platform/core/uifw/dali-toolkit.git
2 years agoRotate camera when window orientation is changed. 92/282392/7
seungho [Fri, 30 Sep 2022 11:36:35 +0000 (20:36 +0900)]
Rotate camera when window orientation is changed.

Change-Id: I90d0c99abc83479316f323ae198e62fbb0775dd6
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoMerge "(SVG) Support desired size" into devel/master
Heeyong Song [Wed, 5 Oct 2022 02:56:04 +0000 (02:56 +0000)]
Merge "(SVG) Support desired size" into devel/master

2 years agoMerge "(Vector) Support desired size" into devel/master
Heeyong Song [Wed, 5 Oct 2022 02:55:57 +0000 (02:55 +0000)]
Merge "(Vector) Support desired size" into devel/master

2 years agoMerge "(Scene3D) Allow/Block model view's children hit-test events" into devel/master
Eunki Hong [Tue, 4 Oct 2022 04:51:27 +0000 (04:51 +0000)]
Merge "(Scene3D) Allow/Block model view's children hit-test events" into devel/master

2 years ago(SVG) Support desired size 51/282451/1
Heeyong Song [Tue, 4 Oct 2022 02:58:40 +0000 (11:58 +0900)]
(SVG) Support desired size

Change-Id: I2b27ac032f6fa322525af76ddb9b38012b24746d

2 years ago(Vector) Support desired size 38/282338/2
Heeyong Song [Fri, 30 Sep 2022 03:06:40 +0000 (12:06 +0900)]
(Vector) Support desired size

Change-Id: I0cb81a3c273b4cffd51928fca971050d9e2ee3c3

2 years agoMerge "Fix Svace Issue of dli-loader" into devel/master
Seungho BAEK [Tue, 4 Oct 2022 01:14:10 +0000 (01:14 +0000)]
Merge "Fix Svace Issue of dli-loader" into devel/master

2 years agoMake MASK_CANCELLED loadstate + minor log info 45/282345/2
Eunki, Hong [Fri, 30 Sep 2022 04:41:51 +0000 (13:41 +0900)]
Make MASK_CANCELLED loadstate + minor log info

When we remove the image during ApplyMask job,
the loadstate become "CANCELLED".
And, if we re-load the same image,
the loadstate revived as "LOADING".

Without MASK_CANCELLED state, that image will send
ApplyMask one more times.
That mean, alpha mask applied double times.

This patch seperate the cancelled situation
so we can revive the loadstate well.

+

Add some more informations for log

Change-Id: I055bb9807d2c1afe7192daa29aca08cd47910968
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoFix Svace Issue of dli-loader 97/282397/1
seungho [Fri, 30 Sep 2022 13:17:30 +0000 (22:17 +0900)]
Fix Svace Issue of dli-loader

Change-Id: I58601b0318d32c6a3c7c2b25863c95f39125b445
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoMerge "Guard textureId during CheckForWaitingTexture" into devel/master
David Steele [Fri, 30 Sep 2022 11:59:38 +0000 (11:59 +0000)]
Merge "Guard textureId during CheckForWaitingTexture" into devel/master

2 years agoDALi Version 2.1.42 80/282380/1 dali_2.1.42
Richard Huang [Fri, 30 Sep 2022 10:28:29 +0000 (11:28 +0100)]
DALi Version 2.1.42

Change-Id: Ic4910b0383472f06ce3b51cf94698df8074baa0e

2 years ago(Scene3D) Allow/Block model view's children hit-test events 80/280680/17
Eunki, Hong [Fri, 2 Sep 2022 06:08:48 +0000 (15:08 +0900)]
(Scene3D) Allow/Block model view's children hit-test events

Most of model has a lot of children as Actor format.
If we don't setup something on the model view,
hit-test always try to access this child tree.

For optimization, we need to make some flag to ignore this traversal.

Change-Id: I189dfe9138c883ee43d84804dda6fa1663556dd5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoGuard textureId during CheckForWaitingTexture 07/282307/3
Eunki, Hong [Thu, 29 Sep 2022 12:33:32 +0000 (21:33 +0900)]
Guard textureId during CheckForWaitingTexture

We can remove & assign textures during NotifyObserver.
In this case, we might have some timing issue of
same-texture-id.

