Support multiple window rendering
[platform/core/uifw/dali-core.git] / dali / internal / event / common / stage-impl.cpp
1 /*
2  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/common/stage-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23 #include <cmath>
24 #include <cstring> // for strcmp
25
26 // INTERNAL INCLUDES
27 #include <dali/internal/event/actors/layer-impl.h>
28 #include <dali/internal/event/actors/layer-list.h>
29 #include <dali/internal/event/actors/camera-actor-impl.h>
30 #include <dali/internal/event/common/thread-local-storage.h>
31 #include <dali/internal/event/common/property-notification-manager.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/update/frame-callback-interface-impl.h>
34 #include <dali/internal/update/nodes/node.h>
35 #include <dali/internal/update/manager/scene-graph-frame-callback.h>
36 #include <dali/internal/event/common/object-registry-impl.h>
37 #include <dali/integration-api/platform-abstraction.h>
38 #include <dali/public-api/common/constants.h>
39 #include <dali/public-api/events/touch-data.h>
40 #include <dali/public-api/object/type-registry.h>
41 #include <dali/public-api/render-tasks/render-task-list.h>
42 #include <dali/public-api/rendering/frame-buffer.h>
43
44 using Dali::Internal::SceneGraph::Node;
45
46 namespace
47 {
48 #if defined(DEBUG_ENABLED)
49 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_DEPTH_TIMER" );
50 #endif
51 }
52
53 namespace Dali
54 {
55
56 namespace Internal
57 {
58
59 namespace
60 {
61
62 // Signals
63
64 const char* const SIGNAL_KEY_EVENT =                 "keyEvent";
65 const char* const SIGNAL_KEY_EVENT_GENERATED =       "keyEventGenerated";
66 const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
67 const char* const SIGNAL_TOUCHED =                   "touched";
68 const char* const SIGNAL_TOUCH =                     "touch";
69 const char* const SIGNAL_WHEEL_EVENT =               "wheelEvent";
70 const char* const SIGNAL_CONTEXT_LOST =              "contextLost";
71 const char* const SIGNAL_CONTEXT_REGAINED =          "contextRegained";
72 const char* const SIGNAL_SCENE_CREATED =             "sceneCreated";
73
74 TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
75
76 SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT,                 &Stage::DoConnectSignal );
77 SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
78 SignalConnectorType signalConnector3( mType, SIGNAL_TOUCHED,                   &Stage::DoConnectSignal );
79 SignalConnectorType signalConnector4( mType, SIGNAL_WHEEL_EVENT,               &Stage::DoConnectSignal );
80 SignalConnectorType signalConnector5( mType, SIGNAL_CONTEXT_LOST,              &Stage::DoConnectSignal );
81 SignalConnectorType signalConnector6( mType, SIGNAL_CONTEXT_REGAINED,          &Stage::DoConnectSignal );
82 SignalConnectorType signalConnector7( mType, SIGNAL_SCENE_CREATED,             &Stage::DoConnectSignal );
83 SignalConnectorType signalConnector8( mType, SIGNAL_KEY_EVENT_GENERATED,       &Stage::DoConnectSignal );
84 SignalConnectorType signalConnector9( mType, SIGNAL_TOUCH,                     &Stage::DoConnectSignal );
85
86 } // unnamed namespace
87
88 StagePtr Stage::New( SceneGraph::UpdateManager& updateManager )
89 {
90   return StagePtr( new Stage( updateManager ) );
91 }
92
93 void Stage::Initialize( Scene& scene )
94 {
95   mScene = &scene;
96   mScene->SetBackgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR );
97 }
98
99 StagePtr Stage::GetCurrent()
100 {
101   StagePtr stage( NULL );
102   // no checking in this version
103   ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
104   if( tls )
105   {
106     stage = tls->GetCurrentStage();
107   }
108   return stage;
109 }
110
111 bool Stage::IsInstalled()
112 {
113   return ThreadLocalStorage::Created();
