Formatted API
[platform/core/uifw/dali-core.git] / dali / integration-api / gl-defines.h
1 #ifndef DALI_INTERNAL_GL_DEFINES_H
2 #define DALI_INTERNAL_GL_DEFINES_H
3
4 /*
5  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 #include <stdint.h>
22
23 /*
24  * This file is based on gl3.h, the following licence is included for conformance.
25  */
26 /*
27 ** Copyright (c) 2007-2012 The Khronos Group Inc.
28 **
29 ** Permission is hereby granted, free of charge, to any person obtaining a
30 ** copy of this software and/or associated documentation files (the
31 ** "Materials"), to deal in the Materials without restriction, including
32 ** without limitation the rights to use, copy, modify, merge, publish,
33 ** distribute, sublicense, and/or sell copies of the Materials, and to
34 ** permit persons to whom the Materials are furnished to do so, subject to
35 ** the following conditions:
36 **
37 ** The above copyright notice and this permission notice shall be included
38 ** in all copies or substantial portions of the Materials.
39 **
40 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
41 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
42 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
43 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
44 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
45 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
46 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
47 */
48
49 // clang-format off
50
51 /* OpenGL ES 2.0 */
52
53 /* ClearBufferMask */
54 #define GL_DEPTH_BUFFER_BIT                              0x00000100
55 #define GL_STENCIL_BUFFER_BIT                            0x00000400
56 #define GL_COLOR_BUFFER_BIT                              0x00004000
57
58 /* Boolean */
59 #define GL_FALSE                                         0
60 #define GL_TRUE                                          1
61
62 /* BeginMode */
63 #define GL_POINTS                                        0x0000
64 #define GL_LINES                                         0x0001
65 #define GL_LINE_LOOP                                     0x0002
66 #define GL_LINE_STRIP                                    0x0003
67 #define GL_TRIANGLES                                     0x0004
68 #define GL_TRIANGLE_STRIP                                0x0005
69 #define GL_TRIANGLE_FAN                                  0x0006
70
71 /* BlendingFactorDest */
72 #define GL_ZERO                                          0
73 #define GL_ONE                                           1
74 #define GL_SRC_COLOR                                     0x0300
75 #define GL_ONE_MINUS_SRC_COLOR                           0x0301
76 #define GL_SRC_ALPHA                                     0x0302
77 #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
78 #define GL_DST_ALPHA                                     0x0304
79 #define GL_ONE_MINUS_DST_ALPHA                           0x0305
80
81 /* BlendingFactorSrc */
82 /*      GL_ZERO */
83 /*      GL_ONE */
84 #define GL_DST_COLOR                                     0x0306
85 #define GL_ONE_MINUS_DST_COLOR                           0x0307
86 #define GL_SRC_ALPHA_SATURATE                            0x0308
87 /*      GL_SRC_ALPHA */
88 /*      GL_ONE_MINUS_SRC_ALPHA */
89 /*      GL_DST_ALPHA */
90 /*      GL_ONE_MINUS_DST_ALPHA */
91
92 /* BlendEquationSeparate */
93 #define GL_FUNC_ADD                                      0x8006
94 #define GL_BLEND_EQUATION                                0x8009
95 #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
96 #define GL_BLEND_EQUATION_ALPHA                          0x883D
97
98 /* BlendSubtract */
99 #define GL_FUNC_SUBTRACT                                 0x800A
100 #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
101
102 /* Separate Blend Functions */
103 #define GL_BLEND_DST_RGB                                 0x80C8
104 #define GL_BLEND_SRC_RGB                                 0x80C9
105 #define GL_BLEND_DST_ALPHA                               0x80CA
106 #define GL_BLEND_SRC_ALPHA                               0x80CB
107 #define GL_CONSTANT_COLOR                                0x8001
108 #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
109 #define GL_CONSTANT_ALPHA                                0x8003
110 #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
111 #define GL_BLEND_COLOR                                   0x8005
112
113 /* Buffer Objects */
114 #define GL_ARRAY_BUFFER                                  0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
116 #define GL_ARRAY_BUFFER_BINDING                          0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
118
119 #define GL_STREAM_DRAW                                   0x88E0
120 #define GL_STATIC_DRAW                                   0x88E4
121 #define GL_DYNAMIC_DRAW                                  0x88E8
122
123 #define GL_BUFFER_SIZE                                   0x8764
124 #define GL_BUFFER_USAGE                                  0x8765
125
126 #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
127
128 /* CullFaceMode */
129 #define GL_FRONT                                         0x0404
130 #define GL_BACK                                          0x0405
131 #define GL_FRONT_AND_BACK                                0x0408
132
133 /* DepthFunction */
134 /*      GL_NEVER */
135 /*      GL_LESS */
136 /*      GL_EQUAL */
137 /*      GL_LEQUAL */
138 /*      GL_GREATER */
139 /*      GL_NOTEQUAL */
140 /*      GL_GEQUAL */
141 /*      GL_ALWAYS */
142
143 /* EnableCap */
144 #define GL_TEXTURE_2D                                    0x0DE1
145 #define GL_CULL_FACE                                     0x0B44
146 #define GL_BLEND                                         0x0BE2
147 #define GL_DITHER                                        0x0BD0