This patch increase for each textureId's reference
so we can assume that this textureId is valid during
CheckForWaitingTexture API running.

Change-Id: Ia77ea0d9d49564f7ec179a9ca731fa568a573ed6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMinor refactor about load/remove queue 22/281922/5
Eunki, Hong [Fri, 23 Sep 2022 07:14:54 +0000 (16:14 +0900)]
Minor refactor about load/remove queue

1. Fix crash issue when we try to load mask image during ResourceReady
2. Remove useless duplicated codes for mRemoveQueue.
3. Make some API works even observer is nullptr (for mask case)
4. Notify observers timing changed when mask image postload

Change-Id: I73f4816c628d3808d7355e17d358226af2985db8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoDo not clear ColorRuns in SetDefaultColor 87/282187/1
Bowon Ryu [Wed, 28 Sep 2022 04:07:47 +0000 (13:07 +0900)]
Do not clear ColorRuns in SetDefaultColor

There is an issue that the markup color is cleared when setting the TextColor property.
This patch guarantees markup color.

Change-Id: Ibec47ca4b956709def4216e203ccbc8a7d829397
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoMerge "Prevent render of outline, shadow when transparent" into devel/master
Bowon Ryu [Wed, 28 Sep 2022 01:17:20 +0000 (01:17 +0000)]
Merge "Prevent render of outline, shadow when transparent" into devel/master

2 years agoPrevent render of outline, shadow when transparent 41/282141/1
Bowon Ryu [Tue, 27 Sep 2022 08:44:58 +0000 (17:44 +0900)]
Prevent render of outline, shadow when transparent

Change-Id: I2b154228fd5338053aefe66606cfe08135c42c44
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoFix maskTextureId remove issue 94/281894/3
Eunki, Hong [Fri, 23 Sep 2022 04:48:41 +0000 (13:48 +0900)]
Fix maskTextureId remove issue

After remove maskTextureInfo at TextureCacheManager,
original textureInfo reference can be broken.

This patch make validate the textureInfo's reference well.

Change-Id: I69e83bff5da237fe0a0ff66ce892de0f5e6ddb58
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "Moved world transform/color calc to Core." into devel/master
David Steele [Mon, 26 Sep 2022 10:44:50 +0000 (10:44 +0000)]
Merge "Moved world transform/color calc to Core." into devel/master

2 years agoDALi Version 2.1.41 56/281956/1 dali_2.1.41
David Steele [Fri, 23 Sep 2022 10:56:35 +0000 (11:56 +0100)]
DALi Version 2.1.41

Change-Id: Ib61e590fef3fd91ce8b669aee6c40f9937bf9f56

2 years agoMoved world transform/color calc to Core. 67/281867/1
David Steele [Thu, 22 Sep 2022 15:50:35 +0000 (16:50 +0100)]
Moved world transform/color calc to Core.

Moved the actor world transform event side calculation and
the actor world color event side calculation to Devel API in
dali-core.

Change-Id: If3fb5bdb44eea493ce9743c7c20c51eb4c587e89
Signed-off-by: David Steele <david.steele@samsung.com>
2 years ago(Scene3D) Remove SceneView::RENDERING_BUFFER when framebuffer not used. 03/280903/7
Eunki, Hong [Tue, 6 Sep 2022 13:14:34 +0000 (22:14 +0900)]
(Scene3D) Remove SceneView::RENDERING_BUFFER when framebuffer not used.

Change-Id: I15c7c56239b1a3488a5592dd5571f13473e4e25b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoChange ModelView to Model 12/281212/12
seungho [Wed, 14 Sep 2022 07:51:43 +0000 (16:51 +0900)]
Change ModelView to Model

 - with several minor fix

Change-Id: I3e4c99c8a30c3c9bfdc5bb0cb61f00a09720e34f
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoAdjust text fit condition 43/281643/1
Bowon Ryu [Tue, 20 Sep 2022 06:29:01 +0000 (15:29 +0900)]
Adjust text fit condition

If the calculated text size and layout size are the same in the text fit case,
there is an issue of ellisis processing due to the influence of some glyph's advance.
So in most cases the layout needs a bit larger size.
This patch adds a condition to prevent this issue.

