissorTest( false );
}
mImpl->renderAlgorithms.ProcessRenderInstruction(
instruction,
- mImpl->context,
+ *mImpl->currentContext,
mImpl->renderBufferIndex,
- mImpl->depthBufferAvailable,
- mImpl->stencilBufferAvailable );
+ depthBufferAvailable,
+ stencilBufferAvailable );
- if( instruction.mRenderTracker && ( instruction.mFrameBuffer != NULL ) )
+ if( instruction.mRenderTracker && ( instruction.mFrameBuffer != 0 ) )
{
// This will create a sync object every frame this render tracker
// is alive (though it should be now be created only for
instruction.mRenderTracker->CreateSyncObject( mImpl->glSyncAbstraction );
instruction.mRenderTracker = NULL; // Only create once.
}
+
+ if ( surfaceFrameBuffer )
+ {
+ surfaceFrameBuffer->PostRender();
+ }
}
} // namespace SceneGraph
* Creates or updates the buffer data depending on whether it
* already exists or not.
*/
-void GpuBuffer::UpdateDataBuffer(GLsizeiptr size, const GLvoid *data, Usage usage, Target target)
+void GpuBuffer::UpdateDataBuffer(Context& context, GLsizeiptr size, const GLvoid *data, Usage usage, Target target)
{
DALI_ASSERT_DEBUG( size > 0 );
mSize = size;
// make sure the buffer is bound, don't perform any checks because size may be zero
if(ARRAY_BUFFER == target)
{
- mContext.BindArrayBuffer( mBufferId );
+ context.BindArrayBuffer( mBufferId );
}
else if(ELEMENT_ARRAY_BUFFER == target)
{
glTargetEnum = GL_ELEMENT_ARRAY_BUFFER;
- mContext.BindElementArrayBuffer( mBufferId );
+ context.BindElementArrayBuffer( mBufferId );
}
else if(TRANSFORM_FEEDBACK_BUFFER == target)
{
glTargetEnum = GL_TRANSFORM_FEEDBACK_BUFFER;
- mContext.BindTransformFeedbackBuffer( mBufferId );
+ context.BindTransformFeedbackBuffer( mBufferId );
}
// if the buffer has already been created, just update the data providing it fits
// if the data will fit in the existing buffer, just update it
if (size <= mCapacity )
{
- mContext.BufferSubData( glTargetEnum, 0, size, data );
+ context.BufferSubData( glTargetEnum, 0, size, data );
}
else
{
// create a new buffer of the larger size,
// gl should automatically deallocate the old buffer
- mContext.BufferData( glTargetEnum, size, data, ModeAsGlEnum( usage ) );
+ context.BufferData( glTargetEnum, size, data, ModeAsGlEnum( usage ) );
mCapacity = size;
}
}
else
{
// create the buffer
- mContext.BufferData( glTargetEnum, size, data, ModeAsGlEnum( usage ) );
+ context.BufferData( glTargetEnum, size, data, ModeAsGlEnum( usage ) );
mBufferCreated = true;
mCapacity = size;
}
if(ARRAY_BUFFER == target)
{
- mContext.BindArrayBuffer( 0 );
+ context.BindArrayBuffer( 0 );
}
else if(ELEMENT_ARRAY_BUFFER == target)
{
- mContext.BindElementArrayBuffer( 0 );
+ context.BindElementArrayBuffer( 0 );
}
else if(TRANSFORM_FEEDBACK_BUFFER == target)
{
- mContext.BindTransformFeedbackBuffer( 0 );
+ context.BindTransformFeedbackBuffer( 0 );
}
}
-void GpuBuffer::Bind(Target target) const
+void GpuBuffer::Bind(Context& context, Target target) const
{
DALI_ASSERT_DEBUG(mCapacity);
if (target == ARRAY_BUFFER)
{
- mContext.BindArrayBuffer(mBufferId);
+ context.BindArrayBuffer(mBufferId);
}
else if (target == ELEMENT_ARRAY_BUFFER)
{
- mContext.BindElementArrayBuffer(mBufferId);
+ context.BindElementArrayBuffer(mBufferId);
}
else if (target == TRANSFORM_FEEDBACK_BUFFER)
{
- mContext.BindTransformFeedbackBuffer(mBufferId);
+ context.BindTransformFeedbackBuffer(mBufferId);
}
}
/**
*
* Creates or updates a buffer object and binds it to the target.
