#include <dali-toolkit/dali-toolkit.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali/public-api/rendering/renderer.h>
#include <test-native-image.h>
END_TEST;
}
+bool gResourceReadySignalFired = false;
+
+void ResourceReadySignal( Control control )
+{
+ gResourceReadySignalFired = true;
+}
+
+int UtcDaliImageViewCheckResourceReady(void)
+{
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+
+ int width = 100;
+ int height = 200;
+ Image image = CreateBufferImage( width, height, Vector4(1.f, 1.f, 1.f, 1.f) );
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New( TEST_GIF_FILE_NAME );
+
+ imageView.SetBackgroundImage( image );
+
+ DALI_TEST_EQUALS( Toolkit::DevelControl::IsResourceReady( imageView ), false, TEST_LOCATION );
+
+ Toolkit::DevelControl::ResourceReadySignal( imageView ).Connect( &ResourceReadySignal);
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render(16);
+
+
+ DALI_TEST_EQUALS( Toolkit::DevelControl::IsResourceReady( imageView ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliImageViewSetImageOffstageN(void)
{
ToolkitTestApplication application;
--- /dev/null
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include "control-devel.h"
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace DevelControl
+{
+
+ResourceReadySignalType& ResourceReadySignal( Control& control )
+{
+
+ Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
+ Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get( internalControl );
+
+ return controlImpl.mResourceReadySignal;
+}
+
+bool IsResourceReady( const Control& control )
+{
+ const Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
+ const Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get( internalControl );
+
+ return controlImpl.IsResourceReady();
+}
+
+
+} // namespace DevelControl
+
+} // namespace Toolkit
+
+} // namespace Dali
} // namespace Property
+/// @brief ResourceReady signal type;
+typedef Signal<void ( Control ) > ResourceReadySignalType;
+
+/**
+ * @brief This signal is emitted after all resources required
+ * by a control are loaded and ready.
+ * Most resources are only loaded when the control is placed on stage.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * void YourCallbackName( Control control );
+ * @endcode
+ */
+ResourceReadySignalType& ResourceReadySignal( Control& control );
+
+/**
+ * @brief Query if all resources required by a control are loaded and ready.
+ * Most resources are only loaded when the control is placed on stage.
+ * @return true if the resources are loaded and ready, false otherwise
+ *
+ */
+bool IsResourceReady( const Control& control );
+
} // namespace DevelControl
} // namespace Toolkit
$(devel_api_src_dir)/builder/builder.cpp \
$(devel_api_src_dir)/builder/json-parser.cpp \
$(devel_api_src_dir)/builder/tree-node.cpp \
+ $(devel_api_src_dir)/controls/control-devel.cpp \
$(devel_api_src_dir)/controls/control-wrapper.cpp \
$(devel_api_src_dir)/controls/control-wrapper-impl.cpp \
$(devel_api_src_dir)/controls/bloom-view/bloom-view.cpp \
--- /dev/null
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include "control-data-impl.h"
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/common/dali-common.h>
+#include <dali/integration-api/debug.h>
+#include <dali/devel-api/scripting/enum-helper.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/object/type-registry-helper.h>
+#include <cstring>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/internal/styling/style-manager-impl.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+extern const Dali::Scripting::StringEnum ControlStateTable[];
+extern const unsigned int ControlStateTableCount;
+
+
+// Not static or anonymous - shared with other translation units
+const Scripting::StringEnum ControlStateTable[] = {
+ { "NORMAL", Toolkit::DevelControl::NORMAL },
+ { "FOCUSED", Toolkit::DevelControl::FOCUSED },
+ { "DISABLED", Toolkit::DevelControl::DISABLED },
+};
+const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
+
+
+
+namespace
+{
+
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+#endif
+
+
+template<typename T>
+void Remove( Dictionary<T>& keyValues, const std::string& name )
+{
+ keyValues.Remove(name);
+}
+
+void Remove( DictionaryKeys& keys, const std::string& name )
+{
+ DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
+ if( iter != keys.end())
+ {
+ keys.erase(iter);
+ }
+}
+
+Toolkit::DevelVisual::Type GetVisualTypeFromMap( const Property::Map& map )
+{
+ Property::Value* typeValue = map.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
+ Toolkit::DevelVisual::Type type = Toolkit::DevelVisual::IMAGE;
+ if( typeValue )
+ {
+ Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
+ }
+ return type;
+}
+
+void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
+ Dictionary<Property::Map>& stateVisualsToChange,
+ DictionaryKeys& stateVisualsToRemove)
+{
+ DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
+
+ for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
+ iter != copyOfStateVisualsToRemove.end(); ++iter )
+ {
+ const std::string& visualName = (*iter);
+ Property::Map* toMap = stateVisualsToAdd.Find( visualName );
+ if( toMap )
+ {
+ stateVisualsToChange.Add( visualName, *toMap );
+ stateVisualsToAdd.Remove( visualName );
+ Remove( stateVisualsToRemove, visualName );
+ }
+ }
+}
+
+/**
+ * Performs actions as requested using the action name.
+ * @param[in] object The object on which to perform the action.
+ * @param[in] actionName The action to perform.
+ * @param[in] attributes The attributes with which to perfrom this action.
+ * @return true if action has been accepted by this control
+ */
+const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
+static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
+{
+ bool ret = false;
+
+ if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
+ {
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
+ }
+ }
+
+ return ret;
+}
+
+/**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+const char* SIGNAL_KEY_EVENT = "keyEvent";
+const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
+const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
+const char* SIGNAL_TAPPED = "tapped";
+const char* SIGNAL_PANNED = "panned";
+const char* SIGNAL_PINCHED = "pinched";
+const char* SIGNAL_LONG_PRESSED = "longPressed";
+static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+ Dali::BaseHandle handle( object );
+
+ bool connected( false );
+ Toolkit::Control control = Toolkit::Control::DownCast( handle );
+ if ( control )
+ {
+ Internal::Control& controlImpl( Internal::GetImplementation( control ) );
+ connected = true;
+
+ if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
+ {
+ controlImpl.KeyEventSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
+ {
+ controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
+ {
+ controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Tap );
+ controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pan );
+ controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::Pinch );
+ controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
+ {
+ controlImpl.EnableGestureDetection( Gesture::LongPress );
+ controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
+ }
+ }
+ return connected;
+}
+
+/**
+ * Creates control through type registry
+ */
+BaseHandle Create()
+{
+ return Internal::Control::New();
+}
+// Setup signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
+
+// Note: Properties are registered separately below.