Change-Id: I4592c8741d19cce6d33474288d55957a3944149d
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoAdd Set/Get ImageBasedLight ScaleFactor 01/281201/8
seungho [Wed, 14 Sep 2022 07:12:58 +0000 (16:12 +0900)]
Add Set/Get ImageBasedLight ScaleFactor

Change-Id: I559cc0684b2c05b4af7639e226e4c4ea0a4dbf9e
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoMerge "Fix GetTextBoundingRectangle size issue" into devel/master
Bowon Ryu [Mon, 19 Sep 2022 01:16:45 +0000 (01:16 +0000)]
Merge "Fix GetTextBoundingRectangle size issue" into devel/master

2 years agoMerge "DALi Version 2.1.40" into devel/master
Adeel Kazmi [Fri, 16 Sep 2022 11:23:30 +0000 (11:23 +0000)]
Merge "DALi Version 2.1.40" into devel/master

2 years agoDALi Version 2.1.40 04/281404/1 dali_2.1.40
Adeel Kazmi [Fri, 16 Sep 2022 11:05:00 +0000 (12:05 +0100)]
DALi Version 2.1.40

Change-Id: Ief7808691db6185cc080088c3231852a961d1cfe

2 years agoFix GetTextBoundingRectangle size issue 70/281370/2
Bowon Ryu [Fri, 16 Sep 2022 05:54:18 +0000 (14:54 +0900)]
Fix GetTextBoundingRectangle size issue

TextGeometry calculates the size and position of the actual text with glyphAdvance.
This means that sometimes the x position will be negative,
or the text's line width may be greater than the control's width.

While this is an accurate value,
it is not suitable for calculating the minimum bounding rect of text.
Because the text appears to be outside the control.

This patch adjusts the return value of GetTextBoundingRectangle()
so that it does not exceed the bounds of the text control.

Change-Id: Ie80ac1a8b5cec5f8c21013744645254381c78fb6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoMerge "Add ResourceReady for Control" into devel/master
Seungho BAEK [Fri, 16 Sep 2022 07:31:27 +0000 (07:31 +0000)]
Merge "Add ResourceReady for Control" into devel/master

2 years agoMerge "Fix cursor position update issue" into devel/master
Bowon Ryu [Fri, 16 Sep 2022 05:50:00 +0000 (05:50 +0000)]
Merge "Fix cursor position update issue" into devel/master

2 years agoAdd ResourceReady for Control 00/280800/14
seungho [Mon, 5 Sep 2022 08:11:52 +0000 (17:11 +0900)]
Add ResourceReady for Control

Change-Id: I3fd129e05d53451383411ec904c09c5d3e41e3be
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoFix cursor position update issue 03/281303/2
Bowon Ryu [Thu, 15 Sep 2022 10:02:37 +0000 (19:02 +0900)]
Fix cursor position update issue

When a text controller has focus and loses keyboard focus,
the controller is in the INACTIVE state.
But in this case, when the cursor position is updated from a key event,
there is an issue that the position is not updated due to the wrong state.

This patch changes the state of controller to EDITING in the issue case.

Change-Id: Idea21a5486a7c076a59ad5dcd74c5b3343c1e2fe
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoFix SceneView about Camera 07/280907/4
seungho [Tue, 6 Sep 2022 13:47:27 +0000 (22:47 +0900)]
Fix SceneView about Camera

 - Compute Orthographic properties according to the topPlane

Change-Id: Ie67238c6703945c6684b2f01efaf78a086a2992a
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoDALi Version 2.1.39 86/281086/1 dali_2.1.39
Adam Bialogonski [Fri, 9 Sep 2022 09:05:42 +0000 (10:05 +0100)]
DALi Version 2.1.39

Change-Id: I5779a8fd76d301f5364b50ebc8a543fd070cb1e2

2 years agoMerge "Remove mask internally in texture manager" into devel/master
sunghyun kim [Thu, 8 Sep 2022 04:45:58 +0000 (04:45 +0000)]
Merge "Remove mask internally in texture manager" into devel/master

2 years agoMerge "Caching texture instead of textureSet in TextureManager" into devel/master
sunghyun kim [Thu, 8 Sep 2022 04:45:47 +0000 (04:45 +0000)]
Merge "Caching texture instead of textureSet in TextureManager" into devel/master

2 years agoRemove mask internally in texture manager 10/276710/11
tscholb [Thu, 23 Jun 2022 07:19:14 +0000 (16:19 +0900)]
Remove mask internally in texture manager

texture manager know the information of mask, so it can remove its mask
internally

Change-Id: Ife69614793c6a8fad7b605af14a41a5290a090ee

2 years agoUse stencil buffer when use SceneView's FrameBuffer 30/280630/2
Eunki, Hong [Thu, 1 Sep 2022 11:07:48 +0000 (20:07 +0900)]
Use stencil buffer when use SceneView's FrameBuffer

There is no reason to block the Stencil buffer for FBO.