+ * @param context The context to bind the the buffer
* @param size Specifies the size in bytes of the buffer object's new data store.
* @param data pointer to the data to load
* @param usage How the buffer will be used
* @param target The target buffer to update
*/
- void UpdateDataBuffer(GLsizeiptr size, const GLvoid *data, Usage usage, Target target);
+ void UpdateDataBuffer(Context& context, GLsizeiptr size, const GLvoid *data, Usage usage, Target target);
/**
* Bind the buffer object to the target
* Will assert if the buffer size is zero
+ * @param context The context to bind the the buffer
+ * @param target The target buffer to bind
*/
- void Bind(Target target) const;
+ void Bind(Context& context, Target target) const;
/**
* @return true if the GPU buffer is valid, i.e. its created and not empty
private: // Data
- Context& mContext; ///< dali drawing context
+ Context& mContext; ///< shared context for dali drawing
GLsizeiptr mCapacity; ///< buffer capacity
GLsizeiptr mSize; ///< buffer size
GLuint mBufferId; ///< buffer object name(id)
+++ /dev/null
-/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// CLASS HEADER
-#include <dali/internal/render/renderers/render-frame-buffer.h>
-
-// INTERNAL INCLUDES
-#include <dali/internal/render/renderers/render-texture.h>
-
-namespace Dali
-{
-namespace Internal
-{
-namespace Render
-{
-
-FrameBuffer::FrameBuffer( uint32_t width, uint32_t height, Mask attachments )
-:mId( 0u ),
- mDepthBuffer( attachments & Dali::FrameBuffer::Attachment::DEPTH ),
- mStencilBuffer( attachments & Dali::FrameBuffer::Attachment::STENCIL ),
- mWidth( width ),
- mHeight( height )
-{
-}
-
-FrameBuffer::~FrameBuffer()
-{}
-
-void FrameBuffer::Destroy( Context& context )
-{
- if( mId )
- {
- context.DeleteFramebuffers( 1, &mId );
- }
-}
-
-void FrameBuffer::GlContextDestroyed()
-{
- mId = 0u;
-}
-
-void FrameBuffer::Initialize(Context& context)
-{
- context.GenFramebuffers( 1, &mId );
- context.BindFramebuffer( GL_FRAMEBUFFER, mId );
-
- if( mDepthBuffer )
- {
- // Create a depth render target.
- context.GenRenderbuffers( 1, &mDepthBuffer );
- context.BindRenderbuffer( GL_RENDERBUFFER, mDepthBuffer );
- context.RenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, mWidth, mHeight );
- context.FramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthBuffer );
- }
-
- if( mStencilBuffer )
- {
- // Create a stencil render target.
- context.GenRenderbuffers( 1, &mStencilBuffer );
- context.BindRenderbuffer( GL_RENDERBUFFER, mStencilBuffer );
- context.RenderbufferStorage( GL_RENDERBUFFER, GL_STENCIL_INDEX8, mWidth, mHeight );
- context.FramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mStencilBuffer );
- }
-
- context.BindFramebuffer( GL_FRAMEBUFFER, 0 );
-}
-
-void FrameBuffer::AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
-{
- context.BindFramebuffer( GL_FRAMEBUFFER, mId );
-
- // Create a color attachment.
