void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color )
{
- ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetColor( color );
- }
- else
+ if( renderer )
{
- renderer.RemoveAndReset( actor );
- renderer = GetControlRenderer( color );
-
- if( actor.OnStage() )
+ ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
{
- renderer.SetOnStage( actor );
+ rendererPtr->SetColor( color );
+ return;
}
+
+ renderer.RemoveAndReset( actor );
+ }
+
+ renderer = GetControlRenderer( color );
+ if( actor && actor.OnStage() )
+ {
+ renderer.SetOnStage( actor );
}
}
return;
}
}
+
+ renderer.RemoveAndReset( actor );
}
- renderer.RemoveAndReset( actor );
renderer = GetControlRenderer( image );
- if( actor.OnStage() )
+ if( actor && actor.OnStage() )
{
renderer.SetOnStage( actor );
}
return;
}
}
+
+ renderer.RemoveAndReset( actor );
}
- renderer.RemoveAndReset( actor );
renderer = GetControlRenderer( url );
- if( actor.OnStage() )
+ if( actor && actor.OnStage() )
{
renderer.SetOnStage( actor );
}
{
if( renderer )
{
+ ControlRenderer& controlRenderer = GetImplementation( renderer );
+
Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
std::string typeValue ;
- if( type && type->Get( typeValue ))
+
+ //If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
+ if( !type || !type->Get( typeValue ) ||
+ ( typeValue == IMAGE_RENDERER && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
+ ( typeValue == N_PATCH_RENDERER && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
+ ( typeValue == COLOR_RENDERER && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
+ ( typeValue == GRADIENT_RENDERER && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
+ ( typeValue == BORDER_RENDERER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) )
{
- //If there's been a renderer type change then we have to return a new shader
- if( typeValue == COLOR_RENDERER && typeid( renderer ) != typeid( ColorRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == GRADIENT_RENDERER && typeid( renderer ) != typeid( GradientRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == IMAGE_RENDERER && typeid( renderer ) != typeid( ImageRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == N_PATCH_RENDERER && typeid( renderer ) != typeid( NPatchRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == BORDER_RENDERER && typeid( renderer ) != typeid( BorderRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
+ controlRenderer.Initialize( actor, propertyMap );
+ return;
}
- GetImplementation( renderer ).Initialize( actor, propertyMap );
+ renderer.RemoveAndReset( actor );
}
- else
+
+ renderer = GetControlRenderer( propertyMap );
+ if( actor && actor.OnStage() )
{
- renderer = GetControlRenderer( propertyMap );
+ renderer.SetOnStage( actor );
}
-
}
Image RendererFactory::GetBrokenRendererImage()