namespace
{
+#define TOKEN_STRING(x) #x
+
const std::string KEYNAME_STYLES = "styles";
const std::string KEYNAME_TYPE = "type";
const std::string KEYNAME_ACTORS = "actors";
: mSlotDelegate( this )
{
mParser = Dali::Toolkit::JsonParser::New();
+
+ Property::Map defaultDirs;
+ defaultDirs[ TOKEN_STRING(DALI_IMAGE_DIR) ] = DALI_IMAGE_DIR;
+ defaultDirs[ TOKEN_STRING(DALI_SOUND_DIR) ] = DALI_SOUND_DIR;
+ defaultDirs[ TOKEN_STRING(DALI_STYLE_DIR) ] = DALI_STYLE_DIR;
+
+ AddConstants( defaultDirs );
}
Builder::~Builder()
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "cursor-blink-interval", FLOAT, CURSOR_BLINK_INTERVAL )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "cursor-blink-duration", FLOAT, CURSOR_BLINK_DURATION )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "grab-handle-image", STRING, GRAB_HANDLE_IMAGE )
-DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "grab-handle-pressed-image", VECTOR4, GRAB_HANDLE_PRESSED_IMAGE )
+DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "grab-handle-pressed-image", STRING, GRAB_HANDLE_PRESSED_IMAGE )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "scroll-threshold", FLOAT, SCROLL_THRESHOLD )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "scroll-speed", FLOAT, SCROLL_SPEED )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "selection-handle-image-left", STRING, SELECTION_HANDLE_IMAGE_LEFT )
const Vector4 color = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p PRIMARY_CURSOR_COLOR %f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a );
- impl.mDecorator->SetColor( PRIMARY_CURSOR, color );
+ impl.mDecorator->SetCursorColor( PRIMARY_CURSOR, color );
impl.RequestTextRelayout();
}
break;
const Vector4 color = value.Get< Vector4 >();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p SECONDARY_CURSOR_COLOR %f,%f\n", impl.mController.Get(), color.r, color.g, color.b, color.a );
- impl.mDecorator->SetColor( SECONDARY_CURSOR, color );
+ impl.mDecorator->SetCursorColor( SECONDARY_CURSOR, color );
impl.RequestTextRelayout();
}
break;
// todo Move this to adaptor??
#define GET_LOCALE_TEXT(string) dgettext("elementary", string)
-const Dali::Vector4 DEFAULT_POPUP_LINE_COLOR( Dali::Vector4( 0.69f, 0.93f, 0.93f, 1.0f ) );
+const Dali::Vector4 DEFAULT_POPUP_DIVIDER_COLOR( Dali::Vector4( 0.23f, 0.72f, 0.8f, 0.11f ) );
const Dali::Vector4 DEFAULT_OPTION_ICON( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
-const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 0.12f, 0.56f, 1.0f, 1.0f ) );
+const Dali::Vector4 DEFAULT_OPTION_PRESSED_COLOR( Dali::Vector4( 0.24f, 0.72f, 0.8f, 0.11f ) );
const std::string DEFAULT_POPUP_BACKGROUND_IMAGE( DALI_IMAGE_DIR "selection-popup-bg#.png" );
const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
ImageActor divider = Toolkit::CreateSolidColorActor( Color::WHITE );
divider.SetSize( size );
divider.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
- divider.SetColor( mLineColor );
+ divider.SetColor( mDividerColor );
mToolbar.AddDivider( divider );
}
}
mOptionDividerSize( Size( 2.0f, 0.0f) ),
mEnabledButtons( Toolkit::TextSelectionPopup::NONE ),
mCallbackInterface( callbackInterface ),
- mLineColor( DEFAULT_POPUP_LINE_COLOR ),
+ mDividerColor( DEFAULT_POPUP_DIVIDER_COLOR ),
mIconColor( DEFAULT_OPTION_ICON ),
- mPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
+ mPressedColor( DEFAULT_OPTION_PRESSED_COLOR ),
mSelectOptionPriority( 1 ),
mSelectAllOptionPriority ( 2 ),
mCutOptionPriority ( 4 ),
Toolkit::TextSelectionPopup::Buttons mEnabledButtons; // stores enabled buttons
Toolkit::TextSelectionPopupCallbackInterface* mCallbackInterface;
- Vector4 mLineColor; // Color of the line around the text input popup
+ Vector4 mDividerColor; // Color of the divider between buttons
Vector4 mIconColor; // Color of the popup icon.
