2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/tap-gesture/tap-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/tap-gesture/tap-gesture-event.h>
31 #include <dali/internal/event/events/tap-gesture/tap-gesture-impl.h>
32 #include <dali/internal/event/events/tap-gesture/tap-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
36 #include <dali/public-api/events/tap-gesture.h>
37 #include <dali/public-api/math/vector2.h>
45 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
46 constexpr uint32_t DEFAULT_MAXIMUM_ALLOWED_TIME = 500u;
49 * Creates a TapGesture and asks the specified detector to emit its detected signal.
50 * @param[in] actor The actor on which a tap has occurred.
51 * @param[in] gestureDetectors A reference to gesture detectors that should emit the signal.
52 * @param[in] tapEvent The tapEvent received from the adaptor.
53 * @param[in] localPoint Relative to the actor attached to the detector.
57 const GestureDetectorContainer& gestureDetectors,
58 const TapGestureEvent& tapEvent,
61 Internal::TapGesturePtr tap(new Internal::TapGesture(tapEvent.state));
62 tap->SetTime(tapEvent.time);
63 tap->SetNumberOfTaps(tapEvent.numberOfTaps);
64 tap->SetNumberOfTouches(tapEvent.numberOfTouches);
65 tap->SetScreenPoint(tapEvent.point);
66 tap->SetLocalPoint(localPoint);
67 tap->SetSourceType(tapEvent.sourceType);
68 tap->SetSourceData(tapEvent.sourceData);
70 DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_TAP_GESTURE_SIGNAL");
72 Dali::Actor actorHandle(actor);
73 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
74 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
76 static_cast<TapGestureDetector*>(*iter)->EmitTapGestureSignal(actorHandle, Dali::TapGesture(tap.Get()));
80 } // unnamed namespace
82 TapGestureProcessor::TapGestureProcessor()
83 : GestureProcessor(GestureType::TAP),
84 mTapGestureDetectors(),
87 mMinTouchesRequired(1),
88 mMaxTouchesRequired(1),
89 mCurrentTapEvent(nullptr),
90 mPossibleProcessed(false),
91 mMaximumAllowedTime(DEFAULT_MAXIMUM_ALLOWED_TIME)
95 TapGestureProcessor::~TapGestureProcessor() = default;
97 void TapGestureProcessor::Process(Scene& scene, const TapGestureEvent& tapEvent)
99 DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_TAP_GESTURE");
100 switch(tapEvent.state)
102 case GestureState::POSSIBLE:
104 // Do a hit test and if an actor has been hit then save to see if tap event is still valid on a tap( same actor being hit )
105 HitTestAlgorithm::Results hitTestResults;
106 if(HitTest(scene, tapEvent.point, hitTestResults))
108 SetActor(&GetImplementation(hitTestResults.actor));
109 mCurrentTapActor.SetActor(GetCurrentGesturedActor());
111 // Indicate that we've processed a touch down. Bool should be sufficient as a change in actor will result in a cancellation
112 mPossibleProcessed = true;
121 case GestureState::STARTED:
123 // Ensure that we're processing a hit on the current actor and that we've already processed a touch down
124 HitTestAlgorithm::Results hitTestResults;
125 if(GetCurrentGesturedActor() && HitTest(scene, tapEvent.point, hitTestResults) && mPossibleProcessed)
127 // Check that this actor is still the one that was used for the last touch down ?
128 if(mCurrentTapActor.GetActor() == &GetImplementation(hitTestResults.actor))
130 mCurrentTapEvent = &tapEvent;
131 ProcessAndEmit(hitTestResults);
133 mCurrentTapEvent = nullptr;
134 mPossibleProcessed = false;
139 case GestureState::CANCELLED:
141 mPossibleProcessed = false;
146 case GestureState::CONTINUING:
148 DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
151 case GestureState::FINISHED:
153 DALI_ABORT("Incorrect state received from Integration layer: FINISHED\n");
156 case GestureState::CLEAR:
158 DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
164 void TapGestureProcessor::AddGestureDetector(TapGestureDetector* gestureDetector, Scene& scene)
166 bool firstRegistration(mTapGestureDetectors.empty());
168 mTapGestureDetectors.push_back(gestureDetector);
170 const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
171 const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
172 const unsigned int touchesRequired = gestureDetector->GetTouchesRequired();
174 DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
176 if(firstRegistration)
178 // If this is the first tap gesture detector that has been added, then our minimum and maximum
179 // requirements are the same as each other.
181 mMinTapsRequired = minTapsRequired;
182 mMaxTapsRequired = maxTapsRequired;
183 mMinTouchesRequired = mMaxTouchesRequired = touchesRequired;
185 TapGestureRequest request;
186 request.minTaps = mMinTapsRequired;
187 request.maxTaps = mMaxTapsRequired;
188 request.minTouches = mMinTouchesRequired;
189 request.maxTouches = mMaxTouchesRequired;
191 Size size = scene.GetSize();
192 mGestureRecognizer = new TapGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const TapGestureRequest&>(request), mMaximumAllowedTime);
196 // If we have already registered for tap gesture detection before then we need to check our
197 // minimum and maximums and see if our gesture detection requirements have changed, if they
198 // have, then we should ask the adaptor to update its detection policy.
