2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
22 #include <dali/public-api/dali-core.h>
23 #include <dali-toolkit/dali-toolkit.h>
25 #include <dali-toolkit-test-suite-utils.h>
29 static void Startup();
30 static void Cleanup();
33 void (*tet_startup)() = Startup;
34 void (*tet_cleanup)() = Cleanup;
37 static void UtcDaliSwirlUninitializedEffect();
38 static void UtcDaliSwirlPropertyNamesEffect();
39 static void UtcDaliSwirlDefaultValuesEffect();
40 static void UtcDaliSwirlCustomValuesEffect();
43 POSITIVE_TC_IDX = 0x01,
47 // Add test functionality for all APIs in the class (Positive and Negative)
49 struct tet_testlist tet_testlist[] = {
50 { UtcDaliSwirlUninitializedEffect, NEGATIVE_TC_IDX },
51 { UtcDaliSwirlPropertyNamesEffect, POSITIVE_TC_IDX },
52 { UtcDaliSwirlDefaultValuesEffect, POSITIVE_TC_IDX },
53 { UtcDaliSwirlCustomValuesEffect, POSITIVE_TC_IDX },
58 // Called only once before first test is run.
63 // Called only once after last test is run
68 // Create bitmap image
69 BitmapImage CreateBitmapImage()
71 BitmapImage image = BitmapImage::New(4,4,Pixel::RGBA8888);
73 PixelBuffer* pixbuf = image.GetBuffer();
75 // Using a 4x4 image gives a better blend with the GL implementation
77 for(size_t i=0; i<16; i++)
88 static void UtcDaliSwirlUninitializedEffect()
90 ToolkitTestApplication application;
92 Toolkit::SwirlEffect effect;
96 // New() must be called to create a SwirlEffect or it wont be valid.
97 effect.SetRadius( 0.5f );
98 DALI_TEST_CHECK( false );
100 catch (Dali::DaliException& e)
102 // Tests that a negative test of an assertion succeeds
103 tet_printf("Assertion %s failed at %s\n", e.mCondition.c_str(), e.mLocation.c_str());
104 DALI_TEST_CHECK(!effect);
108 static void UtcDaliSwirlPropertyNamesEffect()
110 ToolkitTestApplication application;
112 Toolkit::SwirlEffect effect = Toolkit::SwirlEffect::New(false);
114 // Check the names, this names are used in the shaders code,
115 // if they change the shader code has to be updated
116 DALI_TEST_EQUALS( effect.GetAnglePropertyName(), "uAngle", TEST_LOCATION );
117 DALI_TEST_EQUALS( effect.GetCenterPropertyName(), "uCenter", TEST_LOCATION );
118 DALI_TEST_EQUALS( effect.GetRadiusPropertyName(), "uRadius", TEST_LOCATION );
121 static void UtcDaliSwirlDefaultValuesEffect()
123 ToolkitTestApplication application;
125 Toolkit::SwirlEffect effect = Toolkit::SwirlEffect::New(true);
126 DALI_TEST_CHECK( effect );
128 BitmapImage image = CreateBitmapImage();
130 ImageActor actor = ImageActor::New( image );
131 actor.SetSize( 100.0f, 100.0f );
132 actor.SetShaderEffect( effect );
133 Stage::GetCurrent().Add( actor );
135 application.SendNotification();
136 application.Render();
138 // Gets converted to opengl viewport coordinates
140 application.GetGlAbstraction().CheckUniformValue(
141 effect.GetAnglePropertyName().c_str(),
145 application.GetGlAbstraction().CheckUniformValue(
146 effect.GetCenterPropertyName().c_str(),
147 Vector2(0.5f, 0.5f) ) );
150 application.GetGlAbstraction().CheckUniformValue(
151 effect.GetRadiusPropertyName().c_str(),
155 static void UtcDaliSwirlCustomValuesEffect()
157 ToolkitTestApplication application;
159 Toolkit::SwirlEffect effect = Toolkit::SwirlEffect::New(false);
160 DALI_TEST_CHECK( effect );
162 BitmapImage image = CreateBitmapImage();
164 ImageActor actor = ImageActor::New( image );
165 actor.SetSize( 100.0f, 100.0f );
167 effect.SetAngle( 1.0f );
168 effect.SetCenter( Vector2(0.3f, 0.7f) );
169 effect.SetRadius( 2.0f );
171 actor.SetShaderEffect( effect );
172 Stage::GetCurrent().Add( actor );
174 application.SendNotification();
175 application.Render();
177 // Gets converted to opengl viewport coordinates
179 application.GetGlAbstraction().CheckUniformValue(
180 effect.GetAnglePropertyName().c_str(),
184 application.GetGlAbstraction().CheckUniformValue(
185 effect.GetCenterPropertyName().c_str(),
186 Vector2(0.3f, 0.7f) ) );
189 application.GetGlAbstraction().CheckUniformValue(
190 effect.GetRadiusPropertyName().c_str(),