Adeel Kazmi [Fri, 15 Mar 2024 19:24:29 +0000 (19:24 +0000)]
DALi Version 2.3.15
Change-Id: Ie546eda86d7b47c8473d6aca29c86d4f38a99549
sunghyun kim [Thu, 14 Mar 2024 01:24:27 +0000 (01:24 +0000)]
Merge "Change TransitionEffect" into devel/master
David Steele [Wed, 13 Mar 2024 10:17:35 +0000 (10:17 +0000)]
Merge "Ignore overwritable image changeness during utc test" into devel/master
joogab yun [Wed, 13 Mar 2024 01:11:38 +0000 (01:11 +0000)]
Merge "The canvas view defaults to SYNCHRONOUS_LOADING." into devel/master
sunghyun kim [Tue, 12 Mar 2024 11:39:09 +0000 (20:39 +0900)]
Change TransitionEffect
The existing effect was rather slow and unnatural.
therefore, some of the settings have been modified to make the effect more natural.
Change-Id: I42ef237dd831dd210766bf670b2d3061def69c44
David Steele [Tue, 12 Mar 2024 11:58:51 +0000 (11:58 +0000)]
Merge "Lock mutex when we queue offscreen texture at GlView" into devel/master
Eunki, Hong [Tue, 12 Mar 2024 08:38:09 +0000 (17:38 +0900)]
Ignore overwritable image changeness during utc test
Change-Id: I09ad220850be41ae1b659100e6e4a5ba555dba59
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Tue, 12 Mar 2024 04:48:35 +0000 (13:48 +0900)]
The canvas view defaults to SYNCHRONOUS_LOADING.
A crash occurs when multiple CanvasViews are operated async.
So, we change it to operate synchronously by default.
The problem of async operation when using a multi-canvas view should be resolved later.
Change-Id: I9bb4c8165b69ebdd93753211214fcadf06a3f456
ANZ1217 [Wed, 21 Feb 2024 05:39:52 +0000 (14:39 +0900)]
Introduce REMOVE_FRONT_INSET, REMOVE_BACK_INSET Property
Added new property to TextLabel
Example:
textLabel.SetProperty(DevelTextLabel::Property::REMOVE_FRONT_INSET, false);
textLabel.SetProperty(DevelTextLabel::Property::REMOVE_BACK_INSET, false);
When REMOVE_FRONT_INSET is set to false, the xBearing of first glyph won't be trimmed.
When REMOVE_BACK_INSET is set to false, the advance of last glyph won't be trimmed.
Change-Id: I169d87b9f83d3b204ea51601188982cda54cb9d0
Eunki Hong [Mon, 11 Mar 2024 02:45:43 +0000 (02:45 +0000)]
Merge "Fix svace issue : Need to check Property::Value.Get() return" into devel/master
David Steele [Fri, 8 Mar 2024 10:55:24 +0000 (10:55 +0000)]
Merge "DALi Version 2.3.14" into devel/master
Adam Bialogonski [Fri, 8 Mar 2024 10:49:53 +0000 (10:49 +0000)]
DALi Version 2.3.14
Change-Id: I523b759829956740ddc95706005ce408a0741041
Seungho Baek [Mon, 4 Mar 2024 09:08:27 +0000 (18:08 +0900)]
Add CastShadow and ReceiveShadow for Model and ModelNode
- CastShadow can be used to make an object cast shadow or not.
- ReceiveShadow can be used to make an object be not drawn any shadow on its surface.
- Model and ModelNode have the methods.
- If Model's method is called, it is inherited to its current child ModelNode.
- If ModelNode's method is called, it is only affects the ModelNode itself.
- The ModelNode's property changes do not affect its parent Model's property.
Change-Id: I8ebeeed9ed814718a38ad7f69c43a4814a5a70ae
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 5 Mar 2024 00:43:05 +0000 (09:43 +0900)]
Fix svace issue : Need to check Property::Value.Get() return
It is possible that user set invalid value type. If then, we need to skip
given value setter.
