[dali_2.3.20] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / canvas-view / canvas-view-impl.cpp
1 /*
2  * Copyright (c) 2024 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "canvas-view-impl.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/rendering/texture-devel.h>
23 #include <dali/devel-api/scripting/scripting.h>
24 #include <dali/integration-api/adaptor-framework/adaptor.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/controls/control-devel.h>
30 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 BaseHandle Create()
43 {
44   return BaseHandle();
45 }
46 // Setup properties, signals and actions using the type-registry.
47 DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
48 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
49 DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "synchronousLoading", BOOLEAN, SYNCHRONOUS_LOADING)
50 DALI_TYPE_REGISTRATION_END()
51 } // anonymous namespace
52
53 using namespace Dali;
54
55 CanvasView::CanvasView(const Vector2& viewBox)
56 : Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
57   mCanvasRenderer(CanvasRenderer::New(viewBox)),
58   mTexture(),
59   mTextureSet(),
60   mSize(viewBox),
61   mIsSynchronous(true)
62 {
63 }
64
65 CanvasView::~CanvasView()
66 {
67   if(Adaptor::IsAvailable())
68   {
69     Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
70     mRasterizingTask.Reset();
71     Adaptor::Get().UnregisterProcessor(*this, true);
72   }
73 }
74
75 Toolkit::CanvasView CanvasView::New(const Vector2& viewBox)
76 {
77   CanvasView* impl = new CanvasView(viewBox);
78
79   Toolkit::CanvasView handle = Toolkit::CanvasView(*impl);
80
81   // Second-phase init of the implementation
82   // This can only be done after the CustomActor connection has been made...
83   impl->Initialize();
84
85   return handle;
86 }
87
88 /////////////////////////////////////////////////////////////
89
90 void CanvasView::OnInitialize()
91 {
92   // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView
93   Dali::Toolkit::Control handle(GetOwner());
94
95   Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE);
96
97   Adaptor::Get().RegisterProcessor(*this, true);
98 }
99
100 void CanvasView::OnRelayout(const Vector2& size, RelayoutContainer& container)
101 {
102   if(!mCanvasRenderer ||
103      !mCanvasRenderer.SetSize(size))
104   {
105     return;
106   }
107   mSize = size;
108 }
109
110 void CanvasView::OnSizeSet(const Vector3& targetSize)
111 {
112   Control::OnSizeSet(targetSize);
113
114   if(!mCanvasRenderer ||
115      !mCanvasRenderer.SetSize(Vector2(targetSize)))
116   {
117     return;
118   }
119   mSize.width  = targetSize.width;
120   mSize.height = targetSize.height;
121 }
122
123 void CanvasView::SetProperty(BaseObject* object, Property::Index propertyIndex, const Property::Value& value)
124 {
125   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
126   if(canvasView)
127   {
128     CanvasView& canvasViewImpl(GetImpl(canvasView));
129
130     switch(propertyIndex)
131     {
132       case Toolkit::CanvasView::Property::VIEW_BOX:
133       {
134         Vector2 valueVector2;
135         if(value.Get(valueVector2))
136         {
137           canvasViewImpl.SetViewBox(valueVector2);
138         }
139         break;
140       }
141       case Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING:
142       {
143         bool isSynchronous;
144         if(value.Get(isSynchronous))
145         {
146           canvasViewImpl.SetSynchronous(isSynchronous);
147         }
148         break;
149       }
150     }
151   }
152 }
153
154 Property::Value CanvasView::GetProperty(BaseObject* object, Property::Index propertyIndex)
155 {
156   Property::Value value;
157
158   Toolkit::CanvasView canvasView = Toolkit::CanvasView::DownCast(Dali::BaseHandle(object));
159
160   if(canvasView)
161   {
162     CanvasView& canvasViewImpl(GetImpl(canvasView));
163
164     switch(propertyIndex)
165     {
166       case Toolkit::CanvasView::Property::VIEW_BOX:
167       {
168         value = canvasViewImpl.GetViewBox();
169         break;
170       }
171       case Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING:
172       {
173         value = canvasViewImpl.IsSynchronous();
174         break;
175       }
176     }
177   }
178   return value;
179 }
180
181 void CanvasView::Process(bool postProcessor)
182 {
183   if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged() && mSize.width > 0 && mSize.height > 0)
184   {
185     AddRasterizationTask();
186   }
187 }
188
189 void CanvasView::AddRasterizationTask()
190 {
191   mRasterizingTask = new CanvasRendererRasterizingTask(mCanvasRenderer, MakeCallback(this, &CanvasView::ApplyRasterizedImage));
192
193   if(mCanvasRenderer.Commit())
194   {
195     if(mIsSynchronous)
196     {
197       mRasterizingTask->Process();
198       ApplyRasterizedImage(mRasterizingTask);
199       mRasterizingTask.Reset(); // We don't need it anymore.
200     }
201     else
202     {
203       AsyncTaskManager::Get().AddTask(mRasterizingTask);
204     }
205   }
206 }
207
208 void CanvasView::ApplyRasterizedImage(CanvasRendererRasterizingTaskPtr task)
209 {
210   if(task->IsRasterized())
211   {
212     Texture rasterizedTexture = task->GetRasterizedTexture();
213     if(rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0)
214     {
215       if(!mTextureSet)
216       {
217         std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data();
218         DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader);
219
220         mTextureSet       = TextureSet::New();
221         Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
222         Shader   shader   = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader, Shader::Hint::NONE, "CANVAS_VIEW");
223         Renderer renderer = Renderer::New(geometry, shader);
224
225         renderer.SetTextures(mTextureSet);
226         renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true);
227         Self().AddRenderer(renderer);
228       }
229       mTextureSet.SetTexture(0, rasterizedTexture);
230     }
231   }
232
233   mRasterizingTask.Reset(); // We don't need it anymore
234
235   //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
236   if(!mIsSynchronous && mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
237   {
238     AddRasterizationTask();
239   }
240 }
241
242 bool CanvasView::AddDrawable(Dali::CanvasRenderer::Drawable& drawable)
243 {
244   if(mCanvasRenderer && mCanvasRenderer.AddDrawable(drawable))
245   {
246     return true;
247   }
248   return false;
249 }
250
251 bool CanvasView::RemoveDrawable(Dali::CanvasRenderer::Drawable& drawable)
252 {
253   if(mCanvasRenderer && mCanvasRenderer.RemoveDrawable(drawable))
254   {
255     return true;
256   }
257   return false;
258 }
259
260 bool CanvasView::RemoveAllDrawables()
261 {
262   if(mCanvasRenderer && mCanvasRenderer.RemoveAllDrawables())
263   {
264     return true;
265   }
266   return false;
267 }
268
269 bool CanvasView::SetViewBox(const Vector2& viewBox)
270 {
271   if(mCanvasRenderer && mCanvasRenderer.SetViewBox(viewBox))
272   {
273     return true;
274   }
275   return false;
276 }
277
278 const Vector2& CanvasView::GetViewBox()
279 {
280   if(mCanvasRenderer)
281   {
282     return mCanvasRenderer.GetViewBox();
283   }
284   return Vector2::ZERO;
285 }
286
287 void CanvasView::SetSynchronous(const bool isSynchronous)
288 {
289   mIsSynchronous = isSynchronous;
290 }
291
292 const bool CanvasView::IsSynchronous()
293 {
294   return mIsSynchronous;
295 }
296
297 } // namespace Internal
298 } // namespace Toolkit
299 } // namespace Dali