- if( texture->GetType() == TextureType::TEXTURE_2D )
- {
- if( !texture->IsNativeImage() )
- {
- context.FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->GetId(), mipmapLevel );
- }
- else
- {
- // If it's a native image we need to use GL_TEXTURE_EXTERNAL_OES as the texture target parameter
- context.FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_EXTERNAL_OES, texture->GetId(), mipmapLevel );
- }
- }
- else
- {
- context.FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, texture->GetId(), mipmapLevel );
- }
-
- context.BindFramebuffer( GL_FRAMEBUFFER, 0 );
-}
-
-void FrameBuffer::Bind( Context& context )
-{
- context.BindFramebuffer( GL_FRAMEBUFFER, mId );
-}
-
-uint32_t FrameBuffer::GetWidth() const
-{
- return mWidth;
-}
-
-uint32_t FrameBuffer::GetHeight() const
-{
- return mHeight;
-}
-
-
-} //Render
-
-} //Internal
-
-} //Dali
#define DALI_INTERNAL_RENDER_FRAME_BUFFER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace Render
{
-class Texture;
class FrameBuffer
{
public:
- using Mask = Dali::FrameBuffer::Attachment::Mask;
-
/**
* Constructor
- * @param[in] width The width of the FrameBuffer
- * @param[in] height The height of the FrameBuffer
- * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
*/
- FrameBuffer( uint32_t width, uint32_t height, Mask attachments );
+ FrameBuffer() {};
/**
* Destructor
*/
- ~FrameBuffer();
+ virtual ~FrameBuffer() {};
/**
* Creates a FrameBuffer object in the GPU.
* @param[in] context The GL context
*/
- void Initialize(Context& context);
+ virtual void Initialize( Context& context ) = 0;
/**
* Deletes the framebuffer object from the GPU
* @param[in] context The GL context
*/
- void Destroy( Context& context );
+ virtual void Destroy( Context& context ) = 0;
/**
* Called by RenderManager to inform the framebuffer that the context has been destroyed
*/
- void GlContextDestroyed();
-
- /**
- * @brief Attach a texture for color rendering. Valid only for Framebuffers with COLOR attachments.
- * param[in] context The GL context
- * @param[in] texture The texture that will be used as output when rendering
- * @param[in] mipmapLevel The mipmap of the texture to be attached
- * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
- */
- void AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
+ virtual void GlContextDestroyed() = 0;
/**
* @brief Bind the framebuffer
* @param[in] context The GL context
*/
- void Bind( Context& context );
+ virtual void Bind( Context& context ) = 0;
/**
* @brief Get the width of the FrameBuffer
* @return The width of the framebuffer
*/
- uint32_t GetWidth() const;
+ virtual uint32_t GetWidth() const = 0;
/**
* @brief Get the height of the FrameBuffer
* @return The height of the framebuffer
*/
- uint32_t GetHeight() const;
+ virtual uint32_t GetHeight() const = 0;
+
+ /**
+ * @brief Check whether the FrameBuffer is backed by a render surface
+ * @return True if the FrameBuffer is backed by a render surface
+ */
+ virtual bool IsSurfaceBacked() = 0;
private:
- GLuint mId;
- GLuint mDepthBuffer;
- GLuint mStencilBuffer;
- uint32_t mWidth;
- uint32_t mHeight;
-};
+ /**
+ * @brief Undefined copy constructor. FrameBuffer cannot be copied
+ */
+ FrameBuffer( const FrameBuffer& rhs ) = delete;
+ /**
+ * @brief Undefined assignment operator. FrameBuffer cannot be copied
+ */
+ FrameBuffer& operator=( const FrameBuffer& rhs ) = delete;
+
+};
} // namespace Render
mAttributesChanged = false;
}
-void Geometry::UploadAndDraw(
- Context& context,
- BufferIndex bufferIndex,
- Vector<GLint>& attributeLocation,
- uint32_t elementBufferOffset,
- uint32_t elementBufferCount )
+void Geometry::Upload( Context& context )
{
if( !mHasBeenUpdated )
{
}
uint32_t bufferSize = static_cast<uint32_t>( sizeof( uint16_t ) * mIndices.Size() );
- mIndexBuffer->UpdateDataBuffer( bufferSize, &mIndices[0], GpuBuffer::STATIC_DRAW, GpuBuffer::ELEMENT_ARRAY_BUFFER );
