2 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
21 #include <dali/integration-api/debug.h>
22 #include <dali/public-api/images/image.h>
23 #include <dali/public-api/object/property-array.h>
24 #include <dali/public-api/object/type-registry.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/devel-api/scripting/scripting.h>
29 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
30 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
31 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
32 #include <dali-toolkit/public-api/visuals/visual-properties.h>
33 #include <dali-toolkit/internal/visuals/border/border-visual.h>
34 #include <dali-toolkit/internal/visuals/color/color-visual.h>
35 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
36 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
37 #include <dali-toolkit/internal/visuals/image/image-visual.h>
38 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
39 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
40 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
41 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
42 #include <dali-toolkit/internal/visuals/text/text-visual.h>
43 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
44 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
46 #include <dali-toolkit/internal/visuals/visual-url.h>
47 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
48 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
64 BaseHandle handle = Toolkit::VisualFactory::Get();
69 DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
70 DALI_TYPE_REGISTRATION_END()
74 VisualFactory::VisualFactory( bool debugEnabled )
76 mImageVisualShaderFactory(),
77 mDebugEnabled( debugEnabled ),
78 mPreMultiplyOnLoad( true )
82 VisualFactory::~VisualFactory()
86 Toolkit::Visual::Base VisualFactory::CreateVisual( const Property::Map& propertyMap )
88 Visual::BasePtr visualPtr;
90 Property::Value* typeValue = propertyMap.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
91 Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
94 Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );
99 case Toolkit::Visual::BORDER:
101 visualPtr = BorderVisual::New( GetFactoryCache(), propertyMap );
105 case Toolkit::Visual::COLOR:
107 visualPtr = ColorVisual::New( GetFactoryCache(), propertyMap );
111 case Toolkit::Visual::GRADIENT:
113 visualPtr = GradientVisual::New( GetFactoryCache(), propertyMap );
117 case Toolkit::Visual::IMAGE:
119 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
120 std::string imageUrl;
123 if( imageURLValue->Get( imageUrl ) )
125 if( !imageUrl.empty() )
127 VisualUrl visualUrl( imageUrl );
129 switch( visualUrl.GetType() )
131 case VisualUrl::N_PATCH:
133 visualPtr = NPatchVisual::New( GetFactoryCache(), visualUrl, propertyMap );
138 visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
143 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
146 case VisualUrl::REGULAR_IMAGE:
148 visualPtr = ImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap );
156 Property::Array* array = imageURLValue->GetArray();
159 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap );
166 case Toolkit::Visual::MESH:
168 visualPtr = MeshVisual::New( GetFactoryCache(), propertyMap );
172 case Toolkit::Visual::PRIMITIVE:
174 visualPtr = PrimitiveVisual::New( GetFactoryCache(), propertyMap );
178 case Toolkit::Visual::WIREFRAME:
180 visualPtr = WireframeVisual::New( GetFactoryCache(), propertyMap );
184 case Toolkit::Visual::TEXT:
186 visualPtr = TextVisual::New( GetFactoryCache(), propertyMap );
190 case Toolkit::Visual::N_PATCH:
192 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
193 std::string imageUrl;
194 if( imageURLValue && imageURLValue->Get( imageUrl ) )
196 visualPtr = NPatchVisual::New( GetFactoryCache(), imageUrl, propertyMap );
201 case Toolkit::Visual::SVG:
203 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
204 std::string imageUrl;
205 if( imageURLValue && imageURLValue->Get( imageUrl ) )
207 visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
212 case Toolkit::Visual::ANIMATED_IMAGE:
214 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
215 std::string imageUrl;
218 if( imageURLValue->Get( imageUrl ) )
220 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap );
224 Property::Array* array = imageURLValue->GetArray();
227 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap );
234 case Toolkit::DevelVisual::ANIMATED_GRADIENT:
236 visualPtr = AnimatedGradientVisual::New( GetFactoryCache(), propertyMap );
243 DALI_LOG_ERROR( "Renderer type unknown\n" );
246 if( mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME )
248 //Create a WireframeVisual if we have debug enabled
249 visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap );
252 return Toolkit::Visual::Base( visualPtr.Get() );
255 Toolkit::Visual::Base VisualFactory::CreateVisual( const Image& image )
257 Visual::BasePtr visualPtr;
261 NinePatchImage npatchImage = NinePatchImage::DownCast( image );
264 visualPtr = NPatchVisual::New( GetFactoryCache(), npatchImage );
268 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), image );
274 //Create a WireframeVisual if we have debug enabled
275 visualPtr = WireframeVisual::New( GetFactoryCache(), visualPtr );
278 return Toolkit::Visual::Base( visualPtr.Get() );
281 Toolkit::Visual::Base VisualFactory::CreateVisual( const std::string& url, ImageDimensions size )
283 Visual::BasePtr visualPtr;
287 // first resolve url type to know which visual to create
288 VisualUrl visualUrl( url );
289 switch( visualUrl.GetType() )
291 case VisualUrl::N_PATCH:
293 visualPtr = NPatchVisual::New( GetFactoryCache(), visualUrl );
298 visualPtr = SvgVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
303 visualPtr = AnimatedImageVisual::New( GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl );
306 case VisualUrl::REGULAR_IMAGE:
308 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size );
316 //Create a WireframeVisual if we have debug enabled
317 visualPtr = WireframeVisual::New( GetFactoryCache(), visualPtr );
320 return Toolkit::Visual::Base( visualPtr.Get() );
323 void VisualFactory::SetPreMultiplyOnLoad( bool preMultiply )
325 if( mPreMultiplyOnLoad != preMultiply )
327 GetFactoryCache().SetPreMultiplyOnLoad( preMultiply );
329 mPreMultiplyOnLoad = preMultiply;
332 bool VisualFactory::GetPreMultiplyOnLoad() const
334 return mPreMultiplyOnLoad;
337 Internal::TextureManager& VisualFactory::GetTextureManager()
339 return GetFactoryCache().GetTextureManager();
342 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
346 mFactoryCache = std::unique_ptr<VisualFactoryCache>( new VisualFactoryCache( mPreMultiplyOnLoad ) );
348 return *mFactoryCache;
351 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
353 if( !mImageVisualShaderFactory )
355 mImageVisualShaderFactory = std::unique_ptr< ImageVisualShaderFactory >( new ImageVisualShaderFactory() );
357 return *mImageVisualShaderFactory;
360 } // namespace Internal
362 } // namespace Toolkit