+
+SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
+SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
+SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
+SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
+SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
+SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
+SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
+
+TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
+
+DALI_TYPE_REGISTRATION_END()
+
+
+
+} // unnamed namespace
+
+
+// Properties registered without macro to use specific member variables.
+const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
+
+
+
+Control::Impl::Impl( Control& controlImpl )
+: mControlImpl( controlImpl ),
+ mState( Toolkit::DevelControl::NORMAL ),
+ mSubStateName(""),
+ mLeftFocusableActorId( -1 ),
+ mRightFocusableActorId( -1 ),
+ mUpFocusableActorId( -1 ),
+ mDownFocusableActorId( -1 ),
+ mStyleName(""),
+ mBackgroundColor(Color::TRANSPARENT),
+ mStartingPinchScale( NULL ),
+ mKeyEventSignal(),
+ mPinchGestureDetector(),
+ mPanGestureDetector(),
+ mTapGestureDetector(),
+ mLongPressGestureDetector(),
+ mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
+ mIsKeyboardNavigationSupported( false ),
+ mIsKeyboardFocusGroup( false )
+{
+
+}
+
+Control::Impl::~Impl()
+{
+ // All gesture detectors will be destroyed so no need to disconnect.
+ delete mStartingPinchScale;
+}
+
+Control::Impl& Control::Impl::Get( Internal::Control& internalControl )
+{
+ return *internalControl.mImpl;
+}
+
+const Control::Impl& Control::Impl::Get( const Internal::Control& internalControl )
+{
+ return *internalControl.mImpl;
+}
+
+
+
+
+Toolkit::Visual::Base Control::Impl::GetVisualByName(
+ RegisteredVisualContainer& visuals,
+ const std::string& visualName )
+{
+ Toolkit::Visual::Base visualHandle;
+
+ RegisteredVisualContainer::Iterator iter;
+ for ( iter = visuals.Begin(); iter != visuals.End(); iter++ )
+ {
+ Toolkit::Visual::Base visual = (*iter)->visual;
+ if( visual && visual.GetName() == visualName )
+ {
+ visualHandle = visual;
+ break;
+ }
+ }
+ return visualHandle;
+}
+
+// Gesture Detection Methods
+void Control::Impl::PinchDetected(Actor actor, const PinchGesture& pinch)
+{
+ mControlImpl.OnPinch(pinch);
+}
+
+void Control::Impl::PanDetected(Actor actor, const PanGesture& pan)
+{
+ mControlImpl.OnPan(pan);
+}
+
+void Control::Impl::TapDetected(Actor actor, const TapGesture& tap)
+{
+ mControlImpl.OnTap(tap);
+}
+
+void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longPress)
+{
+ mControlImpl.OnLongPress(longPress);
+}
+
+// Called by a Visual when it's resource is ready
+void Control::Impl::ResourceReady( Visual::Base& object)
+{
+
+ // go through and check if all the visuals are ready, if they are emit a signal
+ for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin();
+ visualIter != mVisuals.End(); ++visualIter )
+ {
+ const Toolkit::Visual::Base visual = (*visualIter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+
+ // one of the visuals is not ready
+ if( !visualImpl.IsResourceReady() )
+ {
+ return;
+ }
+ }
+
+ // all the visuals are ready
+ Dali::Toolkit::Control handle( mControlImpl.GetOwner() );
+ mResourceReadySignal.Emit( handle );
+
+}
+
+bool Control::Impl::IsResourceReady() const
+{
+ // go through and check all the visuals are ready
+ for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin();
+ visualIter != mVisuals.End(); ++visualIter )
+ {
+ const Toolkit::Visual::Base visual = (*visualIter)->visual;
+ const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+
+ // one of the visuals is not ready
+ if( !visualImpl.IsResourceReady() )
+ {
+ return false;
+ }
+ }
+ return true;
+}
+void Control::Impl::StopObservingVisual( Toolkit::Visual::Base& visual )
+{
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+
+ // Stop observing the visual
+ visualImpl.RemoveResourceObserver( *this );
+}
+
+void Control::Impl::StartObservingVisual( Toolkit::Visual::Base& visual)
+{
+ Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual );
+
+ // start observing the visual for resource ready
+ visualImpl.AddResourceObserver( *this );
+}
+
+// Properties
+
+/**
+ * Called when a property of an object of this type is set.
+ * @param[in] object The object whose property is set.
+ * @param[in] index The property index.
+ * @param[in] value The new property value.
+ */
+void Control::Impl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+{
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+
+ if ( control )
+ {
+ Control& controlImpl( GetImplementation( control ) );
+
+ switch ( index )
+ {
+ case Toolkit::Control::Property::STYLE_NAME:
+ {
+ controlImpl.SetStyleName( value.Get< std::string >() );
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::STATE:
+ {
+ bool withTransitions=true;
+ const Property::Value* valuePtr=&value;
+ Property::Map* map = value.GetMap();
+ if(map)
+ {
+ Property::Value* value2 = map->Find("withTransitions");
+ if( value2 )
+ {
+ withTransitions = value2->Get<bool>();
+ }
+
+ valuePtr = map->Find("state");
+ }
+
+ if( valuePtr )
+ {
+ Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
+ if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
+ {
+ controlImpl.mImpl->SetState( state, withTransitions );
+ }
+ }
+ }
+ break;
+
+ case Toolkit::DevelControl::Property::SUB_STATE:
+ {
+ std::string subState;
+ if( value.Get( subState ) )
+ {
+ controlImpl.mImpl->SetSubState( subState );
+ }
+ }
+ break;
+
+ case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
+ {
+ int focusId;
+ if( value.Get( focusId ) )
+ {
+ controlImpl.mImpl->mLeftFocusableActorId = focusId;
+ }
+ }
+ break;
+
+ case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
+ {
+ int focusId;
+ if( value.Get( focusId ) )
+ {
+ controlImpl.mImpl->mRightFocusableActorId = focusId;
+ }
+ }
+ break;
+
+ case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
+ {
+ int focusId;
+ if( value.Get( focusId ) )
+ {
+ controlImpl.mImpl->mUpFocusableActorId = focusId;
+ }
+ }
+ break;
+
+ case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
+ {
+ int focusId;
+ if( value.Get( focusId ) )
+ {
+ controlImpl.mImpl->mDownFocusableActorId = focusId;
+ }
+ }
+ break;
+
+ case Toolkit::Control::Property::BACKGROUND_COLOR:
+ {
+ DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
+ controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND_IMAGE:
+ {
+ DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
+ Image image = Scripting::NewImage( value );
+ if ( image )
+ {
+ controlImpl.SetBackgroundImage( image );
+ }
+ else
+ {
+ // An empty image means the background is no longer required
+ controlImpl.ClearBackground();
+ }
+ break;
+ }
+
+ case Toolkit::Control::Property::KEY_INPUT_FOCUS:
+ {
+ if ( value.Get< bool >() )
+ {
+ controlImpl.SetKeyInputFocus();
+ }
+ else
+ {
+ controlImpl.ClearKeyInputFocus();
+ }
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND:
+ {
+ std::string url;
+ Vector4 color;
+ const Property::Map* map = value.GetMap();
+ if( map && !map->Empty() )
+ {
+ controlImpl.SetBackground( *map );
+ }
+ else if( value.Get( url ) )
+ {
+ // don't know the size to load
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
+ if( visual )
+ {
+ controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
+ visual.SetDepthIndex( DepthIndex::BACKGROUND );
+ }
+ }
+ else if( value.Get( color ) )
+ {
+ controlImpl.SetBackgroundColor(color);
+ }
+ else
+ {
+ // The background is an empty property map, so we should clear the background
+ controlImpl.ClearBackground();
+ }
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::TOOLTIP:
+ {
+ TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
+ if( ! tooltipPtr )
+ {
+ tooltipPtr = Tooltip::New( control );
+ }
+ tooltipPtr->SetProperties( value );
+ }
+ }
+ }
+}
+
+/**
+ * Called to retrieve a property of an object of this type.