Change-Id: I8bc339f30b969c049a0b07bda152c4d24593bb48
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 7 Mar 2024 06:21:03 +0000 (15:21 +0900)]
Let we use legacy rounded blur algorithm for gles2.0 + remove GL keyword
Since low spec device also want to use rounded blur color visual,
let we make them use some old legacy code, which required low calculation.
Change-Id: I50ad32c09da384e9ddc8a18423e67681f8824a5c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 4 Mar 2024 06:39:55 +0000 (15:39 +0900)]
Lock mutex when we queue offscreen texture at GlView
Change-Id: I3919c9be6dbb7cb16ef269d95a0ebab5a70711e9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 5 Mar 2024 03:57:08 +0000 (12:57 +0900)]
Fix code comments
Change-Id: Id61ceee6144d6b81e8e302785093c4b545140d91
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 4 Mar 2024 07:50:23 +0000 (16:50 +0900)]
Fix many svace issues at dali-toolkit (integer overflow + etc)
This is a combination of 3 commits.
Let we remove many cases of dali-toolkit when we can be call 0u - 1u, which is undefined behavior.
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
(Scene3D) Fix svace issue : convert uint32_t to std::streamoff + minor
Fix svace issue when we try to convert from 32bit unsigned integer
to (might) 64bit signed integer.
+
Fix the name of function collision issue
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Fix svace issue : Avoid to divide by zero cases
Change-Id: If11884693253cd86f89cb98704e93473166faca1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 28 Feb 2024 12:51:32 +0000 (21:51 +0900)]
Do not call malloc during terminate
There was some strange crash issue during application terminate.
That crash comes at malloc.c during destruct JsonParser.
So, let we just remove some potential of mallocate memory during terminate,
what might not neccessary.
Change-Id: I93dc70b0c069f90a94e526f7916f9c54e1565a7f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 4 Mar 2024 01:54:19 +0000 (10:54 +0900)]
Assume memory allocation failed cases
Let we consider malloc return null.
Change-Id: I5bafbf1cd47880ca5bc488cea264b88d742a7861
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 29 Feb 2024 05:25:04 +0000 (14:25 +0900)]
ImageVisualShader debug script make to add custom attribute / varying / uniform
Let we allow to set some extra uniform and attribute , varying if user need to debug.
Change-Id: I0c98358fe22e6678fcfa352d33c61308597bcfe0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 1 Mar 2024 11:42:39 +0000 (11:42 +0000)]
DALi Version 2.3.13
Change-Id: I694a7fa17d2953cb73dea911f332f3276de1352d
Adeel Kazmi [Wed, 28 Feb 2024 17:43:24 +0000 (17:43 +0000)]
(Automated Tests) Use github link instead of w3 for SVG image
Change-Id: I801f86b265f0101c5c906ccfcb221c477aee9484
Eunki, Hong [Tue, 27 Feb 2024 09:27:30 +0000 (18:27 +0900)]
(Vector) Change ConditionalWait as Mutex at lottie task
Change-Id: I1f652c440945a9b40a88a992018e14ae0746bc9d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 26 Feb 2024 09:31:22 +0000 (18:31 +0900)]
Change precision of corner radius relative shader codes as highp
There was some visual defect when view size is near 20,000 in target.