Vector4 mPressedColor; // Color of the popup option when pressed.
namespace
{
-const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "insertpoint-icon.png" );
-const char* DEFAULT_GRAB_HANDLE_IMAGE_PRESSED( DALI_IMAGE_DIR "insertpoint-icon-pressed.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
-const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
-const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
+const char* DEFAULT_GRAB_HANDLE_IMAGE_RELEASED( DALI_IMAGE_DIR "cursor_handler_center.png" );
+const char* DEFAULT_SELECTION_HANDLE_ONE_RELEASED( DALI_IMAGE_DIR "selection_handle_left.png" );
+const char* DEFAULT_SELECTION_HANDLE_TWO_RELEASED( DALI_IMAGE_DIR "selection_handle_right.png" );
const int DEFAULT_POPUP_OFFSET( -100.0f ); // Vertical offset of Popup from cursor or handles position.
const Dali::Vector4 LIGHT_BLUE( (0xb2 / 255.0f), (0xeb / 255.0f), (0xf2 / 255.0f), 0.5f ); // The text highlight color.
+const Dali::Vector4 HANDLE_COLOR( 0.0f, (183.0f / 255.0f), (229.0f / 255.0f), 1.0f );
+
const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval
const float TO_MILLISECONDS = 1000.f;
const float TO_SECONDS = 1.f / TO_MILLISECONDS;
: mController( controller ),
mEnabledPopupButtons( TextSelectionPopup::NONE ),
mTextSelectionPopupCallbackInterface( callbackInterface ),
+ mHandleColor( HANDLE_COLOR ),
mBoundingBox( Rect<int>() ),
mHighlightColor( LIGHT_BLUE ),
mHighlightPosition( Vector2::ZERO ),
{
mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_RELEASED );
}
- if( !mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] )
- {
- mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE_PRESSED );
- }
grabHandle.actor = ImageActor::New( mHandleImages[GRAB_HANDLE][HANDLE_IMAGE_RELEASED] );
grabHandle.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
grabHandle.grabArea.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
grabHandle.grabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
grabHandle.actor.Add( grabHandle.grabArea );
+ grabHandle.actor.SetColor( mHandleColor );
grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched );
mTapDetector.Attach( grabHandle.grabArea );
{
mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_RELEASED );
}
- if( !mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
- {
- mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
- }
primary.actor = ImageActor::New( mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
#ifdef DECORATOR_DEBUG
primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
primary.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
primary.flipped = false;
+ primary.actor.SetColor( mHandleColor );
primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
{
mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_RELEASED );
}
- if( !mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] )
- {
- mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
- }
secondary.actor = ImageActor::New( mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_RELEASED] );
#ifdef DECORATOR_DEBUG
secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
secondary.actor.SetSortModifier( DECORATION_DEPTH_INDEX );
secondary.flipped = false;
+ secondary.actor.SetColor( mHandleColor );
secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
#ifdef DECORATOR_DEBUG
HandleImpl& leftHandle = mHandle[LEFT_SELECTION_HANDLE];
HandleImpl& rightHandle = mHandle[RIGHT_SELECTION_HANDLE];
- const HandleImageType leftImageType = leftHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
