Using Depth and Stencil buffer & texture 23/227923/16
authorSeungho, Baek <sbsh.baek@samsung.com>
Tue, 17 Mar 2020 08:09:40 +0000 (17:09 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Tue, 21 Apr 2020 09:00:24 +0000 (18:00 +0900)
commitf6e33f4a79810cb0b5e6f7f0e9b6f5b5db3258ee
treed7fc91a53a616cdac5fd6a8b7645fec3408bbc03
parent88b9f193894b3428b6e8a865443f21b5fb964e20
Using Depth and Stencil buffer & texture

 - Add DEPTH_UNSIGNED_INT and DEPTH_FLOAT for depth
 - Add DEPTH_STENCIL for depth and stencil
 - Add AttachDepthTexture and AttachDepthStencilTexture to use Depth/Stencil buffer of FBO as a input

Change-Id: Ia7483e2e7b81de170143585eed99cabf65c89c00
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
19 files changed:
automated-tests/src/dali/utc-Dali-FrameBuffer.cpp
automated-tests/src/dali/utc-Dali-Pixel.cpp
dali/devel-api/file.list
dali/devel-api/rendering/frame-buffer-devel.cpp
dali/devel-api/rendering/frame-buffer-devel.h
dali/integration-api/bitmap.cpp
dali/internal/event/images/nine-patch-image-impl.cpp
dali/internal/event/rendering/frame-buffer-impl.cpp
dali/internal/event/rendering/frame-buffer-impl.h
dali/internal/render/common/render-manager.cpp
dali/internal/render/common/render-manager.h
dali/internal/render/renderers/render-frame-buffer.cpp
dali/internal/render/renderers/render-frame-buffer.h
dali/internal/render/renderers/render-texture.cpp
dali/internal/update/manager/update-manager.cpp
dali/internal/update/manager/update-manager.h
dali/public-api/images/pixel.cpp
dali/public-api/images/pixel.h
dali/public-api/rendering/frame-buffer.h