2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/adaptor-framework/adaptor.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/object/property-array.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
29 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
30 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
31 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
34 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
35 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
36 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
37 #include <dali-toolkit/internal/visuals/border/border-visual.h>
38 #include <dali-toolkit/internal/visuals/color/color-visual.h>
39 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
40 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
41 #include <dali-toolkit/internal/visuals/image/image-visual.h>
42 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
43 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
44 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
45 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
46 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
47 #include <dali-toolkit/internal/visuals/text/text-visual.h>
48 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
49 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
50 #include <dali-toolkit/internal/visuals/visual-url.h>
51 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
52 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
54 #include <dali-toolkit/public-api/visuals/visual-properties.h>
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
70 BaseHandle handle = Toolkit::VisualFactory::Get();
75 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
76 DALI_TYPE_REGISTRATION_END()
77 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
79 static constexpr auto SHADER_TYPE_COUNT = 2u;
81 constexpr std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
82 "", //VisualFactoryCache::COLOR_SHADER
83 "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
85 constexpr std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
86 "", //VisualFactoryCache::COLOR_SHADER
87 "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
89 constexpr VisualFactoryCache::ShaderType ShaderTypePredefines[SHADER_TYPE_COUNT]{
90 VisualFactoryCache::ShaderType::COLOR_SHADER,
91 VisualFactoryCache::ShaderType::COLOR_SHADER_ROUNDED_CORNER,
96 VisualFactory::VisualFactory(bool debugEnabled)
98 mImageVisualShaderFactory(),
99 mTextVisualShaderFactory(),
101 mIdleCallback(nullptr),
102 mDebugEnabled(debugEnabled),
103 mPreMultiplyOnLoad(true),
104 mPrecompiledShaderRequested(false)
108 VisualFactory::~VisualFactory()
110 if(mIdleCallback && Adaptor::IsAvailable())
112 // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
113 Adaptor::Get().RemoveIdle(mIdleCallback);
114 mIdleCallback = nullptr;
118 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
120 if(type == StyleChange::THEME_CHANGE)
122 SetBrokenImageUrl(styleManager);
126 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
128 SetBrokenImageUrl(styleManager);
131 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
133 Visual::BasePtr visualPtr;
135 Property::Value* typeValue = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
136 Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
139 Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
144 case Toolkit::Visual::BORDER:
146 visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
150 case Toolkit::Visual::COLOR:
152 visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
156 case Toolkit::Visual::GRADIENT:
158 visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
162 case Toolkit::Visual::IMAGE:
164 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
165 std::string imageUrl;
168 if(imageURLValue->Get(imageUrl))
170 if(!imageUrl.empty())
172 VisualUrl visualUrl(imageUrl);
174 switch(visualUrl.GetType())
176 case VisualUrl::N_PATCH:
178 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
184 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
188 case VisualUrl::WEBP:
190 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
193 case VisualUrl::JSON:
195 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
198 case VisualUrl::REGULAR_IMAGE:
200 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
208 Property::Array* array = imageURLValue->GetArray();
209 if(array && array->Count() > 0)
211 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
218 case Toolkit::Visual::MESH:
220 visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
224 case Toolkit::Visual::PRIMITIVE:
226 visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
230 case Toolkit::Visual::WIREFRAME:
232 visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
236 case Toolkit::Visual::TEXT:
238 visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
242 case Toolkit::Visual::N_PATCH:
244 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
245 std::string imageUrl;
246 if(imageURLValue && imageURLValue->Get(imageUrl))
248 if(!imageUrl.empty())
250 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
256 case Toolkit::Visual::SVG:
258 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
259 std::string imageUrl;
260 if(imageURLValue && imageURLValue->Get(imageUrl))
262 if(!imageUrl.empty())
264 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
270 case Toolkit::Visual::ANIMATED_IMAGE:
272 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
273 std::string imageUrl;
276 if(imageURLValue->Get(imageUrl))
278 if(!imageUrl.empty())
280 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
285 Property::Array* array = imageURLValue->GetArray();
286 if(array && array->Count() > 0)
288 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