148 #define GL_STENCIL_TEST                                  0x0B90
149 #define GL_DEPTH_TEST                                    0x0B71
150 #define GL_SCISSOR_TEST                                  0x0C11
151 #define GL_POLYGON_OFFSET_FILL                           0x8037
152 #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
153 #define GL_SAMPLE_COVERAGE                               0x80A0
154
155 /* ErrorCode */
156 #define GL_NO_ERROR                                      0
157 #define GL_INVALID_ENUM                                  0x0500
158 #define GL_INVALID_VALUE                                 0x0501
159 #define GL_INVALID_OPERATION                             0x0502
160 #define GL_OUT_OF_MEMORY                                 0x0505
161
162 /* FrontFaceDirection */
163 #define GL_CW                                            0x0900
164 #define GL_CCW                                           0x0901
165
166 /* GetPName */
167 #define GL_LINE_WIDTH                                    0x0B21
168 #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
169 #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
170 #define GL_CULL_FACE_MODE                                0x0B45
171 #define GL_FRONT_FACE                                    0x0B46
172 #define GL_DEPTH_RANGE                                   0x0B70
173 #define GL_DEPTH_WRITEMASK                               0x0B72
174 #define GL_DEPTH_CLEAR_VALUE                             0x0B73
175 #define GL_DEPTH_FUNC                                    0x0B74
176 #define GL_STENCIL_CLEAR_VALUE                           0x0B91
177 #define GL_STENCIL_FUNC                                  0x0B92
178 #define GL_STENCIL_FAIL                                  0x0B94
179 #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
180 #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
181 #define GL_STENCIL_REF                                   0x0B97
182 #define GL_STENCIL_VALUE_MASK                            0x0B93
183 #define GL_STENCIL_WRITEMASK                             0x0B98
184 #define GL_STENCIL_BACK_FUNC                             0x8800
185 #define GL_STENCIL_BACK_FAIL                             0x8801
186 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
187 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
188 #define GL_STENCIL_BACK_REF                              0x8CA3
189 #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
190 #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
191 #define GL_VIEWPORT                                      0x0BA2
192 #define GL_SCISSOR_BOX                                   0x0C10
193 /*      GL_SCISSOR_TEST */
194 #define GL_COLOR_CLEAR_VALUE                             0x0C22
195 #define GL_COLOR_WRITEMASK                               0x0C23
196 #define GL_UNPACK_ALIGNMENT                              0x0CF5
197 #define GL_PACK_ALIGNMENT                                0x0D05
198 #define GL_MAX_TEXTURE_SIZE                              0x0D33
199 #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
200 #define GL_SUBPIXEL_BITS                                 0x0D50
201 #define GL_RED_BITS                                      0x0D52
202 #define GL_GREEN_BITS                                    0x0D53
203 #define GL_BLUE_BITS                                     0x0D54
204 #define GL_ALPHA_BITS                                    0x0D55
205 #define GL_DEPTH_BITS                                    0x0D56
206 #define GL_STENCIL_BITS                                  0x0D57
207 #define GL_POLYGON_OFFSET_UNITS                          0x2A00
208 /*      GL_POLYGON_OFFSET_FILL */
209 #define GL_POLYGON_OFFSET_FACTOR                         0x8038
210 #define GL_TEXTURE_BINDING_2D                            0x8069
211 #define GL_SAMPLE_BUFFERS                                0x80A8
212 #define GL_SAMPLES                                       0x80A9
213 #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
214 #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
215
216 /* GetTextureParameter */
217 /*      GL_TEXTURE_MAG_FILTER */
218 /*      GL_TEXTURE_MIN_FILTER */
219 /*      GL_TEXTURE_WRAP_S */
220 /*      GL_TEXTURE_WRAP_T */
221
222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
223 #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
224
225 /* HintMode */
226 #define GL_DONT_CARE                                     0x1100
227 #define GL_FASTEST                                       0x1101
228 #define GL_NICEST                                        0x1102
229
230 /* HintTarget */
231 #define GL_GENERATE_MIPMAP_HINT                          0x8192
232
233 /* DataType */
234 #define GL_BYTE                                          0x1400
235 #define GL_UNSIGNED_BYTE                                 0x1401
236 #define GL_SHORT                                         0x1402
237 #define GL_UNSIGNED_SHORT                                0x1403
238 #define GL_INT                                           0x1404
239 #define GL_UNSIGNED_INT                                  0x1405
240 #define GL_FLOAT                                         0x1406
241 #define GL_FIXED                                         0x140C
242
243 /* PixelFormat */
244 #define GL_DEPTH_COMPONENT                               0x1902
245 #define GL_ALPHA                                         0x1906
246 #define GL_RGB                                           0x1907
247 #define GL_RGBA                                          0x1908
248 #define GL_LUMINANCE                                     0x1909
249 #define GL_LUMINANCE_ALPHA                               0x190A
250
251 /* PixelType */
252 /*      GL_UNSIGNED_BYTE */
253 #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
254 #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