+ * @param[in] object The object whose property is to be retrieved.
+ * @param[in] index The property index.
+ * @return The current value of the property.
+ */
+Property::Value Control::Impl::GetProperty( BaseObject* object, Property::Index index )
+{
+ Property::Value value;
+
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+
+ if ( control )
+ {
+ Control& controlImpl( GetImplementation( control ) );
+
+ switch ( index )
+ {
+ case Toolkit::Control::Property::STYLE_NAME:
+ {
+ value = controlImpl.GetStyleName();
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::STATE:
+ {
+ value = controlImpl.mImpl->mState;
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::SUB_STATE:
+ {
+ value = controlImpl.mImpl->mSubStateName;
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
+ {
+ value = controlImpl.mImpl->mLeftFocusableActorId;
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
+ {
+ value = controlImpl.mImpl->mRightFocusableActorId;
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
+ {
+ value = controlImpl.mImpl->mUpFocusableActorId;
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
+ {
+ value = controlImpl.mImpl->mDownFocusableActorId;
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND_COLOR:
+ {
+ DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
+ value = controlImpl.GetBackgroundColor();
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND_IMAGE:
+ {
+ DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
+ Property::Map map;
+ Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
+ {
+ visual.CreatePropertyMap( map );
+ }
+ value = map;
+ break;
+ }
+
+ case Toolkit::Control::Property::KEY_INPUT_FOCUS:
+ {
+ value = controlImpl.HasKeyInputFocus();
+ break;
+ }
+
+ case Toolkit::Control::Property::BACKGROUND:
+ {
+ Property::Map map;
+ Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
+ {
+ visual.CreatePropertyMap( map );
+ }
+
+ value = map;
+ break;
+ }
+
+ case Toolkit::DevelControl::Property::TOOLTIP:
+ {
+ Property::Map map;
+ if( controlImpl.mImpl->mTooltip )
+ {
+ controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
+ }
+ value = map;
+ break;
+ }
+
+ }
+ }
+
+ return value;
+}
+
+
+void Control::Impl::CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
+{
+ for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
+ {
+ if( (*iter)->visual )
+ {
+ Property::Map instanceMap;
+ Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
+ instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
+ }
+ }
+}
+
+
+void Control::Impl::RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
+{
+ Actor self( mControlImpl.Self() );
+
+ for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
+ visualIter != visuals.End(); ++visualIter )
+ {
+ Toolkit::Visual::Base visual = (*visualIter)->visual;
+ if( visual && visual.GetName() == visualName )
+ {
+ Toolkit::GetImplementation(visual).SetOffStage( self );
+ (*visualIter)->visual.Reset();
+ visuals.Erase( visualIter );
+ break;
+ }
+ }
+}
+
+void Control::Impl::RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
+{
+ Actor self( mControlImpl.Self() );
+ for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
+ {
+ const std::string visualName = *iter;
+ RemoveVisual( visuals, visualName );
+ }
+}
+
+
+/**
+ * Go through the list of visuals that are common to both states.
+ * If they are different types, or are both image types with different
+ * URLs, then the existing visual needs moving and the new visual creating
+ */
+void Control::Impl::RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
+ Dictionary<Property::Map>& instancedProperties )
+{
+ Dali::CustomActor handle( mControlImpl.GetOwner() );
+ for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
+ iter != stateVisualsToChange.End(); ++iter )
+ {
+ const std::string& visualName = (*iter).key;
+ const Property::Map& toMap = (*iter).entry;
+
+ // is it a candidate for re-creation?
+ bool recreate = false;
+
+ Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
+ if( visual )
+ {
+ Property::Map fromMap;
+ visual.CreatePropertyMap( fromMap );
+
+ Toolkit::DevelVisual::Type fromType = GetVisualTypeFromMap( fromMap );
+ Toolkit::DevelVisual::Type toType = GetVisualTypeFromMap( toMap );
+
+ if( fromType != toType )
+ {
+ recreate = true;
+ }
+ else
+ {
+ if( fromType == Toolkit::DevelVisual::IMAGE || fromType == Toolkit::DevelVisual::N_PATCH
+ || fromType == Toolkit::DevelVisual::SVG || fromType == Toolkit::DevelVisual::ANIMATED_IMAGE )
+ {
+ Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
+ Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
+
+ if( fromUrl && toUrl )
+ {
+ std::string fromUrlString;
+ std::string toUrlString;
+ fromUrl->Get(fromUrlString);
+ toUrl->Get(toUrlString);
+
+ if( fromUrlString != toUrlString )
+ {
+ recreate = true;
+ }
+ }
+ }
+ }
+
+ const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
+ if( recreate || instancedMap )
+ {
+ RemoveVisual( mVisuals, visualName );
+ Style::ApplyVisual( handle, visualName, toMap, instancedMap );
+ }
+ else
+ {
+ // @todo check to see if we can apply toMap without recreating the visual
+ // e.g. by setting only animatable properties
+ // For now, recreate all visuals, but merge in instance data.
