11 'stereoscopic-mode':'mono', // stereo-horizontal, stereo-vertical, stereo-interlaced,
12 'stereo-base': 65 // Distance in millimeters between left/right cameras typically between (50-70mm)
17 'view-mode': viewMode,
21 //var dali = require('../build/Release/dali')( options );
24 var dali = require('dali')( options );
28 daliApp.createMeshActor = function() {
32 "attribute mediump vec2 aPosition1;\
33 attribute mediump vec2 aPosition2;\
34 uniform mediump mat4 uMvpMatrix;\
35 uniform mediump vec3 uSize;\
36 uniform mediump float uMorphAmount;\
39 mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);\
40 mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);\
41 vertexPosition.xyz *= uSize;\
42 vertexPosition = uMvpMatrix * vertexPosition;\
43 gl_Position = vertexPosition;\
47 "uniform lowp vec4 uColor;\
48 uniform sampler2D sTexture;\
51 gl_FragColor = uColor;\
55 vertexShader : vertShader,
56 fragmentShader: fragShader
59 var shader = new dali.Shader(shaderOptions);
61 // Create vertex buffer
62 var pentagonVertexFormat ={ "aPosition1" : dali.PROPERTY_VECTOR2 };
64 var pentagonVertexData = [ 0, 1,
70 var pentagonVertexDataArray = new Float32Array(pentagonVertexData.length);
71 pentagonVertexDataArray.set(pentagonVertexData, 0);
72 var pentagonVertices = new dali.PropertyBuffer(pentagonVertexFormat);
73 pentagonVertices.setData(pentagonVertexDataArray, 5);
75 var pentacleVertexFormat ={ "aPosition2" : dali.PROPERTY_VECTOR2};
77 var pentacleVertexData = [ 0, -1,
83 var pentacleVertexDataArray = new Float32Array(pentacleVertexData.length);
84 pentacleVertexDataArray.set(pentacleVertexData, 0);
85 var pentacleVertices = new dali.PropertyBuffer(pentacleVertexFormat);
86 pentacleVertices.setData(pentacleVertexDataArray, 5);
88 var indexFormat ={ "indices" : dali.PROPERTY_INTEGER };
90 var indexData = [0, 1, 1, 2, 2, 3, 3, 4, 4, 0];
92 var indexDataArray = new Uint32Array(indexData.length);
93 indexDataArray.set(indexData, 0);
94 var indices = new dali.PropertyBuffer(indexFormat);
95 indices.setData(indexDataArray, 10);
98 var geometry = new dali.Geometry();
99 geometry.addVertexBuffer( pentagonVertices );
100 geometry.addVertexBuffer( pentacleVertices );
101 geometry.setIndexBuffer( indices );
102 geometry.setGeometryType( dali.GEOMETRY_LINES );
104 var renderer = new dali.Renderer(geometry, shader);
105 renderer.depthIndex = 0;
108 var meshActor = new dali.Actor();
109 meshActor.addRenderer( renderer );
110 meshActor.size = [300, 300, 0];
111 meshActor.parentOrigin = dali.CENTER;
112 meshActor.anchorPoint = dali.CENTER;
113 meshActor.registerAnimatableProperty("uMorphAmount", 0.0);
115 dali.stage.add( meshActor );
117 // Animate the mesh actor
118 var animation = new dali.Animation(5);
120 var keyFramesIndex = [{progress:0.0, value: 0.0}, {progress:1.0, value:1.0}];
121 var animOptions = { alpha:dali.ALPHA_FUNCTION_SIN, delay:0, duration:5};
123 animation.animateBetween( meshActor, "uMorphAmount", keyFramesIndex, animOptions );
124 animation.setLooping(true);
133 daliApp.init = function()
135 daliApp.createMeshActor();