255 #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
256
257 /* Shaders */
258 #define GL_FRAGMENT_SHADER                               0x8B30
259 #define GL_VERTEX_SHADER                                 0x8B31
260 #define GL_MAX_VERTEX_ATTRIBS                            0x8869
261 #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
262 #define GL_MAX_VARYING_VECTORS                           0x8DFC
263 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
264 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
265 #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
266 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
267 #define GL_SHADER_TYPE                                   0x8B4F
268 #define GL_DELETE_STATUS                                 0x8B80
269 #define GL_LINK_STATUS                                   0x8B82
270 #define GL_VALIDATE_STATUS                               0x8B83
271 #define GL_ATTACHED_SHADERS                              0x8B85
272 #define GL_ACTIVE_UNIFORMS                               0x8B86
273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
274 #define GL_ACTIVE_ATTRIBUTES                             0x8B89
275 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
276 #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
277 #define GL_CURRENT_PROGRAM                               0x8B8D
278
279 /* StencilFunction */
280 #define GL_NEVER                                         0x0200
281 #define GL_LESS                                          0x0201
282 #define GL_EQUAL                                         0x0202
283 #define GL_LEQUAL                                        0x0203
284 #define GL_GREATER                                       0x0204
285 #define GL_NOTEQUAL                                      0x0205
286 #define GL_GEQUAL                                        0x0206
287 #define GL_ALWAYS                                        0x0207
288
289 /* StencilOp */
290 /*      GL_ZERO */
291 #define GL_KEEP                                          0x1E00
292 #define GL_REPLACE                                       0x1E01
293 #define GL_INCR                                          0x1E02
294 #define GL_DECR                                          0x1E03
295 #define GL_INVERT                                        0x150A
296 #define GL_INCR_WRAP                                     0x8507
297 #define GL_DECR_WRAP                                     0x8508
298
299 /* StringName */
300 #define GL_VENDOR                                        0x1F00
301 #define GL_RENDERER                                      0x1F01
302 #define GL_VERSION                                       0x1F02
303 #define GL_EXTENSIONS                                    0x1F03
304
305 /* TextureMagFilter */
306 #define GL_NEAREST                                       0x2600
307 #define GL_LINEAR                                        0x2601
308
309 /* TextureMinFilter */
310 /*      GL_NEAREST */
311 /*      GL_LINEAR */
312 #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
313 #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
314 #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
315 #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
316
317 /* TextureParameterName */
318 #define GL_TEXTURE_MAG_FILTER                            0x2800
319 #define GL_TEXTURE_MIN_FILTER                            0x2801
320 #define GL_TEXTURE_WRAP_S                                0x2802
321 #define GL_TEXTURE_WRAP_T                                0x2803
322
323 /* TextureTarget */
324 /*      GL_TEXTURE_2D */
325 #define GL_TEXTURE                                       0x1702
326
327 #define GL_TEXTURE_CUBE_MAP                              0x8513
328 #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
335 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
336
337 /* TextureUnit */
338 #define GL_TEXTURE0                                      0x84C0
339 #define GL_TEXTURE1                                      0x84C1
340 #define GL_TEXTURE2                                      0x84C2
341 #define GL_TEXTURE3                                      0x84C3
342 #define GL_TEXTURE4                                      0x84C4
343 #define GL_TEXTURE5                                      0x84C5
344 #define GL_TEXTURE6                                      0x84C6
345 #define GL_TEXTURE7                                      0x84C7
346 #define GL_TEXTURE8                                      0x84C8
347 #define GL_TEXTURE9                                      0x84C9
348 #define GL_TEXTURE10                                     0x84CA
349 #define GL_TEXTURE11                                     0x84CB
350 #define GL_TEXTURE12                                     0x84CC
351 #define GL_TEXTURE13                                     0x84CD
352 #define GL_TEXTURE14                                     0x84CE
353 #define GL_TEXTURE15                                     0x84CF
354 #define GL_TEXTURE16                                     0x84D0
355 #define GL_TEXTURE17                                     0x84D1
356 #define GL_TEXTURE18                                     0x84D2
357 #define GL_TEXTURE19                                     0x84D3
358 #define GL_TEXTURE20                                     0x84D4
359 #define GL_TEXTURE21                                     0x84D5
360 #define GL_TEXTURE22                                     0x84D6
361 #define GL_TEXTURE23                                     0x84D7
362 #define GL_TEXTURE24                                     0x84D8
363 #define GL_TEXTURE25                                     0x84D9
364 #define GL_TEXTURE26                                     0x84DA
365 #define GL_TEXTURE27                                     0x84DB
