Support Short and Byte weight of gltf skinning
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / internal / graphics / shaders / default-physically-based-shader.frag
index 1508bf1..bfcc18b 100644 (file)
@@ -116,7 +116,7 @@ void main()
   // The albedo may be defined from a base texture or a flat color
 #ifdef BASECOLOR_TEX
   lowp vec4 baseColor = texture(sAlbedoAlpha, vUV);
-  baseColor = vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor;
+  baseColor = vColor * vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor;
 #else // BASECOLOR_TEX
   lowp vec4 baseColor = vColor * uColorFactor;
 #endif // BASECOLOR_TEX