2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/adaptor-framework/adaptor.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/object/property-array.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
29 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
30 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
31 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
34 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
35 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
36 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
37 #include <dali-toolkit/internal/visuals/border/border-visual.h>
38 #include <dali-toolkit/internal/visuals/color/color-visual.h>
39 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
40 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
41 #include <dali-toolkit/internal/visuals/image/image-visual.h>
42 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
43 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
44 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
45 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
46 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
47 #include <dali-toolkit/internal/visuals/text/text-visual.h>
48 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
49 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
50 #include <dali-toolkit/internal/visuals/visual-url.h>
51 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
52 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
54 #include <dali-toolkit/public-api/visuals/visual-properties.h>
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
70 BaseHandle handle = Toolkit::VisualFactory::Get();
75 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
76 DALI_TYPE_REGISTRATION_END()
77 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
79 static constexpr auto SHADER_TYPE_COUNT = 2u;
80 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
81 "", //VisualFactoryCache::COLOR_SHADER
82 "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
84 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
85 "", //VisualFactoryCache::COLOR_SHADER
86 "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
91 VisualFactory::VisualFactory(bool debugEnabled)
93 mImageVisualShaderFactory(),
94 mTextVisualShaderFactory(),
96 mIdleCallback(nullptr),
97 mDebugEnabled(debugEnabled),
98 mPreMultiplyOnLoad(true),
99 mPrecompiledShaderRequested(false)
103 VisualFactory::~VisualFactory()
105 if(mIdleCallback && Adaptor::IsAvailable())
107 // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
108 Adaptor::Get().RemoveIdle(mIdleCallback);
109 mIdleCallback = nullptr;
113 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
115 if(type == StyleChange::THEME_CHANGE)
117 SetBrokenImageUrl(styleManager);
121 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
123 SetBrokenImageUrl(styleManager);
126 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
128 Visual::BasePtr visualPtr;
130 Property::Value* typeValue = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
131 Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
134 Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
139 case Toolkit::Visual::BORDER:
141 visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
145 case Toolkit::Visual::COLOR:
147 visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
151 case Toolkit::Visual::GRADIENT:
153 visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
157 case Toolkit::Visual::IMAGE:
159 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
160 std::string imageUrl;
163 if(imageURLValue->Get(imageUrl))
165 if(!imageUrl.empty())
167 VisualUrl visualUrl(imageUrl);
169 switch(visualUrl.GetType())
171 case VisualUrl::N_PATCH:
173 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
179 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
183 case VisualUrl::WEBP:
185 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
188 case VisualUrl::JSON:
190 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
193 case VisualUrl::REGULAR_IMAGE:
195 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
203 Property::Array* array = imageURLValue->GetArray();
204 if(array && array->Count() > 0)
206 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
213 case Toolkit::Visual::MESH:
215 visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
219 case Toolkit::Visual::PRIMITIVE:
221 visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
225 case Toolkit::Visual::WIREFRAME:
227 visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
231 case Toolkit::Visual::TEXT:
233 visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
237 case Toolkit::Visual::N_PATCH:
239 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
240 std::string imageUrl;
241 if(imageURLValue && imageURLValue->Get(imageUrl))
243 if(!imageUrl.empty())
245 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
251 case Toolkit::Visual::SVG:
253 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
254 std::string imageUrl;
255 if(imageURLValue && imageURLValue->Get(imageUrl))
257 if(!imageUrl.empty())
259 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
265 case Toolkit::Visual::ANIMATED_IMAGE:
267 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
268 std::string imageUrl;
271 if(imageURLValue->Get(imageUrl))
273 if(!imageUrl.empty())
275 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
280 Property::Array* array = imageURLValue->GetArray();
281 if(array && array->Count() > 0)