366 #define GL_TEXTURE28                                     0x84DC
367 #define GL_TEXTURE29                                     0x84DD
368 #define GL_TEXTURE30                                     0x84DE
369 #define GL_TEXTURE31                                     0x84DF
370 #define GL_ACTIVE_TEXTURE                                0x84E0
371
372 /* TextureWrapMode */
373 #define GL_REPEAT                                        0x2901
374 #define GL_CLAMP_TO_EDGE                                 0x812F
375 #define GL_MIRRORED_REPEAT                               0x8370
376
377 /* Uniform Types */
378 #define GL_FLOAT_VEC2                                    0x8B50
379 #define GL_FLOAT_VEC3                                    0x8B51
380 #define GL_FLOAT_VEC4                                    0x8B52
381 #define GL_INT_VEC2                                      0x8B53
382 #define GL_INT_VEC3                                      0x8B54
383 #define GL_INT_VEC4                                      0x8B55
384 #define GL_BOOL                                          0x8B56
385 #define GL_BOOL_VEC2                                     0x8B57
386 #define GL_BOOL_VEC3                                     0x8B58
387 #define GL_BOOL_VEC4                                     0x8B59
388 #define GL_FLOAT_MAT2                                    0x8B5A
389 #define GL_FLOAT_MAT3                                    0x8B5B
390 #define GL_FLOAT_MAT4                                    0x8B5C
391 #define GL_SAMPLER_2D                                    0x8B5E
392 #define GL_SAMPLER_CUBE                                  0x8B60
393
394 /* Vertex Arrays */
395 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
396 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
397 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
398 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
399 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
400 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
401 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
402
403 /* Read Format */
404 #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
405 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
406
407 /* Shader Source */
408 #define GL_COMPILE_STATUS                                0x8B81
409 #define GL_INFO_LOG_LENGTH                               0x8B84
410 #define GL_SHADER_SOURCE_LENGTH                          0x8B88
411 #define GL_SHADER_COMPILER                               0x8DFA
412
413 /* Shader Binary */
414 #define GL_SHADER_BINARY_FORMATS                         0x8DF8
415 #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
416
417 /* Shader Precision-Specified Types */
418 #define GL_LOW_FLOAT                                     0x8DF0
419 #define GL_MEDIUM_FLOAT                                  0x8DF1
420 #define GL_HIGH_FLOAT                                    0x8DF2
421 #define GL_LOW_INT                                       0x8DF3
422 #define GL_MEDIUM_INT                                    0x8DF4
423 #define GL_HIGH_INT                                      0x8DF5
424
425 /* Framebuffer Object. */
426 #define GL_FRAMEBUFFER                                   0x8D40
427 #define GL_RENDERBUFFER                                  0x8D41
428
429 #define GL_RGBA4                                         0x8056
430 #define GL_RGB5_A1                                       0x8057
431 #define GL_RGB565                                        0x8D62
432 #define GL_DEPTH_COMPONENT16                             0x81A5
433 #define GL_STENCIL_INDEX8                                0x8D48
434
435 #define GL_RENDERBUFFER_WIDTH                            0x8D42
436 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
437 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
438 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
439 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
440 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
441 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
442 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
443 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
444
445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
449
450 #define GL_COLOR_ATTACHMENT0                             0x8CE0
451 #define GL_DEPTH_ATTACHMENT                              0x8D00
452 #define GL_STENCIL_ATTACHMENT                            0x8D20
453
454 #define GL_NONE                                          0
455
456 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
457 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
458 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
459 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
460 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
461
462 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
463 #define GL_RENDERBUFFER_BINDING                          0x8CA7
464 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
465
466 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
467
468 /* OpenGL ES 3.0 */
469
470 #define GL_READ_BUFFER                                   0x0C02
471 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
472 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
473 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
474 #define GL_PACK_ROW_LENGTH                               0x0D02
475 #define GL_PACK_SKIP_ROWS                                0x0D03
476 #define GL_PACK_SKIP_PIXELS                              0x0D04
477 #define GL_COLOR                                         0x1800
478 #define GL_DEPTH                                         0x1801
479 #define GL_STENCIL                                       0x1802
480 #define GL_RED                                           0x1903
481 #define GL_RGB8                                          0x8051
