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DALi Version 2.2.33
2023-06-27
Seungho BAEK
Merge "Shader Factory refactoring" into devel/master
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2023-06-26
seungho baek
Shader Factory refactoring
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-19
Seungho BAEK
Merge "Add Light for Scene3D" into devel/master
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2023-06-19
seungho baek
Add Light for Scene3D
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-19
seungho baek
Fix constants' type in gradient visual.
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-06-19
Seungho BAEK
Merge "Fix Gradient Visual texturing issue" into devel...
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2023-06-16
seungho baek
Fix Gradient Visual texturing issue
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-22
seungho baek
Add comment for gradient visual
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-12
seungho baek
Support model size change
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-09
seungho baek
Change mediump to highp of corner radius
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-05-02
seungho baek
Remove unused code
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-27
Seungho BAEK
Merge "Support Short and Byte weight of gltf skinning...
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2023-04-26
seungho baek
Support Short and Byte weight of gltf skinning
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-20
seungho baek
Remove model-node-data-impl
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-19
seungho baek
Fix transform issue of skinned mesh
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-07
Seungho BAEK
Merge "Change public member variable to private" into...
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2023-04-06
seungho baek
Change public member variable to private
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-06
Seungho BAEK
Merge "Use ModelNode / ModelPrimitive / Material instead...
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2023-04-06
seungho baek
Use ModelNode / ModelPrimitive / Material instead of...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-04-04
seungho baek
Fix skybox type auto issue
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-18
seungho baek
Use Mipmap level to sample specular texture
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-18
seungho baek
Remove Duplicated code in gltf2-util using template
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-13
seungho baek
Change namings of gltf-util
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-08
seungho baek
Make safe conversion from uint32_t to streamsize
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-03-07
seungho baek
Add glb-loader to load gltf2-binary
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2023-03-07
seungho baek
Add model-loader to abstract gltf2-loader and dli-loader
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2023-02-22
Seungho BAEK
Merge "Refactoring model-impl.cpp" into devel/master
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2023-02-20
seungho baek
Refactoring model-impl.cpp
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2023-01-31
Seungho BAEK
Merge "Support embedded texture data for glTF + alpha...
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2023-01-29
seungho baek
Support embedded texture data for glTF + alpha
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-01-27
seungho baek
Fix default IBL env map type as Cube Map
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-01-26
seungho baek
Use EnvironmentMapLoadTask to load Equirectangular...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2023-01-12
Seungho BAEK
Merge "Asynchronous loading of Scene3D resources" into...
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2023-01-06
seungho baek
Bug fix to load animation of dli in Model
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-22
Seungho BAEK
Merge "Use Renderer::BlendMode::USE_ACTOR_OPACITY instead...
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2022-12-21
Seungho BAEK
Merge "Modify ColorMode Policy for SceneView and Model...
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2022-12-20
seungho baek
Modify ColorMode Policy for SceneView and Model
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-20
seungho baek
Use Renderer::BlendMode::USE_ACTOR_OPACITY instead...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-16
seungho baek
Fix Scene3d::Loader bugs
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-12-14
seungho baek
Allow duplicated name and use Actor ID as a unique...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-11-29
Seungho BAEK
Merge "Support KHR_materials_specular and KHR_materials_ior...
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2022-11-29
Seungho BAEK
Merge "Enable multiple primitives in a mesh(glTF)"...
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2022-11-29
seungho baek
Support KHR_materials_specular and KHR_materials_ior...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-11-22
seungho baek
Creates RenderTask when it connects on Scene and Remove...
Signed-off-by:
seungho baek
<sbsh.baek@samsung.com>
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2022-11-22
Seungho BAEK
Merge "Fix SVACE Issue" into devel/master
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2022-10-04
Seungho BAEK
Merge "Fix Svace Issue of dli-loader" into devel/master
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2022-09-16
Seungho BAEK
Merge "Add ResourceReady for Control" into devel/master
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2022-08-22
Seungho BAEK
Merge "Multiply scale factor not divide (bvh-loader...
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2022-07-19
Seungho BAEK
Merge "Fix svace issue" into devel/master
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2022-07-19
Seungho BAEK
Merge "Add bvh loader in scene-loader" into devel/master
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2022-07-18
Seungho BAEK
Merge "Change dali-scene-loader to dali-scene3d" into...
