Add some performace trace logs
[platform/core/uifw/dali-core.git] / dali / internal / event / events / tap-gesture / tap-gesture-processor.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/internal/event/events/tap-gesture/tap-gesture-processor.h>
20
21 // EXTERNAL INCLUDES
22 #include <algorithm>
23
24 // INTERNAL INCLUDES
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/tap-gesture/tap-gesture-event.h>
31 #include <dali/internal/event/events/tap-gesture/tap-gesture-impl.h>
32 #include <dali/internal/event/events/tap-gesture/tap-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
36 #include <dali/public-api/events/tap-gesture.h>
37 #include <dali/public-api/math/vector2.h>
38
39 namespace Dali
40 {
41 namespace Internal
42 {
43 namespace
44 {
45 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
46 constexpr uint32_t DEFAULT_MAXIMUM_ALLOWED_TIME = 500u;
47
48 /**
49  * Creates a TapGesture and asks the specified detector to emit its detected signal.
50  * @param[in]  actor             The actor on which a tap has occurred.
51  * @param[in]  gestureDetectors  A reference to gesture detectors that should emit the signal.
52  * @param[in]  tapEvent          The tapEvent received from the adaptor.
53  * @param[in]  localPoint        Relative to the actor attached to the detector.
54  */
55 void EmitTapSignal(
56   Actor*                          actor,
57   const GestureDetectorContainer& gestureDetectors,
58   const TapGestureEvent&          tapEvent,
59   Vector2                         localPoint)
60 {
61   Internal::TapGesturePtr tap(new Internal::TapGesture(tapEvent.state));
62   tap->SetTime(tapEvent.time);
63   tap->SetNumberOfTaps(tapEvent.numberOfTaps);
64   tap->SetNumberOfTouches(tapEvent.numberOfTouches);
65   tap->SetScreenPoint(tapEvent.point);
66   tap->SetLocalPoint(localPoint);
67   tap->SetSourceType(tapEvent.sourceType);
68   tap->SetSourceData(tapEvent.sourceData);
69
70   DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_TAP_GESTURE_SIGNAL");
71
72   Dali::Actor                                    actorHandle(actor);
73   const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
74   for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
75   {
76     static_cast<TapGestureDetector*>(*iter)->EmitTapGestureSignal(actorHandle, Dali::TapGesture(tap.Get()));
77   }
78 }
79
80 } // unnamed namespace
81
82 TapGestureProcessor::TapGestureProcessor()
83 : GestureProcessor(GestureType::TAP),
84   mTapGestureDetectors(),
85   mMinTapsRequired(1),
86   mMaxTapsRequired(1),
87   mMinTouchesRequired(1),
88   mMaxTouchesRequired(1),
89   mCurrentTapEvent(nullptr),
90   mPossibleProcessed(false),
91   mMaximumAllowedTime(DEFAULT_MAXIMUM_ALLOWED_TIME)
92 {
93 }
94
95 TapGestureProcessor::~TapGestureProcessor() = default;
96
97 void TapGestureProcessor::Process(Scene& scene, const TapGestureEvent& tapEvent)
98 {
99   DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_TAP_GESTURE");
100   switch(tapEvent.state)
101   {
102     case GestureState::POSSIBLE:
103     {
104       // Do a hit test and if an actor has been hit then save to see if tap event is still valid on a tap( same actor being hit )
105       HitTestAlgorithm::Results hitTestResults;
106       if(HitTest(scene, tapEvent.point, hitTestResults))
107       {
108         SetActor(&GetImplementation(hitTestResults.actor));
109         mCurrentTapActor.SetActor(GetCurrentGesturedActor());
110
111         // Indicate that we've processed a touch down. Bool should be sufficient as a change in actor will result in a cancellation
112         mPossibleProcessed = true;
113       }
114       else
115       {
116         ResetActor();
117       }
118       break;
119     }
120
121     case GestureState::STARTED:
122     {
123       // Ensure that we're processing a hit on the current actor and that we've already processed a touch down
124       HitTestAlgorithm::Results hitTestResults;
125       if(GetCurrentGesturedActor() && HitTest(scene, tapEvent.point, hitTestResults) && mPossibleProcessed)
126       {
127         // Check that this actor is still the one that was used for the last touch down ?
128         if(mCurrentTapActor.GetActor() == &GetImplementation(hitTestResults.actor))
129         {
130           mCurrentTapEvent = &tapEvent;
131           ProcessAndEmit(hitTestResults);
132         }
133         mCurrentTapEvent   = nullptr;
134         mPossibleProcessed = false;
135       }
136       break;
137     }
138
139     case GestureState::CANCELLED:
140     {
141       mPossibleProcessed = false;
142       ResetActor();
143       break;
144     }
145
146     case GestureState::CONTINUING:
147     {
148       DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
149       break;
150     }
151     case GestureState::FINISHED:
152     {
153       DALI_ABORT("Incorrect state received from Integration layer: FINISHED\n");
154       break;
155     }
156     case GestureState::CLEAR:
157     {
158       DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
159       break;
160     }
161   }
162 }
163
164 void TapGestureProcessor::AddGestureDetector(TapGestureDetector* gestureDetector, Scene& scene)
165 {
166   bool firstRegistration(mTapGestureDetectors.empty());
167
168   mTapGestureDetectors.push_back(gestureDetector);
169
170   const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
171   const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
172   const unsigned int touchesRequired = gestureDetector->GetTouchesRequired();
173
174   DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
175
176   if(firstRegistration)
177   {
178     // If this is the first tap gesture detector that has been added, then our minimum and maximum
179     // requirements are the same as each other.