482 #define GL_RGBA8                                         0x8058
483 #define GL_RGB10_A2                                      0x8059
484 #define GL_TEXTURE_BINDING_3D                            0x806A
485 #define GL_PACK_SKIP_IMAGES                              0x806B
486 #define GL_PACK_IMAGE_HEIGHT                             0x806C
487 #define GL_UNPACK_SKIP_IMAGES                            0x806D
488 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
489 #define GL_TEXTURE_3D                                    0x806F
490 #define GL_TEXTURE_WRAP_R                                0x8072
491 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
492 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
493 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
494 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
495 #define GL_TEXTURE_MIN_LOD                               0x813A
496 #define GL_TEXTURE_MAX_LOD                               0x813B
497 #define GL_TEXTURE_BASE_LEVEL                            0x813C
498 #define GL_TEXTURE_MAX_LEVEL                             0x813D
499 #define GL_MIN                                           0x8007
500 #define GL_MAX                                           0x8008
501 #define GL_DEPTH_COMPONENT24                             0x81A6
502 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
503 #define GL_TEXTURE_COMPARE_MODE                          0x884C
504 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
505 #define GL_CURRENT_QUERY                                 0x8865
506 #define GL_QUERY_RESULT                                  0x8866
507 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
508 #define GL_BUFFER_MAPPED                                 0x88BC
509 #define GL_BUFFER_MAP_POINTER                            0x88BD
510 #define GL_STREAM_READ                                   0x88E1
511 #define GL_STREAM_COPY                                   0x88E2
512 #define GL_STATIC_READ                                   0x88E5
513 #define GL_STATIC_COPY                                   0x88E6
514 #define GL_DYNAMIC_READ                                  0x88E9
515 #define GL_DYNAMIC_COPY                                  0x88EA
516 #define GL_MAX_DRAW_BUFFERS                              0x8824
517 #define GL_DRAW_BUFFER0                                  0x8825
518 #define GL_DRAW_BUFFER1                                  0x8826
519 #define GL_DRAW_BUFFER2                                  0x8827
520 #define GL_DRAW_BUFFER3                                  0x8828
521 #define GL_DRAW_BUFFER4                                  0x8829
522 #define GL_DRAW_BUFFER5                                  0x882A
523 #define GL_DRAW_BUFFER6                                  0x882B
524 #define GL_DRAW_BUFFER7                                  0x882C
525 #define GL_DRAW_BUFFER8                                  0x882D
526 #define GL_DRAW_BUFFER9                                  0x882E
527 #define GL_DRAW_BUFFER10                                 0x882F
528 #define GL_DRAW_BUFFER11                                 0x8830
529 #define GL_DRAW_BUFFER12                                 0x8831
530 #define GL_DRAW_BUFFER13                                 0x8832
531 #define GL_DRAW_BUFFER14                                 0x8833
532 #define GL_DRAW_BUFFER15                                 0x8834
533 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
534 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
535 #define GL_SAMPLER_3D                                    0x8B5F
536 #define GL_SAMPLER_2D_SHADOW                             0x8B62
537 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
538 #define GL_PIXEL_PACK_BUFFER                             0x88EB
539 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
540 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
541 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
542 #define GL_FLOAT_MAT2x3                                  0x8B65
543 #define GL_FLOAT_MAT2x4                                  0x8B66
544 #define GL_FLOAT_MAT3x2                                  0x8B67
545 #define GL_FLOAT_MAT3x4                                  0x8B68
546 #define GL_FLOAT_MAT4x2                                  0x8B69
547 #define GL_FLOAT_MAT4x3                                  0x8B6A
548 #define GL_SRGB                                          0x8C40
549 #define GL_SRGB8                                         0x8C41
550 #define GL_SRGB8_ALPHA8                                  0x8C43
551 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
552 #define GL_MAJOR_VERSION                                 0x821B
553 #define GL_MINOR_VERSION                                 0x821C
554 #define GL_NUM_EXTENSIONS                                0x821D
555 #define GL_RGBA32F                                       0x8814
556 #define GL_RGB32F                                        0x8815
557 #define GL_RGBA16F                                       0x881A
558 #define GL_RGB16F                                        0x881B
559 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
560 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
561 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
562 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
563 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
564 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
565 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
566 #define GL_R11F_G11F_B10F                                0x8C3A
567 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
568 #define GL_RGB9_E5                                       0x8C3D
569 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
570 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