295 case Toolkit::DevelVisual::ANIMATED_GRADIENT:
297 visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
301 case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
303 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
304 std::string imageUrl;
305 if(imageURLValue && imageURLValue->Get(imageUrl))
307 if(!imageUrl.empty())
309 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
315 case Toolkit::DevelVisual::ARC:
317 visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
322 DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
323 // Return URL if present in PropertyMap else return "not found message"
324 Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
325 return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
331 DALI_LOG_ERROR("VisualType unknown\n");
334 if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
336 //Create a WireframeVisual if we have debug enabled
337 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
340 return Toolkit::Visual::Base(visualPtr.Get());
343 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
345 Visual::BasePtr visualPtr;
349 // first resolve url type to know which visual to create
350 VisualUrl visualUrl(url);
351 switch(visualUrl.GetType())
353 case VisualUrl::N_PATCH:
355 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
361 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
365 case VisualUrl::WEBP:
367 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
370 case VisualUrl::JSON:
372 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
375 case VisualUrl::REGULAR_IMAGE:
377 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
385 //Create a WireframeVisual if we have debug enabled
386 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
389 return Toolkit::Visual::Base(visualPtr.Get());
392 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
394 if(mPreMultiplyOnLoad != preMultiply)
396 GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
398 mPreMultiplyOnLoad = preMultiply;
401 bool VisualFactory::GetPreMultiplyOnLoad() const
403 return mPreMultiplyOnLoad;
406 void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
408 mDiscardedVisuals.emplace_back(visual);
410 RegisterDiscardCallback();
413 void VisualFactory::UsePreCompiledShader()
415 if(mPrecompiledShaderRequested)
419 mPrecompiledShaderRequested = true;
421 ShaderPreCompiler::Get().Enable();
424 std::vector<RawShaderData> rawShaderList;
425 RawShaderData imageShaderData;
426 GetImageVisualShaderFactory().GetPreCompiledShader(imageShaderData);
427 rawShaderList.push_back(imageShaderData);
430 RawShaderData textShaderData;
431 GetTextVisualShaderFactory().GetPreCompiledShader(textShaderData);
432 rawShaderList.push_back(textShaderData);
435 RawShaderData colorShaderData;
436 GetPreCompiledShader(colorShaderData);
437 rawShaderList.push_back(colorShaderData);
440 ShaderPreCompiler::Get().SavePreCompileShaderList(rawShaderList);
443 Internal::TextureManager& VisualFactory::GetTextureManager()
445 return GetFactoryCache().GetTextureManager();
448 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
450 const std::string imageDirPath = AssetManager::GetDaliImagePath();
451 std::string brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
452 std::vector<std::string> customBrokenImageUrlList;
456 customBrokenImageUrlList = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
457 const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
458 if(brokenImageUrlValue)
460 brokenImageUrlValue->Get(brokenImageUrl);
465 mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
468 void VisualFactory::GetPreCompiledShader(RawShaderData& shaders)
470 std::vector<std::string_view> vertexPrefix;
471 std::vector<std::string_view> fragmentPrefix;
472 std::vector<std::string_view> shaderName;
474 shaders.shaderCount = 0;
475 for(uint32_t i = 0u; i < SHADER_TYPE_COUNT; ++i)
477 vertexPrefix.push_back(VertexPredefines[i]);
478 fragmentPrefix.push_back(FragmentPredefines[i]);
479 shaderName.push_back(Scripting::GetLinearEnumerationName<VisualFactoryCache::ShaderType>(ShaderTypePredefines[i], VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
483 shaders.vertexPrefix = vertexPrefix;
484 shaders.fragmentPrefix = fragmentPrefix;
485 shaders.shaderName = shaderName;
486 shaders.vertexShader = SHADER_COLOR_VISUAL_SHADER_VERT;
487 shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
488 shaders.shaderCount = shaderCount;
491 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
495 mFactoryCache = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
496 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
499 styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
500 Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
502 SetBrokenImageUrl(styleManager);
505 return *mFactoryCache;
508 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
510 if(!mImageVisualShaderFactory)
512 mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
514 return *mImageVisualShaderFactory;
517 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
519 if(!mTextVisualShaderFactory)
521 mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
523 return *mTextVisualShaderFactory;
526 void VisualFactory::OnDiscardCallback()
528 mIdleCallback = nullptr;
530 // Discard visual now.
531 mDiscardedVisuals.clear();
534 void VisualFactory::RegisterDiscardCallback()
536 if(!mIdleCallback && Adaptor::IsAvailable())
538 // The callback manager takes the ownership of the callback object.
539 mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
541 Adaptor& adaptor = Adaptor::Get();
543 if(DALI_UNLIKELY(!adaptor.AddIdle(mIdleCallback, false)))
545 DALI_LOG_ERROR("Fail to add idle callback for visual factory. Call it synchronously.\n");
551 } // namespace Internal
553 } // namespace Toolkit