Change-Id: Ia9440c98e20a873664d09493cc9d645f1f7a91b1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho BAEK [Mon, 26 Feb 2024 01:46:23 +0000 (01:46 +0000)]
Merge "Change precision of shader variable" into devel/master
David Steele [Fri, 23 Feb 2024 13:32:13 +0000 (13:32 +0000)]
Merge "DALi Version 2.3.12" into devel/master
David Steele [Fri, 23 Feb 2024 13:05:44 +0000 (13:05 +0000)]
DALi Version 2.3.12
Change-Id: I853019d9e13691b62c471ac789e010c101fca2d1
Eunki, Hong [Thu, 22 Feb 2024 08:31:25 +0000 (17:31 +0900)]
Fix Shadow crash issue during SceneOff
Change-Id: If2e7cd12212d6207f7b9e582c8105574df0dd3c7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Thu, 22 Feb 2024 13:08:44 +0000 (22:08 +0900)]
Change precision of shader variable
Change-Id: I4138a170c0ba9bea240a0fd0fcfab36afc2d182b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki Hong [Thu, 22 Feb 2024 11:22:04 +0000 (11:22 +0000)]
Merge "Support Scene3D on gles 2.0" into devel/master
Eunki Hong [Thu, 22 Feb 2024 05:59:37 +0000 (05:59 +0000)]
Merge "Fix bug when we try to load two image s.t. premultyOnLoad difference" into devel/master
Eunki Hong [Thu, 22 Feb 2024 05:59:29 +0000 (05:59 +0000)]
Merge "Emit ResourceReady if we call Reload even if it was ready visual." into devel/master
Eunki Hong [Thu, 22 Feb 2024 04:18:56 +0000 (04:18 +0000)]
Merge changes Ic9dba03a,Id5ec87c1 into devel/master
* changes:
Print image process duration when we trace it
Reduce the length of log during image trace
Eunki, Hong [Mon, 5 Feb 2024 10:49:19 +0000 (19:49 +0900)]
Support Scene3D on gles 2.0
Let we support Scene3D::Model under gles 2.0 devices.
Note : Since glsl doesnt support textureLod, we cannot support roughness.
Change-Id: If518bf48361331eb47b0f8a5a2ef265ba3fee488
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Fri, 16 Feb 2024 16:11:14 +0000 (16:11 +0000)]
Added UNSAFE_RENDERING_DIRECT backend mode for GLView.
UNSAFE_RENDERING_DIRECT mode allows injecting the GL calls
directly into window context. This method is considered unsafe
and should be used cautiously as it may alter GL state of the
main DALi pipeline (ie. affect UI rendering).
Change-Id: Idd36a26541f9af56657c1eef72ee7e83e2a45581
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Eunki, Hong [Mon, 19 Feb 2024 13:31:11 +0000 (22:31 +0900)]
Print image process duration when we trace it
Change-Id: Ic9dba03a2f18743ea253ccf9e1234bd1bda78239
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 19 Feb 2024 13:08:19 +0000 (22:08 +0900)]
Reduce the length of log during image trace
Change-Id: Id5ec87c10021a3d391295d88fbef2a88e1750150
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 16 Feb 2024 12:54:48 +0000 (21:54 +0900)]
Fix bug when we try to load two image s.t. premultyOnLoad difference
Let we seperate cache between
"Could-be-premultiplied, but not loaded yet" VS "Do not premultiplied"
Currently, we check both of them as same item.
Change-Id: Idfb68580e5a321745ee3accf9bb61d3845a39067
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 16 Feb 2024 11:25:09 +0000 (20:25 +0900)]
Emit ResourceReady if we call Reload even if it was ready visual.
If the visual was already ready state, and if we call Reload, the visual state
still ResourceReady. So ResourceReady signal was not be emitted.
Since someone might need to know the timing of resource loaded after Reload(),
Make we reset status as PREPARE, and wait callback again.