+ RemoveVisual( mVisuals, visualName );
+ Style::ApplyVisual( handle, visualName, toMap, instancedMap );
+ }
+ }
+ }
+}
+
+void Control::Impl::ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
+{
+ // Collect all old visual names
+ DictionaryKeys stateVisualsToRemove;
+ if( oldState )
+ {
+ oldState->visuals.GetKeys( stateVisualsToRemove );
+ if( ! subState.empty() )
+ {
+ const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
+ if( oldSubState )
+ {
+ DictionaryKeys subStateVisualsToRemove;
+ (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
+ Merge( stateVisualsToRemove, subStateVisualsToRemove );
+ }
+ }
+ }
+
+ // Collect all new visual properties
+ Dictionary<Property::Map> stateVisualsToAdd;
+ if( newState )
+ {
+ stateVisualsToAdd = newState->visuals;
+ if( ! subState.empty() )
+ {
+ const StylePtr* newSubState = newState->subStates.FindConst(subState);
+ if( newSubState )
+ {
+ stateVisualsToAdd.Merge( (*newSubState)->visuals );
+ }
+ }
+ }
+
+ // If a name is in both add/remove, move it to change list.
+ Dictionary<Property::Map> stateVisualsToChange;
+ FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
+
+ // Copy instanced properties (e.g. text label) of current visuals
+ Dictionary<Property::Map> instancedProperties;
+ CopyInstancedProperties( mVisuals, instancedProperties );
+
+ // For each visual in remove list, remove from mVisuals
+ RemoveVisuals( mVisuals, stateVisualsToRemove );
+
+ // For each visual in add list, create and add to mVisuals
+ Dali::CustomActor handle( mControlImpl.GetOwner() );
+ Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
+
+ // For each visual in change list, if it requires a new visual,
+ // remove old visual, create and add to mVisuals
+ RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
+}
+
+void Control::Impl::SetState( DevelControl::State newState, bool withTransitions )
+{
+ DevelControl::State oldState = mState;
+ Dali::CustomActor handle( mControlImpl.GetOwner() );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
+ (mState == DevelControl::NORMAL ? "NORMAL" :(
+ mState == DevelControl::FOCUSED ?"FOCUSED" : (
+ mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
+
+ if( mState != newState )
+ {
+ // If mState was Disabled, and new state is Focused, should probably
+ // store that fact, e.g. in another property that FocusManager can access.
+ mState = newState;
+
+ // Trigger state change and transitions
+ // Apply new style, if stylemanager is available
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ if( styleManager )
+ {
+ const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
+
+ if( stylePtr )
+ {
+ std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
+ std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
+
+ const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
+ const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
+ if( oldStateStyle && newStateStyle )
+ {
+ // Only change if both state styles exist
+ ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
+ }
+ }
+ }
+ }
+}
+
+void Control::Impl::SetSubState( const std::string& subStateName, bool withTransitions )
+{
+ if( mSubStateName != subStateName )
+ {
+ // Get existing sub-state visuals, and unregister them
+ Dali::CustomActor handle( mControlImpl.GetOwner() );
+
+ Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ if( styleManager )
+ {
+ const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
+ if( stylePtr )
+ {
+ // Stringify state
+ std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
+
+ const StylePtr* state = stylePtr->subStates.Find( stateName );
+ if( state )
+ {
+ StylePtr stateStyle(*state);
+
+ const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
+ const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
+ if( oldStateStyle && newStateStyle )
+ {
+ std::string empty;
+ ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
+ }
+ }
+ }
+ }
+
+ mSubStateName = subStateName;
+ }
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
+#ifndef DALI_TOOLKIT_CONTROL_DATA_IMPL_H
+#define DALI_TOOLKIT_CONTROL_DATA_IMPL_H
+
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/type-registry.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <string>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali/devel-api/common/owner-container.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
+#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/internal/builder/style.h>
+#include <dali-toolkit/internal/builder/dictionary.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace Internal
+{
+
+/**
+ * Struct used to store Visual within the control, index is a unique key for each visual.
+ */
+ struct RegisteredVisual
+ {
+ Property::Index index;
+ Toolkit::Visual::Base visual;
+ bool enabled;
+
+ RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled)
+ : index(aIndex), visual(aVisual), enabled(aEnabled)
+ {
+ }
+ };
+
+typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
+
+
+/**
+ * Holds the Implementation for the internal control class
+ */
+class Control::Impl : public ConnectionTracker, public Visual::ResourceObserver
+{
+
+public:
+
+ static Control::Impl& Get( Internal::Control& internalControl );
+
+ static const Control::Impl& Get( const Internal::Control& internalControl );
+
+
+ Impl( Control& controlImpl );
+
+ ~Impl();
+
+ void PinchDetected(Actor actor, const PinchGesture& pinch);
+
+ void PanDetected(Actor actor, const PanGesture& pan);
+
+ void TapDetected(Actor actor, const TapGesture& tap);
+
+ void LongPressDetected(Actor actor, const LongPressGesture& longPress);
+
+ void ResourceReady( Visual::Base& object);
+
+ void StopObservingVisual( Toolkit::Visual::Base& visual );
+
+ void StartObservingVisual( Toolkit::Visual::Base& visual);
+
+ static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value );
+
+ static Property::Value GetProperty( BaseObject* object, Property::Index index );
+
+ void SetState( DevelControl::State newState, bool withTransitions=true );
+
+ void SetSubState( const std::string& subStateName, bool withTransitions=true );
+
+ void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState );
+
+ void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName );
+
+ void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals );
+
+ void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties );
+
+ void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange, Dictionary<Property::Map>& instancedProperties );
+
+ Toolkit::Visual::Base GetVisualByName( RegisteredVisualContainer& visuals, const std::string& visualName );
+
+ bool IsResourceReady() const;
+
+ Control& mControlImpl;
+ DevelControl::State mState;
+ std::string mSubStateName;
+
+ int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
+ int mRightFocusableActorId; ///< Actor ID of Right focusable control.
+ int mUpFocusableActorId; ///< Actor ID of Up focusable control.
+ int mDownFocusableActorId; ///< Actor ID of Down focusable control.
+
+
+ RegisteredVisualContainer mVisuals; ///< Stores visuals needed by the control, non trivial type so std::vector used.