200 // This is quicker than calling UpdateDetection as there is no need to iterate through the container
202 unsigned int minTaps = mMinTapsRequired < minTapsRequired ? mMinTapsRequired : minTapsRequired;
203 unsigned int maxTaps = mMaxTapsRequired > maxTapsRequired ? mMaxTapsRequired : maxTapsRequired;
204 unsigned int minTouches = mMinTouchesRequired < touchesRequired ? mMinTouchesRequired : touchesRequired;
205 unsigned int maxTouches = mMaxTouchesRequired > touchesRequired ? mMaxTouchesRequired : touchesRequired;
207 if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
208 (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
210 TapGestureRequest request;
211 request.minTaps = mMinTapsRequired = minTaps;
212 request.maxTaps = mMaxTapsRequired = maxTaps;
213 request.minTouches = mMinTouchesRequired = minTouches;
214 request.maxTouches = mMaxTouchesRequired = maxTouches;
216 mGestureRecognizer->Update(request);
221 void TapGestureProcessor::RemoveGestureDetector(TapGestureDetector* gestureDetector)
224 TapGestureDetectorContainer::iterator endIter = std::remove(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector);
225 DALI_ASSERT_DEBUG(endIter != mTapGestureDetectors.end());
228 mTapGestureDetectors.erase(endIter, mTapGestureDetectors.end());
230 if(mTapGestureDetectors.empty())
232 mGestureRecognizer = nullptr;
242 void TapGestureProcessor::GestureDetectorUpdated(TapGestureDetector* gestureDetector)
244 DALI_ASSERT_DEBUG(find(mTapGestureDetectors.begin(), mTapGestureDetectors.end(), gestureDetector) != mTapGestureDetectors.end());
246 const unsigned int minTapsRequired = gestureDetector->GetMinimumTapsRequired();
247 const unsigned int maxTapsRequired = gestureDetector->GetMaximumTapsRequired();
249 DALI_ASSERT_ALWAYS(minTapsRequired <= maxTapsRequired && "Minimum taps requested is greater than the maximum requested");
254 void TapGestureProcessor::SetMaximumAllowedTime(uint32_t time)
258 DALI_LOG_WARNING("MaximumAllowedTime must be greater than zero.");
261 if(mMaximumAllowedTime != time)
263 mMaximumAllowedTime = time;
265 if(mGestureRecognizer)
267 TapGestureRecognizer* tapRecognizer = dynamic_cast<TapGestureRecognizer*>(mGestureRecognizer.Get());
270 tapRecognizer->SetMaximumAllowedTime(time);
276 void TapGestureProcessor::UpdateDetection()
278 DALI_ASSERT_DEBUG(!mTapGestureDetectors.empty());
280 unsigned int minTaps = UINT_MAX;
281 unsigned int maxTaps = 0;
282 unsigned int minTouches = UINT_MAX;
283 unsigned int maxTouches = 0;
285 for(TapGestureDetectorContainer::iterator iter = mTapGestureDetectors.begin(), endIter = mTapGestureDetectors.end(); iter != endIter; ++iter)
287 TapGestureDetector* detector(*iter);
291 const unsigned int minTapsRequired = detector->GetMinimumTapsRequired();
292 const unsigned int maxTapsRequired = detector->GetMaximumTapsRequired();
293 const unsigned int touchesRequired = detector->GetTouchesRequired();
295 minTaps = minTapsRequired < minTaps ? minTapsRequired : minTaps;
296 maxTaps = maxTapsRequired > maxTaps ? maxTapsRequired : maxTaps;
297 minTouches = touchesRequired < minTouches ? touchesRequired : minTouches;
298 maxTouches = touchesRequired > maxTouches ? touchesRequired : maxTouches;
302 if((minTaps != mMinTapsRequired) || (maxTaps != mMaxTapsRequired) ||
303 (minTouches != mMinTouchesRequired) || (maxTouches != mMaxTouchesRequired))
305 TapGestureRequest request;
306 request.minTaps = mMinTapsRequired = minTaps;
307 request.maxTaps = mMaxTapsRequired = maxTaps;
308 request.minTouches = mMinTouchesRequired = minTouches;
309 request.maxTouches = mMaxTouchesRequired = maxTouches;
311 mGestureRecognizer->Update(request);
315 bool TapGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
317 DALI_ASSERT_DEBUG(mCurrentTapEvent);
319 TapGestureDetector* tapDetector(static_cast<TapGestureDetector*>(detector));
321 return (tapDetector->GetMinimumTapsRequired() <= mCurrentTapEvent->numberOfTaps) && (tapDetector->GetTouchesRequired() == mCurrentTapEvent->numberOfTouches);
324 void TapGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
326 DALI_ASSERT_DEBUG(mCurrentTapEvent);
328 EmitTapSignal(actor, gestureDetectors, *mCurrentTapEvent, actorCoordinates);
331 } // namespace Internal