longPress->SetSourceType(longPressEvent.sourceType);
longPress->SetSourceData(longPressEvent.sourceData);
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_LONG_PRESS_GESTURE_SIGNAL");
+
Dali::Actor actorHandle(actor);
const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
mSceneObject->AddGesture(*pan.Get());
}
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_PAN_GESTURE_SIGNAL");
+
Dali::Actor actorHandle(actor);
const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
pinch->SetSourceType(pinchEvent.sourceType);
pinch->SetSourceData(pinchEvent.sourceData);
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_PINCH_GESTURE_SIGNAL");
+
Dali::Actor actorHandle(actor);
const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
rotation->SetSourceType(rotationEvent.sourceType);
rotation->SetSourceData(rotationEvent.sourceData);
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_ROTATION_GESTURE_SIGNAL");
+
Dali::Actor actorHandle(actor);
const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
tap->SetSourceType(tapEvent.sourceType);
tap->SetSourceData(tapEvent.sourceData);
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_TAP_GESTURE_SIGNAL");
+
Dali::Actor actorHandle(actor);
const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
Dali::Actor parent = actor.GetParent();
if(parent)
{
- DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_INTERCEPT_TOUCH_EVENT_SIGNAL");
// Recursively deliver events to the actor and its parents for intercept touch event.
interceptedActor = EmitInterceptTouchSignals(parent, touchEvent);
}
Actor& actorImpl(GetImplementation(actor));
if(actorImpl.GetInterceptTouchRequired())
{
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EMIT_INTERCEPT_TOUCH_EVENT_SIGNAL");
intercepted = actorImpl.EmitInterceptTouchEventSignal(touchEvent);
if(intercepted)
{