Change-Id: I272d4143f47a9ed27e49719fb8294d4c3ee646da
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoDALi Version 2.1.38 31/280731/1 dali_2.1.38
Richard Huang [Fri, 2 Sep 2022 12:00:25 +0000 (13:00 +0100)]
DALi Version 2.1.38

Change-Id: I6c643a012a3b5c56c20d4d66c55b7a2ec52e93c3

2 years agoRemove 3D layer from ModelView 32/279732/13
seungho [Wed, 17 Aug 2022 04:57:05 +0000 (13:57 +0900)]
Remove 3D layer from ModelView

Change-Id: I215018b54d7495753b3c99d98f8d99e5c564e292
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoAdd SceneView 94/278294/52
seungho [Mon, 18 Jul 2022 08:13:31 +0000 (17:13 +0900)]
Add SceneView

Change-Id: I383ae6bca7664c3d7cdb88d4f99fd6b8dc746da9
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoDALi Version 2.1.37 09/280309/1 dali_2.1.37
David Steele [Fri, 26 Aug 2022 11:15:25 +0000 (12:15 +0100)]
DALi Version 2.1.37

Change-Id: Iec0d205f52fc90d150abe280452e9665624840e9

2 years agoMerge "Let CornerRadius / Borderline works on very small visual" into devel/master
Adeel Kazmi [Thu, 25 Aug 2022 15:56:06 +0000 (15:56 +0000)]
Merge "Let CornerRadius / Borderline works on very small visual" into devel/master

2 years agoMerge "Fix texture coordinate error when visualSize < 1.0" into devel/master
Adeel Kazmi [Thu, 25 Aug 2022 15:54:42 +0000 (15:54 +0000)]
Merge "Fix texture coordinate error when visualSize < 1.0" into devel/master

2 years agoCaching texture instead of textureSet in TextureManager 35/276135/18
tscholb [Fri, 10 Jun 2022 04:17:03 +0000 (13:17 +0900)]
Caching texture instead of textureSet in TextureManager

To avoid duplicate loading, Caching texture instead of textureSet in TextureManager.

Change-Id: Icb24284fd66ab1968de352453880b754a5d3c7f5

2 years agocleanup auto scroll in text label 10/280110/4
Bowon Ryu [Tue, 23 Aug 2022 23:15:20 +0000 (08:15 +0900)]
cleanup auto scroll in text label

1. fixed a bug where auto scroll did not work
when the property value changed after the label was disconnected from the scene

2. keep StopScrolling() depending only on TextScroller class properties as is

Change-Id: I6f92ded38f9c671787e72798cbc1602f9709f0df
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoMerge "stop text scrolling when label is disconnected from scene" into devel/master
Bowon Ryu [Tue, 23 Aug 2022 05:20:02 +0000 (05:20 +0000)]
Merge "stop text scrolling when label is disconnected from scene" into devel/master

2 years agoMerge "Fix nullptr for the text geometry." into devel/master
Bowon Ryu [Mon, 22 Aug 2022 23:40:11 +0000 (23:40 +0000)]
Merge "Fix nullptr for the text geometry." into devel/master

2 years agoLet CornerRadius / Borderline works on very small visual 01/279801/5
Eunki, Hong [Thu, 18 Aug 2022 05:10:52 +0000 (14:10 +0900)]
Let CornerRadius / Borderline works on very small visual

We setup the range of anti-alias as fixed value; 1.0.
It cause we only assume that user will use this visual at pixel-unit.

But if we try to use ImageView / Control in 3D world,
The size of visual can be smaller than 1.0.
In this case, CornerRadius / Borderline break down.

This patch make the range of anti-alias relative with visual size.
So even if we setup the view size smaller than 1.0,
it will show the result like 50x50 size of visual.

