A crash occurs when multiple CanvasViews are operated async.
So, we change it to operate synchronously by default.
The problem of async operation when using a multi-canvas view should be resolved later.
Change-Id: I9bb4c8165b69ebdd93753211214fcadf06a3f456
application.SendNotification();
application.Render();
+ END_TEST;
+}
+
+int UtcDaliCanvasViewSetSizeAndAddDrawableAsync(void)
+{
+ ToolkitTestApplication application;
+
+ CanvasView canvasView = CanvasView::New(Vector2(100, 100));
+ DALI_TEST_CHECK(canvasView);
+
+ application.GetScene().Add(canvasView);
+
+ canvasView.SetProperty(Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING, false);
+ canvasView.SetProperty(Actor::Property::SIZE, Vector2(300, 300));
+
+ application.SendNotification();
+ application.Render();
+
+ Dali::CanvasRenderer::Shape shape = Dali::CanvasRenderer::Shape::New();
+
+ shape.AddRect(Rect<float>(10, 10, 10, 10), Vector2(0, 0));
+
+ canvasView.AddDrawable(shape);
+
+ application.SendNotification();
+ application.Render();
+
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
application.SendNotification();
END_TEST;
}
+
+int UtcDaliCanvasViewSychronousLoading(void)
+{
+ ToolkitTestApplication application;
+
+ CanvasView canvasView = CanvasView::New(Vector2(300, 300));
+ DALI_TEST_CHECK(canvasView);
+
+ application.GetScene().Add(canvasView);
+
+ canvasView.SetProperty(Actor::Property::SIZE, Vector2(300, 300));
+
+ application.SendNotification();
+ application.Render();
+
+ bool isSynchronous = canvasView.GetProperty(Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING).Get<bool>();
+ DALI_TEST_EQUALS(isSynchronous, true, TEST_LOCATION);
+
+ canvasView.SetProperty(Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING, false);
+
+ application.SendNotification();
+ application.Render();
+
+ isSynchronous = canvasView.GetProperty(Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING).Get<bool>();
+ DALI_TEST_EQUALS(isSynchronous, false, TEST_LOCATION);
+
+ END_TEST;
+}
* @details Name "viewBox", type Property::VECTOR2.
*/
VIEW_BOX = PROPERTY_START_INDEX,
+
+ /**
+ * @brief Whether to load the canvas synchronously.
+ * @details Name "synchronousLoading", type Property::BOOLEAN.
+ */
+ SYNCHRONOUS_LOADING,
};
};
public:
// Setup properties, signals and actions using the type-registry.
DALI_TYPE_REGISTRATION_BEGIN(Toolkit::CanvasView, Toolkit::Control, Create);
DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "viewBox", VECTOR2, VIEW_BOX)
+DALI_PROPERTY_REGISTRATION(Toolkit, CanvasView, "synchronousLoading", BOOLEAN, SYNCHRONOUS_LOADING)
DALI_TYPE_REGISTRATION_END()
} // anonymous namespace
mCanvasRenderer(CanvasRenderer::New(viewBox)),
mTexture(),
mTextureSet(),
- mSize(viewBox)
+ mSize(viewBox),
+ mIsSynchronous(true)
{
}
}
break;
}
+ case Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING:
+ {
+ bool isSynchronous;
+ if(value.Get(isSynchronous))
+ {
+ canvasViewImpl.SetSynchronous(isSynchronous);
+ }
+ break;
+ }
}
}
}
value = canvasViewImpl.GetViewBox();
break;
}
+ case Toolkit::CanvasView::Property::SYNCHRONOUS_LOADING:
+ {
+ value = canvasViewImpl.IsSynchronous();
+ break;
+ }
}
}
return value;
if(mCanvasRenderer.Commit())
{
- AsyncTaskManager::Get().AddTask(mRasterizingTask);
+ if(mIsSynchronous)
+ {
+ mRasterizingTask->Process();
+ ApplyRasterizedImage(mRasterizingTask);
+ mRasterizingTask.Reset(); // We don't need it anymore.
+ }
+ else
+ {
+ AsyncTaskManager::Get().AddTask(mRasterizingTask);
+ }
}
}
mRasterizingTask.Reset(); // We don't need it anymore
//If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again.
- if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
+ if(!mIsSynchronous && mCanvasRenderer && mCanvasRenderer.IsCanvasChanged())
{
AddRasterizationTask();
}
}
return Vector2::ZERO;
}
+
+void CanvasView::SetSynchronous(const bool isSynchronous)
+{
+ mIsSynchronous = isSynchronous;
+}
+
+const bool CanvasView::IsSynchronous()
+{
+ return mIsSynchronous;
+}
+
} // namespace Internal
} // namespace Toolkit
} // namespace Dali
const Vector2& GetViewBox();
/**
+ * @brief Set to load the canvas synchronously.
+ *
+ * @param isSynchronous The synchronous
+ */
+ void SetSynchronous(const bool isSynchronous);
+
+ /**
+ * @brief Whether to load the canvas synchronously.
+ *
+ * @return Returns true if synchronously.
+ */
+ const bool IsSynchronous();
+
+ /**
* @bried Rasterize the canvas, and add it to the view.
*
* @param[in] size The target size of the canvas view rasterization.
TextureSet mTextureSet;
Vector2 mSize;
CanvasRendererRasterizingTaskPtr mRasterizingTask;
+ bool mIsSynchronous;
};
} // namespace Internal