+ mIndexBuffer->UpdateDataBuffer( context, bufferSize, &mIndices[0], GpuBuffer::STATIC_DRAW, GpuBuffer::ELEMENT_ARRAY_BUFFER );
}
mIndicesChanged = false;
mHasBeenUpdated = true;
}
+}
+void Geometry::Draw(
+ Context& context,
+ BufferIndex bufferIndex,
+ Vector<GLint>& attributeLocation,
+ uint32_t elementBufferOffset,
+ uint32_t elementBufferCount )
+{
//Bind buffers to attribute locations
uint32_t base = 0u;
const uint32_t vertexBufferCount = static_cast<uint32_t>( mVertexBuffers.Count() );
for( uint32_t i = 0; i < vertexBufferCount; ++i )
{
- mVertexBuffers[i]->BindBuffer( GpuBuffer::ARRAY_BUFFER );
+ mVertexBuffers[i]->BindBuffer( context, GpuBuffer::ARRAY_BUFFER );
base += mVertexBuffers[i]->EnableVertexAttributes( context, attributeLocation, base );
}
if( mIndexBuffer && geometryGLType != GL_POINTS )
{
//Indexed draw call
- mIndexBuffer->Bind( GpuBuffer::ELEMENT_ARRAY_BUFFER );
+ mIndexBuffer->Bind( context, GpuBuffer::ELEMENT_ARRAY_BUFFER );
// numIndices truncated, no value loss happening in practice
context.DrawElements( geometryGLType, static_cast<GLsizei>( numIndices ), GL_UNSIGNED_SHORT, reinterpret_cast<void*>( firstIndexOffset ) );
}
}
/**
- * Upload the geometry if it has changed, set up the attributes and perform
- * the Draw call corresponding to the geometry type
+ * Upload the geometry if it has changed
+ * @param[in] context The GL context
+ */
+ void Upload( Context& context );
+
+ /**
+ * Set up the attributes and perform the Draw call corresponding to the geometry type
* @param[in] context The GL context
* @param[in] bufferIndex The current buffer index
* @param[in] attributeLocation The location for the attributes in the shader
* @param[in] elementBufferOffset The index of first element to draw if index buffer bound
* @param[in] elementBufferCount Number of elements to draw if index buffer bound, uses whole buffer when 0
*/
- void UploadAndDraw(Context& context,
- BufferIndex bufferIndex,
- Vector<GLint>& attributeLocation,
- uint32_t elementBufferOffset,
- uint32_t elementBufferCount );
+ void Draw(Context& context,
+ BufferIndex bufferIndex,
+ Vector<GLint>& attributeLocation,
+ uint32_t elementBufferOffset,
+ uint32_t elementBufferCount );
private:
if ( mGpuBuffer )
{
DALI_ASSERT_DEBUG( mSize && "No data in the property buffer!" );
- mGpuBuffer->UpdateDataBuffer( GetDataSize(), &((*mData)[0]), GpuBuffer::STATIC_DRAW, GpuBuffer::ARRAY_BUFFER );
+ mGpuBuffer->UpdateDataBuffer( context, GetDataSize(), &((*mData)[0]), GpuBuffer::STATIC_DRAW, GpuBuffer::ARRAY_BUFFER );
}
mDataChanged = false;
return true;
}
-void PropertyBuffer::BindBuffer(GpuBuffer::Target target)
+void PropertyBuffer::BindBuffer( Context& context, GpuBuffer::Target target )
{
if(mGpuBuffer)
{
- mGpuBuffer->Bind(target);
+ mGpuBuffer->Bind(context, target);
}
}
/**
* @brief Bind the property buffer
+ * @param context The context to bind the the buffer
* @param[in] target The binding point
*/
- void BindBuffer(GpuBuffer::Target target);
+ void BindBuffer( Context& context, GpuBuffer::Target target );
/**
* Perform the upload of the buffer only when requiered
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
return mStencilParameters.stencilOperationOnZPass;
}
+void Renderer::Upload( Context& context )
+{
+ mGeometry->Upload( context );
+}
+
void Renderer::Render( Context& context,
BufferIndex bufferIndex,
const SceneGraph::NodeDataProvider& node,
mUpdateAttributesLocation = false;
}
- mGeometry->UploadAndDraw( context,
- bufferIndex,
- mAttributesLocation,
- mIndexedDrawFirstElement,
- mIndexedDrawElementsCount );
+ mGeometry->Draw( context,
+ bufferIndex,
+ mAttributesLocation,
+ mIndexedDrawFirstElement,
+ mIndexedDrawElementsCount );
}
}
#define DALI_INTERNAL_RENDER_RENDERER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
StencilOperation::Type GetStencilOperationOnZPass() const;
+ /**
+ * Called to upload during RenderManager::Render().