+ std::string mStyleName;
+ Vector4 mBackgroundColor; ///< The color of the background visual
+ Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
+ Toolkit::Control::KeyEventSignalType mKeyEventSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
+ Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
+
+ Toolkit::DevelControl::ResourceReadySignalType mResourceReadySignal;
+
+ // Gesture Detection
+ PinchGestureDetector mPinchGestureDetector;
+ PanGestureDetector mPanGestureDetector;
+ TapGestureDetector mTapGestureDetector;
+ LongPressGestureDetector mLongPressGestureDetector;
+
+ // Tooltip
+ TooltipPtr mTooltip;
+
+ ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
+ bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
+
+ // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
+ static const PropertyRegistration PROPERTY_1;
+ static const PropertyRegistration PROPERTY_2;
+ static const PropertyRegistration PROPERTY_3;
+ static const PropertyRegistration PROPERTY_4;
+ static const PropertyRegistration PROPERTY_5;
+ static const PropertyRegistration PROPERTY_6;
+ static const PropertyRegistration PROPERTY_7;
+ static const PropertyRegistration PROPERTY_8;
+ static const PropertyRegistration PROPERTY_9;
+ static const PropertyRegistration PROPERTY_10;
+ static const PropertyRegistration PROPERTY_11;
+ static const PropertyRegistration PROPERTY_12;
+
+};
+
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_CONTROL_DATA_IMPL_H
$(toolkit_src_dir)/controls/buttons/push-button-impl.cpp \
$(toolkit_src_dir)/controls/buttons/radio-button-impl.cpp \
$(toolkit_src_dir)/controls/buttons/toggle-button-impl.cpp \
+ $(toolkit_src_dir)/controls/control/control-data-impl.cpp \
$(toolkit_src_dir)/controls/effects-view/effects-view-impl.cpp \
$(toolkit_src_dir)/controls/flex-container/flex-container-impl.cpp \
$(toolkit_src_dir)/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp \
}
actor.AddRenderer( mImpl->mRenderer );
+
+ // Animated Image loaded and ready to display
+ ResourceReady();
}
}
mBorderSizeIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize );
actor.AddRenderer( mImpl->mRenderer );
+
+ // Border Visual Generated and ready to display
+ ResourceReady();
}
void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Color Visual generated and ready to display
+ ResourceReady();
}
void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Gradient Visual generated and ready to display
+ ResourceReady();
}
void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const
{
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
+
+ // Image loaded and ready to display
+ ResourceReady();
}
}
Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
ApplyImageToSampler( brokenImage );
}
+ // Image loaded and ready to display
+ ResourceReady();
}
}
mTextureLoading = false;
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Mesh loaded and ready to display
+ ResourceReady();
}
void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const
ApplyTextureAndUniforms();
actor.AddRenderer( mImpl->mRenderer );
+
+ // npatch loaded and ready to display
+ ResourceReady();
}
void NPatchVisual::DoSetOffStage( Actor& actor )
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Primitive generated and ready to display
+ ResourceReady();
}
void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const
// reset the weak handle so that the renderer only get added to actor once
mPlacementActor.Reset();
}
+
+ // Svg loaded and ready to display
+ ResourceReady();
}
}
mImpl->mRenderer.SetTextures( textureSet );
control.AddRenderer( mImpl->mRenderer );
+
+ // Text rendered and ready to display
+ ResourceReady();
}
}
}
Internal::Visual::Base::Impl::Impl()
: mCustomShader( NULL ),
mBlendSlotDelegate( NULL ),
+ mResourceObserver( NULL ),
mTransform(),
mMixColor( Color::WHITE ),
mControlSize( Vector2::ZERO ),
mDepthIndex( 0.0f ),
mMixColorIndex( Property::INVALID_INDEX ),
mOpacityIndex( Property::INVALID_INDEX ),
- mFlags( 0 )
+ mFlags( 0 ),
+ mResourceReady( false )
{
}
// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
Renderer mRenderer;
CustomShader* mCustomShader;
SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
+ ResourceObserver* mResourceObserver; ///< Allows controls to observe when the visual resources are loaded and ready
std::string mName;
Transform mTransform;
Vector4 mMixColor;
Property::Index mMixColorIndex;
Property::Index mOpacityIndex;
int mFlags;
+ bool mResourceReady:1;
};
} // namespace Visual
return mImpl->mMixColor;
}
+void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer)
+{
+ mImpl->mResourceObserver = &observer;
+}
+
+void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer )
+{
+ mImpl->mResourceObserver = NULL;
+}
+
+void Visual::Base::ResourceReady()
+{
+ if( mImpl->mResourceReady )
+ {
+ // only inform the observer the first time the resource is ready
+ return;
+ }
+ mImpl->mResourceReady = true;
+
+ if( mImpl->mResourceObserver )
+ {
+ // observer is currently a control impl
+ mImpl->mResourceObserver->ResourceReady( *this );
+ }
+}
+
+bool Visual::Base::IsResourceReady() const
+{
+ return mImpl->mResourceReady;
+}
+
Renderer Visual::Base::GetRenderer()
{
return mImpl->mRenderer;
namespace Visual
{
+class ResourceObserver;
+
/**
* Base class for all Control rendering logic. A control may have multiple visuals.
*
void AnimateProperty( Dali::Animation& transition,
Internal::TransitionData::Animator& animator );
+ /**
+ * @brief Add an observer to watch for when the Visuals resources are loaded.
+ * Currently only supports a single observer
+ *
+ */
+ void AddResourceObserver( Visual::ResourceObserver& observer );
+
+ /**
+ * @brief Remove an observer
+ */
+ void RemoveResourceObserver( Visual::ResourceObserver& observer );
+
+ /**
+ * @brief Called when the visuals resources are loaded / ready
+ */
+ void ResourceReady();
+
+ /**
+ * @brief Called when the visuals resources are loaded / ready
+ * @return true if ready, false otherwise
+ */
+ bool IsResourceReady() const;
+
protected:
/**
--- /dev/null
+#ifndef DALI_INTERNAL_TOOLKIT_VISUAL_RESOURCE_OBSERVER_H
+#define DALI_INTERNAL_TOOLKIT_VISUAL_RESOURCE_OBSERVER_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+namespace Visual
+{
+
+class Base;
+
+
+/**
+ * Observer to be informed when a visuals resources are ready.
+ */
+class ResourceObserver
+{
+ public:
+
+ /**
+ * Inform the observer of the object that it's connections have changed
+ * @param[in] object The connection owner
+ */
+ virtual void ResourceReady( Visual::Base& object) = 0;
+
+ protected:
+
+ /**
+ * constructor
+ */
+ ResourceObserver()
+ {
+ };
+
+ /**
+ * virtual destructor
+ */
+ virtual ~ResourceObserver()
+ {
+ };
+
+ // Undefined copy constructor.
