2 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
22 #include <dali/public-api/common/dali-common.h>
23 #include <dali/internal/event/common/event-thread-services.h>
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/common/stage-impl.h>
26 #include <dali/internal/event/render-tasks/render-task-defaults.h>
27 #include <dali/internal/event/render-tasks/render-task-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/update/render-tasks/scene-graph-render-task.h>
30 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
31 #include <dali/internal/update/manager/update-manager.h>
33 using Dali::Internal::SceneGraph::UpdateManager;
35 #if defined(DEBUG_ENABLED)
38 Debug::Filter* gLogRenderList = Debug::Filter::New(Debug::Concise, false, "LOG_RENDER_TASK_LIST");
47 RenderTaskListPtr RenderTaskList::New()
49 RenderTaskListPtr taskList = new RenderTaskList();
51 taskList->Initialize();
56 RenderTaskPtr RenderTaskList::CreateTask()
58 return CreateTask( &mDefaults.GetDefaultRootActor(), &mDefaults.GetDefaultCameraActor() );
61 RenderTaskPtr RenderTaskList::CreateTask( Actor* sourceActor, CameraActor* cameraActor)
63 RenderTaskPtr task = RenderTask::New( sourceActor, cameraActor, *mSceneObject );
65 mTasks.push_back( task );
70 void RenderTaskList::RemoveTask( Internal::RenderTask& task )
72 for ( RenderTaskContainer::iterator iter = mTasks.begin(); mTasks.end() != iter; ++iter )
74 if ( iter->Get() == &task )
76 const SceneGraph::RenderTask& sceneObject = task.GetRenderTaskSceneObject();
80 // send a message to remove the scene-graph RenderTask
81 RemoveTaskMessage( mEventThreadServices, *mSceneObject, sceneObject );
83 for ( Vector< Exclusive >::Iterator exclusiveIt = mExclusives.Begin(); exclusiveIt != mExclusives.End(); ++exclusiveIt )
85 if ( exclusiveIt->renderTaskPtr == iter->Get() )
87 mExclusives.Erase( exclusiveIt );
91 break; // we're finished
96 uint32_t RenderTaskList::GetTaskCount() const
98 return static_cast<uint32_t>( mTasks.size() ); // only 4,294,967,295 render tasks supported
101 RenderTaskPtr RenderTaskList::GetTask( uint32_t index ) const
103 DALI_ASSERT_ALWAYS( ( index < mTasks.size() ) && "RenderTask index out-of-range" );
105 return mTasks[ index ];
108 void RenderTaskList::SetExclusive( RenderTask* task, bool exclusive )
110 // Check to see if this rendertask has an entry?
111 for ( Vector< Exclusive >::Iterator exclusiveIt = mExclusives.Begin(); exclusiveIt != mExclusives.End(); ++exclusiveIt )
113 if ( exclusiveIt->renderTaskPtr == task )
117 mExclusives.Erase( exclusiveIt );
122 exclusiveIt->actorPtr = task->GetSourceActor();
130 Exclusive exclusiveSlot;
131 exclusiveSlot.renderTaskPtr = task;
132 exclusiveSlot.actorPtr = task->GetSourceActor();
133 mExclusives.PushBack( exclusiveSlot );
137 RenderTaskList::RenderTaskList()
138 : mEventThreadServices( *Stage::GetCurrent() ),
139 mDefaults( *Stage::GetCurrent() ),
140 mSceneObject( nullptr )
144 RenderTaskList::~RenderTaskList()
146 if( EventThreadServices::IsCoreRunning() && mSceneObject )
148 // Remove the render task list using a message to the update manager
149 RemoveRenderTaskListMessage( mEventThreadServices.GetUpdateManager(), *mSceneObject );
153 void RenderTaskList::Initialize()
155 // Create a new render task list, Keep a const pointer to the render task list.
156 mSceneObject = SceneGraph::RenderTaskList::New();
158 OwnerPointer< SceneGraph::RenderTaskList > transferOwnership( const_cast< SceneGraph::RenderTaskList* >( mSceneObject ) );
159 AddRenderTaskListMessage( mEventThreadServices.GetUpdateManager(), transferOwnership );
161 // set the callback to call us back when tasks are completed
162 mSceneObject->SetCompleteNotificationInterface( this );
165 void RenderTaskList::NotifyCompleted()
167 DALI_LOG_TRACE_METHOD(gLogRenderList);
169 RenderTaskContainer finishedRenderTasks;
171 // Since render tasks can be unreferenced during the signal emissions, iterators into render tasks pointers may be invalidated.
172 // First copy the finished render tasks, then emit signals
173 for ( RenderTaskContainer::iterator iter = mTasks.begin(), endIt = mTasks.end(); iter != endIt; ++iter )
175 if( (*iter)->HasFinished() )
177 finishedRenderTasks.push_back( *iter );
181 // Now it's safe to emit the signals
182 for ( auto&& item : finishedRenderTasks )
184 item->EmitSignalFinish();
188 void RenderTaskList::RecoverFromContextLoss()
190 for ( auto&& item : mTasks )
192 // If the render target renders only once to an offscreen, re-render the render task
193 if( item->GetRefreshRate() == Dali::RenderTask::REFRESH_ONCE && item->GetTargetFrameBuffer() )
195 item->SetRefreshRate( Dali::RenderTask::REFRESH_ONCE );
200 } // namespace Internal