+ * @param[in] context The context used for uploading
+ */
+ void Upload( Context& context );
+
/**
* Called to render during RenderManager::Render().
* @param[in] context The context used for rendering
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// CLASS HEADER
+#include <dali/internal/render/renderers/render-surface-frame-buffer.h>
+
+// INTERNAL INCLUDES
+#include <dali/internal/render/renderers/render-texture.h>
+
+namespace Dali
+{
+namespace Internal
+{
+namespace Render
+{
+
+SurfaceFrameBuffer::SurfaceFrameBuffer( Integration::RenderSurface* surface )
+: FrameBuffer(),
+ mSurface( surface ),
+ mContext( nullptr )
+{
+}
+
+SurfaceFrameBuffer::~SurfaceFrameBuffer()
+{}
+
+void SurfaceFrameBuffer::Destroy( Context& context )
+{
+}
+
+void SurfaceFrameBuffer::GlContextDestroyed()
+{
+ if ( mContext )
+ {
+ mContext->GlContextDestroyed();
+ }
+}
+
+void SurfaceFrameBuffer::Initialize(Context& context)
+{
+ mContext = &context;
+ mContext->GlContextCreated();
+ mSurface->InitializeGraphics();
+}
+
+void SurfaceFrameBuffer::Bind( Context& context )
+{
+ mSurface->PreRender( false );
+ context.BindFramebuffer( GL_FRAMEBUFFER, 0u );
+}
+
+uint32_t SurfaceFrameBuffer::GetWidth() const
+{
+ return mSurface->GetPositionSize().width;
+}
+
+uint32_t SurfaceFrameBuffer::GetHeight() const
+{
+ return mSurface->GetPositionSize().height;
+}
+
+void SurfaceFrameBuffer::PostRender()
+{
+ mSurface->PostRender( false, false, false );
+}
+
+Context* SurfaceFrameBuffer::GetContext()
+{
+ return mContext;
+}
+
+Integration::DepthBufferAvailable SurfaceFrameBuffer::GetDepthBufferRequired()
+{
+ return mSurface->GetDepthBufferRequired();
+}
+
+Integration::StencilBufferAvailable SurfaceFrameBuffer::GetStencilBufferRequired()
+{
+ return mSurface->GetStencilBufferRequired();
+}
+
+Vector4 SurfaceFrameBuffer::GetBackgroundColor()
+{
+ return mSurface->GetBackgroundColor();
+}
+
+} //Render
+
+} //Internal
+
+} //Dali
--- /dev/null
+#ifndef DALI_INTERNAL_RENDER_SURFACE_FRAME_BUFFER_H
+#define DALI_INTERNAL_RENDER_SURFACE_FRAME_BUFFER_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// INTERNAL INCLUDES
+#include <dali/internal/render/renderers/render-frame-buffer.h>
+#include <dali/integration-api/render-surface.h>
+
+namespace Dali
+{
+
+namespace Internal
+{
+
+class Context;
+
+namespace Render
+{
+
+class SurfaceFrameBuffer : public FrameBuffer
+{
+public:
+
+ /**
+ * Constructor
+ * @param[in] surface The render surface
+ */
+ SurfaceFrameBuffer( Integration::RenderSurface* surface );
+
+ /**
+ * Destructor
+ */
+ virtual ~SurfaceFrameBuffer();
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::Initialize()
+ */
+ void Initialize( Context& context ) override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::Destroy()
+ */
+ void Destroy( Context& context ) override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::GlContextDestroyed()
+ */