+ ResourceObserver( const ResourceObserver& );
+
+ // Undefined assignment operator.
+ ResourceObserver& operator=( const ResourceObserver& );
+};
+} // Visual
+} // Internal
+} // Toolkit
+} // Dali
+
+#endif // DALI_INTERNAL_TOOLKIT_VISUAL_RESOURCE_OBSERVER_H
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Wireframe generated and ready to display
+ ResourceReady();
}
void WireframeVisual::InitializeRenderer()
#include <stack>
#include <typeinfo>
#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/object/type-registry-helper.h>
-#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/common/owner-container.h>
#include <dali/devel-api/object/handle-devel.h>
-#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
-#include <dali-toolkit/internal/visuals/transition-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
namespace Internal
{
-extern const Dali::Scripting::StringEnum ControlStateTable[];
-extern const unsigned int ControlStateTableCount;
-
-
-// Not static or anonymous - shared with other translation units
-const Scripting::StringEnum ControlStateTable[] = {
- { "NORMAL", Toolkit::DevelControl::NORMAL },
- { "FOCUSED", Toolkit::DevelControl::FOCUSED },
- { "DISABLED", Toolkit::DevelControl::DISABLED },
-}; const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] );
-
-} // Internal namespace
-
namespace
{
DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
/**
- * Struct used to store Visual within the control, index is a unique key for each visual.
- */
-struct RegisteredVisual
-{
- Property::Index index;
- Toolkit::Visual::Base visual;
- bool enabled;
-
- RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled)
- : index(aIndex), visual(aVisual), enabled(aEnabled)
- {
- }
-};
-
-typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer;
-
-/**
* Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter
*/
bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter )
return visualHandle;
}
-/**
- * Creates control through type registry
- */
-BaseHandle Create()
-{
- return Internal::Control::New();
-}
-
-/**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
- */
-const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
-{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
- }
- }
-
- return ret;
-}
-
-/**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
- */
-const char* SIGNAL_KEY_EVENT = "keyEvent";
-const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
-const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
-const char* SIGNAL_TAPPED = "tapped";
-const char* SIGNAL_PANNED = "panned";
-const char* SIGNAL_PINCHED = "pinched";
-const char* SIGNAL_LONG_PRESSED = "longPressed";
-static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
- Dali::BaseHandle handle( object );
-
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Internal::Control& controlImpl( Internal::GetImplementation( control ) );
- connected = true;
-
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
- {
- controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
- {
- controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- }
- return connected;
-}
-
-// Setup signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-
-// Note: Properties are registered separately below.
-
-SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
-SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
-SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
-SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
-SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
-SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
-SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-
-TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
-
-DALI_TYPE_REGISTRATION_END()
-
} // unnamed namespace
-namespace Internal
-{
-
-class Control::Impl : public ConnectionTracker
-{
-public:
-
- // Construction & Destruction
- Impl(Control& controlImpl)
- : mControlImpl( controlImpl ),
- mState( Toolkit::DevelControl::NORMAL ),
- mSubStateName(""),
- mLeftFocusableActorId( -1 ),
- mRightFocusableActorId( -1 ),
- mUpFocusableActorId( -1 ),
- mDownFocusableActorId( -1 ),
- mStyleName(""),
- mBackgroundColor(Color::TRANSPARENT),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false )
- {
- }
- ~Impl()
- {
- // All gesture detectors will be destroyed so no need to disconnect.
- delete mStartingPinchScale;
- }
-
- // Gesture Detection Methods
-
- void PinchDetected(Actor actor, const PinchGesture& pinch)
- {
- mControlImpl.OnPinch(pinch);
- }
-
- void PanDetected(Actor actor, const PanGesture& pan)
- {
- mControlImpl.OnPan(pan);
- }
-
- void TapDetected(Actor actor, const TapGesture& tap)
- {
- mControlImpl.OnTap(tap);
- }
-
- void LongPressDetected(Actor actor, const LongPressGesture& longPress)
- {
- mControlImpl.OnLongPress(longPress);
- }
-
- // Properties
-
- /**
- * Called when a property of an object of this type is set.
- * @param[in] object The object whose property is set.
- * @param[in] index The property index.
- * @param[in] value The new property value.
- */
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- controlImpl.SetStyleName( value.Get< std::string >() );
- break;
- }
-
- case Toolkit::DevelControl::Property::STATE:
- {
- bool withTransitions=true;
- const Property::Value* valuePtr=&value;
- Property::Map* map = value.GetMap();
- if(map)
- {
- Property::Value* value2 = map->Find("withTransitions");
- if( value2 )
- {
- withTransitions = value2->Get<bool>();
- }
-
- valuePtr = map->Find("state");
- }
-
- if( valuePtr )
- {
- Toolkit::DevelControl::State state( controlImpl.mImpl->mState );
- if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) )
- {
- controlImpl.mImpl->SetState( state, withTransitions );
- }
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::SUB_STATE:
- {
- std::string subState;
- if( value.Get( subState ) )
- {
- controlImpl.mImpl->SetSubState( subState );
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
- {
- int focusId;
- if( value.Get( focusId ) )
- {
- controlImpl.mImpl->mLeftFocusableActorId = focusId;
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
- {
- int focusId;
- if( value.Get( focusId ) )
- {
- controlImpl.mImpl->mRightFocusableActorId = focusId;
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
- {
- int focusId;
- if( value.Get( focusId ) )
- {
- controlImpl.mImpl->mUpFocusableActorId = focusId;
- }
- }
- break;
-
- case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
- {
- int focusId;
- if( value.Get( focusId ) )
- {
- controlImpl.mImpl->mDownFocusableActorId = focusId;
- }
- }
- break;
-
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Image image = Scripting::NewImage( value );
- if ( image )
- {
- controlImpl.SetBackgroundImage( image );
- }
- else
- {
- // An empty image means the background is no longer required
- controlImpl.ClearBackground();
- }
- break;
- }
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- if ( value.Get< bool >() )
- {
- controlImpl.SetKeyInputFocus();
- }
- else
- {
- controlImpl.ClearKeyInputFocus();
- }
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- std::string url;
- Vector4 color;
- const Property::Map* map = value.GetMap();
- if( map && !map->Empty() )
- {
- controlImpl.SetBackground( *map );
- }
- else if( value.Get( url ) )
- {
- // don't know the size to load
- Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() );
- if( visual )
- {
- controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual );
- visual.SetDepthIndex( DepthIndex::BACKGROUND );
- }
- }
- else if( value.Get( color ) )
- {
- controlImpl.SetBackgroundColor(color);
- }
- else
- {
- // The background is an empty property map, so we should clear the background
- controlImpl.ClearBackground();
- }
- break;
- }
-
- case Toolkit::DevelControl::Property::TOOLTIP:
- {
- TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip;
- if( ! tooltipPtr )
- {
- tooltipPtr = Tooltip::New( control );
- }
- tooltipPtr->SetProperties( value );
- }
- }
- }
- }
-
- /**
- * Called to retrieve a property of an object of this type.
