'<(DALI_JS_DIR)/render-tasks/render-task-wrapper.cpp',
'<(DALI_JS_DIR)/rendering/geometry-api.cpp',
'<(DALI_JS_DIR)/rendering/geometry-wrapper.cpp',
- '<(DALI_JS_DIR)/rendering/material-api.cpp',
- '<(DALI_JS_DIR)/rendering/material-wrapper.cpp',
'<(DALI_JS_DIR)/rendering/renderer-api.cpp',
'<(DALI_JS_DIR)/rendering/renderer-wrapper.cpp',
'<(DALI_JS_DIR)/rendering/sampler-api.cpp',
'<(DALI_JS_DIR)/rendering/sampler-wrapper.cpp',
'<(DALI_JS_DIR)/rendering/shader-api.cpp',
'<(DALI_JS_DIR)/rendering/shader-wrapper.cpp',
+ '<(DALI_JS_DIR)/rendering/texture-set-api.cpp',
+ '<(DALI_JS_DIR)/rendering/texture-set-wrapper.cpp',
'<(DALI_JS_DIR)/toolkit/builder/builder-api.cpp',
'<(DALI_JS_DIR)/toolkit/builder/builder-wrapper.cpp',
'<(DALI_JS_DIR)/toolkit/focus-manager/keyboard-focus-manager-api.cpp',
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
-
// Create vertex buffer
var pentagonVertexFormat ={ "aPosition1" : dali.PROPERTY_VECTOR2 };
geometry.setIndexBuffer( indices );
geometry.setGeometryType( dali.GEOMETRY_LINES );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
renderer.depthIndex = 0;
// Create mesh actor
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
-
// Create vertex buffer for initial positions
var initialPositionVertexFormat = { "aInitPos" : dali.PROPERTY_VECTOR2 };
geometry.addVertexBuffer( finalPositionVertices );
geometry.addVertexBuffer( colorVertices );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
renderer.depthIndex = 0;
// Create mesh actor
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
var image = new dali.ResourceImage( {url: imageDir + "image-1.jpg"} );
- material.addTexture(image, "sTexture");
+ var textureSet = new dali.TextureSet;
+ textureSet.setImage(0, image);
// Create vertex buffer
var polyhedraVertexFormat ={ "aPosition" : dali.PROPERTY_VECTOR2,
geometry.addVertexBuffer( polyhedraVertices );
geometry.setGeometryType( dali.GEOMETRY_POINTS );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
+ renderer.setTextures(textureSet);
renderer.registerAnimatableProperty("uFadeColor", [1.0, 0.0, 1.0, 1.0]); // Green
renderer.registerAnimatableProperty("uPointSize", 80.0);
renderer.depthIndex = 0;
var shader = new dali.Shader(shaderOptions);
- var material = new dali.Material( shader );
+ var textureSet = new dali.TextureSet;
var image = new dali.ResourceImage( {url: imageDir + "image-1.jpg"} );
- material.addTexture(image, "sTexture");
+ textureSet.setImage(0, image);
- var material2 = new dali.Material( shader );
+ var textureSet2 = new dali.TextureSet;
var image2 = new dali.ResourceImage( {url: imageDir + "image-2.jpg"} );
- material2.addTexture(image2, "sTexture");
+ textureSet2.setImage(0, image2);
// Create vertex buffer
var texturedQuadVertexFormat ={ "aPosition" : dali.PROPERTY_VECTOR2,
geometry.addVertexBuffer( texturedQuadVertices );
geometry.setIndexBuffer( indices );
- var renderer = new dali.Renderer(geometry, material);
+ var renderer = new dali.Renderer(geometry, shader);
+ renderer.setTextures(textureSet);
renderer.depthIndex = 0;
var meshActor = new dali.Actor();
dali.stage.add( meshActor );
- var renderer2 = new dali.Renderer(geometry, material2);
+ var renderer2 = new dali.Renderer(geometry, shader);
+ renderer2.setTextures(textureSet2);
renderer2.depthIndex = 0;
var meshActor2 = new dali.Actor();
*/
TextureSet TextureSetApi::New( const v8::FunctionCallbackInfo< v8::Value >& args )
{
- v8::Isolate* isolate = args.GetIsolate();
- v8::HandleScope handleScope( isolate );
- return TextureSet();
+ return TextureSet::New();
}