+ void GlContextDestroyed() override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::Bind()
+ */
+ void Bind( Context& context ) override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::GetWidth()
+ */
+ uint32_t GetWidth() const override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::GetHeight()
+ */
+ uint32_t GetHeight() const override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::IsSurfaceBacked()
+ */
+ bool IsSurfaceBacked() override { return true; };
+
+public:
+
+ /**
+ * Called after this frame buffer is rendered in the render manager
+ */
+ void PostRender();
+
+ /**
+ * Gets the context holding the GL state of rendering for the surface
+ * @return the context
+ */
+ Context* GetContext();
+
+ /**
+ * @brief Gets whether the depth buffer is required
+ * @return TRUE if the depth buffer is required
+ */
+ Integration::DepthBufferAvailable GetDepthBufferRequired();
+
+ /**
+ * @brief Gets whether the stencil buffer is required
+ * @return TRUE if the stencil buffer is required
+ */
+ Integration::StencilBufferAvailable GetStencilBufferRequired();
+
+ /**
+ * @brief Gets the background color of the surface.
+ * @return The background color
+ */
+ Vector4 GetBackgroundColor();
+
+private:
+
+ Integration::RenderSurface* mSurface; ///< The render surface
+ Context* mContext; ///< The context holding the GL state of rendering for the surface backed frame buffer
+};
+
+
+} // namespace Render
+
+} // namespace Internal
+
+} // namespace Dali
+
+
+#endif // DALI_INTERNAL_RENDER_SURFACE_FRAME_BUFFER_H
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// CLASS HEADER
+#include <dali/internal/render/renderers/render-texture-frame-buffer.h>
+
+// INTERNAL INCLUDES
+#include <dali/internal/render/renderers/render-texture.h>
+
+namespace Dali
+{
+namespace Internal
+{
+namespace Render
+{
+
+TextureFrameBuffer::TextureFrameBuffer( uint32_t width, uint32_t height, Mask attachments )
+: FrameBuffer(),
+ mId( 0u ),
+ mDepthBuffer( attachments & Dali::FrameBuffer::Attachment::DEPTH ),
+ mStencilBuffer( attachments & Dali::FrameBuffer::Attachment::STENCIL ),
+ mWidth( width ),
+ mHeight( height )
+{
+}
+
+TextureFrameBuffer::~TextureFrameBuffer()
+{}
+
+void TextureFrameBuffer::Destroy( Context& context )
+{
+ if( mId )
+ {
+ context.DeleteFramebuffers( 1, &mId );
+ }
+}
+
+void TextureFrameBuffer::GlContextDestroyed()
+{
+ mId = 0u;
+}
+
+void TextureFrameBuffer::Initialize(Context& context)
+{
+ context.GenFramebuffers( 1, &mId );
+ context.BindFramebuffer( GL_FRAMEBUFFER, mId );
+
+ if( mDepthBuffer )
+ {
+ // Create a depth render target.
+ context.GenRenderbuffers( 1, &mDepthBuffer );
+ context.BindRenderbuffer( GL_RENDERBUFFER, mDepthBuffer );
+ context.RenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, mWidth, mHeight );
+ context.FramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthBuffer );
+ }
+
+ if( mStencilBuffer )
+ {
+ // Create a stencil render target.