Change-Id: I17614783c2ec8c4a38b51330ba166160d7d4db16
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoFix texture coordinate error when visualSize < 1.0 95/279795/5
Eunki, Hong [Thu, 18 Aug 2022 04:46:02 +0000 (13:46 +0900)]
Fix texture coordinate error when visualSize < 1.0

For 3D case, the size of visual can be smaller than 1.0.

To avoid numeric error, we remove division by visualSize
instead of borderline case.

Change-Id: I8d689140c969d273df8fb21bd416f0a284f6ad9d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agostop text scrolling when label is disconnected from scene 75/279975/5
Bowon Ryu [Sun, 21 Aug 2022 22:59:26 +0000 (07:59 +0900)]
stop text scrolling when label is disconnected from scene

Change-Id: I8909dc858467d85574310ba50c30ffa143b2eb8d
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 years agoMerge "Multiply scale factor not divide (bvh-loader)" into devel/master
Seungho BAEK [Mon, 22 Aug 2022 01:27:59 +0000 (01:27 +0000)]
Merge "Multiply scale factor not divide (bvh-loader)" into devel/master

2 years agoMerge "(Canvas) Unregister processor properly" into devel/master
Heeyong Song [Mon, 22 Aug 2022 01:02:46 +0000 (01:02 +0000)]
Merge "(Canvas) Unregister processor properly" into devel/master

2 years agoMerge "DALi Version 2.1.36" into devel/master
David Steele [Fri, 19 Aug 2022 12:07:57 +0000 (12:07 +0000)]
Merge "DALi Version 2.1.36" into devel/master

2 years agoDALi Version 2.1.36 52/279952/1 dali_2.1.36
Adam Bialogonski [Fri, 19 Aug 2022 10:07:59 +0000 (11:07 +0100)]
DALi Version 2.1.36

Change-Id: I4d6c19cecd494ca013309a3a916d73694c810f81

2 years agoMerge "[AT-SPI] Do not set Popup's sub-role to "Alert"" into devel/master
Seoyeon Kim [Fri, 19 Aug 2022 09:27:16 +0000 (09:27 +0000)]
Merge "[AT-SPI] Do not set Popup's sub-role to "Alert"" into devel/master

2 years ago(Canvas) Unregister processor properly 42/279942/1
Heeyong Song [Fri, 19 Aug 2022 08:58:16 +0000 (17:58 +0900)]
(Canvas) Unregister processor properly

Change-Id: I45c5667b28913517e87ba1e2a30a19b6e9686e5f

2 years agoFix nullptr for the text geometry. 77/279777/4
sarajammal [Wed, 17 Aug 2022 11:59:06 +0000 (14:59 +0300)]
Fix nullptr for the text geometry.

Added if statement for handling the null values of glyph and characters.
That happens when the function GetTextGeometry is called before lay-outing.

Change-Id: I5faa96349c7da69d261902e1b6c14cfbacdaa159

2 years ago[AT-SPI][Text] Remove libunibreak dependency on accessible 07/279707/3
Eunki, Hong [Tue, 16 Aug 2022 12:06:58 +0000 (21:06 +0900)]
[AT-SPI][Text] Remove libunibreak dependency on accessible

libunibreak in AT-SPI only used some special case.
I think we don't make it as Accessible's own API.

Change-Id: I345453c90e52360c49b77d718c82341172b232db
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "(Vector) Support SYNCHRONOUS_LOADING" into devel/master
Heeyong Song [Tue, 16 Aug 2022 02:34:15 +0000 (02:34 +0000)]
Merge "(Vector) Support SYNCHRONOUS_LOADING" into devel/master

2 years agoMerge "DALi Version 2.1.35" into devel/master
Adeel Kazmi [Fri, 12 Aug 2022 11:36:22 +0000 (11:36 +0000)]
Merge "DALi Version 2.1.35" into devel/master

2 years agoDALi Version 2.1.35 40/279640/1 dali_2.1.35
Adeel Kazmi [Fri, 12 Aug 2022 11:23:06 +0000 (12:23 +0100)]
DALi Version 2.1.35

Change-Id: I0cdd4f30939b3c2a7c9d2dabcce1d28fd5fd59f3

2 years agoMultiply scale factor not divide (bvh-loader) 30/279630/3
seungho [Fri, 12 Aug 2022 10:17:27 +0000 (19:17 +0900)]
Multiply scale factor not divide (bvh-loader)