- * @param[in] object The object whose property is to be retrieved.
- * @param[in] index The property index.
- * @return The current value of the property.
- */
- static Property::Value GetProperty( BaseObject* object, Property::Index index )
- {
- Property::Value value;
-
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- value = controlImpl.GetStyleName();
- break;
- }
-
- case Toolkit::DevelControl::Property::STATE:
- {
- value = controlImpl.mImpl->mState;
- break;
- }
-
- case Toolkit::DevelControl::Property::SUB_STATE:
- {
- value = controlImpl.mImpl->mSubStateName;
- break;
- }
-
- case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID:
- {
- value = controlImpl.mImpl->mLeftFocusableActorId;
- break;
- }
-
- case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID:
- {
- value = controlImpl.mImpl->mRightFocusableActorId;
- break;
- }
-
- case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID:
- {
- value = controlImpl.mImpl->mUpFocusableActorId;
- break;
- }
-
- case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID:
- {
- value = controlImpl.mImpl->mDownFocusableActorId;
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_COLOR:
- {
- DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" );
- value = controlImpl.GetBackgroundColor();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND_IMAGE:
- {
- DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" );
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
- value = map;
- break;
- }
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- value = controlImpl.HasKeyInputFocus();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- Property::Map map;
- Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
- if( visual )
- {
- visual.CreatePropertyMap( map );
- }
-
- value = map;
- break;
- }
-
- case Toolkit::DevelControl::Property::TOOLTIP:
- {
- Property::Map map;
- if( controlImpl.mImpl->mTooltip )
- {
- controlImpl.mImpl->mTooltip->CreatePropertyMap( map );
- }
- value = map;
- break;
- }
-
- }
- }
-
- return value;
- }
-
-
- void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary<Property::Map>& instancedProperties )
- {
- for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++)
- {
- if( (*iter)->visual )
- {
- Property::Map instanceMap;
- Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap);
- instancedProperties.Add( (*iter)->visual.GetName(), instanceMap );
- }
- }
- }
-
- template<typename T>
- void Remove( Dictionary<T>& keyValues, const std::string& name )
- {
- keyValues.Remove(name);
- }
-
- void Remove( DictionaryKeys& keys, const std::string& name )
- {
- DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name );
- if( iter != keys.end())
- {
- keys.erase(iter);
- }
- }
-
- void FindChangableVisuals( Dictionary<Property::Map>& stateVisualsToAdd,
- Dictionary<Property::Map>& stateVisualsToChange,
- DictionaryKeys& stateVisualsToRemove)
- {
- DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove;
-
- for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin();
- iter != copyOfStateVisualsToRemove.end(); ++iter )
- {
- const std::string& visualName = (*iter);
- Property::Map* toMap = stateVisualsToAdd.Find( visualName );
- if( toMap )
- {
- stateVisualsToChange.Add( visualName, *toMap );
- stateVisualsToAdd.Remove( visualName );
- Remove( stateVisualsToRemove, visualName );
- }
- }
- }
-
- void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName )
- {
- Actor self( mControlImpl.Self() );
-
- for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin();
- visualIter != visuals.End(); ++visualIter )
- {
- Toolkit::Visual::Base visual = (*visualIter)->visual;
- if( visual && visual.GetName() == visualName )
- {
- Toolkit::GetImplementation(visual).SetOffStage( self );
- (*visualIter)->visual.Reset();
- visuals.Erase( visualIter );
- break;
- }
- }
- }
-
- void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals )
- {
- Actor self( mControlImpl.Self() );
- for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter )
- {
- const std::string visualName = *iter;
- RemoveVisual( visuals, visualName );
- }
- }
-
- Toolkit::DevelVisual::Type GetVisualTypeFromMap( const Property::Map& map )
- {
- Property::Value* typeValue = map.Find( Toolkit::DevelVisual::Property::TYPE, VISUAL_TYPE );
- Toolkit::DevelVisual::Type type = Toolkit::DevelVisual::IMAGE;
- if( typeValue )
- {
- Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type );
- }
- return type;
- }
-
- /**
- * Go through the list of visuals that are common to both states.
- * If they are different types, or are both image types with different
- * URLs, then the existing visual needs moving and the new visual creating
- */
- void RecreateChangedVisuals( Dictionary<Property::Map>& stateVisualsToChange,
- Dictionary<Property::Map>& instancedProperties )
- {
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- for( Dictionary<Property::Map>::iterator iter = stateVisualsToChange.Begin();
- iter != stateVisualsToChange.End(); ++iter )
- {
- const std::string& visualName = (*iter).key;
- const Property::Map& toMap = (*iter).entry;
-
- // is it a candidate for re-creation?
- bool recreate = false;
-
- Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName );
- if( visual )
- {
- Property::Map fromMap;
- visual.CreatePropertyMap( fromMap );
-
- Toolkit::DevelVisual::Type fromType = GetVisualTypeFromMap( fromMap );
- Toolkit::DevelVisual::Type toType = GetVisualTypeFromMap( toMap );
-
- if( fromType != toType )
- {
- recreate = true;
- }
- else
- {
- if( fromType == Toolkit::DevelVisual::IMAGE || fromType == Toolkit::DevelVisual::N_PATCH
- || fromType == Toolkit::DevelVisual::SVG || fromType == Toolkit::DevelVisual::ANIMATED_IMAGE )
- {
- Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
-
- if( fromUrl && toUrl )
- {
- std::string fromUrlString;
- std::string toUrlString;
- fromUrl->Get(fromUrlString);
- toUrl->Get(toUrlString);
-
- if( fromUrlString != toUrlString )
- {
- recreate = true;
- }
- }
- }
- }
-
- const Property::Map* instancedMap = instancedProperties.FindConst( visualName );
- if( recreate || instancedMap )
- {
- RemoveVisual( mVisuals, visualName );
- Style::ApplyVisual( handle, visualName, toMap, instancedMap );
- }
- else
- {
- // @todo check to see if we can apply toMap without recreating the visual
- // e.g. by setting only animatable properties
- // For now, recreate all visuals, but merge in instance data.