+ context.GenRenderbuffers( 1, &mStencilBuffer );
+ context.BindRenderbuffer( GL_RENDERBUFFER, mStencilBuffer );
+ context.RenderbufferStorage( GL_RENDERBUFFER, GL_STENCIL_INDEX8, mWidth, mHeight );
+ context.FramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mStencilBuffer );
+ }
+
+ context.BindFramebuffer( GL_FRAMEBUFFER, 0 );
+}
+
+void TextureFrameBuffer::AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
+{
+ context.BindFramebuffer( GL_FRAMEBUFFER, mId );
+
+ // Create a color attachment.
+ if( texture->GetType() == TextureType::TEXTURE_2D )
+ {
+ if( !texture->IsNativeImage() )
+ {
+ context.FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->GetId(), mipmapLevel );
+ }
+ else
+ {
+ // If it's a native image we need to use GL_TEXTURE_EXTERNAL_OES as the texture target parameter
+ context.FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_EXTERNAL_OES, texture->GetId(), mipmapLevel );
+ }
+ }
+ else
+ {
+ context.FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer, texture->GetId(), mipmapLevel );
+ }
+
+ context.BindFramebuffer( GL_FRAMEBUFFER, 0 );
+}
+
+void TextureFrameBuffer::Bind( Context& context )
+{
+ context.BindFramebuffer( GL_FRAMEBUFFER, mId );
+}
+
+uint32_t TextureFrameBuffer::GetWidth() const
+{
+ return mWidth;
+}
+
+uint32_t TextureFrameBuffer::GetHeight() const
+{
+ return mHeight;
+}
+
+
+} //Render
+
+} //Internal
+
+} //Dali
--- /dev/null
+#ifndef DALI_INTERNAL_RENDER_TEXTURE_FRAME_BUFFER_H
+#define DALI_INTERNAL_RENDER_TEXTURE_FRAME_BUFFER_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// INTERNAL INCLUDES
+#include <dali/internal/render/renderers/render-frame-buffer.h>
+
+namespace Dali
+{
+using Mask = Dali::FrameBuffer::Attachment::Mask;
+
+namespace Internal
+{
+namespace Render
+{
+class Texture;
+
+class TextureFrameBuffer : public FrameBuffer
+{
+public:
+
+ /**
+ * Constructor
+ * @param[in] width The width of the FrameBuffer
+ * @param[in] height The height of the FrameBuffer
+ * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
+ */
+ TextureFrameBuffer( uint32_t width, uint32_t height, Mask attachments );
+
+ /**
+ * Destructor
+ */
+ virtual ~TextureFrameBuffer();
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::Initialize()
+ */
+ void Initialize( Context& context ) override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::Destroy()
+ */
+ void Destroy( Context& context ) override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::GlContextDestroyed()
+ */
+ void GlContextDestroyed() override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::Bind()
+ */
+ void Bind( Context& context ) override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::GetWidth()
+ */
+ uint32_t GetWidth() const override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::GetHeight()
+ */
+ uint32_t GetHeight() const override;
+
+ /**
+ * @copydoc Dali::Internal::Renderer::FrameBuffer::IsSurfaceBacked()
+ */
+ bool IsSurfaceBacked() override { return false; };
+
+ /**
+ * @brief Attach a texture for color rendering. Valid only for Framebuffers with COLOR attachments.