Change-Id: Id0ddb6523c4d9fcd58aab63a2fb07d27fdd9c5b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 16 Feb 2024 11:13:11 +0000 (11:13 +0000)]
Merge "DALi Version 2.3.11" into devel/master
Richard Huang [Fri, 16 Feb 2024 11:02:25 +0000 (11:02 +0000)]
DALi Version 2.3.11
Change-Id: Ifb9447b21d0f483c31d2658660f19c15694704a5
Eunki Hong [Fri, 16 Feb 2024 07:17:36 +0000 (07:17 +0000)]
Merge "Ignore corner blur radius if glsl version is low" into devel/master
David Steele [Mon, 12 Feb 2024 19:12:44 +0000 (19:12 +0000)]
Test harness sync
Change-Id: I480e0fb3b1f3a475ea02ec7be1599f9af36a8f18
Eunki Hong [Wed, 14 Feb 2024 06:58:54 +0000 (06:58 +0000)]
Merge "Let we make WebView invisible if window is hide" into devel/master
Eunki Hong [Wed, 14 Feb 2024 06:58:18 +0000 (06:58 +0000)]
Merge "Make uShadowBias highp" into devel/master
Eunki Hong [Wed, 14 Feb 2024 06:37:15 +0000 (06:37 +0000)]
Merge changes Iafce95d1,I701627ff,Ic2b33c53 into devel/master
* changes:
Apply some missing shader names
Add precompiled shader names
Add name of shader what we generate as default
Adeel Kazmi [Fri, 9 Feb 2024 10:11:52 +0000 (10:11 +0000)]
DALi Version 2.3.10
Change-Id: I86045f8c3be35213371476eac93fcc52d3b3b615
Eunki, Hong [Fri, 2 Feb 2024 07:26:35 +0000 (16:26 +0900)]
Make uShadowBias highp
Change-Id: I29a72fb8e7a3756d7e672ec4b06a5ae86c93a5b7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 7 Feb 2024 11:15:16 +0000 (20:15 +0900)]
Apply some missing shader names
Change-Id: Iafce95d1725bd05e9c64a249d3de9e565b5d761b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 5 Feb 2024 08:54:05 +0000 (17:54 +0900)]
Add precompiled shader names
Let we allow to use precompiled shader also use shader name
Change-Id: I701627ffc53b8450e286c31b8ac8e348e2a81cb0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 2 Feb 2024 10:25:18 +0000 (19:25 +0900)]
Add name of shader what we generate as default
Let we use the feature of shader name for our dali side default shaders.
Change-Id: Ic2b33c53192075e78cb68aef0eb1401069b65e13
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 1 Feb 2024 03:44:42 +0000 (12:44 +0900)]
Let we make WebView invisible if window is hide
Since we didn't check window visibility changed during webview is on scene
+
We don't check whether webview is on scene or not,
it could be make WebEngine keep rendering infinitly.
Let we make web engine visible only if we can assume that it is visible now.
TODO : We cannot check parent visibility changed for current system correctly,
without any overhead. Todo in future
Change-Id: I86ca4cf816eb718a45cc0b5146217eb82f373fa0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 6 Feb 2024 05:18:05 +0000 (05:18 +0000)]
Merge "Make model load task priority as low" into devel/master
Seungho BAEK [Tue, 6 Feb 2024 05:17:12 +0000 (05:17 +0000)]
Merge "Create Shadow RenderTask only shadow is required." into devel/master
Eunki, Hong [Mon, 5 Feb 2024 10:06:34 +0000 (19:06 +0900)]
Ignore corner blur radius if glsl version is low
Let we make to not blur rounded corner if gles version is too low
Change-Id: I1ed43633d97e63a0b4d843ce692e7db28db22e0d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 5 Feb 2024 08:25:47 +0000 (17:25 +0900)]
Make model load task priority as low
Since gltf model load spend a lots of time, let we make it priority low
Change-Id: I4af0711d74b5836f4c7b039217463e13ce5c5220
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Wed, 31 Jan 2024 06:20:57 +0000 (15:20 +0900)]
Create Shadow RenderTask only shadow is required.
- By using OrderIndex, Shadow RenderTask can be created only it is required.
