Reset AsyncTask what we don't need anymore
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/rendering/texture-devel.h>
23 #include <dali/devel-api/scripting/scripting.h>
24 #include <dali/integration-api/adaptor-framework/adaptor.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 BaseHandle Create()
43 {
44   return BaseHandle();
45 }
46 // Setup properties, signals and actions using the type-registry.
47 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
48 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
49 DALI_TYPE_REGISTRATION_END()
50 } // anonymous namespace
51
52 using namespace Dali;
53
54 CanvasView::CanvasView(const Vector2& viewBox)
55 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
56   mCanvasRenderer(CanvasRenderer::New(viewBox)),
57   mTexture(),
58   mTextureSet(),
59   mSize(viewBox)
60 {
61 }
62
63 CanvasView::~CanvasView()
64 {
65   if(Adaptor::IsAvailable())
66   {
67     Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
68     mRasterizingTask.Reset();
69     Adaptor::Get().UnregisterProcessor(*this, true);
70   }
71 }
72
73 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
74 {
75   CanvasView* impl = new CanvasView(viewBox);
76
77   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
78
79   // Second-phase init of the implementation
80   // This can only be done after the CustomActor connection has been made...
81   impl->Initialize();
82
83   return handle;
84 }
85
86 /////////////////////////////////////////////////////////////
87
88 void CanvasView::OnInitialize()
89 {
90   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
91   Dali::Toolkit::Control handle(GetOwner());
92
93   Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE);
94
95   Adaptor::Get().RegisterProcessor(*this, true);
96 }
97
98 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
99 {
100   if(!mCanvasRenderer ||
101      !mCanvasRenderer.SetSize(size))
102   {
103     return;
104   }
105   mSize = size;
106 }
107
108 void CanvasView::OnSizeSet(const Vector3& targetSize)
109 {
110   Control::OnSizeSet(targetSize);
111
112   if(!mCanvasRenderer ||
113      !mCanvasRenderer.SetSize(Vector2(targetSize)))
114   {
115     return;
116   }
117   mSize.width  = targetSize.width;
118   mSize.height = targetSize.height;
119 }
120
121 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
122 {
123   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
124   if(canvasView)
125   {
126     CanvasView& canvasViewImpl(GetImpl(canvasView));
127
128     switch(propertyIndex)
129     {
130       case Toolkit::CanvasView::Property::VIEW_BOX:
131       {
132         Vector2 valueVector2;
133         if(value.Get(valueVector2))
134         {
135           canvasViewImpl.SetViewBox(valueVector2);
136         }
137         break;
138       }
139     }
140   }
141 }
142
143 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
144 {
145   Property::Value value;
146
147   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
148
149   if(canvasView)
150   {
151     CanvasView& canvasViewImpl(GetImpl(canvasView));
152
153     switch(propertyIndex)
154     {
155       case Toolkit::CanvasView::Property::VIEW_BOX:
156       {
157         value = canvasViewImpl.GetViewBox();
158         break;
159       }
160     }
161   }
162   return value;
163 }
164
165 void CanvasView::Process(bool postProcessor)
166 {
167   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
168   {
169     AddRasterizationTask();
170   }
171 }
172
173 void CanvasView::AddRasterizationTask()
174 {
175   mRasterizingTask = new CanvasRendererRasterizingTask(mCanvasRenderer, MakeCallback(this, &CanvasView::ApplyRasterizedImage));
176
177   if(mCanvasRenderer.Commit())
178   {
179     AsyncTaskManager::Get().AddTask(mRasterizingTask);
180   }
181 }
182
183 void CanvasView::ApplyRasterizedImage(CanvasRendererRasterizingTaskPtr task)
184 {
185   if(task->IsRasterized())
186   {
187     Texture rasterizedTexture = task->GetRasterizedTexture();
188     if(rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0)
189     {
190       if(!mTextureSet)
191       {
192         std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data();
193         DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader);
194
195         mTextureSet       = TextureSet::New();
196         Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
197         Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader);
198         Renderer renderer = Renderer::New(geometry, shader);
199
200         renderer.SetTextures(mTextureSet);
201         renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
202         Self().AddRenderer(renderer);
203       }
204       mTextureSet.SetTexture(0, rasterizedTexture);
205     }
206   }
207
208   mRasterizingTask.Reset(); // We don't need it anymore
209
210   //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
211   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
212   {
213     AddRasterizationTask();
214   }
215 }
216
217 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
218 {
219   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
220   {
221     return true;
222   }
223   return false;
224 }
225
226 bool CanvasView::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
227 {
228   if(mCanvasRenderer && mCanvasRenderer.RemoveDrawable(drawable))
229   {
230     return true;
231   }
232   return false;
233 }
234
235 bool CanvasView::RemoveAllDrawables()
236 {
237   if(mCanvasRenderer && mCanvasRenderer.RemoveAllDrawables())
238   {
239     return true;
240   }
241   return false;
242 }
243
244 bool CanvasView::SetViewBox(const Vector2& viewBox)
245 {
246   if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
247   {
248     return true;
249   }
250   return false;
251 }
252
253 const Vector2& CanvasView::GetViewBox()
254 {
255   if(mCanvasRenderer)
256   {
257     return mCanvasRenderer.GetViewBox();
258   }
259   return Vector2::ZERO;
260 }
261 } // namespace Internal
262 } // namespace Toolkit
263 } // namespace Dali