Fix default IBL env map type as Cube Map 40/287340/1
authorseungho baek <sbsh.baek@samsung.com>
Fri, 27 Jan 2023 02:25:23 +0000 (11:25 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Fri, 27 Jan 2023 02:25:23 +0000 (11:25 +0900)
Change-Id: I7778d7cc07c8c0aab2a364b7581e874de58e563e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali-scene3d/public-api/loader/environment-definition.cpp

index deafbc2..9b19610 100644 (file)
@@ -58,6 +58,7 @@ EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const
       {
         face.push_back(PixelData::New(new uint8_t[3]{0xff, 0xff, 0xff}, 3, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY));
       }
       {
         face.push_back(PixelData::New(new uint8_t[3]{0xff, 0xff, 0xff}, 3, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY));
       }
+      environmentMapData.SetEnvironmentMapType(Dali::Scene3D::EnvironmentMapType::CUBEMAP);
     }
     else if(!LoadEnvironmentMap(environmentsPath + path, environmentMapData))
     {
     }
     else if(!LoadEnvironmentMap(environmentsPath + path, environmentMapData))
     {