Change-Id: I65a14ff4db167b1aa546be81f80238008322e7b5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Eunki, Hong [Mon, 5 Feb 2024 04:48:16 +0000 (13:48 +0900)]
Fix wrong order of linear enumeration
Since Fitting mode have FIT_HEIGHT = 4 and FIT_WIDTH = 5, we need to follow up the order of enum
Change-Id: I63be4fdb114be28c20716fd3eaad01f061049f92
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 2 Feb 2024 16:43:30 +0000 (16:43 +0000)]
Merge "Test harness sync" into devel/master
Adam Bialogonski [Fri, 2 Feb 2024 09:58:20 +0000 (09:58 +0000)]
DALi Version 2.3.9
Change-Id: I1800c69f074d795cb1252698c9aebb1fcd98f71e
David Steele [Thu, 1 Feb 2024 14:15:23 +0000 (14:15 +0000)]
Test harness sync
Change-Id: Ic3887917d576dc81ab4d252128dc832f2ecdfbc9
Eunki Hong [Wed, 31 Jan 2024 08:25:10 +0000 (08:25 +0000)]
Merge "Fix decorator cursor size didn't changed issue" into devel/master
Eunki, Hong [Tue, 30 Jan 2024 12:16:41 +0000 (21:16 +0900)]
Fix decorator cursor size didn't changed issue
Since dali don't change the size during Relayout callback working,
the cursor size was not applied at 'current' relayout result.
So there was some issue that the cursor size applied well after 1 event loop working.
To avoid this issue, let we 'add' some relayout required actor to container.
It will call Relayout internally, at this loop.
TODO : Is there any other actor to be changed during relayout?
Change-Id: I88f48c7b64e76644ea8738abce4245a584c83cc9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 31 Jan 2024 04:44:10 +0000 (13:44 +0900)]
Fix editable text font size update issue
There is an issue that the font runs of the editable text area are separated
when the font size is updated.
If the editable text is an active state and the font size is updated,
the input font size should also be updated.
And due to the feature that changes the selected area's font size when the input font size is updated,
unintended font run separation and font size change occur if there is selected text when updating the font size.
This patch fixed so that the selection-related logic is not executed
when SetInputFontPointSize is called due to an update of the default font size.
Change-Id: I1a5f5190d00a25291a8cafc215f5bf0df2cd71f7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Mon, 29 Jan 2024 12:01:28 +0000 (21:01 +0900)]
Add editable text's idler function at PostProcessor time, instead of whenever we want
Since we need to remove whole queued style change signals even if idler add failed,
let we collect duplicated codes into single class, and make TextEditor / TextField just use it.
Change-Id: Ic181814eb8a4bcb12fb17c45dd39e3210bfb136a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 26 Jan 2024 10:21:04 +0000 (10:21 +0000)]
DALi Version 2.3.8
Change-Id: I0c69335ab01b58af356a99eb053d524d6cb75cef
Eunki, Hong [Wed, 24 Jan 2024 07:30:56 +0000 (16:30 +0900)]
Make we use valid geometry if broken image was n-patch and reloaded
It is possible that we use broken image not matched with given visual,
and then Reload API call it, and successed.
For this case, we need to change to use valid geometry again.
Change-Id: I2df7fb8b6123361b515b8f9ac9c1fafc77f665b6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 25 Jan 2024 06:04:33 +0000 (06:04 +0000)]
Merge "Call idle functions what we might be failed to add" into devel/master
Eunki Hong [Thu, 25 Jan 2024 04:21:52 +0000 (04:21 +0000)]
Merge "Make ModelNode and Light as Control" into devel/master
Eunki, Hong [Tue, 23 Jan 2024 03:44:52 +0000 (12:44 +0900)]
Call idle functions what we might be failed to add
Since AddIdle could be failed at ecore side, we need to call given callback
synchronously, or need to print some error logs for some cases.