Change-Id: I8860931c0121df018d442ae1352785cbd0eef315
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years ago(Vector) Support SYNCHRONOUS_LOADING 21/279621/1
Heeyong Song [Fri, 12 Aug 2022 09:06:35 +0000 (18:06 +0900)]
(Vector) Support SYNCHRONOUS_LOADING

By deault, SYNCHRONOUS_LOADING is true not to break previous behavior

Change-Id: I1145c89c22dfb10d895c5fb39d0d35a4a071d62d

2 years agoUpdateProperty action set some missed DecoratedVisualRenderer properties 93/279593/2
Eunki, Hong [Fri, 12 Aug 2022 04:45:13 +0000 (13:45 +0900)]
UpdateProperty action set some missed DecoratedVisualRenderer properties

Bug fix when CornerRadius / BorderlinewWidth = 0.0f
so visual didn't regist uniforms.

Change-Id: I48e5a6eea2a9611264ab3f4835e463bda5650b14
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years ago[AT-SPI] Do not set Popup's sub-role to "Alert" 16/279516/2
Artur Świgoń [Wed, 10 Aug 2022 13:46:49 +0000 (15:46 +0200)]
[AT-SPI] Do not set Popup's sub-role to "Alert"

Change-Id: I562dec124b0523bd2b79953c374e4fcab37485b9

2 years agoMerge "Add an API for getting web view when request is intercepted." into devel/master
dongsug song [Thu, 11 Aug 2022 09:08:01 +0000 (09:08 +0000)]
Merge "Add an API for getting web view when request is intercepted." into devel/master

2 years agoMerge "DALi Version 2.1.34" into devel/master
Adeel Kazmi [Fri, 5 Aug 2022 12:52:46 +0000 (12:52 +0000)]
Merge "DALi Version 2.1.34" into devel/master

2 years agoDALi Version 2.1.34 26/279326/1 dali_2.1.34
David Steele [Fri, 5 Aug 2022 11:51:10 +0000 (12:51 +0100)]
DALi Version 2.1.34

Change-Id: Ia790c3af4e96b842a5715df26cc604a443369a39

2 years ago[Shader Generator] Remove empty first line 36/279236/3
Eunki, Hong [Thu, 4 Aug 2022 06:09:01 +0000 (15:09 +0900)]
[Shader Generator] Remove empty first line

Trim the empty first line, so let the shader code start with
"#version ~~~"

Change-Id: I304f8690c66f66c3d90effcbc43b4ae895ba9691
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoAdd an API for getting web view when request is intercepted. 99/278799/12
huayong.xu [Tue, 26 Jul 2022 07:33:32 +0000 (15:33 +0800)]
Add an API for getting web view when request is intercepted.

Change-Id: Id0fef8fc8f2afc606d648728ca54771c46b3692f

2 years agoDALi Version 2.1.33 19/279019/1 dali_2.1.33
Richard Huang [Fri, 29 Jul 2022 11:12:17 +0000 (12:12 +0100)]
DALi Version 2.1.33

Change-Id: I3eccff4e2428e7c39e3c88417e04bb091d783e07

2 years agoMerge "Remove std::vector dependency for dali-signal.h" into devel/master
Eunki Hong [Thu, 28 Jul 2022 03:15:38 +0000 (03:15 +0000)]
Merge "Remove std::vector dependency for dali-signal.h" into devel/master

2 years agoRemove std::vector dependency for dali-signal.h 70/278770/3
Eunki, Hong [Tue, 26 Jul 2022 04:28:43 +0000 (13:28 +0900)]
Remove std::vector dependency for dali-signal.h

Change-Id: I31b5f5a536066934cebd35cdbc279beec86798a7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years ago[Shader Generator] using Raw String Literal 44/278644/2
Ali Alzyod [Sat, 23 Jul 2022 12:27:45 +0000 (15:27 +0300)]
[Shader Generator] using Raw String Literal

Using Raw String Literal to generate shader files.
This will simplify the file layout and will fix some compilation warnings about missing terminating strings.