114 }
115
116 ObjectRegistry& Stage::GetObjectRegistry()
117 {
118   return ThreadLocalStorage::Get().GetObjectRegistry();
119 }
120
121 Layer& Stage::GetRootActor()
122 {
123   Dali::Layer rootLayer = GetRootLayer();
124   return GetImplementation( rootLayer );
125 }
126
127 void Stage::Add( Actor& actor )
128 {
129   mScene->Add( actor );
130 }
131
132 void Stage::Remove( Actor& actor )
133 {
134   mScene->Remove( actor );
135 }
136
137 Vector2 Stage::GetSize() const
138 {
139   return mScene->GetSize();
140 }
141
142 RenderTaskList& Stage::GetRenderTaskList() const
143 {
144   return mScene->GetRenderTaskList();
145 }
146
147 Actor& Stage::GetDefaultRootActor()
148 {
149   return mScene->GetDefaultRootActor();
150 }
151
152 CameraActor& Stage::GetDefaultCameraActor()
153 {
154   return mScene->GetDefaultCameraActor();
155 }
156
157 uint32_t Stage::GetLayerCount() const
158 {
159   return mScene->GetLayerCount();
160 }
161
162 Dali::Layer Stage::GetLayer( uint32_t depth ) const
163 {
164   return mScene->GetLayer( depth );
165 }
166
167 Dali::Layer Stage::GetRootLayer() const
168 {
169   return mScene->GetRootLayer();
170 }
171
172 LayerList& Stage::GetLayerList()
173 {
174   return mScene->GetLayerList();
175 }
176
177 void Stage::SetBackgroundColor(Vector4 color)
178 {
179   mScene->SetBackgroundColor( color );
180 }
181
182 Vector4 Stage::GetBackgroundColor() const
183 {
184   return mScene->GetBackgroundColor();
185 }
186
187 Vector2 Stage::GetDpi() const
188 {
189   return mScene->GetDpi();
190 }
191
192 void Stage::KeepRendering( float durationSeconds )
193 {
194   // Send message to keep rendering
195   KeepRenderingMessage( mUpdateManager, durationSeconds );
196 }
197
198 void Stage::SetRenderingBehavior( DevelStage::Rendering renderingBehavior )
199 {
200   if( mRenderingBehavior != renderingBehavior )
201   {
202     // Send message to change the rendering behavior
203     SetRenderingBehaviorMessage( mUpdateManager, renderingBehavior );
204
205     mRenderingBehavior = renderingBehavior;
206   }
207 }
208
209 DevelStage::Rendering Stage::GetRenderingBehavior() const
210 {
211   return mRenderingBehavior;
212 }
213
214 bool Stage::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
215 {
216   bool connected( true );
217   Stage* stage = static_cast< Stage* >(object); // TypeRegistry guarantees that this is the correct type.
218
219   if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
220   {
221     stage->KeyEventSignal().Connect( tracker, functor );
222   }
223   else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT_GENERATED ) )
224   {
225     stage->KeyEventGeneratedSignal().Connect( tracker, functor );
226   }
227   else if( 0 == strcmp( signalName.c_str(), SIGNAL_EVENT_PROCESSING_FINISHED ) )
228   {
229     stage->EventProcessingFinishedSignal().Connect( tracker, functor );
230   }
231   else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED ) )
232   {
233     stage->TouchedSignal().Connect( tracker, functor );
234   }
235   else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCH ) )
236   {
237     stage->TouchSignal().Connect( tracker, functor );
238   }
239   else if( 0 == strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) )
240   {
241     stage->WheelEventSignal().Connect( tracker, functor );
242   }
243   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_LOST ) )
244   {
245     stage->ContextLostSignal().Connect( tracker, functor );
246   }
247   else if( 0 == strcmp( signalName.c_str(), SIGNAL_CONTEXT_REGAINED ) )
248   {
249     stage->ContextRegainedSignal().Connect( tracker, functor );
250   }
251   else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCENE_CREATED ) )
252   {
253     stage->SceneCreatedSignal().Connect( tracker, functor );
254   }
