Merge "Call idle functions what we might be failed to add" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
1 /*
2  * Copyright (c) 2024 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/adaptor-framework/adaptor.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/object/property-array.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
30 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
31 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
34 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
35 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
36 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
37 #include <dali-toolkit/internal/visuals/border/border-visual.h>
38 #include <dali-toolkit/internal/visuals/color/color-visual.h>
39 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
40 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
41 #include <dali-toolkit/internal/visuals/image/image-visual.h>
42 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
43 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
44 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
45 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
46 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
47 #include <dali-toolkit/internal/visuals/text/text-visual.h>
48 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
49 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
50 #include <dali-toolkit/internal/visuals/visual-url.h>
51 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
52 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
54 #include <dali-toolkit/public-api/visuals/visual-properties.h>
55
56 namespace Dali
57 {
58 namespace Toolkit
59 {
60 namespace Internal
61 {
62 namespace
63 {
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
66 #endif
67
68 BaseHandle Create()
69 {
70   BaseHandle handle = Toolkit::VisualFactory::Get();
71
72   return handle;
73 }
74
75 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
76 DALI_TYPE_REGISTRATION_END()
77 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
78
79 static constexpr auto  SHADER_TYPE_COUNT = 2u;
80 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
81   "",                                     //VisualFactoryCache::COLOR_SHADER
82   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
83 };
84 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
85   "",                                     //VisualFactoryCache::COLOR_SHADER
86   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
87 };
88
89 } // namespace
90
91 VisualFactory::VisualFactory(bool debugEnabled)
92 : mFactoryCache(),
93   mImageVisualShaderFactory(),
94   mTextVisualShaderFactory(),
95   mSlotDelegate(this),
96   mIdleCallback(nullptr),
97   mDebugEnabled(debugEnabled),
98   mPreMultiplyOnLoad(true),
99   mPrecompiledShaderRequested(false)
100 {
101 }
102
103 VisualFactory::~VisualFactory()
104 {
105   if(mIdleCallback && Adaptor::IsAvailable())
106   {
107     // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
108     Adaptor::Get().RemoveIdle(mIdleCallback);
109     mIdleCallback = nullptr;
110   }
111 }
112
113 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
114 {
115   if(type == StyleChange::THEME_CHANGE)
116   {
117     SetBrokenImageUrl(styleManager);
118   }
119 }
120
121 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
122 {
123   SetBrokenImageUrl(styleManager);
124 }
125
126 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
127 {
128   Visual::BasePtr visualPtr;
129
130   Property::Value*           typeValue  = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
131   Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
132   if(typeValue)
133   {
134     Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
135   }
136
137   switch(visualType)
138   {
139     case Toolkit::Visual::BORDER:
140     {
141       visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
142       break;
143     }
144
145     case Toolkit::Visual::COLOR:
146     {
147       visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
148       break;
149     }
150
151     case Toolkit::Visual::GRADIENT:
152     {
153       visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
154       break;
155     }
156
157     case Toolkit::Visual::IMAGE:
158     {
159       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
160       std::string      imageUrl;
161       if(imageURLValue)
162       {
163         if(imageURLValue->Get(imageUrl))
164         {
165           if(!imageUrl.empty())
166           {
167             VisualUrl visualUrl(imageUrl);
168
169             switch(visualUrl.GetType())
170             {
171               case VisualUrl::N_PATCH:
172               {
173                 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
174                 break;
175               }
176               case VisualUrl::TVG:
177               case VisualUrl::SVG:
178               {
179                 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
180                 break;
181               }
182               case VisualUrl::GIF:
183               case VisualUrl::WEBP:
184               {
185                 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
186                 break;
187               }
188               case VisualUrl::JSON:
189               {
190                 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
191                 break;
192               }
193               case VisualUrl::REGULAR_IMAGE:
194               {
195                 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
196                 break;
197               }
198             }
199           }
200         }
201         else
202         {
203           Property::Array* array = imageURLValue->GetArray();
204           if(array && array->Count() > 0)
205           {
206             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
207           }
208         }
209       }
210       break;
211     }
212
213     case Toolkit::Visual::MESH:
214     {
215       visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
216       break;
217     }
218
219     case Toolkit::Visual::PRIMITIVE:
220     {
221       visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
222       break;
223     }
224
225     case Toolkit::Visual::WIREFRAME:
226     {
227       visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
228       break;
229     }
230
231     case Toolkit::Visual::TEXT:
232     {
233       visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
234       break;
235     }
236
237     case Toolkit::Visual::N_PATCH:
238     {
239       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
240       std::string      imageUrl;
241       if(imageURLValue && imageURLValue->Get(imageUrl))
242       {
243         if(!imageUrl.empty())
244         {
245           visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
246         }
247       }
248       break;
249     }
250
251     case Toolkit::Visual::SVG:
252     {
253       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
254       std::string      imageUrl;
255       if(imageURLValue && imageURLValue->Get(imageUrl))
256       {
257         if(!imageUrl.empty())
258         {
259           visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
260         }
261       }
262       break;
263     }
264
265     case Toolkit::Visual::ANIMATED_IMAGE:
266     {
267       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
268       std::string      imageUrl;
269       if(imageURLValue)
270       {
271         if(imageURLValue->Get(imageUrl))
272         {
273           if(!imageUrl.empty())
274           {
275             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
276           }
277         }
278         else
279         {
280           Property::Array* array = imageURLValue->GetArray();
281           if(array && array->Count() > 0)