180
181     mMinTapsRequired    = minTapsRequired;
182     mMaxTapsRequired    = maxTapsRequired;
183     mMinTouchesRequired = mMaxTouchesRequired = touchesRequired;
184
185     TapGestureRequest request;
186     request.minTaps    = mMinTapsRequired;
187     request.maxTaps    = mMaxTapsRequired;
188     request.minTouches = mMinTouchesRequired;
189     request.maxTouches = mMaxTouchesRequired;
190
191     Size size          = scene.GetSize();
192     mGestureRecognizer = new TapGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const TapGestureRequest&>(request), mMaximumAllowedTime);
193   }
194   else
195   {
196     // If we have already registered for tap gesture detection before then we need to check our
197     // minimum and maximums and see if our gesture detection requirements have changed, if they
198     // have, then we should ask the adaptor to update its detection policy.
199
200     // This is quicker than calling UpdateDetection as there is no need to iterate through the container
201
202     unsigned int minTaps    = mMinTapsRequired < minTapsRequired ? mMinTapsRequired : minTapsRequired;
203     unsigned int maxTaps    = mMaxTapsRequired > maxTapsRequired ? mMaxTapsRequired : maxTapsRequired;
204     unsigned int minTouches = mMinTouchesRequired < touchesRequired ? mMinTouchesRequired : touchesRequired;
205     unsigned int maxTouches = mMaxTouchesRequired > touchesRequired ? mMaxTouchesRequired : touchesRequired;
206
207     if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
208        (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
209     {
210       TapGestureRequest request;
211       request.minTaps = mMinTapsRequired = minTaps;
212       request.maxTaps = mMaxTapsRequired = maxTaps;
213       request.minTouches = mMinTouchesRequired = minTouches;
214       request.maxTouches = mMaxTouchesRequired = maxTouches;
215
216       mGestureRecognizer->Update(request);
217     }
218   }
219 }
220
221 void TapGestureProcessor::RemoveGestureDetector(TapGestureDetector* gestureDetector)
222 {
223   // Find detector ...
224   TapGestureDetectorContainer::iterator endIter = std::remove(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector);
225   DALI_ASSERT_DEBUG(endIter != mTapGestureDetectors.end());
226
227   // ... and remove it
228   mTapGestureDetectors.erase(endIter, mTapGestureDetectors.end());
229
230   if(mTapGestureDetectors.empty())
231   {
232     mGestureRecognizer = nullptr;
233
234     ResetActor();
235   }
236   else
237   {
238     UpdateDetection();
239   }
240 }
241
242 void TapGestureProcessor::GestureDetectorUpdated(TapGestureDetector* gestureDetector)
243 {
244   DALI_ASSERT_DEBUG(find(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector) != mTapGestureDetectors.end());
245
246   const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
247   const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
248
249   DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
250
251   UpdateDetection();
252 }
253
254 void TapGestureProcessor::SetMaximumAllowedTime(uint32_t time)
255 {
256   if(time == 0u)
257   {
258     DALI_LOG_WARNING("MaximumAllowedTime must be greater than zero.");
259     return;
260   }
261   if(mMaximumAllowedTime != time)
262   {
263     mMaximumAllowedTime = time;
264
265     if(mGestureRecognizer)
266     {
267       TapGestureRecognizer* tapRecognizer = dynamic_cast<TapGestureRecognizer*>(mGestureRecognizer.Get());
268       if(tapRecognizer)
269       {
270         tapRecognizer->SetMaximumAllowedTime(time);
271       }
272     }
273   }
274 }
275
276 void TapGestureProcessor::UpdateDetection()
277 {
278   DALI_ASSERT_DEBUG(!mTapGestureDetectors.empty());
279
280   unsigned int minTaps    = UINT_MAX;
281   unsigned int maxTaps    = 0;
282   unsigned int minTouches = UINT_MAX;
283   unsigned int maxTouches = 0;
284
285   for(TapGestureDetectorContainer::iterator iter = mTapGestureDetectors.begin(), endIter = mTapGestureDetectors.end(); iter != endIter; ++iter)
286   {
287     TapGestureDetector* detector(*iter);
288
289     if(detector)
290     {
291       const unsigned int minTapsRequired = detector->GetMinimumTapsRequired();
292       const unsigned int maxTapsRequired = detector->GetMaximumTapsRequired();
293       const unsigned int touchesRequired = detector->GetTouchesRequired();
294
295       minTaps    = minTapsRequired < minTaps ? minTapsRequired : minTaps;
296       maxTaps    = maxTapsRequired > maxTaps ? maxTapsRequired : maxTaps;
297       minTouches = touchesRequired < minTouches ? touchesRequired : minTouches;
298       maxTouches = touchesRequired > maxTouches ? touchesRequired : maxTouches;
299     }
300   }
301
302   if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
303      (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
304   {
305     TapGestureRequest request;
306     request.minTaps = mMinTapsRequired = minTaps;
307     request.maxTaps = mMaxTapsRequired = maxTaps;
308     request.minTouches = mMinTouchesRequired = minTouches;
309     request.maxTouches = mMaxTouchesRequired = maxTouches;
310
311     mGestureRecognizer->Update(request);
312   }
313 }
314
315 bool TapGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
316 {
317   DALI_ASSERT_DEBUG(mCurrentTapEvent);
318
319   TapGestureDetector* tapDetector(static_cast<TapGestureDetector*>(detector));
320
321   return (tapDetector->GetMinimumTapsRequired() <= mCurrentTapEvent->numberOfTaps) && (tapDetector->GetTouchesRequired() == mCurrentTapEvent->numberOfTouches);
322 }
323
324 void TapGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
325 {
326   DALI_ASSERT_DEBUG(mCurrentTapEvent);
327
328   EmitTapSignal(actor, gestureDetectors, *mCurrentTapEvent, actorCoordinates);
329 }
330
331 } // namespace Internal
332
333 } // namespace Dali