1 #include "MultiBodyTree.hpp"
8 #include "details/MultiBodyTreeImpl.hpp"
9 #include "details/MultiBodyTreeInitCache.hpp"
11 namespace btInverseDynamics
13 MultiBodyTree::MultiBodyTree()
14 : m_is_finalized(false),
15 m_mass_parameters_are_valid(true),
16 m_accept_invalid_mass_parameters(false),
20 m_init_cache = new InitCache();
23 MultiBodyTree::~MultiBodyTree()
29 void MultiBodyTree::setAcceptInvalidMassParameters(bool flag)
31 m_accept_invalid_mass_parameters = flag;
34 bool MultiBodyTree::getAcceptInvalidMassProperties() const
36 return m_accept_invalid_mass_parameters;
39 int MultiBodyTree::getBodyOrigin(const int body_index, vec3 *world_origin) const
41 return m_impl->getBodyOrigin(body_index, world_origin);
44 int MultiBodyTree::getBodyCoM(const int body_index, vec3 *world_com) const
46 return m_impl->getBodyCoM(body_index, world_com);
49 int MultiBodyTree::getBodyTransform(const int body_index, mat33 *world_T_body) const
51 return m_impl->getBodyTransform(body_index, world_T_body);
53 int MultiBodyTree::getBodyAngularVelocity(const int body_index, vec3 *world_omega) const
55 return m_impl->getBodyAngularVelocity(body_index, world_omega);
57 int MultiBodyTree::getBodyLinearVelocity(const int body_index, vec3 *world_velocity) const
59 return m_impl->getBodyLinearVelocity(body_index, world_velocity);
62 int MultiBodyTree::getBodyLinearVelocityCoM(const int body_index, vec3 *world_velocity) const
64 return m_impl->getBodyLinearVelocityCoM(body_index, world_velocity);
67 int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const
69 return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega);
71 int MultiBodyTree::getBodyLinearAcceleration(const int body_index, vec3 *world_acceleration) const
73 return m_impl->getBodyLinearAcceleration(body_index, world_acceleration);
76 int MultiBodyTree::getParentRParentBodyRef(const int body_index, vec3 *r) const
78 return m_impl->getParentRParentBodyRef(body_index, r);
81 int MultiBodyTree::getBodyTParentRef(const int body_index, mat33 *T) const
83 return m_impl->getBodyTParentRef(body_index, T);
86 int MultiBodyTree::getBodyAxisOfMotion(const int body_index, vec3 *axis) const
88 return m_impl->getBodyAxisOfMotion(body_index, axis);
91 void MultiBodyTree::printTree() { m_impl->printTree(); }
92 void MultiBodyTree::printTreeData() { m_impl->printTreeData(); }
94 int MultiBodyTree::numBodies() const { return m_impl->m_num_bodies; }
96 int MultiBodyTree::numDoFs() const { return m_impl->m_num_dofs; }
98 int MultiBodyTree::calculateInverseDynamics(const vecx &q, const vecx &u, const vecx &dot_u,
101 if (false == m_is_finalized)
103 bt_id_error_message("system has not been initialized\n");
106 if (-1 == m_impl->calculateInverseDynamics(q, u, dot_u, joint_forces))
108 bt_id_error_message("error in inverse dynamics calculation\n");
114 int MultiBodyTree::calculateMassMatrix(const vecx &q, const bool update_kinematics,
115 const bool initialize_matrix,
116 const bool set_lower_triangular_matrix, matxx *mass_matrix)
118 if (false == m_is_finalized)
120 bt_id_error_message("system has not been initialized\n");
124 m_impl->calculateMassMatrix(q, update_kinematics, initialize_matrix,
125 set_lower_triangular_matrix, mass_matrix))
127 bt_id_error_message("error in mass matrix calculation\n");
133 int MultiBodyTree::calculateMassMatrix(const vecx &q, matxx *mass_matrix)
135 return calculateMassMatrix(q, true, true, true, mass_matrix);
138 int MultiBodyTree::calculateKinematics(const vecx &q, const vecx &u, const vecx &dot_u)
140 vec3 world_gravity(m_impl->m_world_gravity);
141 // temporarily set gravity to zero, to ensure we get the actual accelerations
