X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-scene3d%2Finternal%2Fgraphics%2Fshaders%2Fdefault-physically-based-shader.frag;h=bfcc18bfe4132f2b3853d565999cf99728e8a5bc;hp=1508bf19d44dc7db1ae7193594593ad5951343ee;hb=0bfa28ced8c1320cf9ae739ccb4d082197d204bb;hpb=76ee1ed0b37de654f1d67d3aa30650d87bd28395 diff --git a/dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag b/dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag index 1508bf1..bfcc18b 100644 --- a/dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag +++ b/dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag @@ -116,7 +116,7 @@ void main() // The albedo may be defined from a base texture or a flat color #ifdef BASECOLOR_TEX lowp vec4 baseColor = texture(sAlbedoAlpha, vUV); - baseColor = vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor; + baseColor = vColor * vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor; #else // BASECOLOR_TEX lowp vec4 baseColor = vColor * uColorFactor; #endif // BASECOLOR_TEX