282           {
283             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
284           }
285         }
286       }
287       break;
288     }
289
290     case Toolkit::DevelVisual::ANIMATED_GRADIENT:
291     {
292       visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
293       break;
294     }
295
296     case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
297     {
298       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
299       std::string      imageUrl;
300       if(imageURLValue && imageURLValue->Get(imageUrl))
301       {
302         if(!imageUrl.empty())
303         {
304           visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
305         }
306       }
307       break;
308     }
309
310     case Toolkit::DevelVisual::ARC:
311     {
312       visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
313       break;
314     }
315   }
316
317   DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
318                   // Return URL if present in PropertyMap else return "not found message"
319                   Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
320                   return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
321                 })())
322                                                                                                                                                                                                                                                                                                                             : "");
323
324   if(!visualPtr)
325   {
326     DALI_LOG_ERROR("VisualType unknown\n");
327   }
328
329   if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
330   {
331     //Create a WireframeVisual if we have debug enabled
332     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
333   }
334
335   return Toolkit::Visual::Base(visualPtr.Get());
336 }
337
338 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
339 {
340   Visual::BasePtr visualPtr;
341
342   if(!url.empty())
343   {
344     // first resolve url type to know which visual to create
345     VisualUrl visualUrl(url);
346     switch(visualUrl.GetType())
347     {
348       case VisualUrl::N_PATCH:
349       {
350         visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
351         break;
352       }
353       case VisualUrl::TVG:
354       case VisualUrl::SVG:
355       {
356         visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
357         break;
358       }
359       case VisualUrl::GIF:
360       case VisualUrl::WEBP:
361       {
362         visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
363         break;
364       }
365       case VisualUrl::JSON:
366       {
367         visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
368         break;
369       }
370       case VisualUrl::REGULAR_IMAGE:
371       {
372         visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
373         break;
374       }
375     }
376   }
377
378   if(mDebugEnabled)
379   {
380     //Create a WireframeVisual if we have debug enabled
381     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
382   }
383
384   return Toolkit::Visual::Base(visualPtr.Get());
385 }
386
387 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
388 {
389   if(mPreMultiplyOnLoad != preMultiply)
390   {
391     GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
392   }
393   mPreMultiplyOnLoad = preMultiply;
394 }
395
396 bool VisualFactory::GetPreMultiplyOnLoad() const
397 {
398   return mPreMultiplyOnLoad;
399 }
400
401 void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
402 {
403   mDiscardedVisuals.emplace_back(visual);
404
405   RegisterDiscardCallback();
406 }
407
408 void VisualFactory::UsePreCompiledShader()
409 {
410   if(mPrecompiledShaderRequested)
411   {
412     return;
413   }
414   mPrecompiledShaderRequested = true;
415
416   ShaderPreCompiler::Get().Enable();
417
418   // Get image shader
419   std::vector<RawShaderData> rawShaderList;
420   RawShaderData              imageShaderData;
421   GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
422   rawShaderList.push_back(imageShaderData);
423
424   // Get text shader
425   RawShaderData textShaderData;
426   GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
427   rawShaderList.push_back(textShaderData);
428
429   // Get color shader
430   RawShaderData colorShaderData;
431   GetPreCompiledShader(colorShaderData);
432   rawShaderList.push_back(colorShaderData);
433
434   // Save all shader
435   ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
436 }
437
438 Internal::TextureManager& VisualFactory::GetTextureManager()
439 {
440   return GetFactoryCache().GetTextureManager();
441 }
442
443 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
444 {
445   const std::string        imageDirPath   = AssetManager::GetDaliImagePath();
446   std::string              brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
447   std::vector<std::string> customBrokenImageUrlList;
448
449   if(styleManager)
450   {
451     customBrokenImageUrlList       = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
452     const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
453     if(brokenImageUrlValue)
454     {
455       brokenImageUrlValue->Get(brokenImageUrl);
456     }
457   }
458
459   // Add default image
460   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
461 }
462
463 void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
464 {
465   std::vector<std::string_view> vertexPrefix;
466   std::vector<std::string_view> fragmentPrefix;
467   int                           shaderCount = 0;
468   shaders.shaderCount                       = 0;
469   for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
470   {
471     vertexPrefix.push_back(VertexPredefines[i]);
472     fragmentPrefix.push_back(FragmentPredefines[i]);
473     shaderCount++;
474   }
475
476   shaders.vertexPrefix   = vertexPrefix;
477   shaders.fragmentPrefix = fragmentPrefix;
478   shaders.vertexShader   = SHADER_COLOR_VISUAL_SHADER_VERT;
479   shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
480   shaders.shaderCount    = shaderCount;
481 }
482
483 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
484 {
485   if(!mFactoryCache)
486   {
487     mFactoryCache                      = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
488     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
489     if(styleManager)
490     {
491       styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
492       Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
493     }
494     SetBrokenImageUrl(styleManager);
495   }
496
497   return *mFactoryCache;
498 }
499
500 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
501 {
502   if(!mImageVisualShaderFactory)
503   {
504     mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
505   }
506   return *mImageVisualShaderFactory;
507 }
508
509 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
510 {
511   if(!mTextVisualShaderFactory)
512   {
513     mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
514   }
515   return *mTextVisualShaderFactory;
516 }
517
518 void VisualFactory::OnDiscardCallback()
519 {
520   mIdleCallback = nullptr;
521
522   // Discard visual now.
523   mDiscardedVisuals.clear();
524 }
525
526 void VisualFactory::RegisterDiscardCallback()
527 {
528   if(!mIdleCallback && Adaptor::IsAvailable())
529   {
530     // The callback manager takes the ownership of the callback object.
531     mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
532
533     Adaptor& adaptor = Adaptor::Get();
534
535     if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
536     {
537       DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
538       OnDiscardCallback();
539     }
540   }
541 }
542
543 } // namespace Internal
544
545 } // namespace Toolkit
546
547 } // namespace Dali