571 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
572 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
573 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
574 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
575 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
576 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
577 #define GL_RASTERIZER_DISCARD                            0x8C89
578 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
579 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
580 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
581 #define GL_SEPARATE_ATTRIBS                              0x8C8D
582 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
583 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
584 #define GL_RGBA32UI                                      0x8D70
585 #define GL_RGB32UI                                       0x8D71
586 #define GL_RGBA16UI                                      0x8D76
587 #define GL_RGB16UI                                       0x8D77
588 #define GL_RGBA8UI                                       0x8D7C
589 #define GL_RGB8UI                                        0x8D7D
590 #define GL_RGBA32I                                       0x8D82
591 #define GL_RGB32I                                        0x8D83
592 #define GL_RGBA16I                                       0x8D88
593 #define GL_RGB16I                                        0x8D89
594 #define GL_RGBA8I                                        0x8D8E
595 #define GL_RGB8I                                         0x8D8F
596 #define GL_RED_INTEGER                                   0x8D94
597 #define GL_RGB_INTEGER                                   0x8D98
598 #define GL_RGBA_INTEGER                                  0x8D99
599 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
600 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
601 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
602 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
603 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
604 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
605 #define GL_INT_SAMPLER_2D                                0x8DCA
606 #define GL_INT_SAMPLER_3D                                0x8DCB
607 #define GL_INT_SAMPLER_CUBE                              0x8DCC
608 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
609 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
610 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
611 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
612 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
613 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
614 #define GL_BUFFER_MAP_LENGTH                             0x9120
615 #define GL_BUFFER_MAP_OFFSET                             0x9121
616 #define GL_DEPTH_COMPONENT32F                            0x8CAC
617 #define GL_DEPTH32F_STENCIL8                             0x8CAD
618 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
619 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
620 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
621 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
622 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
623 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
624 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
625 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
626 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
627 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
628 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
629 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
630 #define GL_DEPTH_STENCIL                                 0x84F9
631 #define GL_UNSIGNED_INT_24_8                             0x84FA
632 #define GL_DEPTH24_STENCIL8                              0x88F0
633 #define GL_UNSIGNED_NORMALIZED                           0x8C17
634 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
635 #define GL_READ_FRAMEBUFFER                              0x8CA8
636 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
637 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
638 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
639 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
640 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
641 #define GL_COLOR_ATTACHMENT1                             0x8CE1
642 #define GL_COLOR_ATTACHMENT2                             0x8CE2
643 #define GL_COLOR_ATTACHMENT3                             0x8CE3
644 #define GL_COLOR_ATTACHMENT4                             0x8CE4
645 #define GL_COLOR_ATTACHMENT5                             0x8CE5
646 #define GL_COLOR_ATTACHMENT6                             0x8CE6
647 #define GL_COLOR_ATTACHMENT7                             0x8CE7
648 #define GL_COLOR_ATTACHMENT8                             0x8CE8
649 #define GL_COLOR_ATTACHMENT9                             0x8CE9
650 #define GL_COLOR_ATTACHMENT10                            0x8CEA
651 #define GL_COLOR_ATTACHMENT11                            0x8CEB
652 #define GL_COLOR_ATTACHMENT12                            0x8CEC
653 #define GL_COLOR_ATTACHMENT13                            0x8CED
654 #define GL_COLOR_ATTACHMENT14                            0x8CEE
655 #define GL_COLOR_ATTACHMENT15                            0x8CEF
656 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
657 #define GL_MAX_SAMPLES                                   0x8D57
658 #define GL_HALF_FLOAT                                    0x140B
659 #define GL_MAP_READ_BIT                                  0x0001
660 #define GL_MAP_WRITE_BIT                                 0x0002
661 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
662 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