Change-Id: Ie0afd1fd7ddb92d43e2fdc03592144c8dae711e2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 24 Jan 2024 05:13:45 +0000 (05:13 +0000)]
Merge "Make method to get VisualUrl shorter." into devel/master
Eunki Hong [Wed, 24 Jan 2024 05:13:29 +0000 (05:13 +0000)]
Merge "(Scene3D) Guard cache impl will not be re-created at terminate case" into devel/master
David Steele [Tue, 23 Jan 2024 17:45:25 +0000 (17:45 +0000)]
Merge "(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete" into devel/master
David Steele [Tue, 23 Jan 2024 15:57:55 +0000 (15:57 +0000)]
Merge "(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback" into devel/master
Eunki, Hong [Tue, 23 Jan 2024 04:12:59 +0000 (13:12 +0900)]
(Scene3D) Guard cache impl will not be re-created at terminate case
Since LifecycleController could be called first before Model / ModelCache destroy,
re-create the image resource cache at terminate time was possible.
Since we don't check the validation of this item, it will make crash.
So let we ensure that we call those API under same thread with adaptor.
Change-Id: I995c509f070b56f99214689e5a9f3e66514d5f91
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 22 Jan 2024 09:54:06 +0000 (09:54 +0000)]
Merge "Fix decorator color update issue" into devel/master
Eunki, Hong [Mon, 22 Jan 2024 08:03:06 +0000 (17:03 +0900)]
Make method to get VisualUrl shorter.
Let we allow to get only the last 20 character of URL name
when we don't need to print full URL.
Change-Id: Id7203bff84fdf61a7950cec1c79ebce48b1a9a43
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 18 Jan 2024 09:19:17 +0000 (18:19 +0900)]
Fix decorator color update issue
After a text decorator is created,
changing the related color causes only the property to be changed.
This patch fixes an issue where the actual actor's color was not changed.
Change-Id: I4778d9a51fa0cd128e24a4362354cebb81b2b2e9
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Fri, 5 Jan 2024 10:14:23 +0000 (19:14 +0900)]
Make ModelNode and Light as Control
Since we need to use some control features (like KeyboardFocus) let we make
ModelNode and Light as Control, instead of CustomActor.
TODO : We'd better make some universion Control for Scene3D.
For example, we should not allow to add Visual into ModelNode or Light.
Change-Id: I8acbb57d967c438101fe8a1877950d044ca943f2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 12 Jan 2024 06:25:03 +0000 (15:25 +0900)]
(Vector) Use mutex instead of ConditionalWait for EventhThreadCallback
Since worker thread can call AddEventTriggerCallback freely,
we should make some lock between workerthread and
main thread(RemoveEventTriggerCallbacks, GetNextEventCallback, ~VectorAnimationThread).
ConditionalWait used only for AsyncTask rasterization, and sleep thread.
We'd better seperate those job locker.
Change-Id: I543ba7f0bdf54036a8127d1815dda18cafca54e7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 17 Jan 2024 02:54:38 +0000 (11:54 +0900)]
(Scene3D) Optimize AnimatedProperty's KeyFrame values after load complete
Let we reduce the total key frame of MotionValue what we parse.
Since both json and bvh store the data by framerate.
So, there might be useless values are included.
If the number of keyframe is large, it might give some overhead to core.
So let we reduce useless keyframe for MotionValue and Model's internal animation.
Change-Id: I04b86b0341125cef1f60d3da68150c9367655169
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 19 Jan 2024 10:18:24 +0000 (10:18 +0000)]
Merge "DALi Version 2.3.7" into devel/master
Adam Bialogonski [Fri, 19 Jan 2024 09:52:26 +0000 (09:52 +0000)]
DALi Version 2.3.7
Change-Id: I7a03929416d3d91b37b6c350885fd96bfb1c85b2
Adam Bialogonski [Thu, 11 Jan 2024 11:04:54 +0000 (11:04 +0000)]
Test harness update.
"uColor" uniform added as first.
Custom uniforms are added before default uniforms in the reflection.