283 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
290 case Toolkit::DevelVisual::ANIMATED_GRADIENT:
292 visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
296 case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
298 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
299 std::string imageUrl;
300 if(imageURLValue && imageURLValue->Get(imageUrl))
302 if(!imageUrl.empty())
304 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
310 case Toolkit::DevelVisual::ARC:
312 visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
317 DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
318 // Return URL if present in PropertyMap else return "not found message"
319 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
320 return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
326 DALI_LOG_ERROR("VisualType unknown\n");
329 if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
331 //Create a WireframeVisual if we have debug enabled
332 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
335 return Toolkit::Visual::Base(visualPtr.Get());
338 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
340 Visual::BasePtr visualPtr;
344 // first resolve url type to know which visual to create
345 VisualUrl visualUrl(url);
346 switch(visualUrl.GetType())
348 case VisualUrl::N_PATCH:
350 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
356 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
360 case VisualUrl::WEBP:
362 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
365 case VisualUrl::JSON:
367 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
370 case VisualUrl::REGULAR_IMAGE:
372 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
380 //Create a WireframeVisual if we have debug enabled
381 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
384 return Toolkit::Visual::Base(visualPtr.Get());
387 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
389 if(mPreMultiplyOnLoad != preMultiply)
391 GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
393 mPreMultiplyOnLoad = preMultiply;
396 bool VisualFactory::GetPreMultiplyOnLoad() const
398 return mPreMultiplyOnLoad;
401 void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
403 mDiscardedVisuals.emplace_back(visual);
405 RegisterDiscardCallback();
408 void VisualFactory::UsePreCompiledShader()
410 if(mPrecompiledShaderRequested)
414 mPrecompiledShaderRequested = true;
416 ShaderPreCompiler::Get().Enable();
419 std::vector<RawShaderData> rawShaderList;
420 RawShaderData imageShaderData;
421 GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
422 rawShaderList.push_back(imageShaderData);
425 RawShaderData textShaderData;
426 GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
427 rawShaderList.push_back(textShaderData);
430 RawShaderData colorShaderData;
431 GetPreCompiledShader(colorShaderData);
432 rawShaderList.push_back(colorShaderData);
435 ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
438 Internal::TextureManager& VisualFactory::GetTextureManager()
440 return GetFactoryCache().GetTextureManager();
443 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
445 const std::string imageDirPath = AssetManager::GetDaliImagePath();
446 std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
447 std::vector<std::string> customBrokenImageUrlList;
451 customBrokenImageUrlList = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
452 const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
453 if(brokenImageUrlValue)
455 brokenImageUrlValue->Get(brokenImageUrl);
460 mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
463 void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
465 std::vector<std::string_view> vertexPrefix;
466 std::vector<std::string_view> fragmentPrefix;
468 shaders.shaderCount = 0;
469 for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
471 vertexPrefix.push_back(VertexPredefines[i]);
472 fragmentPrefix.push_back(FragmentPredefines[i]);
476 shaders.vertexPrefix = vertexPrefix;
477 shaders.fragmentPrefix = fragmentPrefix;
478 shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
479 shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
480 shaders.shaderCount = shaderCount;
483 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
487 mFactoryCache = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
488 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
491 styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
492 Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
494 SetBrokenImageUrl(styleManager);
497 return *mFactoryCache;
500 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
502 if(!mImageVisualShaderFactory)
504 mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
506 return *mImageVisualShaderFactory;
509 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
511 if(!mTextVisualShaderFactory)
513 mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
515 return *mTextVisualShaderFactory;
518 void VisualFactory::OnDiscardCallback()
520 mIdleCallback = nullptr;
522 // Discard visual now.
523 mDiscardedVisuals.clear();
526 void VisualFactory::RegisterDiscardCallback()
528 if(!mIdleCallback && Adaptor::IsAvailable())
530 // The callback manager takes the ownership of the callback object.
531 mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
533 Adaptor& adaptor = Adaptor::Get();
535 if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
537 DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
543 } // namespace Internal
545 } // namespace Toolkit