2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/devel-api/rendering/frame-buffer-devel.h>
22 #include <dali/internal/event/rendering/frame-buffer-impl.h> // Dali::Internal::FrameBuffer
27 namespace DevelFrameBuffer
30 void AttachDepthTexture( FrameBuffer frameBuffer, Texture& texture )
32 AttachDepthTexture( frameBuffer, texture, 0u );
35 void AttachDepthTexture( FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel )
39 Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
40 GetImplementation( frameBuffer ).AttachDepthTexture( texturePtr, mipmapLevel );
44 void AttachDepthStencilTexture( FrameBuffer frameBuffer, Texture& texture )
46 AttachDepthStencilTexture( frameBuffer, texture, 0u );
49 void AttachDepthStencilTexture( FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel )
53 Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
54 GetImplementation( frameBuffer ).AttachDepthStencilTexture( texturePtr, mipmapLevel );
58 Texture GetColorTexture( const FrameBuffer frameBuffer, uint8_t index )
60 Internal::Texture* texturePtr = GetImplementation( frameBuffer ).GetColorTexture(index);
61 return Dali::Texture( texturePtr );
64 Texture GetDepthTexture( FrameBuffer frameBuffer )
66 Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetDepthTexture();
67 return Dali::Texture( texturePtr );
70 Texture GetDepthStencilTexture( FrameBuffer frameBuffer )
72 Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetDepthStencilTexture();
73 return Dali::Texture( texturePtr );
76 } // namespace DevelFrameBuffer