255   else
256   {
257     // signalName does not match any signal
258     connected = false;
259   }
260
261   return connected;
262 }
263
264 void Stage::EmitKeyEventSignal(const KeyEvent& event)
265 {
266   // Emit the key event signal when no actor in the stage has gained the key input focus
267
268   mKeyEventSignal.Emit( event );
269 }
270
271 bool Stage::EmitKeyEventGeneratedSignal(const KeyEvent& event)
272 {
273   // Emit the KeyEventGenerated signal when KeyEvent is generated
274
275   return mKeyEventGeneratedSignal.Emit( event );
276 }
277
278 void Stage::EmitEventProcessingFinishedSignal()
279 {
280    mEventProcessingFinishedSignal.Emit();
281 }
282
283 void Stage::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
284 {
285   mTouchedSignal.Emit( touchEvent );
286   mTouchSignal.Emit( touch );
287 }
288
289 void Stage::EmitWheelEventSignal(const WheelEvent& event)
290 {
291   // Emit the wheel event signal when no actor in the stage has gained the wheel input focus
292
293   mWheelEventSignal.Emit( event );
294 }
295
296 void Stage::EmitSceneCreatedSignal()
297 {
298   mSceneCreatedSignal.Emit();
299 }
300
301 Dali::Stage::KeyEventSignalType& Stage::KeyEventSignal()
302 {
303   return mKeyEventSignal;
304 }
305
306 Dali::DevelStage::KeyEventGeneratedSignalType& Stage::KeyEventGeneratedSignal()
307 {
308   return mKeyEventGeneratedSignal;
309 }
310
311 void Stage::AddFrameCallback( FrameCallbackInterface& frameCallback, Actor& rootActor )
312 {
313   DALI_ASSERT_ALWAYS( ( ! FrameCallbackInterface::Impl::Get( frameCallback ).IsConnectedToSceneGraph() )
314                       && "FrameCallbackInterface implementation already added" );
315
316   // Create scene-graph object and transfer to UpdateManager
317   OwnerPointer< SceneGraph::FrameCallback > transferOwnership( SceneGraph::FrameCallback::New( frameCallback ) );
318   AddFrameCallbackMessage( mUpdateManager, transferOwnership, rootActor.GetNode() );
319 }
320
321 void Stage::RemoveFrameCallback( FrameCallbackInterface& frameCallback )
322 {
323   FrameCallbackInterface::Impl::Get( frameCallback ).Invalidate();
324   RemoveFrameCallbackMessage( mUpdateManager, frameCallback );
325 }
326
327 Dali::Stage::EventProcessingFinishedSignalType& Stage::EventProcessingFinishedSignal()
328 {
329   return mEventProcessingFinishedSignal;
330 }
331
332 Dali::Stage::TouchedSignalType& Stage::TouchedSignal()
333 {
334   DALI_LOG_WARNING( "Deprecated. Use TouchSignal() instead.\n" );
335   return mTouchedSignal;
336 }
337
338 Dali::Stage::TouchSignalType& Stage::TouchSignal()
339 {
340   return mTouchSignal;
341 }
342
343 Dali::Stage::WheelEventSignalType& Stage::WheelEventSignal()
344 {
345   return mWheelEventSignal;
346 }
347
348 Dali::Stage::ContextStatusSignal& Stage::ContextLostSignal()
349 {
350   return mContextLostSignal;
351 }
352
353 Dali::Stage::ContextStatusSignal& Stage::ContextRegainedSignal()
354 {
355   return mContextRegainedSignal;
356 }
357
358 Dali::Stage::SceneCreatedSignalType& Stage::SceneCreatedSignal()
359 {
360   return mSceneCreatedSignal;
361 }
362
363 void Stage::NotifyContextLost()
364 {
365   mContextLostSignal.Emit();
366 }
367
368 void Stage::NotifyContextRegained()
369 {
370   mContextRegainedSignal.Emit();
371 }
372
373 Stage::Stage( SceneGraph::UpdateManager& updateManager )
374 : mUpdateManager( updateManager ),
375   mKeyEventSignal(),
376   mKeyEventGeneratedSignal(),
377   mEventProcessingFinishedSignal(),
378   mTouchedSignal(),
379   mTouchSignal(),
380   mWheelEventSignal(),
381   mContextLostSignal(),
382   mContextRegainedSignal(),
383   mSceneCreatedSignal(),
384   mRenderingBehavior( DevelStage::Rendering::IF_REQUIRED )
385 {
386 }
387
388 Stage::~Stage()
389 {
390 }
391
392 } // namespace Internal
393
394 } // namespace Dali