Change-Id: I6d90458289e4d01064c08ba9eac3a0a91cc78252
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
+/**
+ * @brief BorderVisual is to render a solid color as an internal border to the control's quad.
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief BorderVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief BorderVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief ColorVisual is to render a solid color to the control's quad.
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief ColorVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief ColorVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief GradientVisual is to render a smooth transition of colors to the control's quad.
+ * @SINCE_1_1.45
+ */
namespace GradientVisual
{
namespace GradientVisual
{
+/**
+ * @brief GradientVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief GradientVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief The type of coordinate system for certain attributes of the points in a gradient.
+ *
+ * This applies to the:
+ * - Start (x1, y1) and End (x2 and y2) points of a line if using a linear gradient.
+ * - Center point (cx, cy) and radius (r) of a circle if using a radial gradient.
+ * @SINCE_1_1.45
+ */
* This applies to the:
* - Start (x1, y1) and End (x2 and y2) points of a line if using a linear gradient.
* - Center point (cx, cy) and radius (r) of a circle if using a radial gradient.
* This applies to the:
* - Start (x1, y1) and End (x2 and y2) points of a line if using a linear gradient.
* - Center point (cx, cy) and radius (r) of a circle if using a radial gradient.
+/**
+ * @brief Policies that define what happens if the gradient starts or ends inside the bounds of the target rectangle.
+ * @SINCE_1_1.45
+ */
namespace SpreadMethod
{
/**
* @brief Policies that define what happens if the gradient starts or ends inside the bounds of the target rectangle.
namespace SpreadMethod
{
/**
* @brief Policies that define what happens if the gradient starts or ends inside the bounds of the target rectangle.
+/**
+ * @brief ImageVisual is to render an image into the control's quad.
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief ImageVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief ImageVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief MeshVisual is to render a mesh using a .obj file, optionally with textures provided by a mtl file.
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief MeshVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief MeshVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief The shading mode used by MeshVisual.
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief The shading mode used by MeshVisual.
+ * @SINCE_1_1.45
+ */
enum Value
{
TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
enum Value
{
TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
+/**
+ * @brief PrimitiveVisual is to render a simple 3D shape, such as a cube or sphere.
+ * @SINCE_1_1.45
+ */
namespace PrimitiveVisual
{
namespace PrimitiveVisual
{
+/**
+ * @brief PrimitiveVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief PrimitiveVisual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief The primitive shape to render as a PrimitiveVisual.
+ * @SINCE_1_1.45
+ */
- * @brief The primitive shape to render.
+ * @brief The primitive shape to render as a PrimitiveVisual.
+ * @SINCE_1_1.45
+/**
+ * @brief All the visual types
+ * @SINCE_1_1.45
+ */
WIREFRAME ///< Renders a simple wire-frame outlining a quad. @SINCE_1_2_2
};
WIREFRAME ///< Renders a simple wire-frame outlining a quad. @SINCE_1_2_2
};
+/**
+ * @brief Visual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief Visual Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief Shader for Visuals
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief Shader Property
+ * @SINCE_1_1.45
+ */
+/**
+ * @brief The type of Shader
+ * @SINCE_1_1.45
+ */