Change-Id: I3c0be13ad6fdce174f539c7a0bc310226628c1ef
Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com>
/**
* @brief The ClippingMode describes how this Actors children will be clipped against it.
/**
* @brief The ClippingMode describes how this Actors children will be clipped against it.
*/
namespace ClippingMode
{
enum Type
{
*/
namespace ClippingMode
{
enum Type
{
- DISABLED, ///< This Actor will not clip its children. @SINCE_1_2.5
- CLIP_CHILDREN, ///< This Actor will clip all children to within its boundaries (the actor will also be visible itself). @SINCE_1_2.5
+ DISABLED, ///< This Actor will not clip its children. @SINCE_1_2_5
+ CLIP_CHILDREN, ///< This Actor will clip all children to within its boundaries (the actor will also be visible itself). @SINCE_1_2_5
MINIMUM_SIZE, ///< name "minimumSize", type Vector2 @SINCE_1_0.0
MAXIMUM_SIZE, ///< name "maximumSize", type Vector2 @SINCE_1_0.0
INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
MINIMUM_SIZE, ///< name "minimumSize", type Vector2 @SINCE_1_0.0
MAXIMUM_SIZE, ///< name "maximumSize", type Vector2 @SINCE_1_0.0
INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
- CLIPPING_MODE, ///< name "clippingMode", type String @SINCE_1_2.5
+ CLIPPING_MODE, ///< name "clippingMode", type String @SINCE_1_2_5
/**
* @brief Controls how this renderer uses its stencil properties and writes to the color buffer.
/**
* @brief Controls how this renderer uses its stencil properties and writes to the color buffer.
- NONE, ///< Don’t write to either color or stencil buffer (But will potentially render to depth buffer). @SINCE_1_2.5
- AUTO, ///< Managed by the Actor Clipping API. This is the default. @SINCE_1_2.5
- COLOR, ///< Ingore stencil properties. Write to the color buffer. @SINCE_1_2.5
- STENCIL, ///< Use the stencil properties. Do not write to the color buffer. @SINCE_1_2.5
- COLOR_STENCIL ///< Use the stencil properties AND Write to the color buffer. @SINCE_1_2.5
+ NONE, ///< Don’t write to either color or stencil buffer (But will potentially render to depth buffer). @SINCE_1_2_5
+ AUTO, ///< Managed by the Actor Clipping API. This is the default. @SINCE_1_2_5
+ COLOR, ///< Ingore stencil properties. Write to the color buffer. @SINCE_1_2_5
+ STENCIL, ///< Use the stencil properties. Do not write to the color buffer. @SINCE_1_2_5
+ COLOR_STENCIL ///< Use the stencil properties AND Write to the color buffer. @SINCE_1_2_5
};
} // namespace RenderMode
};
} // namespace RenderMode
* @brief name "renderMode", type INTEGER
* @see RenderMode
* @note The default value is RenderMode::AUTO
* @brief name "renderMode", type INTEGER
* @see RenderMode
* @note The default value is RenderMode::AUTO