663 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
664 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
665 #define GL_RG                                            0x8227
666 #define GL_RG_INTEGER                                    0x8228
667 #define GL_R8                                            0x8229
668 #define GL_RG8                                           0x822B
669 #define GL_R16F                                          0x822D
670 #define GL_R32F                                          0x822E
671 #define GL_RG16F                                         0x822F
672 #define GL_RG32F                                         0x8230
673 #define GL_R8I                                           0x8231
674 #define GL_R8UI                                          0x8232
675 #define GL_R16I                                          0x8233
676 #define GL_R16UI                                         0x8234
677 #define GL_R32I                                          0x8235
678 #define GL_R32UI                                         0x8236
679 #define GL_RG8I                                          0x8237
680 #define GL_RG8UI                                         0x8238
681 #define GL_RG16I                                         0x8239
682 #define GL_RG16UI                                        0x823A
683 #define GL_RG32I                                         0x823B
684 #define GL_RG32UI                                        0x823C
685 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
686 #define GL_R8_SNORM                                      0x8F94
687 #define GL_RG8_SNORM                                     0x8F95
688 #define GL_RGB8_SNORM                                    0x8F96
689 #define GL_RGBA8_SNORM                                   0x8F97
690 #define GL_SIGNED_NORMALIZED                             0x8F9C
691 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
692 #define GL_COPY_READ_BUFFER                              0x8F36
693 #define GL_COPY_WRITE_BUFFER                             0x8F37
694 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
695 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
696 #define GL_UNIFORM_BUFFER                                0x8A11
697 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
698 #define GL_UNIFORM_BUFFER_START                          0x8A29
699 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
700 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
701 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
702 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
703 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
704 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
705 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
706 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
707 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
708 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
709 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
710 #define GL_UNIFORM_TYPE                                  0x8A37
711 #define GL_UNIFORM_SIZE                                  0x8A38
712 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
713 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
714 #define GL_UNIFORM_OFFSET                                0x8A3B
715 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
716 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
717 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
718 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
719 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
720 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
721 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
722 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
723 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
724 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
725 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
726 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
727 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
728 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
729 #define GL_OBJECT_TYPE                                   0x9112
730 #define GL_SYNC_CONDITION                                0x9113
731 #define GL_SYNC_STATUS                                   0x9114
732 #define GL_SYNC_FLAGS                                    0x9115
733 #define GL_SYNC_FENCE                                    0x9116
734 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
735 #define GL_UNSIGNALED                                    0x9118
736 #define GL_SIGNALED                                      0x9119
737 #define GL_ALREADY_SIGNALED                              0x911A
738 #define GL_TIMEOUT_EXPIRED                               0x911B
739 #define GL_CONDITION_SATISFIED                           0x911C
740 #define GL_WAIT_FAILED                                   0x911D
741 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
742 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
743 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
744 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
745 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
746 #define GL_SAMPLER_BINDING                               0x8919
747 #define GL_RGB10_A2UI                                    0x906F
748 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
749 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
750 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
751 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
752 #define GL_GREEN                                         0x1904
753 #define GL_BLUE                                          0x1905
754 #define GL_INT_2_10_10_10_REV                            0x8D9F