- const HandleImageType rightImageType = rightHandle.pressed ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+ // If handle pressed and pressed image exists then use pressed image else stick with released image
+ const HandleImageType leftImageType = ( leftHandle.pressed && mHandleImages[LEFT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+ const HandleImageType rightImageType = ( rightHandle.pressed && mHandleImages[RIGHT_SELECTION_HANDLE][HANDLE_IMAGE_PRESSED] ) ? HANDLE_IMAGE_PRESSED : HANDLE_IMAGE_RELEASED;
+
const bool leftFlipped = mSwapSelectionHandles != leftHandle.flipped;
const bool rightFlipped = mSwapSelectionHandles != rightHandle.flipped;
TextSelectionPopupCallbackInterface& mTextSelectionPopupCallbackInterface;
Image mHandleImages[HANDLE_TYPE_COUNT][HANDLE_IMAGE_TYPE_COUNT];
- Image mCursorImage;
+ Vector4 mHandleColor;
CursorImpl mCursor[CURSOR_COUNT];
HandleImpl mHandle[HANDLE_TYPE_COUNT];
return mImpl->mCursor[cursor].position;
}
-void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
+void Decorator::SetCursorColor( Cursor cursor, const Dali::Vector4& color )
{
mImpl->mCursor[cursor].color = color;
}
return mImpl->mHandleImages[handleType][handleImageType];
}
+void Decorator::SetHandleColor( const Vector4& color )
+{
+ mImpl->mHandleColor = color;
+}
+
+const Vector4& Decorator::GetHandleColor() const
+{
+ return mImpl->mHandleColor;
+}
+
void Decorator::SetPosition( HandleType handleType, float x, float y, float height )
{
// Adjust grab handle displacement
* @param[in] cursor Whether this color is for the primary or secondary cursor.
* @param[in] color The color to use.
*/
- void SetColor( Cursor cursor, const Dali::Vector4& color );
+ void SetCursorColor( Cursor cursor, const Dali::Vector4& color );
/**
* @brief Retrieves the color for a cursor.
Dali::Image GetHandleImage( HandleType handleType, HandleImageType handleImageType ) const;
/**
+ * @brief Sets the color of the handles
+ *
+ * @param[in] color The color to use.
+ */
+ void SetHandleColor( const Vector4& color );
+
+ /**
+ * @brief Retrieves the handles color.
+ *
+ * @return The color of the handles.
+ */
+ const Vector4& GetHandleColor() const;
+
+ /**
* @brief Sets the position of a selection handle.
*
* @param[in] handleType The handle to set.
/**
* @brief Sets the selection highlight color.
*
- * @param[in] image The image to use.
+ * @param[in] color The color to use.
*/
void SetHighlightColor( const Vector4& color );
/**
* @brief Retrieves the selection highlight color.
*
- * @return The image.
+ * @return The color of the highlight
*/
const Vector4& GetHighlightColor() const;
{
"font-family":"HelveticaNeue",
"font-style":"Regular",
- "point-size":18
+ "point-size":18,
+ "primary-cursor-color":[0.0,0.71,0.9,1.0],
+ "secondary-cursor-color":[0.0,0.71,0.9,1.0],
+ "selection-highlight-color":[0.75,0.96,1.0,1.0],
+ "grab-handle-image":"{DALI_IMAGE_DIR}cursor_handler_center.png",
+ "selection-handle-image-left":"{DALI_IMAGE_DIR}selection_handle_left.png",
+ "selection-handle-image-right":"{DALI_IMAGE_DIR}selection_handle_right.png"
},
"scrollview":
{
{
"font-family":"SamsungSans",
"font-style":"Regular"
+ "primary-cursor-color":[1.0,0.71,0.9,1.0],
+ "secondary-cursor-color":[1.0,0.71,0.9,1.0],
+ "selection-highlight-color":[0.75,0.96,1.0,1.0],
+ "grab-handle-image":"{DALI_IMAGE_DIR}cursor_handler_center.png",
+ "selection-handle-image-left":"{DALI_IMAGE_DIR}selection_handle_left.png",
+ "selection-handle-image-right":"{DALI_IMAGE_DIR}selection_handle_right.png"
},
"textfield-font-size-0":