Change-Id: I784bf595f18f9c1fb404e8e818317cc91dd19103

2 years agoMerge "DALi Version 2.1.32" into devel/master
Adeel Kazmi [Fri, 22 Jul 2022 13:30:15 +0000 (13:30 +0000)]
Merge "DALi Version 2.1.32" into devel/master

2 years agoDALi Version 2.1.32 12/278612/1 dali_2.1.32
Adam Bialogonski [Fri, 22 Jul 2022 09:27:25 +0000 (10:27 +0100)]
DALi Version 2.1.32

Change-Id: Ib19655f4b02155f30ddbe6927cdc4be05d40dab7

2 years agoUpload tiling text texture without copy 77/276777/8
Eunki, Hong [Fri, 24 Jun 2022 09:27:08 +0000 (18:27 +0900)]
Upload tiling text texture without copy

Use API that Upload sub image of PixelData.
By this code, we can reduce one of useless memcpy.

Change-Id: Ib4048116d98fef00ec454379d77137be135f3f56
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 years agoMerge "(Vector) Support dynamic properties" into devel/master
Heeyong Song [Fri, 22 Jul 2022 01:00:29 +0000 (01:00 +0000)]
Merge "(Vector) Support dynamic properties" into devel/master

2 years agoMerge "(Vector) Change SetPlayRange and fix a crash" into devel/master
Heeyong Song [Fri, 22 Jul 2022 01:00:10 +0000 (01:00 +0000)]
Merge "(Vector) Change SetPlayRange and fix a crash" into devel/master

2 years agoMerge "Fix svace issue to nullcheck" into devel/master
Adeel Kazmi [Thu, 21 Jul 2022 13:31:46 +0000 (13:31 +0000)]
Merge "Fix svace issue to nullcheck" into devel/master

2 years ago(Vector) Support dynamic properties 52/278252/5
Heeyong Song [Mon, 18 Jul 2022 06:13:17 +0000 (15:13 +0900)]
(Vector) Support dynamic properties

Change-Id: I562e33197a9515dcdd6ce76ea7805cddc2e7f131

2 years ago(Vector) Change SetPlayRange and fix a crash 94/278394/3
Heeyong Song [Wed, 20 Jul 2022 05:33:19 +0000 (14:33 +0900)]
(Vector) Change SetPlayRange and fix a crash

Change-Id: I494f55e6a1a1c13ce55aa546e8795f0919bab6a6

2 years agoAdd DevelControl::Property::AUTOMATION_ID 52/278352/3
Artur Świgoń [Tue, 19 Jul 2022 10:28:36 +0000 (12:28 +0200)]
Add DevelControl::Property::AUTOMATION_ID

This is a string identifier (compared to Actor::Property::ID which
is an integer).  It will also appear in the AT-SPI tree under the
key "automationId".

Change-Id: Id6abce5d43d6f5f3bfde60352033e4e399dfdff6

2 years agoMerge "Revert "If the currently focused actor is hidden, it should lose focus. and...
joogab yun [Thu, 21 Jul 2022 04:00:08 +0000 (04:00 +0000)]
Merge "Revert "If the currently focused actor is hidden, it should lose focus. and If VISIBLE is false, the focus cannot be set"" into devel/master

2 years agoRevert "If the currently focused actor is hidden, it should lose focus. and If VISIBL... 96/278396/1
joogab.yun [Wed, 20 Jul 2022 05:47:14 +0000 (14:47 +0900)]
Revert "If the currently focused actor is hidden, it should lose focus. and If VISIBLE is false, the focus cannot be set"

This reverts commit e3cb09bfd9a25de3fa35db1b2c3082bcb838d700.

Change-Id: Ibe37b34b400239bd193f9dbe60cca077f50ad4e2

2 years agoMake web engine context be a singleton. 06/277706/4
huayong.xu [Tue, 12 Jul 2022 08:03:25 +0000 (16:03 +0800)]
Make web engine context be a singleton.