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2022-07-18
Seungho BAEK
Merge "Compute min/max value if min/max is not defined...
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2022-07-18
Seungho BAEK
Merge "Supports cube map images in scene-loader" into...
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2022-07-18
Seungho BAEK
Merge "ModelView using scene-loader" into devel/master
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2022-05-27
Seungho BAEK
Merge "GPU Alpha Masking for Animated Image Visual...
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2022-05-17
Seungho BAEK
Merge "Make highp for some variable for 3d model shader...
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2022-05-09
Seungho BAEK
Merge "Fix glTF loading issue." into devel/master
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2022-04-29
Seungho BAEK
Merge changes I7b63ee17,I61bd1ed2 into devel/master
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2022-04-21
Seungho BAEK
Merge "Transfer uploadOnly flag to the core and update...
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2022-04-12
Seungho BAEK
Merge "Refactoring Animated image visual" into devel...
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2021-12-22
Seungho BAEK
Merge "Refactoring TextureUploadObserver." into devel...
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2021-12-22
Seungho BAEK
Merge "Remove .clang-format file from toolkit/automated...
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2021-12-10
Seungho BAEK
Merge "Cache for the synchronous loading." into devel...
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2021-11-08
Seungho BAEK
Merge "Support multiple transitions for a Control....
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2021-10-25
Seungho Baek
Make transition select target control during pair transition
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2021-10-20
Seungho BAEK
Merge "Refactoring VisualActions" into devel/master
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2021-09-13
Seungho Baek
Switch SetProperty order of Model3dView
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2021-09-08
Seungho BAEK
Merge "Add Scale transition for Page transition" into...
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2021-09-06
Seungho BAEK
Merge "Slide transition for Page transition" into devel...
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2021-08-30
Seungho BAEK
Merge "Fix VD svace problem." into devel/master
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2021-08-30
Seungho BAEK
Merge "Refactoring transition and fadeTransition" into...
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2021-07-21
Seungho BAEK
Merge "Fix to do not remove entity inside loop.(Transition...
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2021-07-21
Seungho BAEK
Merge "Add ApplyCustomFragmentPrefix" into devel/master
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2021-06-30
Seungho BAEK
Merge "Fix to use world color for the Fade Transition...
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2021-06-25
Seungho BAEK
Merge "Fix initialization of singleton variable in...
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2021-06-17
Seungho Baek
Fix initialization of singleton variable in Transition...
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2021-06-11
Seungho BAEK
Merge "Adds transition effect" into devel/master
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2021-06-09
Seungho Baek
Adds transition effect
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2021-05-10
Seungho BAEK
Merge "Make to use DevelTexture::ApplyNativeFragmentShader...
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2021-04-26
Seungho BAEK
Merge "Add post processor" into devel/master
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2020-12-23
Seungho Baek
Add CURRENT_FRAME_NUMBER and TOTAL_FRAME_NUMBER properties...
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2020-12-16
Seungho Baek
Make NPatchData receive LoadComplete call from TextureManager.
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2020-12-14
Seungho Baek
Fix 2 animatedImageVisual issues
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2020-11-30
Seungho Baek
Do not change BlendMode by following whether advanced...
Signed-off-by:
Seungho Baek
<sbsh.baek@samsung.com>
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2020-11-11
Seungho BAEK
Merge "Blend Equation Advanced Supporting" into devel...
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2020-07-14
Seungho BAEK
Merge "Automated TC modify. To make minimum batch size...
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2020-05-26
Seungho BAEK
Merge "To use ActivateOnce to blur child views" into...
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2020-05-26
Seungho BAEK
Merge "Recreate resources after blur is deactivated...
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2020-04-22
Seungho BAEK
Merge "Add Pixel format for depth and stencil" into...
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2020-03-31
Seungho BAEK
Merge "Do not set resources if there isn't mRenderer...
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2020-03-25
Seungho BAEK
Merge "Unparents internalRoot actor when gaussian-blur...
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2020-03-12
Seungho BAEK
Merge "Delete Unused internal methods in Visuals" into...
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2020-02-18
Seungho BAEK
Merge "Asynchronous Load N-patch resource" into devel...
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2019-09-19
Seungho BAEK
Merge "Use original PixelBufferLoadedSignalType signal...
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2019-08-16
Seungho BAEK
Merge "Move ApplyMask to Image-Load-Thread" into devel...
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