142 setZero(m_impl->m_world_gravity);
144 if (false == m_is_finalized)
146 bt_id_error_message("system has not been initialized\n");
149 if (-1 == m_impl->calculateKinematics(q, u, dot_u,
150 MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY_ACCELERATION))
152 bt_id_error_message("error in kinematics calculation\n");
156 m_impl->m_world_gravity = world_gravity;
160 int MultiBodyTree::calculatePositionKinematics(const vecx &q)
162 if (false == m_is_finalized)
164 bt_id_error_message("system has not been initialized\n");
167 if (-1 == m_impl->calculateKinematics(q, q, q,
168 MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY))
170 bt_id_error_message("error in kinematics calculation\n");
176 int MultiBodyTree::calculatePositionAndVelocityKinematics(const vecx &q, const vecx &u)
178 if (false == m_is_finalized)
180 bt_id_error_message("system has not been initialized\n");
183 if (-1 == m_impl->calculateKinematics(q, u, u,
184 MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY))
186 bt_id_error_message("error in kinematics calculation\n");
192 #if (defined BT_ID_HAVE_MAT3X) && (defined BT_ID_WITH_JACOBIANS)
193 int MultiBodyTree::calculateJacobians(const vecx &q, const vecx &u)
195 if (false == m_is_finalized)
197 bt_id_error_message("system has not been initialized\n");
200 if (-1 == m_impl->calculateJacobians(q, u,
201 MultiBodyTree::MultiBodyImpl::POSITION_VELOCITY))
203 bt_id_error_message("error in jacobian calculation\n");
209 int MultiBodyTree::calculateJacobians(const vecx &q)
211 if (false == m_is_finalized)
213 bt_id_error_message("system has not been initialized\n");
216 if (-1 == m_impl->calculateJacobians(q, q,
217 MultiBodyTree::MultiBodyImpl::POSITION_ONLY))
219 bt_id_error_message("error in jacobian calculation\n");
225 int MultiBodyTree::getBodyDotJacobianTransU(const int body_index, vec3 *world_dot_jac_trans_u) const
227 return m_impl->getBodyDotJacobianTransU(body_index, world_dot_jac_trans_u);
230 int MultiBodyTree::getBodyDotJacobianRotU(const int body_index, vec3 *world_dot_jac_rot_u) const
232 return m_impl->getBodyDotJacobianRotU(body_index, world_dot_jac_rot_u);
235 int MultiBodyTree::getBodyJacobianTrans(const int body_index, mat3x *world_jac_trans) const
237 return m_impl->getBodyJacobianTrans(body_index, world_jac_trans);
240 int MultiBodyTree::getBodyJacobianRot(const int body_index, mat3x *world_jac_rot) const
242 return m_impl->getBodyJacobianRot(body_index, world_jac_rot);
247 int MultiBodyTree::addBody(int body_index, int parent_index, JointType joint_type,
248 const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
249 const vec3 &body_axis_of_motion_, idScalar mass,
250 const vec3 &body_r_body_com, const mat33 &body_I_body,
251 const int user_int, void *user_ptr)
255 bt_id_error_message("body index must be positive (got %d)\n", body_index);
258 vec3 body_axis_of_motion(body_axis_of_motion_);
263 // check if axis is unit vector
264 if (!isUnitVector(body_axis_of_motion))
266 bt_id_warning_message(
267 "axis of motion not a unit axis ([%f %f %f]), will use normalized vector\n",
268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2));
269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) +
270 BT_ID_POW(body_axis_of_motion(1), 2) +
271 BT_ID_POW(body_axis_of_motion(2), 2));
272 if (length < BT_ID_SQRT(std::numeric_limits<idScalar>::min()))
274 bt_id_error_message("axis of motion vector too short (%e)\n", length);
277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion;
287 bt_id_error_message("unknown joint type %d\n", joint_type);
291 // sanity check for mass properties. Zero mass is OK.