755 #define GL_TRANSFORM_FEEDBACK                            0x8E22
756 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
757 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
758 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
759 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
760 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
761 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
762 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
763 #define GL_COMPRESSED_R11_EAC                            0x9270
764 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
765 #define GL_COMPRESSED_RG11_EAC                           0x9272
766 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
767 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
768 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
769 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
770 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
771 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
772 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
773 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
774 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
775 #define GL_NUM_SAMPLE_COUNTS                             0x9380
776 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x8D63
777
778 // From AstcTextures.h / GLES 3.1
779 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                  0x93B0
780 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                  0x93B1
781 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                  0x93B2
782 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                  0x93B3
783 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                  0x93B4
784 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                  0x93B5
785 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                  0x93B6
786 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                  0x93B7
787 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                 0x93B8
788 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                 0x93B9
789 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                 0x93BA
790 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                0x93BB
791 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                0x93BC
792 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                0x93BD
793 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR          0x93D0
794 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR          0x93D1
795 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR          0x93D2
796 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR          0x93D3
797 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR          0x93D4
798 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR          0x93D5
799 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR          0x93D6
800 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR          0x93D7
801 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR         0x93D8
802 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR         0x93D9
803 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR         0x93DA
804 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR        0x93DB
805 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR        0x93DC
806 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR        0x93DD
807
808 /*------------------------------------------------------------------------*
809  * EXT extension tokens
810  *------------------------------------------------------------------------*/
811
812 /* GL_EXT_blend_minmax */
813 #ifndef GL_EXT_blend_minmax
814 #define GL_MIN_EXT                                              0x8007
815 #define GL_MAX_EXT                                              0x8008
816 #endif
817
818 /* GL_EXT_discard_framebuffer */
819 #ifndef GL_EXT_discard_framebuffer
820 #define GL_COLOR_EXT                                            0x1800
821 #define GL_DEPTH_EXT                                            0x1801
822 #define GL_STENCIL_EXT                                          0x1802
823 #endif
824
825 /* GL_EXT_multi_draw_arrays */
826 /* No new tokens introduced by this extension. */
827
828 /* GL_EXT_read_format_bgra */
829 #ifndef GL_EXT_read_format_bgra
830 #define GL_BGRA_EXT                                             0x80E1
831 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
832 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
833 #endif
834
835 /* GL_EXT_texture_filter_anisotropic */
836 #ifndef GL_EXT_texture_filter_anisotropic
837 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
838 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
839 #endif
840
841 /* GL_EXT_texture_format_BGRA8888 */
842 #ifndef GL_EXT_texture_format_BGRA8888
843 #define GL_BGRA_EXT                                             0x80E1
844 #endif
845
846 /* GL_EXT_texture_type_2_10_10_10_REV */
847 #ifndef GL_EXT_texture_type_2_10_10_10_REV
848 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
849 #endif
850
851 /* GL_OES_get_program_binary */
852 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
853 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
854 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
855 #define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
856 #endif
857
858
859 /* GL_OES_EGL_image_external */
860 #ifndef GL_TEXTURE_EXTERNAL_OES
861 #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
862 #endif
863
864 /* GL_SAMPLER_EXTERNAL_OES  */
865 #ifndef GL_SAMPLER_EXTERNAL_OES
866 #define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
867 #endif
868
869 #endif // DALI_INTERNAL_GL_DEFINES_H