- RemoveVisual( mVisuals, visualName );
- Style::ApplyVisual( handle, visualName, toMap, instancedMap );
- }
- }
- }
- }
-
- void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState )
- {
- // Collect all old visual names
- DictionaryKeys stateVisualsToRemove;
- if( oldState )
- {
- oldState->visuals.GetKeys( stateVisualsToRemove );
- if( ! subState.empty() )
- {
- const StylePtr* oldSubState = oldState->subStates.FindConst(subState);
- if( oldSubState )
- {
- DictionaryKeys subStateVisualsToRemove;
- (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove );
- Merge( stateVisualsToRemove, subStateVisualsToRemove );
- }
- }
- }
-
- // Collect all new visual properties
- Dictionary<Property::Map> stateVisualsToAdd;
- if( newState )
- {
- stateVisualsToAdd = newState->visuals;
- if( ! subState.empty() )
- {
- const StylePtr* newSubState = newState->subStates.FindConst(subState);
- if( newSubState )
- {
- stateVisualsToAdd.Merge( (*newSubState)->visuals );
- }
- }
- }
-
- // If a name is in both add/remove, move it to change list.
- Dictionary<Property::Map> stateVisualsToChange;
- FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove);
-
- // Copy instanced properties (e.g. text label) of current visuals
- Dictionary<Property::Map> instancedProperties;
- CopyInstancedProperties( mVisuals, instancedProperties );
-
- // For each visual in remove list, remove from mVisuals
- RemoveVisuals( mVisuals, stateVisualsToRemove );
-
- // For each visual in add list, create and add to mVisuals
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties );
-
- // For each visual in change list, if it requires a new visual,
- // remove old visual, create and add to mVisuals
- RecreateChangedVisuals( stateVisualsToChange, instancedProperties );
- }
-
- void SetState( DevelControl::State newState, bool withTransitions=true )
- {
- DevelControl::State oldState = mState;
- Dali::CustomActor handle( mControlImpl.GetOwner() );
- DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n",
- (mState == DevelControl::NORMAL ? "NORMAL" :(
- mState == DevelControl::FOCUSED ?"FOCUSED" : (
- mState == DevelControl::DISABLED?"DISABLED":"NONE" ))));
-
- if( mState != newState )
- {
- // If mState was Disabled, and new state is Focused, should probably
- // store that fact, e.g. in another property that FocusManager can access.
- mState = newState;
-
- // Trigger state change and transitions
- // Apply new style, if stylemanager is available
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
- {
- const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
-
- if( stylePtr )
- {
- std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount );
- std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount );
-
- const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName );
- const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName );
- if( oldStateStyle && newStateStyle )
- {
- // Only change if both state styles exist
- ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName );
- }
- }
- }
- }
- }
-
- void SetSubState( const std::string& subStateName, bool withTransitions=true )
- {
- if( mSubStateName != subStateName )
- {
- // Get existing sub-state visuals, and unregister them
- Dali::CustomActor handle( mControlImpl.GetOwner() );
-
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
- if( styleManager )
- {
- const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) );
- if( stylePtr )
- {
- // Stringify state
- std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount );
-
- const StylePtr* state = stylePtr->subStates.Find( stateName );
- if( state )
- {
- StylePtr stateStyle(*state);
-
- const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName );
- const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName );
- if( oldStateStyle && newStateStyle )
- {
- std::string empty;
- ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty );
- }
- }
- }
- }
-
- mSubStateName = subStateName;
- }
- }
-
- // Data
-
- Control& mControlImpl;
- DevelControl::State mState;
- std::string mSubStateName;
-
- int mLeftFocusableActorId; ///< Actor ID of Left focusable control.
- int mRightFocusableActorId; ///< Actor ID of Right focusable control.
- int mUpFocusableActorId; ///< Actor ID of Up focusable control.
- int mDownFocusableActorId; ///< Actor ID of Down focusable control.
-
- RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used.
- std::string mStyleName;
- Vector4 mBackgroundColor; ///< The color of the background visual
- Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
- Toolkit::Control::KeyEventSignalType mKeyEventSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
-
- // Gesture Detection
- PinchGestureDetector mPinchGestureDetector;
- PanGestureDetector mPanGestureDetector;
- TapGestureDetector mTapGestureDetector;
- LongPressGestureDetector mLongPressGestureDetector;
-
- // Tooltip
- TooltipPtr mTooltip;
-
- ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
- bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
-
- // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl.
- static const PropertyRegistration PROPERTY_1;
- static const PropertyRegistration PROPERTY_2;
- static const PropertyRegistration PROPERTY_3;
- static const PropertyRegistration PROPERTY_4;
- static const PropertyRegistration PROPERTY_5;
- static const PropertyRegistration PROPERTY_6;
- static const PropertyRegistration PROPERTY_7;
- static const PropertyRegistration PROPERTY_8;
- static const PropertyRegistration PROPERTY_9;
- static const PropertyRegistration PROPERTY_10;
- static const PropertyRegistration PROPERTY_11;
- static const PropertyRegistration PROPERTY_12;
-};
-
-// Properties registered without macro to use specific member variables.
-const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Toolkit::Control Control::New()
{
{
Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
}
+
+ mImpl->StopObservingVisual( (*iter)->visual );
+ mImpl->StartObservingVisual( visual );
+
(*iter)->visual = visual;
visualReplaced = true;
}
if( !visualReplaced ) // New registration entry
{
mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) );
+
+ // monitor when the visuals resources are ready
+ mImpl->StartObservingVisual( visual );
+
}
if( visual && self.OnStage() && enabled )
RegisteredVisualContainer::Iterator iter;
if ( FindVisual( index, mImpl->mVisuals, iter ) )
{
+ // stop observing visual
+ mImpl->StopObservingVisual( (*iter)->visual );
+
Actor self( Self() );
Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
(*iter)->visual.Reset();
DALI_INTERNAL Control( const Control& );
DALI_INTERNAL Control& operator=( const Control& );
- class Impl;
+public:
+ class Impl; // Class declaration is public so we can internally add devel API's to the Controls Impl
+
+private:
Impl* mImpl;
/// @endcond