294 m_mass_parameters_are_valid = false;
295 bt_id_error_message("Body %d has invalid mass %e\n", body_index, mass);
296 if (!m_accept_invalid_mass_parameters)
302 if (!isValidInertiaMatrix(body_I_body, body_index, FIXED == joint_type))
304 m_mass_parameters_are_valid = false;
305 // error message printed in function call
306 if (!m_accept_invalid_mass_parameters)
312 if (!isValidTransformMatrix(body_T_parent_ref))
317 return m_init_cache->addBody(body_index, parent_index, joint_type, parent_r_parent_body_ref,
318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com,
319 body_I_body, user_int, user_ptr);
322 int MultiBodyTree::getParentIndex(const int body_index, int *parent_index) const
324 return m_impl->getParentIndex(body_index, parent_index);
327 int MultiBodyTree::getUserInt(const int body_index, int *user_int) const
329 return m_impl->getUserInt(body_index, user_int);
332 int MultiBodyTree::getUserPtr(const int body_index, void **user_ptr) const
334 return m_impl->getUserPtr(body_index, user_ptr);
337 int MultiBodyTree::setUserInt(const int body_index, const int user_int)
339 return m_impl->setUserInt(body_index, user_int);
342 int MultiBodyTree::setUserPtr(const int body_index, void *const user_ptr)
344 return m_impl->setUserPtr(body_index, user_ptr);
347 int MultiBodyTree::finalize()
349 const int &num_bodies = m_init_cache->numBodies();
350 const int &num_dofs = m_init_cache->numDoFs();
354 bt_id_error_message("Need num_dofs>=1, but num_dofs= %d\n", num_dofs);
358 // 1 allocate internal MultiBody structure
359 m_impl = new MultiBodyImpl(num_bodies, num_dofs);
361 // 2 build new index set assuring index(parent) < index(child)
362 if (-1 == m_init_cache->buildIndexSets())
366 m_init_cache->getParentIndexArray(&m_impl->m_parent_index);
368 // 3 setup internal kinematic and dynamic data
369 for (int index = 0; index < num_bodies; index++)
373 if (-1 == m_init_cache->getInertiaData(index, &inertia))
377 if (-1 == m_init_cache->getJointData(index, &joint))
382 RigidBody &rigid_body = m_impl->m_body_list[index];
384 rigid_body.m_mass = inertia.m_mass;
385 rigid_body.m_body_mass_com = inertia.m_mass * inertia.m_body_pos_body_com;
386 rigid_body.m_body_I_body = inertia.m_body_I_body;
387 rigid_body.m_joint_type = joint.m_type;
388 rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
389 rigid_body.m_body_T_parent_ref = joint.m_child_T_parent_ref;
390 rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
391 rigid_body.m_joint_type = joint.m_type;
394 if (-1 == m_init_cache->getUserInt(index, &user_int))
398 if (-1 == m_impl->setUserInt(index, user_int))
404 if (-1 == m_init_cache->getUserPtr(index, &user_ptr))
408 if (-1 == m_impl->setUserPtr(index, user_ptr))
413 // Set joint Jacobians. Note that the dimension is always 3x1 here to avoid variable sized
415 switch (rigid_body.m_joint_type)
418 rigid_body.m_Jac_JR(0) = joint.m_child_axis_of_motion(0);
419 rigid_body.m_Jac_JR(1) = joint.m_child_axis_of_motion(1);
420 rigid_body.m_Jac_JR(2) = joint.m_child_axis_of_motion(2);
421 rigid_body.m_Jac_JT(0) = 0.0;
422 rigid_body.m_Jac_JT(1) = 0.0;
423 rigid_body.m_Jac_JT(2) = 0.0;
426 rigid_body.m_Jac_JR(0) = 0.0;
427 rigid_body.m_Jac_JR(1) = 0.0;
428 rigid_body.m_Jac_JR(2) = 0.0;
429 rigid_body.m_Jac_JT(0) = joint.m_child_axis_of_motion(0);
430 rigid_body.m_Jac_JT(1) = joint.m_child_axis_of_motion(1);
431 rigid_body.m_Jac_JT(2) = joint.m_child_axis_of_motion(2);
434 // NOTE/TODO: dimension really should be zero ..