Change-Id: I602af540c5d8f475ebd18c3ba3e8ff5460dfc45d

2 years agoFix svace issue to nullcheck 93/278393/1
seungho [Wed, 20 Jul 2022 05:32:14 +0000 (14:32 +0900)]
Fix svace issue to nullcheck

Change-Id: Iba5fd036b50a3dc1b54d8033319e38922bd788eb
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoMerge "Fix svace issue" into devel/master
Seungho BAEK [Tue, 19 Jul 2022 11:13:34 +0000 (11:13 +0000)]
Merge "Fix svace issue" into devel/master

2 years agoFix svace issue 11/278311/3
seungho [Tue, 19 Jul 2022 04:06:31 +0000 (13:06 +0900)]
Fix svace issue

Change-Id: I845f1656be95881afc48174304cffee7f598c155
Signed-off-by: seungho <sbsh.baek@samsung.com>
2 years agoMerge "Fix: VS15 hides non-Emoji Negative Squared Latin Capital Letter" into devel...
Bowon Ryu [Tue, 19 Jul 2022 01:47:15 +0000 (01:47 +0000)]
Merge "Fix: VS15 hides non-Emoji Negative Squared Latin Capital Letter" into devel/master

2 years agoMerge "Fix UTC after stopping hb_buffer_set_invisible_glyph when Shape" into devel...
Bowon Ryu [Tue, 19 Jul 2022 01:47:04 +0000 (01:47 +0000)]
Merge "Fix UTC after stopping  hb_buffer_set_invisible_glyph when Shape" into devel/master

2 years agoMerge "Add bvh loader in scene-loader" into devel/master
Seungho BAEK [Tue, 19 Jul 2022 01:14:40 +0000 (01:14 +0000)]
Merge "Add bvh loader in scene-loader" into devel/master

2 years agoFix: VS15 hides non-Emoji Negative Squared Latin Capital Letter 22/277822/9
ssabah [Wed, 13 Jul 2022 12:02:24 +0000 (15:02 +0300)]
Fix: VS15 hides non-Emoji Negative Squared Latin Capital Letter

The non-emoji letters form Negative-Squared-Latin-Capital-Letter become invisible
when use VS16 or Emoji Color Font.

Examples:
   "1F170 ~ 1F174 with variation selector, text vs emoji: &#x1f170;&#xfe0f;&#x1f171;&#xfe0f;&#x1f172;&#xfe0e;&#x1f173;&#xfe0e;&#x1f174;&#xfe0e;\n"
   "1F170 ~ 1F174 with VS15: &#x1f170;&#xfe0e;&#x1f171;&#xfe0e;&#x1f172;&#xfe0e;&#x1f173;&#xfe0e;&#x1f174;&#xfe0e;\n"
   "1F170 ~ 1F174 with VS16: &#x1f170;&#xfe0f;&#x1f171;&#xfe0f;&#x1f172;&#xfe0f;&#x1f173;&#xfe0f;&#x1f174;&#xfe0f;\n";

In Negative-Squared-Latin-Capital-Letter from enclosed-alphanumeric-supplement,
The Letters A,B,O,P are Emoji Variation Sequences.
https://unicode-table.com/en/blocks/enclosed-alphanumeric-supplement/

This patch depends on the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/277821

Change-Id: I890d7c74e7b71d9d074d1fb1cd68af578b56e16c

2 years agoFix UTC after stopping hb_buffer_set_invisible_glyph when Shape 91/277891/4
ssabah [Thu, 14 Jul 2022 14:25:39 +0000 (17:25 +0300)]
Fix UTC after stopping  hb_buffer_set_invisible_glyph when Shape

This patch depends on the patch below:
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/277666

Change-Id: I0843a1357ad35a3dcda3098c886e3a96e8571b8d

2 years agoMerge "Change dali-scene-loader to dali-scene3d" into devel/master
Seungho BAEK [Mon, 18 Jul 2022 11:09:16 +0000 (11:09 +0000)]
Merge "Change dali-scene-loader to dali-scene3d" into devel/master

2 years agoMerge "Add log for font load validation" into devel/master
Bowon Ryu [Mon, 18 Jul 2022 10:28:35 +0000 (10:28 +0000)]
Merge "Add log for font load validation" into devel/master

2 years agoMerge "Compute min/max value if min/max is not defined." into devel/master
Seungho BAEK [Mon, 18 Jul 2022 09:12:20 +0000 (09:12 +0000)]
Merge "Compute min/max value if min/max is not defined." into devel/master

2 years agoMerge "Supports cube map images in scene-loader" into devel/master
Seungho BAEK [Mon, 18 Jul 2022 09:12:11 +0000 (09:12 +0000)]
Merge "Supports cube map images in scene-loader" into devel/master