Change-Id: Ifb837b5e18c80afb94f24cf9372c5c60d840b477
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Adeel Kazmi [Wed, 17 Jan 2024 12:27:28 +0000 (12:27 +0000)]
Merge "Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC" into devel/master
sunghyun kim [Mon, 15 Jan 2024 06:20:30 +0000 (06:20 +0000)]
Merge "Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE" into devel/master
Eunki Hong [Sat, 13 Jan 2024 00:28:27 +0000 (09:28 +0900)]
Remove cubemap cache temperary + Fix bug when Uploaded PixelData resue after Texture GC
If we create NewPixelDataWithReleaseAfterUpload and Upload to texture,
and if that texture reference count become 1 and GC,
the key of PixelData is not valid anymore.
To avoid this cases, Let we collect all PixelData container if some texture removed.
And also, since PixelData could be key of Texture cache, we should check the
reference count is less than 2.
+
Since current cubemap cache not works well reasonable, just remove it.
We will reopen it after we implement PixelDataList cache system again.
+
Print more log information if we need.
Change-Id: I6693ceab9b03cc20e1c6a42282ef39af38344e27
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 12 Jan 2024 11:40:06 +0000 (11:40 +0000)]
Merge "DALi Version 2.3.6" into devel/master
Richard Huang [Fri, 12 Jan 2024 11:16:42 +0000 (11:16 +0000)]
DALi Version 2.3.6
Change-Id: Ifc29588cd2df64ed6acb4412eeb9449a2e41d4ab
David Steele [Fri, 12 Jan 2024 10:34:36 +0000 (10:34 +0000)]
Merge "Fix bug that IBLFactor / Roughness not works well when we change material" into devel/master
sunghyun kim [Fri, 12 Jan 2024 05:21:31 +0000 (14:21 +0900)]
Change Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE
existing name is ambiguous in meaning, so we change it to a more clear name.
Change-Id: I8a797dee0378ffbc6ab2547f63d9360f8a2da2b5
Chihun Jeong [Fri, 12 Jan 2024 03:23:21 +0000 (03:23 +0000)]
Merge "Fix Text Anchor don't work properly" into devel/master
ANZ1217 [Thu, 11 Jan 2024 11:36:48 +0000 (20:36 +0900)]
Fix Text Anchor don't work properly
When the text component is vertical aligned as center or bottom,
The y offset was not calculated at anchor event.
Now, it works properly.
Change-Id: I31f2530122d28e07a32c8a75875a77bcc69353ee
Eunki Hong [Fri, 5 Jan 2024 16:01:50 +0000 (01:01 +0900)]
Fix bug that IBLFactor / Roughness not works well when we change material
There was some bug when we change Material info, uMaxLOD and uIblIntensity does not applied what primitive has.
This is because Material's SetUniform API overwrite the value of those uniform.
This patch make we ensure the order of uniform register, so let we use correct LOD and IBL intensity.
Change-Id: Ic14b7f9b6c0e443ac17188a8968ac71a7c6328d6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 9 Jan 2024 13:13:26 +0000 (22:13 +0900)]
Remove build warning at gcc-13
Remove build warning when we build dali-csharp-binder by gcc-13
Change-Id: Ib331ca7ce62ff54d0db5311bcf9420e1b6e1cd0e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Wed, 10 Jan 2024 11:13:20 +0000 (11:13 +0000)]
Merge "Fix the 3D model rendering issue after the KHR_texture_transform extension support" into devel/master
Chihun Jeong [Wed, 10 Jan 2024 07:54:33 +0000 (07:54 +0000)]
Merge "Improve Textfit performance" into devel/master
ANZ1217 [Fri, 29 Dec 2023 01:01:13 +0000 (10:01 +0900)]
Improve Textfit performance
We can assume point size of text and size of text's layout
are directly proportional.
So the size of the largest text point size
can be calculated by O(1) operations.
Previously, this was O(logn) operations.
Change-Id: Ie5aae28e949738ce0f67e389f3e920663f4e19bc
jmm [Wed, 10 Jan 2024 03:44:49 +0000 (12:44 +0900)]
Fix svace issue
Change-Id: I2646aae8db36a5471915e6ee4101beef4a51c9ba