435 rigid_body.m_Jac_JR(0) = 0.0;
436 rigid_body.m_Jac_JR(1) = 0.0;
437 rigid_body.m_Jac_JR(2) = 0.0;
438 rigid_body.m_Jac_JT(0) = 0.0;
439 rigid_body.m_Jac_JT(1) = 0.0;
440 rigid_body.m_Jac_JT(2) = 0.0;
443 // NOTE/TODO: this is not really correct.
444 // the Jacobians should be 3x3 matrices here !
445 rigid_body.m_Jac_JR(0) = 0.0;
446 rigid_body.m_Jac_JR(1) = 0.0;
447 rigid_body.m_Jac_JR(2) = 0.0;
448 rigid_body.m_Jac_JT(0) = 0.0;
449 rigid_body.m_Jac_JT(1) = 0.0;
450 rigid_body.m_Jac_JT(2) = 0.0;
453 // NOTE/TODO: this is not really correct.
454 // the Jacobians should be 3x3 matrices here !
455 rigid_body.m_Jac_JR(0) = 0.0;
456 rigid_body.m_Jac_JR(1) = 0.0;
457 rigid_body.m_Jac_JR(2) = 0.0;
458 rigid_body.m_Jac_JT(0) = 0.0;
459 rigid_body.m_Jac_JT(1) = 0.0;
460 rigid_body.m_Jac_JT(2) = 0.0;
463 bt_id_error_message("unsupported joint type %d\n", rigid_body.m_joint_type);
468 // 4 assign degree of freedom indices & build per-joint-type index arrays
469 if (-1 == m_impl->generateIndexSets())
471 bt_id_error_message("generating index sets\n");
475 // 5 do some pre-computations ..
476 m_impl->calculateStaticData();
478 // 6. make sure all user forces are set to zero, as this might not happen
479 // in the vector ctors.
480 m_impl->clearAllUserForcesAndMoments();
482 m_is_finalized = true;
486 int MultiBodyTree::setGravityInWorldFrame(const vec3 &gravity)
488 return m_impl->setGravityInWorldFrame(gravity);
491 int MultiBodyTree::getJointType(const int body_index, JointType *joint_type) const
493 return m_impl->getJointType(body_index, joint_type);
496 int MultiBodyTree::getJointTypeStr(const int body_index, const char **joint_type) const
498 return m_impl->getJointTypeStr(body_index, joint_type);
501 int MultiBodyTree::getDoFOffset(const int body_index, int *q_offset) const
503 return m_impl->getDoFOffset(body_index, q_offset);
506 int MultiBodyTree::setBodyMass(const int body_index, idScalar mass)
508 return m_impl->setBodyMass(body_index, mass);
511 int MultiBodyTree::setBodyFirstMassMoment(const int body_index, const vec3 &first_mass_moment)
513 return m_impl->setBodyFirstMassMoment(body_index, first_mass_moment);
516 int MultiBodyTree::setBodySecondMassMoment(const int body_index, const mat33 &second_mass_moment)
518 return m_impl->setBodySecondMassMoment(body_index, second_mass_moment);
521 int MultiBodyTree::getBodyMass(const int body_index, idScalar *mass) const
523 return m_impl->getBodyMass(body_index, mass);
526 int MultiBodyTree::getBodyFirstMassMoment(const int body_index, vec3 *first_mass_moment) const
528 return m_impl->getBodyFirstMassMoment(body_index, first_mass_moment);
531 int MultiBodyTree::getBodySecondMassMoment(const int body_index, mat33 *second_mass_moment) const
533 return m_impl->getBodySecondMassMoment(body_index, second_mass_moment);
536 void MultiBodyTree::clearAllUserForcesAndMoments() { m_impl->clearAllUserForcesAndMoments(); }
538 int MultiBodyTree::addUserForce(const int body_index, const vec3 &body_force)
540 return m_impl->addUserForce(body_index, body_force);
543 int MultiBodyTree::addUserMoment(const int body_index, const vec3 &body_moment)
545 return m_impl->addUserMoment(body_index, body_moment);
548 } // namespace btInverseDynamics