+ * param[in] context The GL context
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ */
+ void AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );
+
+private:
+
+ GLuint mId;
+ GLuint mDepthBuffer;
+ GLuint mStencilBuffer;
+ uint32_t mWidth;
+ uint32_t mHeight;
+};
+
+
+} // namespace Render
+
+} // namespace Internal
+
+} // namespace Dali
+
+
+#endif // DALI_INTERNAL_RENDER_TEXTURE_FRAME_BUFFER_H
mShaderSaver = &shaderSaver;
}
+void ProgramController::ClearCurrentProgram()
+{
+ SetCurrentProgram( nullptr );
+}
+
} // namespace Internal
} // namespace Dali
*/
void SetShaderSaver( ShaderSaver& shaderSaver );
+ /**
+ * Clear current cached program
+ */
+ void ClearCurrentProgram();
+
private: // From ProgramCache
/**
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const bool isDefaultRenderTask = isFirstRenderTask;
isFirstRenderTask = false;
- if( ( !renderToFboEnabled && ( ( !processOffscreen && hasFrameBuffer ) ||
- ( processOffscreen && !hasFrameBuffer ) ) ) ||
+ const bool isSurfaceBacked = hasFrameBuffer && renderTask.GetFrameBuffer()->IsSurfaceBacked();
+ if( ( !renderToFboEnabled && ( ( !processOffscreen && hasFrameBuffer && !isSurfaceBacked ) ||
+ ( processOffscreen && ( !hasFrameBuffer || isSurfaceBacked ) ) ) ) ||
( renderToFboEnabled && ( ( processOffscreen && !hasFrameBuffer ) ||
( isDefaultRenderTask && processOffscreen ) ||
( !isDefaultRenderTask && !processOffscreen && hasFrameBuffer ) ) ) ||
// Messages for RenderTaskList
-inline void AddTaskMessage( EventThreadServices& eventThreadServices, RenderTaskList& list, OwnerPointer< RenderTask >& task )
+inline void AddTaskMessage( EventThreadServices& eventThreadServices, const RenderTaskList& list, OwnerPointer< RenderTask >& task )
{
// Message has ownership of the RenderTask while in transit from event -> update
typedef MessageValue1< RenderTaskList, OwnerPointer< RenderTask > > LocalType;
new (slot) LocalType( &list, &RenderTaskList::AddTask, task );
}
-inline void RemoveTaskMessage( EventThreadServices& eventThreadServices, RenderTaskList& list, const RenderTask& constTask )
+inline void RemoveTaskMessage( EventThreadServices& eventThreadServices, const RenderTaskList& list, const RenderTask& constTask )
{
// Scene graph thread can destroy this object.
RenderTask& task = const_cast< RenderTask& >( constTask );
/**
* @brief Creates a CameraActor object.
*
- * Sets the default camera perspective projection for the stage's size. @see SetPerspectiveProjection().
+ * @note No default camera perspective projection is set by this method. @see SetPerspectiveProjection().
+ *
* @SINCE_1_0.0
* @return The newly created camera actor
*/
* and the Z position of the actor based on the canvas size so that 1 unit in
* XY (z=0) plane is 1 pixel on screen.
*
- * If the canvas size is ZERO, it sets the default camera perspective
- * projection for the stage's size.
- *
* @SINCE_1_0.0
* @param[in] size The canvas size
- * @pre If size is non ZERO, \e width and \e height must be greater than zero.
+ * @pre The canvas size must be greater than zero.
*
*/
void SetPerspectiveProjection( const Size& size );
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/type-registry-impl.h>
+#include <dali/internal/event/common/thread-local-storage.h>
namespace Dali
{
void BaseObject::RegisterObject()
{
- Internal::Stage* stage = Internal::Stage::GetCurrent();
- if( stage )
+ Internal::ThreadLocalStorage* tls = Internal::ThreadLocalStorage::GetInternal();
+ if ( tls )
{
- stage->RegisterObject( this );
+ tls->GetEventThreadServices().RegisterObject( this );
}
}
void BaseObject::UnregisterObject()
{
+ Internal::ThreadLocalStorage* tls = Internal::ThreadLocalStorage::GetInternal();
+
// Guard to allow handle destruction after Core has been destroyed
- Internal::Stage* stage = Internal::Stage::GetCurrent();
- if( stage )
+ if( tls )
{
- stage->UnregisterObject( this );
+ tls->GetEventThreadServices().UnregisterObject( this );
}
}